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Showing posts with label Unity 3D. Show all posts
Showing posts with label Unity 3D. Show all posts
Mar 30, 2011
Sep 22, 2010
Good News: Unity 3D (Game Dev Co.) and Electronic Arts Join Forces
I discovered Unity 3D a few years ago and was impressed by the company's great game development products. I especially liked the company's Unity Web Player- it makes web-based 3D interaction come to life.I shared my impressions of the company on a post, Chill in an on-line 3-d tropical paradise from Unity 3D. At the time, Unity 3D was a very new company.
Unity 3D Demo Reel
Unity Spring 2010 Highlight Reel from Unity3D on Vimeo.
Unity Technologies Motto:
"Taking the Pain out of Game Development"
A lot has changed since then!
I learned today that "the companies are announcing that EA has signed a multi-year enterprise deal with Unity: EA will be using Unity’s platform across multiple franchises, and all of EA’s developers will have access to the “entire range of Unity products from web and mobile to consoles and beyond”. The timing is also good: Unity is launching its 3.0 upgrade next week." -Jason Kincaid, TechCrunch
What I like about Unity 3D is that it was created to support cross-platform development.
For more details:
(Jason Kincaid, TechCrunch 9/22/10)
Unity to Be Used Across Multiple Franchises; New Unity Enterprise License Gives Every EA Studio and Developer Access to All unity Products
(MarketWire Press Release, 9/22/10)
Unity Spring 2010 Highlight Reel from Unity3D on Vimeo.
Unity Technologies Motto:
"Taking the Pain out of Game Development"
Posted by
Lynn Marentette
Labels:
3D,
cross-platform,
EA,
Electronic Arts,
game development,
news,
techcrunch,
Unity 3D,
Unity Technologies
1 comment:
May 31, 2009
RENCI at UNC-Chapel Hill: Serious Gaming and Simulation, Unity 3D Platform
VIDEO
Running the Unity 3D Game Engine in a Global Immersion 4-Projector Dome System at the RENCI@UNC Engagement Center
For more information:
Serious Gaming and Simulation at RENCI@UNC
"The application of game technology to teaching, training, and research has been a topic of interest at RENCI@UNC. More specifically, the adaptation of game engines and 3D environments to the specialized visualization environments at the engagement center is a promising area for experimentation and collaboration...We very recently obtained copies of Unity, and have been working through some of the basics. One of the first activities was to create specialized code to show Unity-built 3D environments in our Global Immersion dome system. This was successfully accomplished with a good bit of code-hacking to render the proper camera views and viewports for the four channel dome system. There are some known issues with the Windows stand-alone viewer that we were able to work around. We did some imaginative manipulation of the Unity Plug-in using a browser embedded within a WPF application that allows arbitrary screen resolutions, as well as spanning across multiple displays. Look for a post later with some technical details."
FYI
Here are some pictures from RENCI:





Running the Unity 3D Game Engine in a Global Immersion 4-Projector Dome System at the RENCI@UNC Engagement Center
For more information:
Serious Gaming and Simulation at RENCI@UNC
"The application of game technology to teaching, training, and research has been a topic of interest at RENCI@UNC. More specifically, the adaptation of game engines and 3D environments to the specialized visualization environments at the engagement center is a promising area for experimentation and collaboration...We very recently obtained copies of Unity, and have been working through some of the basics. One of the first activities was to create specialized code to show Unity-built 3D environments in our Global Immersion dome system. This was successfully accomplished with a good bit of code-hacking to render the proper camera views and viewports for the four channel dome system. There are some known issues with the Windows stand-alone viewer that we were able to work around. We did some imaginative manipulation of the Unity Plug-in using a browser embedded within a WPF application that allows arbitrary screen resolutions, as well as spanning across multiple displays. Look for a post later with some technical details."
FYI
Here are some pictures from RENCI:





Posted by
Lynn Marentette
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