Showing posts with label NECC. Show all posts
Showing posts with label NECC. Show all posts

Aug 24, 2009

MICROSOFT: ARE YOU LISTENING? Cool Cat Teacher (Vicki Davis) Tests Out Microsoft's Multi-touch Surface Table

When Microsoft unveiled the Surface in 2007, I was disappointed that there were no immediate plans to market it for use in education. At the time, there were no immediate plans to release the Surface for research and development by university students. I had just completed a course in human-computer interaction, and with my background as a school psychologist, I KNEW this sort of technology would work well in education.

My head was brimming with ideas for this innovative technology for use with the students I work with every day.

The following video shows a demonstration of Microsoft's multi-touch, multi-user Surface table at the 2009 NECC conference, and also provides insightful comments from Vicki Davis, author of the very popular Cool Cat Teacher blog. Vicki discusses the value of surface/tabletop computing in education and shares her views about the need for user involvement in the educational software development process. She also gives great advice about how Microsoft or other developers of tabletop computing systems should proceed.

I agree with Vicky's comments, 100%, as my regular blog readers know!

MICROSOFT, ARE YOU LISTENING?



In the above video, it is apparent that the musical instrument applications do not provide a good touch response on the Surface. Vicki suggests that touch responsiveness is key, and that all Surface applications should be held to the high standard of Apple's iPhone and iPod Touch. Vicky goes on to say that Microsoft should support easy development of applications, and ensure that applications are very user-friendly and easy for school folks to install. If you work in a K-12 setting, you know what I am talking about ; )

Vicky is preaching to the choir when she stresses that Microsoft R&D (and others) should involve users in ongoing development, in a meaningful way, by using REAL people, REAL teachers, people who work with students. If you have ever battled with a "lame" educational application, you know why this is so very important!

Vicky's enthusiasm for the use of tabletop/surface computing in education can not be ignored. She absolutely knows what she is talking about, and she is the instructional technology voice for a multitude of educators around the world.

Here is Vicky's plea:

"I wish Microsoft would listen to these 3 things from a teacher in a classroom (me). I know Microsoft has bigger things to do than watch this video, but, I can dream, can't I?"

(I've paraphrased the following quotes.)

1. Understand the amazing potential for Surface devices in education. Look at three to five years out. You are looking at the future.

(This technology can engage students who have ADHD, etc.)

2. Harness the power of your users! Pull in your users. There are so many people in education would give their thoughts for free!

3. Create virtual and online ways for Microsoft to interact with teachers.


"If Microsoft decides to invest in this, and I do hope that somebody watching this video will understand the importance of integrating the world around us into the learning experiences and the learning environment, as part as how we remake and re-do education."

My sentiments exactly!

A few thoughts:

So where are we now?

Smart Technologies has come out with the SMARTTable, but it was designed for younger students. At this point, there are very few options, especially affordable options, for educators of students in the upper grades to use this technology.

Some members of the NUI-group are involved in creating educational applications for table-top systems, but they are few in number.

A few companies are using this technology for education, but the applications are mostly limited to interactive museum exhibitions.

From my research on this topic, there are very few developers that have the interest or the inclination to create educational applications for table-top computing.

My hope is that this will change soon! Join me in this conversation.

Jun 28, 2009

NECC 2009 Conference June 28-July 1st: Technology in Education

http://www.iste.org/Content/HomePage/necc09_042909.jpg

If you are interested in virtual worlds, serious games, interactive multimedia technology, and emerging technologies in education, the 2009 NECC conference is the place to be!

NECC 2009 Conference Website


ISTE Website


Live Streaming from the NECC conference


CITEd (Center for Implementing Technology in Education) will be at NECC at the end of this month, where CITEd staffers will be keeping in touch via Twitter and Facebook.

The following information about virtual worlds and learning is from CITEd-e-News:


"Follow CITEd as we attend NECC 2009, the largest educational computing conference of the year. If you're attending this year, check out the agenda to see where we'll be; if you can't make it, we'll be Twittering the conference at TechnologyinEd. New to Twitter? Check out The Ultimate Guide for Everything Twitter or Twitter in Plain English. "
Virtual Worlds for Teaching and Learning
Virtual worlds, particularly Second Life and Teen Second Life, are a hot topic in education as schools and universities around the world begin to make use of virtual learning environments. With a wide variety of educational projects, Second Life is home to virtual conferences, professional development workshops, "field trips" to exotic locales, in-world classrooms and collaborative learning activities. In this issue of eNews, we take a look at some of the ways educators are using Second Life to enhance learning and teaching. Learn more at www.cited.org.
Read about how one health teacher used avatars (alter egos) in Second Life to teach students about body image issues, media representations of beauty, and self-image.
If you've ever wondered about using virtual worlds with your students, but don't know where to start, check out this short video highlighting several schools as they explore using Second Life in their teaching.
Suffern Middle School in Suffern, NY has maintained a virtual presence in Teen Second Life since 2006, with a focus on standards-based curriculum. Based on their experiences, teachers have created an in-depth guide for moving your school or classroom into the virtual world.
Thinking about using virtual worlds in your school? Global Kids has used Second Life to work with urban youth since 2006 and offers free sample curriculum materials and professional development opportunities. Be sure to visit the blog written by teens in the project!

Whatever your technology need, CITEd's web site offers unbiased, reliable and timely resources and information for implementing technology in the classroom, school, and district. Want to know more? Visit our home page!
www.CITEd.org


(I'm on a cruise vacation, otherwise I'd be at NECC!)

Jun 17, 2007

Preschool Playroom - teaching play skills through video modeling for preschoolers with autism

Have you heard of the NECC (New England Center for Children)?

NECC offers a video modeling program to help teach play skills to preschoolers with autism. The videos come with progress monitoring charts. Please post me a comment if you have worked with the NECC Preschool Playroom as a teacher, parent, or related service provider.