Showing posts with label siftables. Show all posts
Showing posts with label siftables. Show all posts

Mar 29, 2011

SIFTEO, the next-gen Siftables! (Tangible User Interfaces for All)

Despite my enthusiasm for TUI's , I somehow missed the news about the transformation of Siftables to a commercial version, Sifteo:

Sifteo Inc. Debuts Sifteo™ Cubes - A New Way To Play (PDF



"Sifteo cubes are 1.5 inch computers with full-color displays that sense their motion, sense each other, and wirelessly connect to your computer. You, your friends, and your family can play an ever-growing array of interactive games that get your brain and body engaged.
Sifteo’s initial collection of titles includes challenging games for adults, fun learning puzzles for kids, and games people can play together." -Sifteo website
For more information, see the Sifteo website,  blog, and YouTube  channel.  If you can't wait to get your own set,  take a look at Josh Blake's Sifteo Cube Unboxing Video!

RELATED
About two years ago, I was interviewed about my thoughts about the interactive, hands-on, programmable cubes, then called Siftables,  for an article published in IEEE's Computing Now magazine:  Siftables Offer New Interaction Mode  (James Figeuroa, Computing Now, 3/2009). 

For those of you who'd like more information about tangible user interfaces (TUIs) and  the development of Siftables, I've copied my 2009 post,   Tangible User Interfaces, Part I:  Siftables,  below:

TANGIBLE USER INTERFACES, PART I: SIFTABLES (2009)
In 1997, the vision of tangible user interfaces, also known as TUI's, was outlined by Hiroshi Ishii and Brygg Ullmer of the Tangible Media Group at MIT, in their paper, "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms" (pdf).   According to this vision, "the goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities." This article is is a must-read for anyone interested in "new" interactive technologies.

The pictures in the article of the metaDesk, transBoard, activeLENS, and ambientRoom, along with the references, are worth a look, for those interested in this seminal work.

Another must-read is Hiroshi Ishii's 2008 article, Tangible Bits: Beyond Pixels (pdf). In this article, Ishii provides a good overview of TUI concepts as well as the contributions of his lab to the field since the first paper was written.

Related to Tangible User Interface research is the work of the Fluid Interfaces Group at MIT. The Fluid Interfaces Group was formerly known as the Ambient Intelligence Group, and many of the group's projects incorporate concepts related to TUI and ambient intelligence. 



According to the Fluid Interfaces website, the goal of this research group is to "radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people's needs and actions, and that become true "accessories" for expanding our minds."

The Siftables project is an example of how TUI and fluid interface (FI) interaction can be combined. Siftables is the work of David Merrill and Pattie Maes, in collaboration with Jeevan Kalanithi, and was brought to popular attention through David Merrill's recent TED talk:

David Merrill's TED Talk: Siftables - Making the digital physical
-Grasp Information Physically

"Siftables aims to enable people to interact with information and media in physical, natural ways that approach interactions with physical objects in our everyday lives. As an interaction platform, Siftables applies technology and methodology from wireless sensor networks to tangible user interfaces. Siftables are independent, compact devices with sensing, graphical display, and wireless communication capabilities. They can be physically manipulated as a group to interact with digital information and media. Siftables can be used to implement any number of gestural interaction languages and HCI applications....
Siftables can sense their neighbors, allowing applications to utilize topological arrangement..No special sensing surface or cameras are needed."





Siftables Music Sequencer from Jeevan Kalanithi on Vimeo.

http://web.media.mit.edu/~dmerrill/images/music-against-wood-320x213.jpg


More about Siftables:
Rethinking display technology (Scott Kirsner, Boston Globe, 7/27/08)
TED: Siftable Computing Makes Data Physical
Siftables: Toward Sensor Network User Interfaces (pdf)

It seems that people really like the Siftable concept, or they don't see the point. I found the following humerous critique of Siftables on YouTube:

"Imagine if all the little programs you had on your iphone were little separate chicklets in your pocket.
You'd lose em.
Your cat would eat em.
You'd vacuum them up.
They'd fall down in the sofa.
They'd be all over the car floor.
You'd throw them away by mistake..."

