Showing posts with label SMART Technologies. Show all posts
Showing posts with label SMART Technologies. Show all posts

Dec 22, 2010

Multi-touch SmartBoard! (SMARTBoard 800 Series)

Take a look at the video demonstration of the new SMARTBoard (800 series) that offers multi-touch and gesture interaction support so that two students can interact with the board at the same time.

  • Students can use 2 finger gestures to enlarge objects and move them around.
  • Two students can interact with the board at the same time to complete activities.
  • SMARTInk/Calligraphic Ink creates stylized print as you write. Whatever is written or drawn on the SMARTBoard becomes an object in the SMARTNotebook, allowing for things to be resized or rotated.   (2:04)
  • Multi-touch gestures enabled in Window 7 and Snow Leopard work with the SMARTBoard.
  • Software development kit (3:28):  Example of a physics application developed by a 3rd-party developer.  The application supports two students working at the SMARTBoard at the same time
This video, in my opinion, does not provide viewers with the full range of possibilities that the new features provide.   I'd like to see a "redo" of this video using a live teacher and a group of students.  For example, it would be interested in seeing how the physics application would be incorporated into a broader lesson or science unit.   I'd love to hear what real students have to say as they interact with the physics application, too.

Comment:
I think a multi-user interactive timeline would be a great application for the new SMARTBoard, because students could work together to create and recreate events.  This would be ideal for history, literature, and humanities activities, across a wide span of grade levels.

Sep 18, 2010

Interactive Tabletops and Surfaces: 2010 ACM Conference, Nov. 7-10, Saarbrucken, Germany. Wish I could go!

If you are new to this blog, you should know that I'm passionate about interactive tables and surfaces of all sizes!   Although this technology has been around for a while, it is a new concept to most people.  The researchers and practitioners involved in the upcoming 2010 Interactive Tabletops and Surfaces Conference have been an important influence in the way people think about interacting with technology, and have made significant contributions to this emerging field over the past several years.   It hasn't been an easy road, given that most of us have minds brainwashed through years of forced keyboard-and-mouse interaction and traditional WIMP (Windows, Icons, Menus, Pointers) interfaces.

I first learned about the first Interactive Tabletops conference, held in 2006, in early 2007.  At the time, I was working on projects for my HCI and Ubiquitous Computing classes, trying to learn everything I could about natural user interaction, large touch-screen displays, tabletop computing, and multi-touch.   I was inspired by the interesting work going on in this field.  This was before the first iPhone was introduced, before Microsoft's multi-touch Surface was unveiled, and three years before Apple broke out with the iPad.

Many of the people involved with the 2010 Interactive Tabletops and Surfaces Conference are (or have been) affiliated with the NUI group NUI stands for Natural User Interface, or Natural User Interaction - the NUI group is "a global research community focused on the open discovery of natural user interfaces."  I joined the NUI-group in 2007 when I was looking for more information about the nuts and bolts of multi-touch programming and systems, and have been encourage to see how things have evolved since then.

Members of another group, sparkon, are also participating in the Interactive Tabletops and Surfaces conference.  Sparkon is an on-line community that includes people involved with  interactive technologies, including tabletop and surface computing. "On sparkon, you'll find projects demonstrating the latest interactive techniques, applications, software frameworks, case studies, and blog articles relating to creative and emergent technology."  (I'm also a member of Sparkon.)


Here's the information from the conference website:

ACM Interactive Tabletops and Surfaces, Saarbrücken, Germany:  7-10 November, 2010
"ITS 2010 is a premier venue for presenting research in the design and use of new and emerging tabletop and interactive surface technologies. As a young community, we embrace the growth of the discipline in a wide variety of areas, including innovations in ITS hardware, software, interaction design, and studies expanding our understanding of design considerations of ITS technologies and of their applications in modern society. ITS 2010 will bring together top researchers and practitioners who are interested in both the technical and human aspects of interactive tabletop and surface technologies. It is our hope that we will be able to achieve increased synergy of approaches between the disciplines engaged in the research in the area of interactive tabletops and surfaces, Design, HCI, UbiComp, Psychology, MobileHCI and other related fields. More directly, we intend to encourage immediate interdisciplinary collaboration on future research topics. Young scholars and Ph.D. students are especially encouraged to submit papers and participate in the doctoral colloquium."


Johannes Schöning, DFKI GmbH
Antonio Krüger, DFKI GmbH
Conference General Chairs



KEYNOTE SPEAKER:  W. Bradford Paley

"Bio: W. Bradford Paley uses computers to create visual displays with the goal of making readable, clear, and engaging expressions of complex data. He did his first computer graphics in 1973, founded Digital Image Design Incorporated in 1982, and started doing financial & statistical data visualization in 1986. He has exhibited at the Museum of Modern Art; he created TextArc.org; he is in the ARTPORT collection of the Whitney Museum of American Art; has received multiple grants and awards for both art and design, and his designs are at work every day in the hands of brokers on the floor of the New York Stock Exchange. He is an adjunct associate professor at Columbia University, and is director of Information Esthetics: a fledgling interdisciplinary group exploring the creation and interpretation of data representations that are both readable and esthetically satisfying."


