I'm putting together information for my next post about the evolution of 3D technologies and thought I'd go ahead and share this press release about 3D video streaming. I'd love to see this in action!
The beauty of this news is that NVIDIA has worked in collaboration with Microsoft to develop streaming content using Silverlight and IIS Smooth Streaming so people can watch stereoscopic 3D content from their PC's.
COMPUTEX 2010—TAIPEI—May 31, 2010—NVIDIA today demonstrated 3D video streamed live over the Internet using an NVIDIA® 3D VisionTM PC, Microsoft Silverlight and IIS Smooth Streaming technology. The demonstration, which streamed the music video “We Are the World” 3D, at a press conference at Computex, comes at a time when consumer interest in seeing 3D movies is at its highest level ever.
“We’ve been collaborating with Microsoft to enable 3D in an Internet browser so that it’s very simple to use,” said Phil Eisler, General Manager of 3D Vision technology at NVIDIA. “Just click on a 3D video and it plays in 3D, using the latest 3D Vision Silverlight-based video player and NVIDIA 3D Vision. Internet users can now enjoy 3D video content streamed in high-definition (HD) quality and viewed at full resolution. This is another great benefit of having a 3D PC.”
To take advantage of this technology, consumers will need an NVIDIA 3D Vision-based desktop or notebook PC equipped with the latest 3D Vision drivers and the Silverlight browser plug-in. Once these are installed, consumers can then navigate to any Web site hosting 3D Vision-based content.
For content owners, this milestone provides a secure path to distribute and monetize 3D video over the Web with Silverlight and IIS Smooth Streaming. Movies, trailers, sports and any form of 3D video can now be hosted and streamed over the Internet to a growing market of 3D PCs, most of which ship with Windows 7.
“Customers have a peaked interest in 3D entertainment experiences, and Microsoft is looking forward to working with NVIDIA to bring these experiences to users through their PCs,” said Scott Guthrie, corporate vice president of the .NET Developer Division at Microsoft Corp. “Silverlight and IIS Smooth Streaming together deliver the highest quality HD video experiences over the Web and, with NVIDIA 3D Vision, will now provide consumers with a way to watch their favorite movies, sporting events, music videos and more, all in 3D from their own computer.”
For more information on how to use and install 3D streaming capabilities on 3D Vision PCs visit http://www.nvidia.com/get3D
Useful Links:
http://www.nvidia.com/3DPC
http://www.nvidia.com/get3D
http://www.microsoft.com/silverlight
For further information, contact:
Bryan Del Rizzo
NVIDIA Corporation
(408) 486-2772
bdelrizzo@nvidia.com
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html
Focused on interactive multimedia and emerging technologies to enhance the lives of people as they collaborate, create, learn, work, and play.
Showing posts with label Silverlight. Show all posts
Showing posts with label Silverlight. Show all posts
Jun 28, 2010
Nov 25, 2009
352 Media Group: Creating a Microsoft Deep Zoom Silverlight Wall: Great idea, could use some optimization for touch or IWB interaction
Ever since I explored the Hard Rock Cafe Memorabilia website on my HP TouchSmart PC, I've been on the look-out for other great touch-friendly applications created with Microsoft's Deep Zoom and Sliverlight. Today, I came across an example that holds some promise, although it needs some tweaking before it is truly touch-ready.