In my opinion, it is exciting to learn that perhaps some of this technology has the potential of becoming main-stream.


Oct 5, 2010

Reactable Mobile - Music Creation and DJ-ing On-the-Go : This is why I need an iPad!

A couple of weeks ago I posted about the Reactible Mobile,  a fun "DJ" electronic music generator for the iPod and iPad, created by Reactable Systems, makers of the Reactable.  The Reactable is a multi-touch, multi-user system for music creation, sharing, and DJ-ing, but it comes in the form of a table. Even though one version of the Reactable, the Reactable Live! is portable, it is still pretty big.

In our increasingly mobile world, it's nice to know that now we can have something similar to take everywhere we go, with the Reactable Mobile that runs on the iPhone, iPod Touch, and the iPad. You can download and buy the Reactable Mobile app for the iPhone and iPad from the iTunes Store:  http://itunes.apple.com/app/reactable-mobile/id381127666?mt=8

The following videos provide a quick overview of how the Reactable app runs on mobile devices. The first video is a demonstration of "Verde", Le Freak Selector. The second video demonstrates the Reactable app on the iPhone, iPod touch, and iPad.





Reactable Mobile (Reactable Systems SL) Description  (Taken from the iTunes website)

"Improvise and create music playfully with the Reactable mobile. Based on the award winning Reactable as used by Björk on her Volta Tour, this application brings the full creative power of the famous interactive instrument onto your mobile device."

"It uses concepts of modular synthesis, sampling, digital audio effects, DJing, and combines them with modern human computer interaction and multi-touch technology.Based on the very same audio and graphics engine as the Reactable, the mobile version brings a complete range of objects to multi-touch devices:"
A set of generator objects:
- loop players, with possibility to upload your own loops,
- synthesizers, with a large range of instruments to select from,
- oscillators, to synthesise pure and complex tones,
- input, to get audio directly from the device's microphone.
A set of effects to modify generated sounds:
- wave shapers: distortion, compression, and resampling,
- delays: reverb, feedback, and ping-pong,
- modulators: ring modulation, chorus, and flanger,
- filters: low pass, high pass, and band pass.
A set of controller objects to modify other objects parameters:
- sequencers, with step-by-step, matrix, or random modes,
- low frequency oscillators (LFO), with different waveforms,
- accelerometer, to fetch data from the movement of the device.
A set of global objects to modify the settings of the entire table:
- tempo, to change the speed of the table,
- volume, to lower or increase the loudness,
- tonalizer, to change the harmony of the melody.
"IMPORTANT NOTE: A graphic resolution issue with iPod Touch 4G prevents using the version 1.0.3 on this device. An update is on its way.  Note: as this application uses both graphic and audio resources extensively, recent devices will provide the best user experience."

RELATED
There is a Reactable in an exhibit at the Discovery Science Center in Charlotte, N.C.  I had a chance to play with it during my last visit, and it was... awesome.   For more information, including pictures and video,  take a look at this post:
Reactable Live! at Sonar Barcelona 2010 (You can play with one at Discovery Place in Charlotte, NC.)

Here is a very short video-clip of the Reactable at Discovery Place. (Because of the noise in the background, it is a bit difficult to hear what I was trying to play.)


If you are interested in tangible user interfaces, including the Reactable and other similar systems, take a look my previous posts on the topic:
Tangible User Interfaces Part 11: More Examples, Resources, and Use for TUI's in Education

Tangiblie User Interfaces, Part I: Siftables

Mar 19, 2010

Data-Information-Knowledge-Wisdom: IBM's video about the Internet of Things & the Smarter Planet

This video produced by IBM is an overview of the Internet of Things, and depicts how a vast  amount of data is generated every day through sensors and monitors that are embedded in everything around us. The concept of "systems of systems" is depicted in a cute graphical manner. 


