Showing posts with label Ted Talk. Show all posts
Showing posts with label Ted Talk. Show all posts

Mar 11, 2012

Jennifer Pahlka's TED talk: "Coding a Better Government" - how Code for America fellows and others are harnessing social media, mobile apps, and the web.

FYI: Jennifer Pahlka will be a keynote speaker on Tuesday, March 13 at the SXSW (South by Southwest) conference in Austin, Texas. SXSW events and interactive keynotes will be streaming live at http://sxsw.com/interactive/live 

In the above video, Jennifer Pahlka, the founder of Code for America, discusses how "coding" citizens- app developers, web developers, designers, and others are helping government work more efficiently and effectively, drawing on the strength of the internet, mobile web, and social media.  http://www.ted.com/talks/view/lang///id/1381


Participatory citizenship through coding!


RELATED
Code for America Fellowship Program
The Code for America Fellows work in teams for 11 months, during which they receive mentoring, education about municipal government, and the opportunity to develop a web application to help cities - and citizens- solve problems.  The 2012 Fellows are based in San Francisco, and are provided a $35,000 stipend, travel expenses, and healthcare. Although based in San Francisco, the Fellows are assigned to a host city (Boston, Washington D.C., Philadelphia, or Seatle), and spend some of their time on-site.
Code for America Blog

South by Southwest - SXSW -Austin, Texas
"The South by Southwest Conference & Festivals offer the unique convergence of original music, independent films, and emerging technologies. Fostering creative and professional growth alike, SXSW is the premier destination for discovery" -SXSW 


SXSW YouTube Channel

Jul 9, 2011

"Rise and Shine": TED video featuring Simon Lewis and his recovery from a serious brain injury, and how cutting-edge technology helped. (Video includes interesting visuals)

Simon Lewis was in an automobile accident that resulted severe injuries to his body, including a very severe head injury that left him in a coma.  As a result of his experience, he wrote a book, "RISE AND SHINE", covering his journey over 15 years of recovery and regeneration.  In the book, Lewis shares what he learned along the way, and how cutting edge technology and some non-traditional thinking helped him move forward.


Simon Lewis had the opportunity to discuss his journey at a TED partner event in India in December, 2010.   The following video of his talk is about 22 minutes long, but worth taking the time to watch. A variety of visuals are used to illustrate his journey and the research he did along the way. Near the end of the video, Simon Lewis demonstrates some of the technologies that he wears that supports his functioning.


Here is the blurb about the book from the Borders website:

"An impassioned tale of survival and recovery, this inspirational story recounts the author’s horrific car accident, his subsequent coma, and the more than 15 years of cutting-edge treatments and therapies endured during convalescence. With specific details of the rigorous rehabilitation process that ensued, including numerous breakthrough and experimental surgeries, the book also provides practical insight into navigating the treacherous world of insurance and how to differentiate between the often conflicting medical opinions offered. In addition to describing the numerous procedures undergone, the author tells not only of his pain, frustration, and despair, but also of his childlike wonder at the beauty and miracle of creation. A first-person account of sudden, unexpected tragedy and life-affirming courage, this remarkable tale of regeneration imparts lessons both medical and spiritual."



The Rise and Shine website includes many of the graphics used in Simon's video, and is worth taking some time to explore. Some of the graphics are interactive. (Since the website relies on Flash, it won't work if you try to access it using an iPad.)


Comment:  As a school psychologist with additional training in neuropsychology - specifically assessment and intervention for children and teens who have experienced traumatic brain injury (TBI), this topic is important to me.  I'm watching the video a second time, and I plan to read his book.

(Cross-posted on the TechPsych blog.)

