Showing posts with label anne galloway. Show all posts
Showing posts with label anne galloway. Show all posts

Apr 9, 2010

Interesting journal: Aether- The Journal of Media Geography (A convergence of disciplines)

Aether is hosted by the College of Social and Behavioral Sciences at California State University, Northridge. The April issue is editied by Tristan Thielmann, and "explores the spatial turn in media studies and the media turn in geographical studies, providing a sketch of the subject area "geomedia" from a phenomenological perspective and the field of "media geography" from a disciplinary perspective".


Aether the Journal of Media Geography



Tristan Thielmann, from the University of Seigen, introduces this topic in "Locative Media and Mediated Localities: An Introduction to Media Geography" (pdf)


Thanks to Anne Galloway for the link!


By the way,  Anne Galloway has been blogging since 2002.  Her blog chronicles her intellectual path as she worked on her Ph.D., and more recently, her experiences teaching courses such as "Design Anthropology".    


Her dissertation, "A Brief History of the Future of Urban Computing and Locative Media" (pdf) was completed in 2008. If you are interested in ubiquitous computing and interesting theories, its worth reading, especially if your brain needs some deep feeding.  


I plan to re-read it this summer.


Here is an excerpt:

"The types of ubiquitous or pervasive computing of primary interest in my thesis are those that openly seek to create unique forms of inhabitable space and means of habitation—thereby raising issues of spatialisation, temporalisation, embodiment and affect. So-called mixed reality technologies are explicitly concerned with such questions, and mixed reality environments refer to spaces that combine elements of the physical and virtual worlds. According to Milgram et al. (1994:1), “rather than regarding the two concepts simply as antitheses, however, it is more convenient to view them as lying at opposite ends of a continuum, which we refer to as the Reality-Virtuality (RV) continuum.” At one end of the continuum are seen to be “real” objects that can be observed directly or "sampled and then resynthesized via some display device,” while at the other end are “virtual” objects that are “simulated” through “some sort of a description, or model, of the object” (Milgram and Kishino 1994:1).



SOMEWHAT RELATED
I plan to find out more about the editorial board of Aether:    

Paul C. Adams • University of Texas at Austin
Stuart C. Aitken • San Diego State University
David B. Clarke • Swansea University
Christina Dando • University of Nebraska, Omaha
Deborah Dixon • Aberystwyth University
Marcus Doel • Swansea University
Colin R. Gardner • University of California, Santa Barbara
Ken Hillis • The University of North Carolina at Chapel Hill
Sarah F. Ives • Stanford University
Ed Jackiewicz • California State University, Northridge
John Paul Jones III • University of Arizona
Christina Kennedy • Northern Arizona University
Minelle Mahtani • University of Toronto
Susan Mains • University of the West Indies, Mona
Kevin McHugh • Arizona State University
Christopher M. Moreno • San Diego State University
Wolfgang Natter • Virginia Polytechnic Institute
Joseph Palis • University of the Philippines


Brent J. Piepergerdes • University of Kansas
Rob Shields • University of Alberta
Amy Siciliano • University of Wisconsin
Paul F. Starrs • University of Reno, Nevada
Dan Sutko • North Carolina State University
Jonathan Taylor • California State University, Fullerton
Stefan Zimmermann • University of Mainz
Leo Zonn • University of Texas

Sep 16, 2009

The Touch Research Project, re/Touch, and Near Field Communication Touch Interaction




http://farm3.static.flickr.com/2360/1616057288_fa6c86a991.jpg
The Touch Project is based in the Interaction Design department of the Oslow School of Architecture and Design in Norway. "Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions." -

Nearness Explores Interaction Without Touching

Nearness from timo on Vimeo.

iPhone RFID: Object-based media

iPhone RFID: object-based media from timo on Vimeo.


















reTouch Info Sheet (pdf)

reTouch is part of the Touch project, and it " brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. Using quotes from ethnographic accounts written between the late 1800s and the present, re/touch encourages designers and researchers to explore how touch is used by people to relate to one another and the worlds in which we live. Browse re/touch to create design briefs, refine interaction scenarios, devise game play, or otherwise think, make and do things touchrelated." -reTouch web info, Anne Galloway.


One of the members of the research team is Anne Galloway, a social researcher and the author of the  purselipsquarejaw blog, which she recently resurrected after taking a year off from blogging.

Anne also contributes to the space and culture journal.  I've followed Anne's writing for a while.  Over the course of her Ph.D. studies, she has thought deeply about the intersections of technology, space, and culture,  including cross-cultural meanings of touch.

RELATED
Inspiring Touch Related Interaction Design

Original Design Thinking Approach for Researching RFID
-Nikolas Nova, Pasta and Vinegar


Note:  Nikolas Nova's Pasta and Vinegar blog is worth taking a look at if you are interested in design, UX, emerging technologies, pervasive/ubiquitous computing.


About Nikolas and his blog:
"User Experience researcher at LIFTlab. My work is about studying how people use various technologies and turn them into insights, ideas, prototypes or recommendations to inform design and foresight.This blog is a selection of the material that I collect, especially in fields such as mobility, urban environments, digital entertainment and new interfaces. I am also part of the near future laboratory."

Sample of Pasta and Vinegar Posts:
(Touch) Interaction Vocabulary
A Graphic Language for Touch-based Interactions