Showing posts with label media art. Show all posts
Showing posts with label media art. Show all posts

Dec 20, 2009

Urban Screens Conference & Exhibition: Call for Interactive Media and Video Art (2010, Toronto, Sept. 24-30)

I've been fascinated by urban screens for a while, and this is a passion that is shared by a growing number of people who come to the "screenspace" from a wide range of disciplines. I received an email this morning about a call for interactive media and video art for the 2010 Urban Screens conference and exhibition that will be held in Toronto between September 24th-30th 2010.  This is a great reason to plan ahead for a trip to that fantastic city!


Below is a description of the urban screens concept, the details for potential conference and exhibition partipation, and a section of links and resources related to this topic.
The theme of the conference is "I am here; what can we do?"

"Public screens – or rather large screens situated in public space – are proliferating in cities all over the world. How should we understand the emergence of the electronic screen from the domestic interior onto the streetscape of contemporary cities? What are the implications of the merging of screens with architecture, which turns the surface into a communication resource? How will the overlap between streetscape and datascape shape public space in the future?
– Scott McQuire, “Mobility, cosmopolitanism and public space in the media city” (2009).

"Urban screens are digital displays and visual interfaces situated in urban public spaces. They include LED screens and signs, plasma screens, projections, information terminals as well as intelligent architectural surfaces and media facades. They support the idea of using public space as a platform for creation and cultural exchange, strengthening the local economy and encouraging public interaction and discussion."  - Urban Screens Association


Call for Interactive Media And Video Art

The exhibition “I am here; what can we do?” is part of Urban Screens Toronto 2010, an international urban screens conference and exhibition taking place between September 24th-30th 2010; produced in collaboration with the International Urban Screens Association (IUSA).

Urban Screens Toronto 2010 will promote a multifaceted approach to exploring the growing appearance of moving images in urban space and the global transformation of public culture in the context of networked forms of urban screens. It will build on the successful events held in Amsterdam, Manchester, and Melbourne and will be the first international Urban Screens conference held in North America.

Through an integrated program of keynote lectures, panel sessions, workshops, curated screenings and multimedia projects, it will bring together leading Canadian and international artists and curators, architects and urban planners, designers, ad agencies and brand managers, screen operators and content providers, academics, activists, policymakers, technology manufacturers, software developers and more.


I am here; what can we do?

Public Call For:
New or existing experimental, interactive artwork
suitable for urban screens.

Short-format video works relevant for presentation on urban screens.
Interactive design & advertising works created for urban screens including past commercial interactive work from advertising  agencies and designers.
Student work interactive and video work by students from any institution worldwide.
Themes include, but are not limited to: The meeting point of the real and the virtual; work that incorporates media technology and contemporary building/architectural technology; user-generated content; multi-site, networked projects; work that addresses public spaces and civic engagement.

IMPORTANT INFORMATION:

Submission deadline: MARCH 1 2010
 Submission format: Please submit PDF files only, no larger than 3 MB.
 Proposals should include:
 1) Brief 50-word summary of your artwork
 2) Full proposal or description of the project (maximum 2 pages)
 3) Maximum 10 images and URL where work can be found online if applicable
 4) Documentation of this work if it has previously be exhibited, or of another exhibited work by the artist.
 3) Detailed list of technical requirements
 4) Curriculum Vitae (maximum 3 pages)

Fees: There is no entry fee. Reasonable presentation fees will be paid, for new and existing interactive work and videos. Fees will not be paid for design & advertising work. Students will not receive a fee, but will  be automatically considered for a prize. Please note that we cannot fund the creation of new work.
Submit; In the subject line please write URBAN SCREENS PROPOSAL

Email to JURY at: 
urbanscreenstoronto@gmail.com

The jury will be comprised of Toronto Urban Screens committee members Michelle Kasprzak, Janine Marchessault, Gabe Sawhney, Suzanne Stein and Sharon Switzer.
Notification: April 1, 2010



RELATED
International Urban Screens Association
Urban Screens Blog
Urban Screens' Resources
Urban Screens '09 Videos  "The City as Interface"

Urban Screens' Blogroll
Digital Urban
Infosthetics
Interactive Architecture
Luminapolis
The Mobile City
Urban Projection
Visual Foreign Correspondents
We make money not art
Urban Screens Reader

Urban Screens Reader
"The Urban Screens Reader  is the first book to focus entirely on the topic of urban screens. In assembling contributions from a range of leading theorists, in conjunction with a series of case studies dealing with artists’ projects and screen operators’ and curators’ experiences, the reader offers a rich resource for those interested in the intersections between digital media, cultural practices and urban space."