Oct 16, 2010

Benoit Mandelbrot: A Patterned Way of Viewing Life (video and links)

This morning I heard rumor that Benoit Mandelbrot, the "father" of fractal geometry, passed away. Mandelbrot is one of my inspirational heroes.  The quote below, from his 2010 TED Talk, makes me smile: 

"One day I decided, halfway through my career... Could I just look at something which everybody had been looking at for a very long time and find something dramatically new?" -Benoit Mandelbrot

2010 TED Talk: Benoit Mandelbrot: Fractals and the Art of Roughness




















"Benoit Mandelbrot is the pioneer of fractals, a broad and powerful tool in the study of many forms of roughness, in nature and in humanity's works--including even art" - TED Website

"Seeks a measure of order in physical, mathematical or social phenomena that are characterized by abundant data but extreme sample variability. The surprising esthetic value of many of his discoveries and their unexpected usefulness in teaching have made him an eloquent spokesman for the "unity of knowing and feeling."  - Quoted from Mandelbrot's website

RELATED 
"He Gave Us Order Out of Chaos" - R.I.P. Benoit Mandelbrot, 1924-2010
Matt Blum 11/16/10, GeekDad, Wired
Benoit Mandelbrot's website at Yale University
 Previous Post:  "Fractals in our world:  "I'm a mathemetician and I'd like to stand on your roof" - Ron Eglash on African Fractals (Ron Eglash is another mathemetician known for his work in fractals and "ethno-mathematics.)

BENOIT MANDELBROT'S 2010 TED TALK TRANSCRIPT 
Note: The same transcript is available on the TED website, but is set up in a way that you can click on any phrase to play the Mandelbrot's video at that point. http://www.ted.com/talks/benoit_mandelbrot_fractals_the_art_of_roughness.html


"Thank you very much. Please excuse me for sitting; I'm very old. (Laughter) Well, the topic I'm going to discuss is one which is in a certain sense very peculiar because it's very old. Roughness is part of human life forever and forever. And ancient authors have written about it. It was very much uncontrollable. And in a certain sense, it seemed to be the extreme of complexity, just a mess, a mess and a mess. There are many different kinds of mess. Now, in fact, by a complete fluke, I got involved many years ago in a study of this form of complexity. And to my utter amazement, I found traces -- very strong traces, I must say -- of order in that roughness. And so today, I would like to present to you a few examples of what this represents. I prefer the word roughness to the word irregularity because irregularity -- to someone who had Latin in my long-past youth -- means the contrary of regularity. But it is not so. Regularity is the contrary of roughness because the basic aspect of the world is very rough.

So let me show you a few objects. Some of them are artificial. Others of them are very real, in a certain sense. Now this is the real. It's a cauliflower. Now why do I show a cauliflower, a very ordinary and ancient vegetable? Because old and ancient as it may be, it's very complicated and it's very simple both at the same time. If you try to weigh it, of course it's very easy to weigh it. And when you eat it, the weight matters. But suppose you try to measure its surface. Well, it's very interesting. If you cut, with a sharp knife, one of the florets of a cauliflower and look at it separately, you think of a whole cauliflower, but smaller. And then you cut again, again, again, again, again, again, again, again, again. And you still get small cauliflowers. So the experience of humanity has always been that there are some shapes which have this peculiar property, that each part is like the whole, but smaller. Now, what did humanity do with that? Very, very little. (Laughter)

So what I did actually is to study this problem, and I found something quite surprising. That one can measure roughness by a number, a number, 2.3, 1.2 and sometimes much more. One day, a friend of mine, to bug me, brought a picture, and said, "What is the roughness of this curve?" I said, "Well, just short of 1.5." It was 1.48. Now, it didn't take any time. I've been looking at these things for so long. So these numbers are the numbers which denote the roughness of these surfaces. I hasten to say that these surfaces are completely artificial. They were done on a computer. And the only input is a number. And that number is roughness. And so on the left, I took the roughness copied from many landscapes. To the right, I took a higher roughness. So the eye, after a while, can distinguish these two very well.

Humanity had to learn about measuring roughness. This is very rough, and this is sort of smooth, and this perfectly smooth. Very few things are very smooth. So then if you try to ask questions: what's the surface of a cauliflower? Well, you measure and measure and measure. Each time you're closer it gets bigger, down to very, very small distances. What's the length of the coastline of these lakes? The closer you measure, the longer it is. The concept of length of coastline, which seems to be so natural because it's given in many cases, is, in fact, completely fallacy; there's no such thing. You must do it differently.