352 Media Group is a web development firm that has been experimenting with Microsoft's Deep Zoom in Silverlight. The results can be seen on the 352 Media Group Deep Zoom Page. On this page, you can interact with the deep zoom wall. You might need to install a Silverlight plug-in on your browser. Scroll down and read the "How Did We Do It?" section for specifics.
Note: I tried this in three browsers on my HP TouchSmart PC, Google Chrome, Internet Explorer, and Firefox. At the top of the viewing box, it says, "Click inside to zoom in". Clicking the picture or touching my touch screen did not activate the zoom. However, it did enable me to zoom in the wall through scrolling with my mouse.
If you touch the picture with your finger, you can move it around, and you can do this with your mouse as well. At the upper left-hand corner of the frame, there are tiny icons that will allow you to zoom in or out. If the icons were just a little bit larger, with just a little bit more space between them, it would be easy to activate the zoom feature with my finger.
RELATED
Windows User Experience Interaction Guidelines: Touch
Windows 7 Touch
Microsoft Silverlight Deep Zoom
Information from Microsoft Live Labs about Sliverlight Deep Zoom
Autostitch
This was the program used to help stitch together the pictures on the wall into a format that could be used with Deep Zoom.
Cross posted on The World Is My Interface blog.
352 Media Group is a web development firm that has been experimenting with Microsoft's Deep Zoom in Silverlight. The results can be seen on the 352 Media Group Deep Zoom Page. On this page, you can interact with the deep zoom wall. You might need to install a Silverlight plug-in on your browser. Scroll down and read the "How Did We Do It?" section for specifics.
Note: I tried this in three browsers on my HP TouchSmart PC, Google Chrome, Internet Explorer, and Firefox. At the top of the viewing box, it says, "Click inside to zoom in". Clicking the picture or touching my touch screen did not activate the zoom. However, it did enable me to zoom in the wall through scrolling with my mouse.
If you touch the picture with your finger, you can move it around, and you can do this with your mouse as well. At the upper left-hand corner of the frame, there are tiny icons that will allow you to zoom in or out. If the icons were just a little bit larger, with just a little bit more space between them, it would be easy to activate the zoom feature with my finger.
RELATED
Windows User Experience Interaction Guidelines: Touch
Windows 7 Touch
Microsoft Silverlight Deep Zoom
Information from Microsoft Live Labs about Sliverlight Deep Zoom
Autostitch
This was the program used to help stitch together the pictures on the wall into a format that could be used with Deep Zoom.
Cross posted on The World Is My Interface blog.
Posted by
Lynn Marentette
Jan 9, 2009
Interactive Multimedia and Multi-touch at CES
I received couple of interesting links about interactive multimedia applications from Anthony Uhrick, of NextWindow, who is attending CES (Consumer Electronics Show). (NextWindow is the company who produces large touch-screen displays that have duo and multi-touch capabilities.)
Kevin Kennedy and his team at InterKnowlogy partnered with Zygote 3D Human Anatomy and Intermountain Health Care to develop a health care application developed in Windows Presentation Foundation to run on Microsoft's multi-touch Surface computing table.
The application supports collaboration between health care professionals and could also support collaboration between patients and doctors as well. Aspects of the application could be useful for patient education.
I really liked the part that demonstrates how you can zoom deeply into the 3D heart and look at things from various angles.

