Showing posts with label CFP. Show all posts
Showing posts with label CFP. Show all posts

Feb 12, 2013

Call for Papers: Human-Computer Interaction and the Learning Sciences


Below is the call for papers for a workshop that I'd like to attend!   (The information below was copied from the Surface Learning website.)

If you are interested in the intersection of learning and interactive surfaces,  the Surface Learning website provides an interdisciplinary forum for like-minded explorers.

Human-Computer Interaction and the Learning Sciences

Full-Day Pre-Conference Workshop, in conjunction with CSCL 2013, University of Wisconsin, Madison, WI, USA

Submission deadline:15 April 2013
Notification of acceptance:29 April 2013
Early registration deadline:TBD
Workshop registration deadline:TBD
Workshop:15 June 2013

Motivation

Both Human-Computer Interaction (HCI) and the Learning Sciences (LS) are active research communities with established bodies of literature. As both have an interest in using computing technologies to support people, there is a natural synergy. However, the practices and values of the two fields are substantially different, leading to tensions felt by researchers who actively participate in both fields. They also make it harder for researchers in either field to move towards the other.

Recently, there has been increased interest in LS to acknowledge the importance of HCI. In his keynote at ICLS 2012, Pierre Dillenbourg made the case that many of the important problems of learning / education are not primarily addressed through innovations in learning theory (a particular emphasis in LS) but of addressing important problems through useful, usable, perhaps innovative designs (a particular emphasis in HCI). At the "Interactive surfaces and spaces: A learning sciences agenda" symposium later that day, the relationship between HCI and LS was heavily debated. That discussion continued in email form. What became clear is that the relationship is complex, viewed differently by different groups (LS researchers interested in HCI, HCI researchers interested in LS and interdisciplinary researchers) and needs to be improved.

Intended Audience

This workshop is intended to be both interdisciplinary and multi-disciplinary:
  • For researchers at the intersection of the two fields (i.e., active participants in both communities), this workshop provides a forum for discussing interdisciplinary research with the aims of supporting the connection between the fields.
  • For HCI researchers interested in LS, this workshop provides an introduction to the learning sciences community (values, practices, literature, venues, etc.), an opportunity to receive LS feedback on your work and support for becoming part of the LS community.
  • For LS researchers interested in HCI, this workshop provides an introduction to Human-Computer Interaction (both the fundamentals taught in an introductory course and the research community), an opportunity to receive feedback on your work from HCI researchers and connections to experienced interdisciplinary researchers.

Participation

We offer two paths to participate in the workshop based on the CSCL 2013 theme: "To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale." Send submission in either category tosubmit@surfacelearning.org by 15 April 2013. Submissions are not anonymous and should include all author names and contact details.

The World
We seek position papers on the critical issues in interdisciplinary HCI / LS work or visions of how to advance the relationship between HCI and LS. Topics include, but are not limited to: 
  • What core methods and principles of HCI might be of use to LS researchers?
  • How can LS researchers piggyback on the efforts of HCI research to make the newest technology available for development?
  • What theoretical foundations can LS offer to HCI researchers interested in using technology to support learning?
  • How do we better support true interdisciplinary researchers?
  • How do we promote academic exchange between the communities?
Position papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website and should serve as a resource or discussion point. During the workshop, the position papers will be briefly presented (<10 minutes per presentation) to the entire group at the closing panel. The panel will use these presentations to reflect on the day's work and discuss possible future directions.

A Grain of Sand
One of the core values of HCI is that design (both the product and the process) matters. A great study of a lackluster, ill-conceived system is relatively useless. The time to reflect on and improve a design is during its formative stages (i.e., before it is finished). Here, we give attendees an opportunity to discuss design work in progress. We seek papers on preliminary projects, either before a system has been built (outlining the motivation) or during active development. Design papers should include motivation for the project (why is this necessary research?), related work (what are you building upon?), and a sketch of how you will proceed. The projects can be based in either an HCI or LS tradition of research.