What good is that, to know these things? Well, surprisingly enough, it's good in many ways. To begin with, artificial landscapes, which I invented sort of, are used in cinema all the time. We see mountains in the distance. They may be mountains, but they may be just formulae, just cranked on. Now it's very easy to do. It used to be very time consuming, but now it's nothing. Now look at that. That's a real lung. Now a lung is something very strange. If you take this thing, you know very well it weighs very little. The volume of a lung is very small. But what about the area of the lung? Anatomists were arguing very much about that. Some say that a normal male's lung has an area of the inside of a basketball [court]. And the others say, no, five basketball [courts]. Enormous disagreements. Why so? Because, in fact, the area of the lung is something very ill-defined. The bronchi branch, branch, branch. And they stop branching, not because of any matter of principle, but because of physical considerations, the mucus, which is in the lung. So what happens is that it's the way you have a much bigger lung, but if it branches and branches, down to distances about the same for a whale, for a man and for a little rodent.

Now, what good is it to have that? Well, surprisingly enough, amazingly enough, the anatomists had a very poor idea of the structure of the lung until very recently. And I think that my mathematics, surprisingly enough, has been of great help to the surgeons studying lung illnesses and also kidney illnesses, all these branching systems, for which there was no geometry. So I found myself, in other words, constructing a geometry, a geometry of things which had no geometry. And a surprising aspect of it is that very often, the rules of this geometry are extremely short. You have formulas that long. And you crank it several times. Sometimes repeatedly, again, again, again. The same repetition. And at the end you get things like that.

This cloud is completely, 100 percent artificial. Well, 99.9. And the only part which is natural is a number, the roughness of the cloud, which is taken from nature. Something so complicated like a cloud, so unstable, so varying, should have a simple rule behind it. Now this simple rule is not an explanation of clouds. The seer of clouds had to take account of it. I don't know how much advanced these pictures are, they're old. I was very much involved in it, but then turned my attention to other phenomena.

Now, here is another thing which is rather interesting. One of the shattering events in the history of mathematics, which is not appreciated by many people, occurred about 130 years ago, 145 years ago. Mathematicians began to create shapes that didn't exist. Mathematicians got into self-praise to an extent which was absolutely amazing that man can invent things that nature did not know. In particular, it could invent things like a curve which fills the plane. A curve's a curve, a plane's a plane, and the two won't mix. Well they do mix. A man named Peano did define such curves, and it became an object of extraordinary interest. It was very important, but mostly interesting because a kind of break, a separation between the mathematics coming from reality on the one hand and new mathematics coming from pure man's mind. Well, I was very sorry to point out that the pure man's mind has, in fact, seen at long last what had been seen for a long time. And so here I introduce something, the set of rivers of a plane-filling curve. And well, it's a story unto itself. So it was in 1875 to 1925, an extraordinary period in which mathematics prepared itself to break out from the world. And the objects which were used as examples, when I was a child and a student, of the break between mathematics and visible reality -- those objects, I turned them completely around. I used them for describing some of the aspects of the complexity of nature.

Well, a man named Hausdorff in 1919 introduced a number which was just a mathematical joke. And I found that this number was a good measurement of roughness. When I first told it to my friends in mathematics they said, "Don't be silly. It's just something [silly]." Well actually, I was not silly. The great painter Hokusai knew it very well. The things on the ground are algae. He did not know the mathematics; it didn't yet exist. And he was Japanese who had no contact with the West. But painting for a long time had a fractal side. I could speak of that for a long time. The Eiffel Tower has a fractal aspect. And I read the book that Mr. Eiffel wrote about his tower. And indeed it was astonishing how much he understood.