http://silverlight.interknowlogy.com/Videos/VitruView/default.html
Best of InterKnowlogy Surface:

The above video demos an application that might be useful for teaching history with an interesting timeline interface dial.
Visit InterKnowlogy for more videos and information about what they are doing with Windows Presentation & Silverlight as partners with Microsoft's Surface team.
If you are interested in more 3D anatomy, visit Zygote's 3D Human Anatomy site and 3D Science. If you are an educator, you'll see that 3D interaction has potential for creating more engaging science and health education lessons!
Another interesting link is to TouchTV Networks, which has partnered with companies such as Vectorform, who are also working with multi-touch applications using Windows Presentation Foundation.

Video from TouchTV Networks of CES 2009 Demo:
Vectorform's Virtual Drum Kit application:
Vectorform's Surface at School - demonstrates how this can be used in a classroom:
Vectorform's Surface DJ
Does anyone want to give me a multi-touch table?
Kevin Kennedy and his team at InterKnowlogy partnered with Zygote 3D Human Anatomy and Intermountain Health Care to develop a health care application developed in Windows Presentation Foundation to run on Microsoft's multi-touch Surface computing table.
The application supports collaboration between health care professionals and could also support collaboration between patients and doctors as well. Aspects of the application could be useful for patient education.
I really liked the part that demonstrates how you can zoom deeply into the 3D heart and look at things from various angles.