Design papers should be 2–4 pages in CSCL proceedings format. They will be publicly posted on the workshop website. During the workshop, the papers will be briefly presented (<10 minutes per presentation) to a small group who will have time to give concrete feedback on the design / research from both HCI and LS perspectives (e.g., suggestions for improvement, related work).

Organizers

Jochen RickJochen “Jeff” Rick is research associate / lecturer in the Department of Educational Technology (EduTech) at Saarland University, Germany. He received his PhD in the area of "Learning Sciences and Technologies" from the College of Computing, Georgia Institute of Technology in 2007. This will be his ninth ISLS conference. He has published in both JLS and ijCSCL and is on the editorial board of ijCSCL. He is also active in the HCI community, particularly the Interaction Design and Children community, serving as a full papers chair for the 2012 conference. He has experienced multiple perspectives on this interdisciplinary area: LS graduate student at an HCI powerhouse, postdoc in an HCI lab and junior faculty in an LS department. He has helped to organize four workshops, including one at CSCL 2002 and one at ICLS 2010. For two workshops, he successfully employed Open Space Technology, an organizing technique we plan to employ in this workshop.

Michael HornMichael Horn is an assistant professor at Northwestern University, USA where he directs the Tangible Interaction Design and Learning (TIDAL Lab). Michael holds a joint appointment in Computer Science and the Learning Sciences, and his research explores the role of emerging interactive technology in the design of learning experiences. His projects include the design of a tangible computer programming language for use in science museums and early elementary school classrooms; and the design of multi-touch tabletop exhibits for use in natural history museums. Michael has presented work at cross-disciplinary conferences including Interaction Design and Children (IDC), Tangible, Embedded, and Embodied Interaction (TEI), Human Factors in Computing Systems (CHI), ICLS, and AERA; he is on the editorial board for the Journal of Technology, Knowledge, and Learning; and he is the program committee co-chair for ACM Interactive Tabletops and Surfaces (2012 and 2013). Michael also co-organized a workshop on Technology for Today’s Family at CHI 2012.

Roberto Martinez-MaldonadoRoberto Martinez-Maldonado is a PhD candidate in the Computer Human Adapted Interaction Research Group at The University of Sydney, Australia. His research focuses on analysing data generated when groups of students collaborate using shared devices to help teachers to be more aware about their learning processes and take informed decisions. His research grounds on principles of Human-Computer Interaction, CSCL, Educational Data Mining and Learning Analytics; he makes use of a number of technologies including multi-touch interactive tabletops, tablets, kinect sensors and databases. He has presented work at interdisciplinary conferences that include Intelligent Tutoring Systems (ITS), Artificial Intelligence in Education (AIED), Interactive Tabletops and Surfaces (ITS) CSCL, ICLS and Educational Data Mining (EDM). He lead the organisation of the workshop held in conjunction with ICLS 2012 titled Digital Ecosystems for Collaborative Learning. He has published papers at CSCL 2011, ICLS 2012 and other communities related with HCI and Artificial Intelligence in education.

Documents

Dec 5, 2012

Augmented Human Conference '13 (ACM CHI) March 7th and 8th; CFP paper deadline Jan 8, 2013

Looks like a fascinating conference!

ACM SIGCHI 4th Augmented Human International Conference





















Call for Papers
The 4th Augmented Human (AH) International Conference in cooperation with ACM SIGCHI will be held in Stuttgart, Germany, on March 7–8 2013, focusing on augmenting human capabilities through technology for increased well-being and enjoyable human experience. 

As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series with ISBN. 

