Showing posts with label references. Show all posts
Showing posts with label references. Show all posts

Apr 21, 2011

Revisiting Aether: The Journal of Media Geography, an on-line publication (includes links)

Aether is an on-line publication that focuses on the emerging and converging field of geographic media.  Given my interest in interactive multimedia technology and the fact that Social Science was one of my undegraduate majors, it makes sense that many of the topics covered in Aether would appeal to me. I discovered Aether about a year or so ago, and shared some information about it in the following post: Aether- The Journal of Media Geography (A Convergence of Disciplines).  


Aether  is hosted by the College of Social and Behavioral Sciences, University of California, Northridge.   In addition to the on-line publication, Aether has a blog, "Aether, The Blog of Media Geography", which is a great resource about workshops, events, and resources related to the focus of the publication. 

Since a good number of the readers of this blog are graduate students, I decided to take the time to include in this post information and links that might be helpful to someone gathering information on a deeper level. 

"Aether offers a forum that examines the geography of media, including cinema, television, the Internet, music, art, advertising, newspapers and magazines, video and animation. It is our goal to provide a space for contributions to current issues surrounding these media, beginning with constructions of space and place, cultural landscapes, society, and identity."

"We invite inquiries into the production, distribution, exhibition, and consumption of all types of media and thus we will offer critical, pedagogical and discursive content that views the world in new and exciting ways. We welcome submissions from anyone wishing to publish material that extends the boundaries of the traditional academic journal. We encourage work that is highly visual or aural, including video, and will actively promote material that makes use of our digital technologies."

I appreciate the fact that Aether's editors value the importance of using multimedia representation in scholarly research, embodied in the following quote from the introduction of Volume 3:
"All too often we remain wedded to textuality when it comes to presenting our research.  However, as we move further into a world of advance capitalism driven by new information technologies and spaces of flow, streams of innovations, knowledge and ideas are increasingly circulated in non-textual formats. Academic geographers have long dabbled in video technology and the production of documentaries...We strongly encourage and support the use of multimedia productions in our journal and we hope we can offer an acceptable venue for those seeking to transcend (and even transgress) the knowledge-limiting restraints of traditional academic publications." - Jim Craine, Jason Dittmer, and Chris Lukinbeal, Aether, Volume Three


One of the good things about Aether is that all of the volumes can be freely downloaded from the website.  For the convenience of knowledge-junkies,  I've posted links to the past seven volumes, along with information/links about the editors and editorial board of Aether.  

Volume Seven | Fall, 2010
Theme: Space and Sound: "Geographies of Music, Geographers Who Play Music"
http://130.166.124.2/~aether/pdf/volume_07/volume_07.pdf


Volume Six | October 2010
http://130.166.124.2/~aether/pdf/volume_06/volume_06.pdf



Volume Five a | March, 2010 (Edited by Tristan Thielmann)
Theme: Locative Media
"This special issue of Aether, edited by Tristan Thielmann, explores the spatial turn in media studies and the media turn in geographical studies, providing a sketch of the subject area “geomedia” from a phenomenological perspective and the field of “media geography” from a disciplinary perspective."
http://130.166.124.2/~aether/pdf/volume_05a/volume_05a.pdf

Volume Four | March, 2009
Theme: The Geography of Journalism (Edited by Mike Gasher)
"This special issue of Aether brings together six papers that address news geography on a range of scales. Each speaks to the question of how the news media position the people and places that constitute their particular communities."
http://130.166.124.2/~aether/pdf/volume_04/volume_04.pdf


Volume Three | June, 2008
"One of the main reasons Aether was developed as an ejournal was to offer authors alternative publishing outlets– something that went beyond the textural format of both traditional hard journals and text-based ejournals. Volume Three presents the first articles that justify these editorial goals."
http://130.166.124.2/~aether/pdf/volume_03/volume_03.pdf

Volume Two | April, 2008
Theme:  Imagining Geography Through Interactive Media
"This special issue of Aether offers an examination of the utopian and dystopian representations of digital landscapes including narratives of colonialism, gaming as social space and the influence of historical ideologies on social game space plus much more."

