Showing posts with label 352 media group. Show all posts
Showing posts with label 352 media group. Show all posts

Apr 9, 2010

Interesting journal: Aether- The Journal of Media Geography (A convergence of disciplines)

Aether is hosted by the College of Social and Behavioral Sciences at California State University, Northridge. The April issue is editied by Tristan Thielmann, and "explores the spatial turn in media studies and the media turn in geographical studies, providing a sketch of the subject area "geomedia" from a phenomenological perspective and the field of "media geography" from a disciplinary perspective".


Aether the Journal of Media Geography



Tristan Thielmann, from the University of Seigen, introduces this topic in "Locative Media and Mediated Localities: An Introduction to Media Geography" (pdf)


Thanks to Anne Galloway for the link!


By the way,  Anne Galloway has been blogging since 2002.  Her blog chronicles her intellectual path as she worked on her Ph.D., and more recently, her experiences teaching courses such as "Design Anthropology".    


Her dissertation, "A Brief History of the Future of Urban Computing and Locative Media" (pdf) was completed in 2008. If you are interested in ubiquitous computing and interesting theories, its worth reading, especially if your brain needs some deep feeding.  


I plan to re-read it this summer.


Here is an excerpt:

"The types of ubiquitous or pervasive computing of primary interest in my thesis are those that openly seek to create unique forms of inhabitable space and means of habitation—thereby raising issues of spatialisation, temporalisation, embodiment and affect. So-called mixed reality technologies are explicitly concerned with such questions, and mixed reality environments refer to spaces that combine elements of the physical and virtual worlds. According to Milgram et al. (1994:1), “rather than regarding the two concepts simply as antitheses, however, it is more convenient to view them as lying at opposite ends of a continuum, which we refer to as the Reality-Virtuality (RV) continuum.” At one end of the continuum are seen to be “real” objects that can be observed directly or "sampled and then resynthesized via some display device,” while at the other end are “virtual” objects that are “simulated” through “some sort of a description, or model, of the object” (Milgram and Kishino 1994:1).



SOMEWHAT RELATED
I plan to find out more about the editorial board of Aether:    

Paul C. Adams • University of Texas at Austin
Stuart C. Aitken • San Diego State University
David B. Clarke • Swansea University
Christina Dando • University of Nebraska, Omaha
Deborah Dixon • Aberystwyth University
Marcus Doel • Swansea University
Colin R. Gardner • University of California, Santa Barbara
Ken Hillis • The University of North Carolina at Chapel Hill
Sarah F. Ives • Stanford University
Ed Jackiewicz • California State University, Northridge
John Paul Jones III • University of Arizona
Christina Kennedy • Northern Arizona University
Minelle Mahtani • University of Toronto
Susan Mains • University of the West Indies, Mona
Kevin McHugh • Arizona State University
Christopher M. Moreno • San Diego State University
Wolfgang Natter • Virginia Polytechnic Institute
Joseph Palis • University of the Philippines


Brent J. Piepergerdes • University of Kansas
Rob Shields • University of Alberta
Amy Siciliano • University of Wisconsin
Paul F. Starrs • University of Reno, Nevada
Dan Sutko • North Carolina State University
Jonathan Taylor • California State University, Fullerton
Stefan Zimmermann • University of Mainz
Leo Zonn • University of Texas

Dec 2, 2009

Brief Post and Links: Multimedia Semantics, Focus of the December issue of IEEE's Computing Now

I haven't read the latest issue of IEEE's Computing Now, but it looks like it has a few good articles that might be of interest:

Guest Editors' Introduction, IEEE Computing Now
Harald Kosch and Christian Timmerer, December 2009

"Effective multimedia management must span the metadata life cycle—from its creation through processing, storage, distribution, and deployment—and work whether the metadata is tightly connected with or independent of the media it describes.
Finally, we need better integration of situational context. This includes not only domain knowledge, but also legal and cultural issues, metadata and semantic quality, compression and encryption techniques."
Michela Spagnuolo and Bianca Falcidieno, National Research Council of Italy

Managing and Querying Distributed Multimedia Metadata Collections pdf
Sebastien Laborie, Ana-Maria Manzat, and Florence Sedes

Using Social Networking and Collections to Enable Video Semantics Acquisition pdf

Stephen J. Davis, Christian H. Ritz, Ian S. Burnett

RELATED




Some of my favorite tech journals/magazines:















Nov 25, 2009

352 Media Group: Creating a Microsoft Deep Zoom Silverlight Wall: Great idea, could use some optimization for touch or IWB interaction


Ever since I explored the Hard Rock Cafe Memorabilia website on my HP TouchSmart PC, I've been on the look-out for other great touch-friendly applications created with Microsoft's Deep Zoom and Sliverlight.  Today, I came across an example that holds some promise, although it needs some tweaking before it is truly touch-ready.

352 Media Group is a web development firm that has been experimenting with Microsoft's Deep Zoom in Silverlight.  The results can be seen on the 352 Media Group Deep Zoom Page.  On this page, you can interact with the deep zoom wall. You might need to install a Silverlight plug-in on your browser. Scroll down and read the "How Did We Do It?" section for specifics.


Note:  I tried this in three browsers on my HP TouchSmart PC,  Google Chrome, Internet Explorer, and Firefox.  At the top of the viewing box, it says, "Click inside to zoom in".  Clicking the picture or touching my touch screen did not activate the zoom.  However, it did enable me to zoom in the wall through scrolling with my mouse.  

If you touch the picture with your finger, you can move it around, and you can do this with your mouse as well.  At the upper left-hand corner of the frame, there are tiny icons that will allow you to zoom in or out. If the icons were just a little bit larger, with just a little bit more space between them, it would be easy to activate the zoom feature with my finger.


RELATED
Windows User Experience Interaction Guidelines: Touch
Windows 7 Touch
Microsoft Silverlight Deep Zoom
Information from Microsoft Live Labs about Sliverlight Deep Zoom
Autostitch
This was the program used to help stitch together the pictures on the wall into a format that could be used with Deep Zoom.

Cross posted on The World Is My Interface blog.