Topics 
  • Wearable Computing and Ubiquitous Computing 
  • Bionics, Biomechanics, and Exoskeletons 
  • Brain-Computer Interfaces, Muscle Interfaces, Implanted Interfaces 
  • Sensors and Hardware 
  • Smart Artifacts and Smart Textiles 
  • Augmented Sport, Health, & Well-being, Training/Rehabilitation Technology 
  • Augmented and Mixed Reality, Tourism and Games and Context-Awareness 
  • Augmented Fashion and Art 
  • Trust, Privacy, and Security of Augmented Human Technology 
PROGRAM COMMITTEE

Submission Categories for Papers 

Full papers 8 pages, anonymized, 30 minutes presentation 
Short papers 4 pages, anonymized, 15 minutes presentation 
Demonstration papers 2 pages, anonymized, demonstration at conference 
Poster papers 2 pages, anonymized, presented at conference 
Art pieces 1–2 pages, not published, exhibited at conference 

The four paper categories will be published in the ACM digital library and follow the ACM paper format. We encourage authors to submit supporting video material in addition to the PDF submission. 

Important Dates 
  • January 8, 2013      paper submission deadline 
  • February 5, 2013    author notification 
  • February 12, 2013  camera-ready and ACM copyright form due 
  • March 7–8, 2013    scientific conference in Stuttgart 

Art and Exhibition 

Augmented Human 2013 will feature contributions by art researchers and practitioners. Artists participating and exhibiting at Augmented Human 2013 will have to be self-funded to attend the conference. 

All art pieces will be included in a video to be published on the Augmented Human YouTube channel. Additionally, an exhibition catalog will be published on the Augmented Human website, including full-page pictures and the descriptions provided by the authors. 

Submission of Art Pieces 

Authors may choose the format to present their art pieces for submission. The submission should include the requirements of space, light, electricity, and equipment.

Organizing Committee

General Chair:  Albrecht Schmidt, University of Stuttgart, Germany
Program Co-Chairs: Andreas Bulling, University of Cambridge, UK; Christian Holz, Hasso Plattner Institute, Germany

Nov 4, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) -Extended Deadline: December 9, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) -Extended Deadline: December 9, 2012

Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 

As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media 
Important Dates 

  • Full papers due: December 9, 2012 
  • Initial reviews to authors: January 18, 2013 
  • Revised papers due: March 15, 2013 
  • Final reviews to authors: April 26, 2013 
  • Final papers due: June 14, 2013 


Submission Guidelines 

Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length. 

Guest Editors and Contact Information 

  • Syed Ishtiaque Ahmed, Cornell University 
  • Quincy Brown, Bowie State University 
  • Jochen Huber, Technische Universität Darmstadt 
  • Si Jung “Jun” Kim, University of Central Florida 
  • Lynn Marentette, Union County Public Schools, Wolfe School 
  • Max Mühlhäuser, Technische Universität Darmstadt 
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies 

Contact: eistjournal2012@easychair.org 

Information about the Journal of Personal and Ubiquitous Computing 


Submission Template: PUC_EIST_article_template.docx  (59k)

Jul 12, 2012

Seventh International Conference on Tangible, Embedded and Embodied Interaction, Feb 10-13, Barcelona, Spain: Call for Papers

CALL FOR PAPERS
TEI 13:  Seventh International Conference on 
Tangible, Embedded and Embodied Interaction
February 10-13, 2013.  Barcelona, Spain
Home

Important Dates:
August 6th, 2012, 11:59 pm (UTC+1): Paper submission deadline 
November 26th, 2012, 11:59 pm (UTC+1): Work in Progress submission deadline 
October 22nd, 2012: Paper acceptance notification 


February 10-13th, 2013: TEI 2013 Conference at Barcelona 


Description 
TEI 2013 is the seventh international conference on tangible, embedded, and embodied interaction. The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.


Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design and interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice - from computing, hardware, and sensor technology, to HCI, interaction design and CSCW, to product and industrial design and interactive arts. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome. 


This year TEI will be held in beautiful Barcelona, one of the world's leading cities for tourism, gastronomy, commerce, education, entertainment, media, fashion, science, and the arts. 


