Showing posts with label elderly. Show all posts
Showing posts with label elderly. Show all posts

Mar 30, 2009

Softkinetic 3D Gesture Recognition for Games and Rehabilitative Play

Taking 3D interaction further, Softkinetic has developed middle-ware that uses a 3D camera to support full-body gesture interaction with games and other applications. No controllers or devices are needed!



The following video is narrated in Portuguese, I, think, but you can understand the content in any language. I you love the Wii, you'll probably like this!


Here is a video that demonstrate how Softkinetic and Silverfit paired together to develop rehabilitative games for the elderly and others:


The following table is from the Silverfit website:
Game Movement trained
Puzzle While sitting down, bend whole body left and right, and stand up. Cognitive/visual component.
Mole Balance exercise by stepping with one leg while standing.
Catching grapes Walking movement left and right.
Walking Walking in place, while avoiding obstacles and thresholds. Activity of Daily Life (ADL) component.
Arm exercise Arm stretching and reaching in all directions with one or both arms. ADL component.
Picking flowers Walking backwards, forwards and sideways. Optionally, bending down.
Memory Arm stretching left, right, forwards and upwards. Cognitive component.

RELATED

Softkinetic and Silverfit Introduce Senior-Targeted Gaming

(Danny Cowan, Gamasutra, 12/19/08)

Softkinetic's Gesture-Based Interactive TV Action:

Mar 26, 2009

ElderGadget Blog

Via Technology-Supported Human World Interaction

Today I came across the ElderGadget Blog when I was searching for technology that might be helpful to my father, who recently spent the last few weeks in an intensive care unit.

Here are a few things I found on the blog, including what I found when I followed a link to the bindependent website:


Smart Table: A Broadband Communication System for the Elderly


ID Studiolab, Delft University of Technology, NL

"The smart system is aimed to prevent possible social isolation between elderly people and their social contacts. It consists of the Smart Table and the Smart Messenger, which provide easy and intuitive way for elderly people to benefit from the advantage of communication technology and improve the satisfaction of their social activities."

"During the design research, a working prototype is made and evaluated by a user test. The Smart Table offers people a way to use broadband communication without the need for a computer. The television will be used for video communication (web-cam) and the table as user-interface. On the table contact persons can be selected and images and video can be shared. The elderly person can capture images that will be shared instantly. The contact person can select images from his or her computer, which will be projected on the table of the elderly person". (TU Delft - Faculty Industrial Design Engineering - Master Design for Interaction - Project Interactive Technology Design - Vincent Steurs & Juin-Yi Huang)


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Demy Kitchen Safe Touchscreen Reader


http://www.eldergadget.com/wp-content/uploads/2009/01/photo-watch.jpg
Photo Watch

http://www.bindependent.com/hompg/images/snh-c900t1.jpg
Clarity-C900: Amplified Big Button Cell Phone
911 Guardian Phone
911 Guardian: "Tiny wearable speakerphone"

Big Digit TV remote
Extra Large TV Remote Control


SmartShopper electonic grocery-list maker







SmartShopper: Electronic grocery-list maker



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Bierley's ColorMouse Video Magnifier

Voice Pod: Digital recording and playback system

RELATED

Live from CES - Dakim's Brain Fitness Keeps Seniors Sharp

Dakim Brain Games


Previous post: Ubiquitous Computing - Grandpa and grandkids use a webcam and Skype across the miles


YouTube Vlogger: Geriatric1927

Geriatric Gripes and Grumbles