This is a mess, mess, mess, Brownian loop. One day I decided that halfway through my career, I was held by so many things in my work, I decided to test myself. Could I just look at something which everybody had been looking at for a long time and find something dramatically new? Well, so I looked at these things called Brownian motion -- just goes around. I played with it for a while, and I made it return to the origin. Then I was telling my assistant, "I don't see anything. Can you paint it?" So he painted it, which means he put inside everything. He said: "Well, this thing came out ..." And I said, "Stop! Stop! Stop! I see, it's an island." And amazing. So Brownian motion, which happens to have a roughness number of two, goes around. I measured it, 1.33. Again, again, again. Long measurements, big Brownian motions, 1.33. Mathematical problem: how to prove it? It took my friends 20 years. Three of them were having incomplete proofs. They got together, and together they had the proof. So they got the big [Fields] medal in mathematics, one of the three medals that people have received for proving things which I've seen without being able to prove them.

Now everybody asks me at one point or another, "How did it all start? What got you in that strange business?" What got me to be, at the same time, a mechanical engineer, a geographer and a mathematician and so on, a physicist? Well, actually I started, oddly enough, studying stock market prices. And so here I had this theory, and I wrote books about it, Financial prices increments. To the left you see data over a long period. To the right, on top, you see a theory which is very, very fashionable. It was very easy, and you can write many books very fast about it. (Laughter) There are thousands of books on that. Now compare that with real price increments. and where are real price increments? Well, these other lines include some real price increments and some forgery which I did. So the idea there was that one must able to -- how do you say? -- model price variation. And it went really well 50 years ago. For 50 years people were sort of pooh-poohing me because they could do it much, much easier. But I tell you, at this point, people listened to me. (Laughter) These two curves are averages. Standard & Poor, the blue one. And the red one is Standard & Poor's, from which the five biggest discontinuities are taken out. Now discontinuities are a nuisance. So in many studies of prices, one puts them aside. "Well, acts of God. And you have the little nonsense which is left. Acts of God." In this picture five acts of God are as important as everything else. In other words, it is not acts of God that we should put aside. That is the meat, the problem. If you master these, you master price. And if you don't master these, you can master the little noise as well as you can, but it's not important. Well, here are the curves for it.

Now, I get to the final thing, which is the set of which my name is attached. In a way it's the story of my life. My adolescence was spent during the German occupation of France. And since I thought that I might vanish within a day or a week, I had very big dreams. And after the war, I saw an uncle again. My uncle was a very prominent mathematician and he told me, "Look, there's a problem which I could not solve 25 years ago, and which nobody can solve. This is a construction of a man named [Gaston] Julia and [Pierre] Fatou. If you could find something new, anything, you will get your career made." Very simple. So I looked, and like the thousands of people that had tried before, I found nothing.

But then the computer came. And I decided to apply the computer, not to new problems in mathematics -- like this wiggle wiggle, that's a new problem -- but to old problems. And I went from what's called real numbers, which are points on a line, to imaginary, complex numbers, which are points on a plane, which is what one should do there. And this shape came out. This shape is of an extraordinary complication. The equation is hidden there, z goes into z squared, plus c. It's so simple, so dry. It's so uninteresting. Now you turn the crank once, twice, twice, marvels come out. I mean this comes out. I don't want to explain these things. This comes out. This comes out. Shapes which are of such complication, such harmony and such beauty. This comes out repeatedly, again, again, again. And that was one of my major discoveries was to find that these islands were the same as the whole big thing, more or less. And then you get these extraordinary baroque decorations all over the place. All that from this little formula, which has whatever, five symbols in it. And then this one. The color was added for two reasons. First of all, because these shapes are so complicated, that one couldn't make any sense of the numbers. And if you plot them, you must choose some system. And so my principle has been to always present the shapes with different colorings, because some colorings emphasize that, and others it is that or that. It's so complicated.

(Laughter)

In 1990, I was in Cambridge, U.K. to receive a prize from the university. And three days later, a pilot was flying over the landscape and found this thing. So where did this come from? Obviously, from extraterrestrials. (Laughter) Well, so the newspaper in Cambridge published an article about that "discovery" and received the next day 5,000 letters from people saying, "But that's simply a Mandelbrot set very big."

