Nov 28, 2009

Via Stefano Baraldi's On the Tabletop Blog: Concept-mapping and Shared Sketching on a Multi-touch Table with EDiT, at 21minutes..

"Will playful and natural technology/design help people towards a better communication in order to understand each other? I do hope so, and the research continues." -Stefano Baraldi

Stefano Baraldi is the author of the On the Tabletop blog.  He recently blogged about 21 minutes, an open project event that involves 21 speakers discussing important passages in their lives in an attempt to share the essence of their research towards excellence. Stefano's post:  21minutes: a live interactive sketching experience

"EDiT has been used for shared sketching and note taking during the 21min event. Gilead Sher, the former Israeli negotiator was one of the guests, showed great interest in the technology and application."
Note:  Some of the video is in Italian.

Stefano was asked to produce an interactive sketching experience using multi-touch technology to assist the speakers and the chairman of the event (Patrizio Paoletti) in drawing knowledge structures.Pierpaolo Vittoria, a mind mapper, used Stafano's application to record the ideas shared during the 21 minutes event.
More about Stefano:
Stefano Baraldi's Ph.D. research topic was "TableTop Interaction for the Management of Cognitive Structures", in which he investigated 'the emergent world of TableTop devices and interaction techniques applied to groupware, knowledge management, enhanced meetings and constructive learning."

I am especially looking forward to reading his chapter in an upcoming book:
S.Baraldi, “Making the Classroom a play-ground for Knowledge”. Chapter in book “The Classroom of the Future”, curators M kitalo-Siegl, Kaplan, Zottman & Fischer. Pages 30-60 in section “Knowledge building in physical and virtual learning spaces”. Sense Publisher.

The video below is a mixed-reality project Stefano worked on during his graduate studies. This project was a collaboration between the University of Florence, the University of Bologna, and other researchers, using a tangible user interfaces:
TANGerINE Inspirational Cube

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