Topics for Submission 
Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:



  • Tools to rapidly develop tangible, embedded and embodied user experiences 
  • Case studies and evaluations of working deployments 
  • Analysis of key challenges and proposals of research agendas 
  • Relation of tangible and embedded interaction to other paradigms 
  • Programming paradigms and tools, toolkits, software architectures 
  • Novel interactive uses of sensors+actuators, electronics+mechatronics 
  • Design guidelines, methods, and processes 
  • Novel application areas, innovative systems, industrial applications 
  • Theoretical foundations, frameworks, and concepts 
  • Philosophical, ethical & social implications Interfaces specific in form and context to particular cultures 
  • Advantages, weakness, affordances of tangible, embedded and embodied interaction Learning from the role of physicality in everyday environments 
  • Embodied interaction, movement, and choreography of interaction 
  • Organic User Interfaces: flexible, non-flat or actuated display interfaces 
  • Role of physicality in human perception, cognition and experience 
  • Teaching experiences, lessons learned, and best practices 
  • Standardization, production, and business applications 

Papers 
Papers must present original material and will be reviewed rigorously by at least three reviewers in a double-blind process. Papers in all areas will be assessed on their contribution to the field. Papers are due on the 6th August 2012. Papers may be 4 or 8 pages long in ACM SIGCHI format. All papers will undergo the same review and publication process. The length must match the contribution. Authors may propose the presentation format that they feel best suits their contribution (short or long talk, demo, interactive exhibit, or both talk and demo/exhibit). TEI 2013 remains committed to the principle followed in previous TEI conferences - that TEI values all submissions equally. 


One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper version to be published in the conference proceedings. Papers will be published in the ACM digital library. 


Please contact the program chairs Martin Kaltenbrunner, Dave Kirk and Paul Marshall at
tei2013_programchairs@googlegroups.com with questions about paper submissions.

Submission Details 
All work must be submitted electronically via the TEI 2013 Precision Conference site at https://precisionconference.com/~tei You will have to follow the guidelines regarding paper formats and submission categories at http://www.tei-conf.org/13/papersubmission 


Work in Progress 
There will be a second submission opportunity for work in progress until November 26th 2012. Selected works will be presented during dedicated poster sessions at TEI 2013 but are not published in the conference nor online proceedings. 


Explorations TEI 2013 
Explorations comprise several submission formats intended to embrace and nurture contributions from a wide range of communities - such as artists, designers and graduate students - as well as support the publication of cutting edge research. TEI Explorations include the Graduate Student Consortium and Art tracks as well as the Tangible Interaction Design Challenge. Full details will be confirmed in subsequent calls for papers.

Mar 11, 2012

Workshop on Digital Ecosystems for Collaborative Learning: Embedding Personal and Collaborative Devices to Support Classrooms of the Future

Workshop on Digital Ecosystems for Collaborative Learning:  Embedding Personal and 
Collaborative Devices to Support Classrooms of the Future


This workshop will be held in conjunction with ICLS 2012  (International Conference of the Learning Sciences) on July 2, 2012, in Sydney, Australia. The guest speaker in the introductory panel is Chia Shen, the SEAS Senior Research Fellow and Director for the SDR (Scientists' Discovery Room) Lab at Harvard University.

Call For Papers
Applications for the workshop must be submitted by May 1, 2012, and must include a paper of up to 4 pages, along with an optional video.


Topics of Interest (from the workshop website) 
Connection between technologies and co-located collaborative learning 
Usage of technology in the classroom 
Ubiquitous and mobile learning environments 
Multi-touch tables and surfaces, interactive whiteboards 
Motion sensitive interfaces, physical and tangible computing 
Multi-display, single-display groupware 
Educational uses of smart phones and tablets 
Classroom orchestration and monitoring 
Improving teacher support Integrating technology and pedagogical theory
Best practices for adaptation of technology to educational context 


Thanks to Steven M. Monson for sharing this info!