In the video, a pyramid similar to the one below is discussed, outlining the data-to-wisdom process:
http://ranjeetwalunj.files.wordpress.com/2008/10/wisdom.png?w=559&h=342

Knowledge discovery to wisdom, based on Giarratano and Riley, 1998, found on Ranjeet Walunj's blog.

Questions: What are mere mortals to make of all of this data flowing around? How should educators respond to the reality of the Internet of Things and the wealth of data that will soon be available?

FYI: Previous posts related to the Internet of Things

The Internet of Things Europe 2009 Conference: Internet Rabbits, Mirrors, Stamps, and More!
The IBM Web, or Internet of Things
The UX of SmartGridCity: Control Your SmartHouse Remotely, Online
"Web Meets World": User Experience of Embedded Systems and Wireless Sensor Networks
Will NoSQL Rescue the World of Data in the Cloud? (Info and Links for the Tech Curious)
Interactive Mobile Multimedia
Tangible User Interfaces, Part I: Siftables

Feb 27, 2009

Tangible User Interfaces Part I: Siftables

In 1997, the vision of tangible user interfaces, also known as TUI's, was outlined by Hiroshi Ishii and Brygg Ullmer of the Tangible Media Group at MIT, in their paper, "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms


"(pdf). According to this vision, "the goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities." This article is is a must-read for anyone interested in "new" interactive technologies.

The pictures in the article of the metaDesk, transBoard, activeLENS, and ambientRoom, along with the references, are worth taking at least a glance of this seminal work.


Another must-read is Hiroshi Ishii's 2008 article,
Tangible Bits: Beyond Pixels (pdf). In this article, Ishii provides a good overview of TUI concepts as well as the contributions of his lab to the field since the first paper was written.

Related tothe Tangible User Interface research is the work of the Fluid Interfaces Group at MIT. The Fluid Interfaces Group was formerly known as the Ambient Intelligence Group, and many of the group's projects incorporate concepts related to TUI and ambient intelligence. According to the Fluid Interfaces website, the goal of this
research group is to "radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people's needs and actions, and that become true "accessories" for expanding our minds."

The Siftables project is an example of how TUI and fluid interface (FI) interaction can be combined.
Siftables is the work of
David Merrill and Pattie Maes, in collaboration with Jeevan Kalanithi, and was brought to popular attention through David Merrill's recent TED talk:

David Merrill's TED Talk: Siftables - Making the digital physical
-Grasp Information Physically

"Siftables aims to enable people to interact with information and media in physical, natural ways that approach interactions with physical objects in our everyday lives. As an interaction platform, Siftables applies technology and methodology from wireless sensor networks to tangible user interfaces. Siftables are independent, compact devices with sensing, graphical display, and wireless communication capabilities. They can be physically manipulated as a group to interact with digital information and media. Siftables can be used to implement any number of gestural interaction languages and HCI applications....
Siftables can sense their neighbors, allowing applications to utilize topological arrangement
..No special sensing surface or cameras are needed."



Siftables Music Sequencer from Jeevan Kalanithi on Vimeo.

http://web.media.mit.edu/~dmerrill/images/music-against-wood-320x213.jpg

More about Siftables:

Rethinking display technology (Scott Kirsner, Boston Globe, 7/27/08)
TED: Siftable Computing Makes Data Physical
Siftables: Toward Sensor Network User Interfaces
(pdf)

It seems that people really like the Siftable concept, or they don't see the point. I found the following humerous critique of Siftables on YouTube:

"Imagine if all the little programs you had on your iphone were little separate chicklets in your pocket.
You'd lose em.
Your cat would eat em.
You'd vacuum them up.
They'd fall down in the sofa.
They'd be all over the car floor.
You'd throw them away by mistake..."


In my opinion, it is exciting to learn that perhaps some of this technology has the potential of becoming main-stream.