Well, let me finish. This shape here just came out of an exercise in pure mathematics. Bottomless wonders spring from simple rules, which are repeated without end.

Thank you very much."

(Applause)

Aug 31, 2010

Osmosis: Multi-touch systems for... everywhere!

Not long ago I had the opportunity to chat with Stuart McLean, the founder of Osmosis, a company that delivers customized multi-touch systems of hardware and software that support human-centered natural user interaction.   Stuart has many years of experience working in more traditional IT/business roles, and knows from this experience that there is  better way to support  human computer interaction, including interaction between people.

Like many of us in the "NUI" community, Stuart was impressed by the video of Jeff Han's 2006 TED Talk, which demonstrated a variety of awesome multi-touch, multi-user applications on a high-resolution drafting table.  Stuart saw the importance of natural user interfaces and interaction and became involved with the NUI Group, a "global research community focused on the open discovery of natural user interfaces". 

Unlike traditional tech companies, Osmosis is a collaboration between a global network of engineers, designers, and developers who share the "NUI" vision. This collaboration enables the company to provide solutions for clients across a range of countries, cultures, and domains.


Below is a photo-gallery of some of the applications and systems developed by Osmosis:


Multi-touch by Osmosis
GALLERY
As you can see from the gallery photos, Osmosis provides a range of possibilities for their clients and potential clients.  All of the displays are high-definition.  Some are projection-systems, and others are displays with multi-touch sensing technology.  Since the construction is modular, a variety of form factors are available.  High-quality surround and domed sound systems are available.  Applications include information kiosks, point of sale/digital signage, hospitality, presentation and training, education, and audio-visual performance and production.  Osmosis also provides applications that support interaction with tangible objects.

Below are two videos that give a taste of what Osmosis is all about:

OSMOSIS DEMO REEL

Demo Reel from Osmosis on Vimeo.

MULTI-TOUCH EVERYWHERE

MT Everywhere from Osmosis on Vimeo.

I can see where some of these applications would be great in K-12 educational settings.  Just look at the joy on the faces of the kids in the Multi-Touch Everywhere video!

(Short video clips of the Osmosis applications in action can be found in the showcase page of the company's website.)

Jun 8, 2010

John Underkolffler Demonstrates G-Speak-collaborative, multi-display interaction (TED Talk Video by John Underkloffer, Minority Report science advisor)

John Underkloffer Points to the Future of UI (User Interface)


"Minority Report science adviser and inventor John Underkoffler demos g-speak -- the real-life version of the film's eye-popping, tai chi-meets-cyberspace computer interface. Is this how tomorrow's computers will be controlled?"

In this video, technologies that have been around for 10-15 years are demonstrated, along with newer user interface interaction, navigation, manipulation, and analysis techniques. Includes 3D interaction as well as collaborative, multi-display interaction.


"Media should be accessible, in fine grained form."

Feb 1, 2010

Apps with Geographic Data Can Make You Healthy: Bill Davenhall's TED Talk

Bill Davenhall is the health and human services marketing head at ESRI, a geographic information systems (GIS) software development company. In this recent TED Talk, he shows how geographic applications and mobile devices can help provide patients and doctors with useful information for health care planning and informed decision-making by harnessing the power of existing data maps.

The presentation includes a variety of interesting map, representing a "place history", something that is central to the field of geographic medicine. The video is about 9 minutes long, but worth viewing, especially if you care about your health!



Thanks to RealVision for the link.

For more information about this topic, see the International Journal of Health Geographics website.

Dec 27, 2009

Touch, Multi-Touch & Gesture Responsive Web & Related Applications (helpful if you have a touch screen or IWB!)

I regularly share information about applications that work well on touch, multi-touch, and/or gesture-based screens.  Over the past few months, there have been updates and new developments that I'm still exploring. (Some of this information might be "old" news, but for many, it will be "new".)

Here's what I have to share today!

Be sure to explore the activities from the Kids section of the National Gallery of Art website, located at the end of this post.