Jul 7, 2011

I want to travel around the globe and attend all of the cool conferences about innovative interactive technologies. Any sponsors? (Yes, I'm day-dreaming)

Here are a few I missed:


NIME 2011 OSLO: The International Conference on New Interfaces for Musical Expression - NIME is an outgrowth of a workshop held at CHI 2001 (Human Factors in Computing Systems).
"The NIME conference draws a varied group of participants, including researchers (musicology, computer science, interaction design, etc.), artists (musicians, composers, dancers, etc.) and developers (self-employed and industrial). The common denominator is the mutual interest in groundbreaking technology and music, and contributions to the conference cover everything from basic research on human cognition through experimental technological devices to multimedia performances." Just take a look at all of the presentations that were at NIME 2011!  NIME 2011 Program (pdf)


Touch the Web 2011: 2nd International Workshop on Web-Enabled Objects June 20-24, 2011, Paphos, Cyprus (in conjunction with the International Conference on Web Engineering ICWE)
"The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed."


Upcoming Conferences and Workshops


Ubicomp 2011, September 17-21, 2011, Beijing, China
"Ubicomp is the premier outlet for novel research contributions that advance the state of the art in the design, development, deployment, evaluation and understanding of ubiquitous computing systems. Ubicomp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. The Ubicomp 2011 program features keynotes, technical paper sessions, specialized workshops, live demonstrations, posters, video presentations, panels, industrial exhibition and a Doctoral Colloquium."

"Given its multi-disciplinary nature, Ubicomp has developed a broad base of audience over the past 12 years. Key audience communities are: Human Computer Interaction, Pervasive Computing, Distributed and Mobile Computing, Real World Modeling, Sensors and Devices, Middleware and Systems research, Programming Models and Tools, and Human Centric Validation and Experience Characterization. More detailed information about the topical focus of Ubicomp can be found in the Call for Papers."



Eurodisplay 2011: XXXI International Display Research Conference, September 19-22, Bordeaux-Arcacho, France
Eurodisplay 2011 in Bordeaux/Arcachon provides researchers, engineers, and technical managers a unique opportunity to present their results and update their knowledge in all display-related research fields...The two keynote addresses on the first day of the Eurodisplay 2011 Symposium on September 20th will be a unique chance to hear a global overview on the future of the display market (Samsung LCD) and on display applications in the automotive industry (Daimler AG)


Eurodisplay ’11 in Bordeaux-Arcachon will be the right spot to learn more about the last results on display research and related fields such as organic electronics. The cognitic science will give a new vision on the impact of display in our day to day life, not only from a perception but from the Information standpoint since SID deals with “Information Display” and not only technologies.The two invited talk of Pr. Bernard Claverie and Dr. Lauren Palmateer will focus on this aspect......A dedicated business oriented session will address two important aspect of our business from display company creation by Thierry Leroux to end user trends analysis for TV market by Dr. Jae Shin. This conference will provide a global vision of our Display World including not only the well-known display leaders but also the very actives BRIC countries......Dr. V. Pellegrini Mammana will give a vivid illustration of this display industry dynamic in Brazil."

UIST Symposium, October 16-19, 2011, Santa Barbara, California
"UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size, single track, and comfortable surroundings make this symposium an ideal opportunity to exchange research results and implementation experiences."


VisWeek 2011: Viz, Infovis, VAST October 23-28, Providence, RI
"Computer-based information visualization centers around helping people explore or explain data through interactive software that exploits the capabilities of the human perceptual system. A key challenge in information visualization is designing a cognitively useful spatial mapping of a dataset that is not inherently spatial and accompanying the mapping by interaction techniques that allow people to intuitively explore the dataset. Information visualization draws on the intellectual history of several traditions, including computer graphics, human-computer interaction, cognitive psychology, semiotics, graphic design, statistical graphics, cartography, and art. The synthesis of relevant ideas from these fields with new methodologies and techniques made possible by interactive computation are critical for helping people keep pace with the torrents of data confronting them."

