In early 2007, before we knew of the existence of Microsoft's multi-touch surface, I worked on a "Pervasive Checkers" project with Johnny Hopkins, a classmate in my Ubiquitous Computing class. I'd previously worked with XNA Game Studio Express in an AI for Games class, and thought that it would be cool to make a casual checkers game on a multi-touch table that could be played in gathering spots such as coffee houses and neighborhood cafes.
Below is a screen shot of what we created using Inspiration software - (in the application, you can click on an item and it expands to reveal additional information.)
Two years later, and the Pervasive Checkers idea is reality - but I wasn't involved in the process. Checkers is one of the games that is included in a game-pack created specifically for the Surface.
Take a look at the video:
From Surface Computer News:
"The Microsoft Surface Games Pack is a clear illustration of where the Natural User Interface of Windows 7 has the potential to take games. Windows is traditionally the number 1 gaming platform around the world. With the introduction of the NUI, allowing players to literally have titles at their fingertips via touch, Windows 7 can kick the gaming experience up a notch. Provided that developers rise up to the challenge."