Showing posts with label IA. Show all posts
Showing posts with label IA. Show all posts

Nov 26, 2011

Revisiting Good Blogs: Eager Eyes (Robert Kosara, UNC-C)

Robert Kosara is a professor at UNC-Charlotte, responsible for opening my eyes to the world of information visualization and visual communication when I was a student in his graduate course a few years ago.  He is a deep thinker and his blog/website, Eager Eyes, is well worth taking the time to explore!


Here are some links to his posts:


You Only See Colors You Can Name "While color is a purely visual phenomenon, the way we see color is not only a matter of our visual systems.  It is well known that we are faster in telling colors apart that have different names, but do the names determine the colors or the colors the names? Recent work shows that language has a stronger influence than previously thought."

What is Visualization? A Definition

Understanding Pie Charts

Protovis Primer:  Part 1, Part 2, Part 3

Chart Junk Considered Useful After All

Six Niche Visualization Blogs

Linear vs. Quadratic Change

Jul 9, 2011

Best Practices For Designing Websites for Kids - Quick Link





Best Practices For Designing Websites for Kids
David Morrison, Smashing Magazine, 7/6/11


Here is a short quote from the article:


"According to Jacob Nielsen’s research on teenagers, interactive website features (such as forums, mini-games, polls, ranking systems, competitions and 3-D interfaces) are valued by kids if they build a sense of community and foster participation. Bolting such features on will not likely prove effective, because kids will soon see the gaps and re-evaluate the website, despite any initial interest."







Feb 9, 2011

"Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Design.org Encylopedia

The following video about the Bifocal Display concept is an interesting look at how a set of ideas unfolded in the early 1980's. These ideas took flight and influenced many of the design concepts we view as "new" today.


The video was posted on the on-line Interaction Design Encyclopedia, a free, open source multimedia resource that includes a range of chapters written by leading researchers and practitioners from fields related to Human-Computer Interaction (HCI), Interaction Design (IXD), User Experience (UX), Information Architecture (IA), Usability, and more.



"People want to see context...." -Robert Spence

1980's Paper Prototype of  Carousel Concept (screen shot from video)
"Let's apply this idea to my in-tray,  an information that is quite varied, and often full of surprises..." -Robert Spence


For more information, see the article by Robert Spence and Mark Apperley on the Interaction -Design.org website.  Scroll down to "The Bifocal Display Explained" for great sketches of the concepts discussed in the video.  


Also take a look at the recent videos from InteractionDesign.org related to this topic.  What a great way to gain insight about the design and development process!


Video 1: Introduction to the Bifocal Display
Video 2. Main guidelines and future directions
Video 3: How the Bifocal Display was invented and launched


REFERENCE
Spence, Robert and Apperley, Mark (2011). Encyclopedia entry on Bifocal Display. Retrieved 9 February 2011 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/bifocal_display.html


RESOURCES
Interaction-Design.org YouTube Channel
Interaction-Design.org

Feb 2, 2011

"Undercover User Experience" by Cennydd Bowles and James Box: Charlotte UX Book Club Skype Session and Discussion

I just got back from a meeting of the Charlotte UX Book Club.  The group meets in the loft office of the Charlotte branch of Atlanta-based Macquarium,  and provides a great opportunity for like-minded folks to socialize and toss around informed ideas.


Tonight's meeting featured Cennydd Bowles and James Box, the authors of Undercover User Experience.  They joined the group via Skype, on a large screen TV.  After a minute or so, it was as if they were right in the room, even though they were in the UK.  What a delightful experience!


Cennydd and James both work at Clearleft, a team of designers and creative technologies that provide user-experience consulting.  They are bright, insightful, and know their stuff.  The book packs in a lot of good information in an easy-to-read, concise, and thought provoking manner.  The author's address tools of the trade within the context of how work gets done across disciplines in organizations.  


In my opinion, this book would be useful to people working on traditional projects as well as those who focus NUI design & development for emerging technologies.


BTW: Cennyd Bowles will be the closing plenary speaker at the IA Summit 2011 in March.




"Deliverables are a step on the journey, not the end of the line" -Undercover UX Design





Here are a couple of quotes from the Amazon.com editorial reviews:

  Product Description

"Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is trickier. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture."

  From the Back Cover

"Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies: usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is tricky. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture." 
RELATED

Jul 15, 2010

Interactions Magazine: Cover story by Dennis Littky, looking at the UX of high schools and colleges.

I'm out and about with no time to blog. Even so, I had to post a link to one of my favorite magazines, ACM's Interactions. Here is the introduction to the most recent issue, which comes with membership in ACM SIGCHI:
interactions, XVII.4



July / August, 2010



The cover story of a recent issue of Interactions Magazine is written by Dennis Littky, who focuses on ways to improve the success of our high schools and colleges, from a UX perspective:
Cover Story
Time Goes By, Everything Looks the Same. 

Full article for Free! 



More:
interactions: subtlety and change

Full article for Free! 
"There are some strange changes under way in our world. We constantly hear the refrain of the massive chaos around us, yet the allure of such a large, looming flux may distract us from something more important: the countless tiny, nuanced, and fundamental ways in which our culture and society are advancing. This issue of interactions describes these subtleties and teases them out of the greater topics that we've grown accustomed to discussing: environmental change, the role of education and government in a technological society, and the nature of behavior."