6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011 ITS 2011
November 13-16, 2011 Portopia Hotel, Kobe, Japan
"The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications."


AFFINE: 4th International Workshop on Affective Interaction in Natural Environments (ICMI 2011)  November 17, 2011, Alicante, Spain (CFP deadline is August 19, 2011)
Scope: "Computer gaming has been acknowledged as one of the computing disciplines which proposes new interaction paradigms to be replicated by software engineers and developers in other fields. The abundance of high-performance, yet lightweight and mobile devices and wireless controllers has revolutionized gaming, especially when taking into account the individual affective expressivity of each player and the possibility to exploit social networking infrastructure. As a result, new gaming experiences are now possible, maximizing users’ skill level, while also maintaining their interest to the challenges in the same, resulting in a state which psychologists call flow: “a state of concentration or complete absorption with the activity at hand and the situation”. The result of this amalgamation of gaming, affective and social computing has brought increased interest in the field in terms of interdisciplinary research........Natural interaction plays an important role in this process, since it gives game players the opportunity to leave behind traditional interaction paradigms, based on keyboards and mice, and control games using the same concepts they employ in everyday human-human interaction: hand gestures, facial expressions and head nods, body stance and speech. These means of interaction are now easy to capture, thanks to low-cost visual, audio and physiological signal sensors, while models from psychology, theory of mind and ergonomics can be put to use to map features from those modalities to higher-level concepts, such as desires, intentions and goals. In addition to that, non-verbal cues such as eye gaze and facial expressions can serve as valuable indicators of player satisfaction and help game designers provide the optimal experience for players: games which are not frustratingly hard, but still challenging and not boring.........Another aspect which makes computer gaming an important field for multimodal interaction is the new breed of multimodal data it can generate: besides videos of people playing games in front of computer screens or consoles, which include facial, body and speech expressivity, researchers in the field of affective computing and multimodal interaction may benefit from mapping events in those videos (e.g. facial signs of frustration) to specific events in the game (large number of enemies or obstacles close to the player) and infer additional user states such as engagement and immersion. Individual and prototypical user models can be built based on that information, helping produce affective and immersive experiences which maintain the concept of ‘flow’. This workshop will cover real-time and off-line computational techniques for the recognition and interpretation of multimodal verbal and non-verbal activity and behaviour, modelling and evolution of player and interaction contexts, and synthesis of believable behaviour and task objectives for non-player characters in games and human-robot interaction.The workshop also welcomes studies that provide new insights into the use of gaming to capture multimodal, affective databases, low-cost sensors to capture user expressivity beyond the visual and speech modalities and concepts from collective intelligence and group modelling to support multi-party interaction."

Intelligent User Interfaces (IUI 2012) Lisbon, Portugal, February 14-17 (pdf) (CFP Submission Deadline is October 21, 2011)
"Major Topics of Interest to IUI include: Intelligent interactive interfaces, systems, and devices, Ubiquitous interfaces, Smart environments and tools, Human-centered interfaces, Mobile
interfaces, Multimodal interfaces, Pen-based interfaces, Spoken and natural language interfaces, Conversational interfaces, Affective and social interfaces, Tangible interfaces, Collaborative multiuser interfaces, Adaptive interfaces, Sensor-based interfaces, User modeling and interaction with novel interfaces and devices, Interfaces for personalization and recommender systems, Interfaces for plan-based systems, Interfaces that incorporate knowledge- or agent-based approaches, Help interfaces for complex tasks, Example- and demonstration-based interfaces, Interfaces for intelligent generation and presentation of information, Intelligent authoring systems, Synthesis of multimodal virtual characters and social robots, Interfaces for games and entertainment, learning based interactions, health informatics, Empirical studies and evaluations of IUI interfaces, New approaches to designing Intelligent User Interfaces, and related areas"


IXDA: Interaction 12, Dublin, Ireland, February 1-4, 2012
"Interaction|12 is an ideal venue to showcase the most inspiring and original stories in interaction design. We have a world of creative talent to tap into, so our conference roster will fill up fast. We’re on the lookout for thoughtful, original proposals that will inspire our community of interaction designers from all over the world. Do you have an uncommon or enlightening design story, valuable lessons learned from hands-on experience and want to be a part of the programme at Interaction|12? You do? Great!"


