Simon Lewis was in an automobile accident that resulted severe injuries to his body, including a very severe head injury that left him in a coma. As a result of his experience, he wrote a book, "RISE AND SHINE", covering his journey over 15 years of recovery and regeneration. In the book, Lewis shares what he learned along the way, and how cutting edge technology and some non-traditional thinking helped him move forward.
Simon Lewis had the opportunity to discuss his journey at a TED partner event in India in December, 2010. The following video of his talk is about 22 minutes long, but worth taking the time to watch. A variety of visuals are used to illustrate his journey and the research he did along the way. Near the end of the video, Simon Lewis demonstrates some of the technologies that he wears that supports his functioning.
Here is the blurb about the book from the Borders website:
"An impassioned tale of survival and recovery, this inspirational story recounts the author’s horrific car accident, his subsequent coma, and the more than 15 years of cutting-edge treatments and therapies endured during convalescence. With specific details of the rigorous rehabilitation process that ensued, including numerous breakthrough and experimental surgeries, the book also provides practical insight into navigating the treacherous world of insurance and how to differentiate between the often conflicting medical opinions offered. In addition to describing the numerous procedures undergone, the author tells not only of his pain, frustration, and despair, but also of his childlike wonder at the beauty and miracle of creation. A first-person account of sudden, unexpected tragedy and life-affirming courage, this remarkable tale of regeneration imparts lessons both medical and spiritual."
The Rise and Shine website includes many of the graphics used in Simon's video, and is worth taking some time to explore. Some of the graphics are interactive. (Since the website relies on Flash, it won't work if you try to access it using an iPad.)
Comment: As a school psychologist with additional training in neuropsychology - specifically assessment and intervention for children and teens who have experienced traumatic brain injury (TBI), this topic is important to me. I'm watching the video a second time, and I plan to read his book.
(Cross-posted on the TechPsych blog.)
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label neuropsychology. Show all posts
Showing posts with label neuropsychology. Show all posts
Jul 9, 2011
Sep 3, 2009
The Future of Interactive Technology: Links to VentureBeat's series of articles
Put your finger on it: The future of interactive technology
Matt Marshall, 8/12/09
"Touch" technology for desktop computing finally taking off
Al Monro (CEO, NextWindow) 8/28/09

Speech, touchscreen--been there, done that. What's the user interface of tomorrow?
9/2/09 Mary Czerwinski (Microsoft)

How phones emerged as main computing devices, and why user interface will improve
Andrew Hsu (Synaptics) 8/24/09
SOMEWHAT RELATED
Playing Tetris could be good for your brain, study says

Mind Research Network
BRAIN IMAGING SHOWS PLAYING TETRIS LEADS TO BOTH BRAIN EFFICIENCY AND THICKER CORTEX
"Over a three-month period, adolescent girls practiced Tetris, a computer game requiring a combination of cognitive skills. The girls who practiced showed greater brain efficiency, consistent with earlier studies. Compared to controls, the girls that practiced also had a thicker cortex, but not in the same brain areas where efficiency occurred."
"We showed that practice on a challenging visuospatial task has an impact on the structure of the cortex, which is in keeping with a growing body of scientific evidence showing that the brain can change with stimulation and is in striking contrast with the pervasive and only-recently outmoded belief that our brain’s structure is fixed,” said Dr. Sherif Karama, a co-investigator at the Montreal Neurological Institute. This study, published in the open-access journal BMC Research Notes, is one of the first to investigate the effects of practice in the brain using two imaging techniques. The girls completed both structural and functional MRI scans before and after the three-month practice period, as did girls in the control group who did not play Tetris. A structural MRI was used to assess cortical thickness, and a functional MRI was used to assess efficient activity."
Matt Marshall, 8/12/09
"Touch" technology for desktop computing finally taking off
Al Monro (CEO, NextWindow) 8/28/09

Speech, touchscreen--been there, done that. What's the user interface of tomorrow?
9/2/09 Mary Czerwinski (Microsoft)

How phones emerged as main computing devices, and why user interface will improve
Andrew Hsu (Synaptics) 8/24/09
SOMEWHAT RELATED
Playing Tetris could be good for your brain, study says

Mind Research Network
BRAIN IMAGING SHOWS PLAYING TETRIS LEADS TO BOTH BRAIN EFFICIENCY AND THICKER CORTEX
"Over a three-month period, adolescent girls practiced Tetris, a computer game requiring a combination of cognitive skills. The girls who practiced showed greater brain efficiency, consistent with earlier studies. Compared to controls, the girls that practiced also had a thicker cortex, but not in the same brain areas where efficiency occurred."
"We showed that practice on a challenging visuospatial task has an impact on the structure of the cortex, which is in keeping with a growing body of scientific evidence showing that the brain can change with stimulation and is in striking contrast with the pervasive and only-recently outmoded belief that our brain’s structure is fixed,” said Dr. Sherif Karama, a co-investigator at the Montreal Neurological Institute. This study, published in the open-access journal BMC Research Notes, is one of the first to investigate the effects of practice in the brain using two imaging techniques. The girls completed both structural and functional MRI scans before and after the three-month practice period, as did girls in the control group who did not play Tetris. A structural MRI was used to assess cortical thickness, and a functional MRI was used to assess efficient activity."
Posted by
Lynn Marentette
Aug 28, 2009
Multi-touch App for Pediatric Neuropsych Assessment and Rehab
Microsoft Surface Multi-touch Application for Pediatric Neuropsychological Assessment and Rehab, by Vectorform
Above is a link to my TechPsych post about the Cook Children's Health Care System's use of multi-touch technology for children and teens who have suffered traumatic brain injuries or have other significant neurological disorders.
Above is a link to my TechPsych post about the Cook Children's Health Care System's use of multi-touch technology for children and teens who have suffered traumatic brain injuries or have other significant neurological disorders.
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