Volume One | November, 2007
"The premiere issue of Aether consists of a series of short essays by members of the editorial board. Each explores the author's personal interests in Media Geography and discusses the future direction of the field."
http://130.166.124.2/~aether/pdf/volume_01/volume_01.pdf

Aether's "Who's Who"
Review Editor

Giorgio Hadi Curti


San Diego State University
cedarboot@gmail.com

Editors

Jim Craine


California State University, Northridge

jwc53531@csun.edu

Jason Dittmer

University College London

j.dittmer@ucl.ac.uk

Chris Lukinbeal

The University of Arizona

chris.lukinbeal@arizona.edu


Contributors
Shawna Dark, Director
Center for Geographical Studies

Department of Geography

California State University, Northridge

shawna.dark@csun.edu

David Deis

Staff Cartographer

Department of Geography

California State University, Northridge

david.deis@csun.edu


Editorial Board
Paul C. Adams • University of Texas at Austin
Stuart C. Aitken • San Diego State University
David B. Clarke • Swansea University
Christina Dando • University of Nebraska, Omaha
Deborah Dixon • Aberystwyth University
Marcus Doel • Swansea University
Colin R. Gardner • University of California, Santa Barbara
Ken Hillis • The University of North Carolina at Chapel Hill
Sarah F. Ives • Stanford University
Ed Jackiewicz • California State University, Northridge
John Paul Jones III • University of Arizona
Christina Kennedy • Northern Arizona University
Minelle Mahtani • University of Toronto
Susan Mains • University of the West Indies, Mona
Kevin McHugh • Arizona State University
Christopher M. Moreno • San Diego State University
Wolfgang Natter • Virginia Polytechnic Institute
Joseph Palis • University of the Philippines

Brent J. Piepergerdes • University of Kansas
Rob Shields • University of Alberta
Amy Siciliano • University of Wisconsin
Paul F. Starrs • University of Reno, Nevada
Dan Sutko • North Carolina State University
Jonathan Taylor • California State University, Fullerton
Stefan Zimmermann • University of Mainz
Leo Zonn • University of Texas

Aether's "Special Thanks"
Stella Theodoulou, Dean • The College of Social & Behavioral Sciences

California State University, Northridge

stella.theodoulou@csun.edu

Darrick Danta, Chair • Department of Geography

California State University, Northridge

darrick.danta@csun.edu

Paul Adams, Communication Geography Specialty Group

Department of Geography and the Environment 
University of Texas, Austin


May 10, 2009

Michael Haller Discusses Multi-touch, Interactive Surfaces, and Emerging Technologies for Learning

I came across an excellent overview of interactive display technologies that hold promise for education. The link below is a research article written by Michael Haller for BECTA, formally known as the British Educational Communications and Technology Agency.

Emerging Technologies for Learning: Interactive Displays and Next Generation Interfaces(pdf)
Becta Research Report (2008) Michael Haller Volume 3 (2008)


"Multi-touch and interactive surfaces are becoming more interesting, because they allow a natural and intuitive interaction with the computer system.

These more intuitive and natural interfaces could help students to be more
actively involved in working together with content and could also help improve whole-class teaching activities. As these technologies develop, the barrier of having to learn and work with traditional computer interfaces may diminish.

It is still unclear how fast these interfaces will become part of our daily life and
how long it will take for them to be used in every classroom. However, we strongly believe that the more intuitive the interface is, the faster it will be accepted and used. There is a huge potential in these devices, because they allow us to use digital technologies in a more human way." -Michael Haller

Michael Haller works at the department of Digital Media of the Upper Austria University of Applied Sciences (Hagenberg, Austria), where he is the head of the Media Interaction Lab.

Michael co-organized the Interaction Tomorrow course at SIGGRAPH 2007, along with Chia Shen, of the Mitsubishi Electric Research Laboratories (MERL). Lecturers included Gerald Morrison, of Smart Technologies, Bruce H. Thomas, of the University oof Southern Australia, and Andy Wilson, of Microsoft Research. The course materials from Interaction Tomorrow are available on-line, and include videos, slides, and course notes.

Below is an excerpt from the discription of the Interaction Tomorrow SIGGRAPH 2007 course:

"Conventional metaphors and underlying interface infrastructure for single-user desktop systems have been traditionally geared towards single mouse and keyboard-based WIMP interface design, while people usually meet around a table, facing each other. A table/wall setting provides a large interactive visual surface for groups to interact together. It encourages collaboration, coordination, as well as simultaneous and parallel problem solving among multiple people.

In this course, we will describe particular challenges and solutions for the design of direct-touch tabletop and interactive wall environments. The participants will learn how to design a non-traditional user interface for large horizontal and vertical displays. Topics include physical setups (e.g. output displays), tracking, sensing, input devices, output displays, pen-based interfaces, direct multi-touch interactions, tangible UI, interaction techniques, application domains, current commercial systems, and future research."