"Urban Screens have emerged as a key site in contemporary struggles over public culture and public space. They form a strategic junction in debates over the relation between technological innovation, the digital economy, and the formation of new cultural practices in contemporary cities. How should we conceptualize public participation in relation to urban screens? Are ‘the public’ citizens, consumers, producers, or something else? Where is the public located? When a screen is erected in public space, who has access to it and control over it? What are the appropriate forms of urban planning, design and governance? How do urban screens affect cultural experiences?"
FYI:
I'm re-visiting all of the above blogs and will share what I find after I surface from the digital rabbit-hole!

Nov 23, 2009

GestureTek & Sprint's Interactive Wall: 3D depth-sensing allows wall interaction with a cell phone.

I missed this one! The video and photos below are of the Sprint Center Interactive Wall, powered by GestureTek's 3D depth-sensing system.  The media art was created by Takashi Kawashima,a designer/media artist who lives in San Francisco.   He has an MFA in Design| Media Arts from UCLA.

The interactive display can be controlled by a cell phone.



YouTube description/plug:
"GestureTeks 3D depth sensing technology powers an attention-grabbing interactive digital signage system for telecom leader Sprint. The 3D depth sensing interactive display screen, with mobile phone connectivity, tracks peoples body movements, and responds by sending a Sprint promotional message that follows them the entire length of the interactive billboard. The interactive motion-detecting advertising message invites users to create their own personalized interactive wall art on Sprints gesture control screen, by calling Sprint on their mobile phone. GestureTeks 3D tracker is the heart of the system. Installation lead: Mission Electronics. Creative: Goodby Silverstein."

The Instant DJ application looks fun!  It allows you to mix the music tracks on the large display with your phone.


Phone Painter:  Sprint Center Interactive Wall



Instant DJ



Now Widget


RELATED
Sprint Uses GestureTek 3D Tracking & Control System for New Interactive Digital Signage Campaign
GestureTek Announces 3D Gesture Tracking Initiatives for Sprint and Hitachi; Shares New 3D Patent Information

SOMEWHAT RELATED
GestureFX:  Next Generation Pediatrics Business Case (interactive floor for a pediatric clinic's waiting room)
AirPoint Hand-Tracking Unit for Mouse Replacement and "Point to Control" Interactivity

Cross posted on The World Is My Interface blog

May 7, 2009

Rhizome 2009: A Lovely Interactive Multi-touch App on a Flexible Lycra Screen

Loran Bey is a member of the NUI group. He created Rhizome 2009 using Unity 3D and tBeta, now know as CCV (Community Core Vision). The screen in the video is made from flexible lycra, and this provides a tangible interaction effect. The music in the background is Aphix Twin's Avril 14th.

MultiTouch Screen Lycra from Loran Bey on Vimeo.

Unity 3D is a game development tool for browser-base games, including games optimized for the iPhone. (If you visit the Unity 3D website, be sure to download their 3D web plugin and visit their relaxing on-line Tropical Paradise.)

The screen displayed in the video was inspired by the 2005 Khronos Projector installation, by Alvero Cassinelli, an assistant professor at the Ishikawa Komuro Laboratory at the University of Tokyo. Khronos is described as a "video time-warping machine with a deformable screen."

The Khronos Projector website provides several simulation applets built with Processing that you can play with. They were fun to interact with on my HP TouchSmart PC. I liked Behind the Door the best.


http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/SNAPSHOTS/PressureCity2_blurred.jpg


The following video demonstrates how the Khronos application works:


Take a look at Alvaro Cassinelli's archive of his interactive media art if you have the chance!

Cassinelli's Meta-Perception research group is doing some interesting things, too:

"The goal of this group is to research methods for capturing and manipulating information that is normally inaccessible to humans and machines. In doing so, we hope to create new ways of perceiving the world and interacting with technology. Our research methods span fields such as human-computer interaction, media arts, physiology, and ethics."