http://silverlight.interknowlogy.com/Videos/VitruView/default.html
Best of InterKnowlogy Surface:

The above video demos an application that might be useful for teaching history with an interesting timeline interface dial.
Visit InterKnowlogy for more videos and information about what they are doing with Windows Presentation & Silverlight as partners with Microsoft's Surface team.
If you are interested in more 3D anatomy, visit Zygote's 3D Human Anatomy site and 3D Science. If you are an educator, you'll see that 3D interaction has potential for creating more engaging science and health education lessons!
Another interesting link is to TouchTV Networks, which has partnered with companies such as Vectorform, who are also working with multi-touch applications using Windows Presentation Foundation.

Video from TouchTV Networks of CES 2009 Demo:
Vectorform's Virtual Drum Kit application:
Vectorform's Surface at School - demonstrates how this can be used in a classroom:
Vectorform's Surface DJ
Does anyone want to give me a multi-touch table?
Posted by
Lynn Marentette
May 31, 2008
Top 15 Posts: Interactive Multimedia Technology
As of 5/31/08
Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies
Engaged Learning Revisited: Four videoclips for reflection....
UMAGINE Creative -Digital Story Telling for Interactive Whiteboard or Touch Screen- free demo available
Interactive Multimedia Technology: May 2007
Dance.Draw Project : Exquisite Interaction - Collaboration between Software Information Systems -HCI- and Dance Department
Microsoft Surface multi touch screen table - I wish I had one for my projects last semester!
Programming for interactive multimedia applications: WPF, Silverlight, EduSim, NeuroVR - Musings: Learning about application development and programming at mid-life
Interactive Information Visualization: Digg Labs Website
iPod Touch Possibilities... I want one!
NASA's promotion of MMO games to support STEM learning; Space Station Sim game; EASe games for children
Interactive Multimedia Technology for Science and Math
More Multi-touch: Microsoft Windows 7 Demo on a Dell Laptop
More multi-touch from members of the NUI group!
My Nokia n800 Internet Tablet!
NUI Group Member Bridger Maxwell Receives High School Science Fair Awared for Multi-touch Screen Project
Interactive multimedia for social skills, understanding feelings, relaxation and coping strategies
Engaged Learning Revisited: Four videoclips for reflection....
UMAGINE Creative -Digital Story Telling for Interactive Whiteboard or Touch Screen- free demo available
Interactive Multimedia Technology: May 2007
Dance.Draw Project : Exquisite Interaction - Collaboration between Software Information Systems -HCI- and Dance Department
Microsoft Surface multi touch screen table - I wish I had one for my projects last semester!
Programming for interactive multimedia applications: WPF, Silverlight, EduSim, NeuroVR - Musings: Learning about application development and programming at mid-life
Interactive Information Visualization: Digg Labs Website
iPod Touch Possibilities... I want one!
NASA's promotion of MMO games to support STEM learning; Space Station Sim game; EASe games for children
Interactive Multimedia Technology for Science and Math
More Multi-touch: Microsoft Windows 7 Demo on a Dell Laptop
More multi-touch from members of the NUI group!
My Nokia n800 Internet Tablet!
NUI Group Member Bridger Maxwell Receives High School Science Fair Awared for Multi-touch Screen Project
Posted by
Lynn Marentette
Nov 17, 2007
About: Programming for interactive multimedia applications- WPF, Silverlight, EduSim, NeuroVR..
Part I Musings: Learning about application development and programming at mid-life:
I thought I'd write on a more personal level this time.
I'm a school psychologist, so in 2003, my motivation for taking computers at mid-life stemmed from my desire to create engaging interactive multimedia games for learning, games that could be played on hand-held devices as well as on the interactive whiteboards that I noticed were inching into my schools.
It was difficult for me to figure out how to get from Point A to Point B.
I shouldn't have been shocked to learn that most introductory programming classes provide instruction, as well as endless lab assignments, that are geared for people who want to make business forms and manipulate business-related data, build e-commerce websites, or create relational databases for... banks!
I now can make a mortgage calculator forms that adjust for various scenarios and provide cute error messages, in beginning Visual Basic.Net, C#, and Java. I can create a database that will let users look up part numbers for all sorts of widgets, in all sorts of combinations, and ensure that client data can be easily accessed in a nice looking form.
Why should I learn all of the old stuff when there are so many new avenues to explore?
Over the past few years, I've been fortunate to take a variety of classes that were not readily available just 8-10 years ago:
Computer/Internet Multimedia. Computer Music Technology. Game Design/Development. AI for Games. Ubiquitous Computing. Web Development Tools. Virtual Reality for Education and Training. These courses have motivated me to learn more about programming. The traditional programming courses had the opposite effect.
PART II Keeping up
I recently attended a day-long code camp at Central Piedmont Community College to learn more about Windows Presentation Foundation (WPF) and Silverlight. WPF and Silverlight provide the foundation for applications that can run on Microsoft's Surface. WPF and Silverlight provide designers and developers with more efficient ways of developing visualization and interactive multimedia applications.
The architecture behind WPF and Silverlight seems to align more with the way people think and envision, which in my opinion, gives hope for those of us who have toyed with the idea of programming, but were frightened off the first time they opened up a traditional programming textbook.
Part III Visualization and Interactive Multimedia
For more information about WPF, Silverlight, design, etc, read Sam Batterman's (a Microsoft Evangalist) recent blog post: Some thoughts about WPF and Data Visualization
Here are some pictures and text that I lifted from Sam's blog that will give you a picture of what I'm talking about:
"Here's an application that one of our partners built in a few weeks - all WPF and actually, not complicated code...getting that heart rendered was probably less than 100 lines of code. This app is used in a hospital for documenting heart surgery procedures. You can draw and annotate the 3D surface, rotate the heart, etc."