MULTI-TOUCH FIREFOX



Multi-touch on Firefox from Felipe on Vimeo.

Code Snippets from Felipe's Demo (Includes tracking divs, drawing canvas, image resizing, image crop, & pong) Mozilla Wiki
Bringing Multi-touch to Firefox and the Web
Christopher Blizzard, Mozilla Hacks

COOL IRIS
I have a hunch that someone out there is working on a multi-touch version of Cool Iris. Until I can find out the details, take a look at the videos below:


Cool Iris Overview on Google Chrome


 Here is a short video of what Cool Iris looks like on an iPhone:



Cool Iris Links
Cool Iris and iPhone
Cool Iris and Developers
Cool Iris Blog
Cool Iris Media/Press


About Cool Iris:   "Cooliris, Inc. was founded in January 2006 with a simple mantra: "Think beyond the browser". We focus on creating products that make discovering and enjoying the Web more exciting, efficient, and personal.Our core products include Cooliris (formerly PicLens), which transforms your browser into an interactive, full-screen "cinematic" experience for web media, and CoolPreviews, which lets you preview links instantly. Headquartered in Palo Alto, CA, our team consists of seasoned developers, entrepreneurs, and Stanford computer engineers. Each of us is passionate about serving our users without compromise and seeing that our products deliver the best experience."


BUMPTOP
Bumptop Gets Multi-touch Support on Windows 7


Bumptop Website
You can download Bumptop from the Bumptop website.  Here's the description:
"BumpTop is a fun, intuitive 3D desktop that keeps you organized and makes you more productive.  Like a real desk, but better.  Now with awesome mouse and multi-touch gestures!"
Anand Agarawala's Ted Talk

"Anand Agarawala presents BumpTop, a user interface that takes the usual desktop metaphor to a glorious, 3-D extreme, transforming file navigation into a freewheeling playground of crumpled documents and clipping-covered "walls.""

Discussion about Bumptop on the TED website

NATIONAL GALLERY OF ART KIDS
I've been compiling a list of websites that offer good touch-interaction.  One site that is good for children- and children at heart- is the National Gallery of Art's Kids pages.  There are a few entries that I had fun playing with students on the new SMARTboards at one of my schools:

FACES AND PLACES - LANDSCAPE

interactive landscapes


"FACES & PLACES encourages children of all ages to create portraits and landscape paintings in the style of American naive artists. By combining visual elements borrowed from more than 100 works in the National Gallery's permanent collection, this two-part interactive activity offers an overview of American folk art of the 18th and 19th centuries.(Shockwave, 6 MB)."


This one is so fun!  You can select different characters and make them dance, run, jump, or even fall.  You can design the landscape and add buildings, trees, and animals, and even change the sky pattern.  Press "go", and your character will travel around the panorama you've created.


DUTCH DOLL HOUSE

inDutch-Studio
Dutch Dollhouse  (Shockwave, 4.6 MB)
"Mix and match colorful characters, create decorative objects, and explore the kitchen, living quarters, artist's studio, and courtyard of this interactive 17th-century Dutch House."


NGA KIDS JUNGLE
Jungle interactive


"Create a tropical jungle filled with tigers, monkeys, and other exotic creatures. Inspired by the art of Henri Rousseau, NGAkids Jungle is an interactive art activity for kids of all ages. (Shockwave, 930k)"


What I liked about the Jungle application is that each item can be easily customized.  On the SMARTBoard, as well as on my HP TouchSmart PC, it is very easy for a student who has limited fine-motor control to create beautiful pictures.


FLOW
snow flow
"Flow is a motion painting machine for children of all ages. Enjoy watching the changing patterns and colors as you mix pictures on two overlapping layers. Choose  designs from four sets of menu icons, or add to the flow by clicking the pencil tool to create your own designs."


This application is a favorite of some of the students I work with who enjoy watching things spin. (You don't have to have an autism spectrum disorder to enjoy playing with Flow!)

National Gallery of Art Student and Teacher Online Resources