More to come!


BTW, I'd like to go to a few Urban Screens or Media Facades festivals:

Media Facades Festival Europe 2010 from MediaFacades on Vimeo


Of course, I'd like to go to educational technology, school psychology, and special education conferences...

Apr 3, 2011

INTERACTIVE TABLETOPS AND SURFACES 2011 CALL FOR PAPERS AND NOTES (6th Annual ACM ITS 2011 - Nov. 13-16)

Thanks to Johannes Schöning for sharing this information!

CALL FOR PAPERS AND NOTES
6th Annual ACM Conference on Interactive Tabletops and Surfaces 2011
ITS 2011
November 13-16, 2011
Portopia Hotel, Kobe, Japan
The Interactive Tabletops and Surfaces 2011 Conference (ITS) is a premiere venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a new community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, design, and projects expanding our understanding of design considerations of ITS technologies and of their applications.

Building on their success in previous years, ITS again features Papers and Notes presentations, as well as tutorials, posters, demonstrations tracks and a doctoral symposium. ITS 2011 will also include workshops.

ITS 2011 will bring together top researchers and practitioners who are interested in both the technical and human aspects of ITS technology. On behalf of the conference organizing committee, we invite you to begin planning your submissions and participation for this year's conference!

CALL FOR PARTICIPATION: PAPERS AND NOTES
The use of interactive surfaces is an exciting and emerging research area. Display technologies, such as projectors, LCD and OLED flat panels, and even flexible display substrates, coupled with input sensors capable of enabling direct interaction, make it reasonable to envision a not-so-distant future in which many of the common surfaces in our environment will function as digital interactive displays. ITS brings together researchers and practitioners from a variety of backgrounds and interests, such as camera and projector based systems, new display technologies, multi-touch sensing, user interface technologies, augmented reality, computer vision, multimodal interaction, novel input and sensing technologies, computer supported cooperative work (CSCW), and information visualization.

The intimate size of this single-track symposium provides an ideal venue for leading researchers and practitioners to exchange research results and experiences. We encourage submissions on (but not limited to) the following topic areas as they relate to interactive tabletops and surfaces:

* Gesture-based interfaces
* Multi-modal interfaces
* Tangible interfaces
* Novel interaction techniques
* Data handling/exchange on large interactive surfaces
* Data presentation on large interactive surfaces
* Software engineering methods
* Computer supported collaborative work
* Middleware and network support
* Virtual reality and augmented reality
* Social protocols
* Information visualizations
* Hardware, including sensing and input technologies with novel capabilities
* Human-centered design & methodologies
* Applications

CONFERENCE COMMITTEE
Conference Co-Chairs
Jun Rekimoto, The University of Tokyo / SonyCSL, Japan
Hideki Koike, University of Electro-Communications, Japan
Kentaro Fukuchi, Meiji University, Japan

Program Co-Chairs
Yoshifumi Kitamura, Tohoku University, Japan
Daniel Wigdor, University of Toronto, Canada

SUBMISSIONS
Papers/Notes: We invite paper submissions of two kinds: Papers (10 pages) and Notes (4 pages). Papers must present original, highly innovative, prospective and forward-looking research, possibly in one or more of the themes given above. Notes must also report novel and complete research, but where the scope and scale of the contribution is more focused and succinct than papers. Submissions must be submitted as a single PDF file in the ACM format through the submission system. A template for submissions can be found on the ITS

All accepted submissions will be presented at ITS 2011 and appear in the ITS digital proceedings and be archived in the ACM digital library.