Can you imagine how kids would love to manipulate something like this in a science class?! This would be great on an interactive whiteboard or display.
This focuses on user experience, much more so than applications in the past. For more information about designing for user experience, take a look at the link to Bill Buxton's book, "Sketching User Experiences."
Bill Buxton's webiste, "Multi-touch systems that I have known and loved" is a good resource for those of you who'd like to get a better picture of multi-touch systems and interaction.
(I'll write more about WPF and Silverlight after I get my laptop repaired and have a chance to experiment some more.)
Croquet and EduSim
Right now, I've been experimenting with Croquet, which uses Squeak, and EduSim, which is powered by Croquet, to put together some learning activities for students.The best part is that Croquet is open-source, and all of the EduSim applications are free.
Here are some pictures that link to short video clips from the Greenbush EduSim website:

Neuro VR
Another application that I'm working with is NeuroVR.
NeuroVR is a free virtual environment that was designed for use in clinical settings. If you don't have access to virtual-reality hardware, you can still use NeuroVR on a desktop or large-screen display. Available 3D environments include an office, a supermarket, a park, a classroom, a poolside setting, and a home.
Andrea Gaggioli, Ph.D., is the Chief Technical Officer of the this project. He's also behind the Positive Technology blog, which is a great resource. Andrea is a researcher working at the intersections of psychology, neuroscience, and emerging technologies.
NeuroVR allows the clinician (or educator) to easily insert pictures, objects, and videoclips into each virtual world. Doors open and close, and you can move items around in the environment. For example, fruit set on a table can be moved over to a counter.
In my opinion, NeuroVR has potential not only in the area of rehabilitation and therapy, but in special education as well, particularly for students who have multiple special needs, including severe autism. A variety of "how-to" videos are posted on DaevornLi's YouTube channel.
Here are some videos clips to give you a better picture of the application:
I thought I'd write on a more personal level this time.
I'm a school psychologist, so in 2003, my motivation for taking computers at mid-life stemmed from my desire to create engaging interactive multimedia games for learning, games that could be played on hand-held devices as well as on the interactive whiteboards that I noticed were inching into my schools.
It was difficult for me to figure out how to get from Point A to Point B.
I shouldn't have been shocked to learn that most introductory programming classes provide instruction, as well as endless lab assignments, that are geared for people who want to make business forms and manipulate business-related data, build e-commerce websites, or create relational databases for... banks!
I now can make a mortgage calculator forms that adjust for various scenarios and provide cute error messages, in beginning Visual Basic.Net, C#, and Java. I can create a database that will let users look up part numbers for all sorts of widgets, in all sorts of combinations, and ensure that client data can be easily accessed in a nice looking form.
Why should I learn all of the old stuff when there are so many new avenues to explore?
Over the past few years, I've been fortunate to take a variety of classes that were not readily available just 8-10 years ago:
Computer/Internet Multimedia. Computer Music Technology. Game Design/Development. AI for Games. Ubiquitous Computing. Web Development Tools. Virtual Reality for Education and Training. These courses have motivated me to learn more about programming. The traditional programming courses had the opposite effect.
PART II Keeping up
I recently attended a day-long code camp at Central Piedmont Community College to learn more about Windows Presentation Foundation (WPF) and Silverlight. WPF and Silverlight provide the foundation for applications that can run on Microsoft's Surface. WPF and Silverlight provide designers and developers with more efficient ways of developing visualization and interactive multimedia applications.
The architecture behind WPF and Silverlight seems to align more with the way people think and envision, which in my opinion, gives hope for those of us who have toyed with the idea of programming, but were frightened off the first time they opened up a traditional programming textbook.
Part III Visualization and Interactive Multimedia
For more information about WPF, Silverlight, design, etc, read Sam Batterman's (a Microsoft Evangalist) recent blog post: Some thoughts about WPF and Data Visualization
Here are some pictures and text that I lifted from Sam's blog that will give you a picture of what I'm talking about:
"Here's an application that one of our partners built in a few weeks - all WPF and actually, not complicated code...getting that heart rendered was probably less than 100 lines of code. This app is used in a hospital for documenting heart surgery procedures. You can draw and annotate the 3D surface, rotate the heart, etc."
Can you imagine how kids would love to manipulate something like this in a science class?! This would be great on an interactive whiteboard or display.
This focuses on user experience, much more so than applications in the past. For more information about designing for user experience, take a look at the link to Bill Buxton's book, "Sketching User Experiences."
Bill Buxton's webiste, "Multi-touch systems that I have known and loved" is a good resource for those of you who'd like to get a better picture of multi-touch systems and interaction.
(I'll write more about WPF and Silverlight after I get my laptop repaired and have a chance to experiment some more.)
Croquet and EduSim
Right now, I've been experimenting with Croquet, which uses Squeak, and EduSim, which is powered by Croquet, to put together some learning activities for students.The best part is that Croquet is open-source, and all of the EduSim applications are free.
Here are some pictures that link to short video clips from the Greenbush EduSim website:

Neuro VR
Another application that I'm working with is NeuroVR.
NeuroVR is a free virtual environment that was designed for use in clinical settings. If you don't have access to virtual-reality hardware, you can still use NeuroVR on a desktop or large-screen display. Available 3D environments include an office, a supermarket, a park, a classroom, a poolside setting, and a home.
Andrea Gaggioli, Ph.D., is the Chief Technical Officer of the this project. He's also behind the Positive Technology blog, which is a great resource. Andrea is a researcher working at the intersections of psychology, neuroscience, and emerging technologies.
NeuroVR allows the clinician (or educator) to easily insert pictures, objects, and videoclips into each virtual world. Doors open and close, and you can move items around in the environment. For example, fruit set on a table can be moved over to a counter.
In my opinion, NeuroVR has potential not only in the area of rehabilitation and therapy, but in special education as well, particularly for students who have multiple special needs, including severe autism. A variety of "how-to" videos are posted on DaevornLi's YouTube channel.
Here are some videos clips to give you a better picture of the application:
Posted by
Lynn Marentette
Subscribe to:
Posts (Atom)