Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label accelerated educational software. Show all posts
Showing posts with label accelerated educational software. Show all posts
Sep 27, 2009
SpaceClaim's Multi-touch 3-D Modeling Software Video Teaser (with music by Kevin MacLeod)
YouTube Description:
"A preview demonstration of modeling in 3D using a SpaceClaim's prototype multi-touch user interface that will be added to SpaceClaim this fall. Also includes clips of ANSYS Workbench, Blue Ridge Numerics CFdesign, and Bunkspeed Hypershot, showing some finger dancing that you can do without multi-touch."
At the end of the video:
Special Thanks
3M Corporation
ANSYS, Inc.
Blue Ridge Numerics, Inc.
Bunkspeed, Inc.
Microsoft Corporation
N-trig Ltd.
Music: Kevin MacLeod
(I always like product demo video clips that have danceable music with a great beat!)
Much more to come related to this topic!
Posted by
Lynn Marentette
Sep 5, 2009
Kindlelab Project: Opensource & 3D Immersive Educational Tools

For more information and links about KindleLab, see the "KindleLab Project" post on the TechPsych blog.
Posted by
Lynn Marentette
Apr 22, 2009
From the NUITEQ (Natural User Interface) Gallery, via Harry van der Veen
Kids take to multi-touch interaction naturally!
The following photos are from Harry van der Veen's Multi-touch blog. (Harry was one of the founding members of the NUI-Group, and also is the CEO of NUITEQ-Natural User Interface)
The last two pictures are of the HP TouchSmart running NUI Suite Snowflake software, developed by the Natural User Interface Europe AB (NUITEQ) for think LCD, Plasma, and FT displays.




The following photos are from Harry van der Veen's Multi-touch blog. (Harry was one of the founding members of the NUI-Group, and also is the CEO of NUITEQ-Natural User Interface)
The last two pictures are of the HP TouchSmart running NUI Suite Snowflake software, developed by the Natural User Interface Europe AB (NUITEQ) for think LCD, Plasma, and FT displays.




Posted by
Lynn Marentette
Dec 31, 2008
Mixing Games and Applications - Slides from Danc, of Lostgarden.com; links to related resources
Spencer Riley, of TeacherLED, sent me a link to a presentation by Danc, of Lostgarden.com that I thought I'd share. The target audience for this presentation is interaction designers and beginning game designers. It is worth looking at if you are interested in developing/purchasing/using interactive applications, engaging educational software, edutainment, or even web-based business apps.
Mixing Games and Applications: Building a Princess Saving App (pdf)
"This talk is about building learning and fun into your applications. If you've ever wondered how games work and how they can help you build better apps, this is the talk for you. Along the way, we'll discuss a new philosophy of interaction design that is already creating a major competitive advantage for innovative application developers"
RELATED
LostGarden's Resources/Links
Blog: http://www.lostgarden.com
Chemistry of Game Design:
http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
What activities can be turned into a game?
"Techniques for designing consumer scales"

ShuffleBrain: Putting the Fun in Functional: Applying Game Mechanics to Functional Software (originally from eTech 06, Amy Jo Kim, ShuffleBrain)
The picture below links to the book, which can be purchased at Amazon.com:

Thanks, Spencer, for the link and great resources!
Spencer Riley's Interactive Whiteboard Resources Overview (October 2008)
TeacherLed Website
Mixing Games and Applications: Building a Princess Saving App (pdf)
"This talk is about building learning and fun into your applications. If you've ever wondered how games work and how they can help you build better apps, this is the talk for you. Along the way, we'll discuss a new philosophy of interaction design that is already creating a major competitive advantage for innovative application developers"
RELATED
LostGarden's Resources/Links
Blog: http://www.lostgarden.com
Chemistry of Game Design:
http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
What activities can be turned into a game?
"Techniques for designing consumer scales"

ShuffleBrain: Putting the Fun in Functional: Applying Game Mechanics to Functional Software (originally from eTech 06, Amy Jo Kim, ShuffleBrain)
Putting the Fun in Functional
View SlideShare presentation or Upload your own. (tags: gaming game)
Raph Koster's Theory of Fun (pdf)
Raph Koster's Theory of Fun (pdf)
The picture below links to the book, which can be purchased at Amazon.com:

Thanks, Spencer, for the link and great resources!
Spencer Riley's Interactive Whiteboard Resources Overview (October 2008)
TeacherLed Website
Posted by
Lynn Marentette
Aug 6, 2008
Video modeling software for visual learners and those who have autism spectrum disorders
Activity Trainer, video modeling software from Accelerated Educational Software, supports the following activities:
A free 30-day trial of the software can be downloaded from the Accelerations Educational Software website.
On the Accelerations Educational Software website, you can find other products, such as Storymovies, which is the product of a collaboration between Carol Gray (social stories), Mark Shelley, and the Special Minds Foundation.
- Academic
- Communication
- Daily Living
- Non-Verbal Imitation
- Recreation
- Social
- Vocational
A free 30-day trial of the software can be downloaded from the Accelerations Educational Software website.
On the Accelerations Educational Software website, you can find other products, such as Storymovies, which is the product of a collaboration between Carol Gray (social stories), Mark Shelley, and the Special Minds Foundation.
Posted by
Lynn Marentette
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