IMPORTANT DATES
Paper/Note Submissions: June 30, 2011
Paper/Note Author Notifications: September 2, 2011
Paper/Note Camera-Ready Deadline: October 21, 2011

The calls for the posters, demos, tutorials, workshops and the doctoral symposium will be published soon, please check our website for further information.

RELATED
ITS 2010 Awards

Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by  Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Paper:Proxemic Interaction: Designing for a Proximity and Orientation-Aware Environment by Till Ballendat, Nicolai Marquardt, Saul Greenberg
Best Note:MudPad: Tactile Feedback and Haptic Texture Overlay for Touch Surfaces by Yvonne Jansen, Thorsten Karrer, Jan Borchers
Best Poster:A Multi-Touch Alignment Guide for Interactive Displays by Mathias Frisch, Ricardo Langner, Sebastian Kleinau, Raimund Dachselt
Best Demo:MudPad - A Tactile Memory Game by Yvonne Jansen, Thorsten Karrer, Jan Borchers




Who's Who
ITS 2010Conference General Chairs 
Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH 

ITS 2010 Organization Committee

Daniel Wigdor, one of the ITS 2011Program Co-chairs, co-authored the following book with Dennis Wixon. The book has not yet been released.
 
Brave NUI World: Designing User Interfaces for Touch and Gesture

Description: Description: Book Cover


Note: This post includes links, please let me know of anything I should correct.

Mar 31, 2011

CALL FOR PAPERS: Touch the Web 2011 2nd International Workshop on Web-Enabled Objects


CALL FOR PAPERS: Touch the Web 2011
2nd International Workshop on Web-Enabled Objects
The workshop will be held on June 20-24, 2011 in Paphos, Cyprus, in conjunction with the:
The vision of the Internet of Things builds upon the use of embedded systems to control devices, tools and appliances. With the addition of novel communications capabilities and identification means such as RFID, systems can now gather information from other sensors, devices and computers on the network, or enable user-oriented customization and operations through short-range communication. When the information gathered by different sensors is shared by means of open Web standards, new services can be defined on top of physical elements. In addition, the new generation of mobile phones enables a true mobile Internet experience. These phones are today’s ubiquitous information access tool, and the physical token of our "Digital Me“. These meshes of things and “Digital Me” will become the basis upon which future smart living, working and production places will be created, delivering services directly where they are needed.

The fundamental questions in this workshop are:
How do we apply the lessons learned in Web Engineering to the Internet of Things?
What kind of Web-based interaction patterns for embedded devices (streaming, eventing, etc.) can we identify?
Applications, deployments, prototypes and evaluations of Web of things systems.
Human-things interaction models and paradigms (mobile interfaces, etc.)
User-oriented, context-aware discovery and dynamic search for the real world.
Compositions of Things and Meshes of Things.
What kind of interfaces, business models and scenarios these smart things will create, address and modify?
How can the services in the surroundings be composed and orchestrated?

The research areas involved are many, including Web Engineering, Ubiquitous Computing, Product Engineering, Distributed Systems, Human Computer Interaction, Economics, Artificial Intelligence, and many more. We look forward in this workshop to bring together different areas of expertise to help us shape a vision of creating living and working surrounded by meshes of web-enabled things.

Workshop format
Expected number of participants is no more than 20, for a full-day workshop. A tentative program (to be adjusted following the number of participants) is organized as follows:
A short (15 min) opening session by the workshop organizers
Two full paper presentation sessions (each session with 3 papers, 20 min presentation each)
Lunch break
One short paper presentation session (up to 6 papers, 5 min presentation each)
Discussion session. A specific agenda to discuss and provide feedback upon will be proposed and the organizers will moderate the discussion.
The last session will be devoted to consolidate and present the results of the discussions. The workshop organizers will write a workshop summary and publish it as part of the workshop proceedings.