It is worth taking the time to look over Haller's other publications. Here is a few that would be good to read:

M. Haller, C. Forlines, C. Koeffel, J. Leitner, and C. Shen, 2009. "
Tabletop Games: Platforms, Experimental Games and Design Recommendations." Springer, 2009. in press [bibtex]

A. D. Cheok, M. Haller, O. N. N. Fernando, and J. P. Wijesena, 2009.
"Mixed Reality Entertainment and Art," International Journal of Virtual Reality, vol. X, p. X, 2009. in press [bibtex]

J. Leitner, C. Köffel, and M. Haller, 2009. "Bridging the gap between real and virtual objects for tabletop games," International Journal of Virtual Reality, vol. X, p. X, 2009. in press [bibtex]


M. Haller and M. Billinghurst, 2008.
"Interactive Tables: Requirements, Design Recommendations, and Implementation." IGI Publishing, 2008. [bibtex]

D. Leithinger and M. Haller, 2007. "Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus," Horizontal Interactive Human-Computer Systems, 2007. TABLETOP 07. Second Annual IEEE International Workshop on, pp. 121-128, 2007. [bibtex]


J. Leitner, J. Powell, P. Brandl, T. Seifried, M. Haller, B. Dorray, and P. To, 2009."Flux: a tilting multi-touch and pen based surface," in CHI EA 09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, New York, NY, USA, 2009, pp. 3211-3216. [bibtex]

P. Brandl, J. Leitner, T. Seifried, M. Haller, B. Doray, and P. To, 2009. "Occlusion-aware menu design for digital tabletops," in CHI EA 09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, New York, NY, USA, 2009, pp. 3223-3228. [bibtex]


References from the BECTA paper:

Elrod, S., Bruce, R., Gold, R., Goldberg, D., Halasz, F., Janssen, W., Lee, D., Mc-Call, K., Pedersen, E., Pier, F., Tang, J., and Welch, B., Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration, CHI ’92 (New York, NY, USA), ACM Press, 1992, pp. 599–607.

Morrison, G., ‘A Camera-Based Input Device for Large Interactive Displays’, IEEE Computer Graphics and
Applications, vol. 25, no. 4, pp. 52-57, Jul/Aug, 2005.

Albert, A. E. The effect of graphic input devices on performance in a cursor positioning task. Proceedings ofthe Human Factors Society 26th Annual Meeting, Santa Monica, CA: Human Factors Society, 1982, pp. 54-58.

Dietz, P.H., Leigh, D.L., DiamondTouch: A Multi-User Touch Technology, ACM Symposium on User
Interface Software and Technology (UIST), ISBN: 1-58113-438-X, pp. 219-226, November 2001.

Rekimoto, J., SmartSkin: An Infrastructure for Freehand Manipulation on Interactive Surfaces,

CHI 2002, 2002.

Kakehi, Y., Iida, M., Naemura, T., Shirai, Y., Matsushita, M.,
Ohguro, T., ‘Lumisight Table: Interactive View-Dependent Tabletop Display Surrounded by Multiple Users’, In IEEE Computer
Graphics and Applications, vol. 25, no.1, pp 48 – 53, 2005.

Streitz, N., Prante, P., Röcker, C., van Alphen, D., Magerkurth, C.,
Stenzel, R., ‘Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces: Supporting informal communication and social awareness in organizations’ in Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kluwer Publishers, 2003. pp. 387-409.

Morrison, G., A Camera-Based Input Device for Large Interactive
Displays, IEEE Computer Graphics and Applications, vol. 25, no. 4, pp. 52-57, Jul/Aug, 2005.

Ishii, H., Underkoffler, J., Chak, D., Piper, B., Ben-Joseph, E.,
Yeung, L. and Zahra, K., Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation. IEEE and ACM International Symposium on Mixed and Augmented Reality ACM Press, Darmstadt, Germany.

Han, Y., Low-cost multi-touch sensing through frustrated total internal reflection, UIST ’05 (New York), ACM
Press, 2005, pp. 115–118.

Hull., J., Erol, B., Graham, J., Ke, Q., Kishi, H., Moraleda, J., Olst, D., Paper-Based Augmented Reality. In
Proceedings of the 17th International Conference on Artificial Reality and Telexistence (Esbjerg, Denmark,November 28-30, 2007). ICAT ’07. IEEE, 205-209.

Haller, M., Leithinger, D., Leitner, J., Seifried, T., Brandl, P., Zauner, J., Billinghurst, M., The shared design space. In SIGGRAPH ’06: ACM SIGGRAPH 2006 Emerging technologies, page 29, New York, NY,USA, 2006. ACM Press.

Research email: emtech@becta.org.uk

Main email: becta@becta.org.uk
URL: www.becta.org.uk

(This was also posted on the TechPsych blog.)

Aug 9, 2006

Link to MegaList of Resources and References: Psychology, Technology, Prevention & Intervention

Take a look at the mega-list of references and resources for psychology, technology, education, prevention and intervention posted on the TechPsych blog. Many of the references include links on-line articles and resources.