SAMPLE TOPICS



  • Applications
  • Gesture-based interfaces
  • Multi-modal interfaces
  • Tangible interfaces
  • Novel interaction techniques
  • Data handling/exchange on large interactive surfaces
  • Data presentation on large interactive surfaces
  • User-interface technology
  • Computer supported collaborative systems
  • Middleware and network support
  • Augmented reality
  • Social protocols
  • Information visualizations
  • Interactive surface hardware, including sensing and input technologies with novel capabilities
  • Human-centered design & methodologies





RELATED
Previous Conferences








PLUGS
From the conference website -Links to the conference sponsors:




We appreciate the generous support of the following sponsors, without whom this conference would not be possible. Click on the logos to learn more about our generous supporters, and let us know if you are interested in becoming a sponsor.

Champions:

 

Benefactors:

  

Donors:

Contributors:

Academic Sponsors:

     

Jul 12, 2010

What is new at SMART Technologies? 3D-Ready SMART Board 600i, Mixed Reality Document Camera, Scholastic's Story Stage App for the SMARTTable, an IPO, and more!

A lot is happening at one SMART Technologies, one of my favorite "interactive" companies.  Not long ago, SMART Technologies, a company most known for interactive whiteboards found in classrooms and businesses, acquired one of my favorite interactive touch-screen display companies, NextWindow. (SMART Technologies' acquisition of NextWindow: A "smart window" to the world)

SMART Technologies is moving ahead into the world of augmented reality (AR) with a new document camera.  The company's latest interactive whiteboard, the fourth generation 600i,  is ready for stereoscopic 3D content, which is on the way via the Discovery Channel and other media companies.  The SMARTTable looks like it will be provided with more content, at least in the UK, where Scholastic has partnered with SMART Technologies to provide multi-touch and multi-student interaction via the collaborative Story Stage application.

For those with money to invest, SMART Technologies has filed for a proposed initial IPO (Initial Public Offering).


-The SMART Table at Wolfe School 

New SMART Document Camera 330 is mixed reality ready:  Document camera enables exploration of 2D, 3D, animated and audio-enriched content
"Mixed Reality Technology -Manipulate and explore 2D, 3D, text, animation and audio-enriched content on the SMART Board interactive whiteboard by placing a physical object bearing a digital marker under the SMART Document Camera lens"


SMART introduces next-generation SMART Board™ 600i: New projector lowers total cost of ownership and is 3D-ready
"Available in both standard and widescreen formats, the latest generation of the 600i system features an improved and easy-to-use extended control panel (ECP) and a fully integrated short-throw projector that is 3D-ready and has a longer lamp life. The newly designed ECP is mounted to the interactive whiteboard bezel, not to the wall, making it aesthetically pleasing and easier to install."


SMART and Scholastic to develop multi-touch educational content:  Story Stage application for SMART Table to encourage student creativity and collaboration
"Story Stage is an easy-to-use resource designed to facilitate collaborative literacy work. The interactive activities use digital puppets to encourage pairs or groups of children to work together to create their own imaginative retellings of familiar stories."


SMART Classroom Suite 2010 enhances interactive learning: New version offers improved wireless performance and greater support for formative assessment
"The software combines classroom management, assessment, lesson creation and assignment management tools in one offering."


RELATED
SMART Technologies Files for Proposed Initial Public Offering: Stock to be listed on NASDAQ and TSX
Scholastic Story Stage
SOMEWHAT RELATED
Updates: Cognitive "bursts", technology-supported interactive whiteboards, digital storytelling, social skills, and reflections about a new SMARTtable. (long post)
SMART Technologies' acquisition of NextWindow: A "smart window" to the world
InfoComm AV Whitepaper:
Reaching Learners: Immersive Education through Interactive Multimedia (pdf)
By Lynn V. Marentette, Sp.A., NCSP and Anthony Uhrick, VP Sales & Marketing, NextWindow "The value of an immersive approach to education, using multimedia technologies, over traditional classroom environments."












Also posted on the TechPsych blog.

May 6, 2010

Link to Innovative Interactivity (II) & post: SMART Technologies' acquisition of NextWindow: A "smart window" to the world

I am happy to announce that will be contributing a post bi-weekly on the 1st and 3rd Thursday of each month for the  Innovative Interactivity (II) blog.

In my first post, I discuss interactive technologies in education and the explosion in the number of interactive whiteboards making way in classrooms in the US and around the globe.   The motivation for this post came from last week's announcement of Smart Technologie's acquisition of NextWindow.  Not long after the announcement, I had a chance to speak with Al Monro, CEO of NextWindow, and Nancy Knowlton, CEO of Smart Technologies. I share some of their insights in my post:

SMART Technologies' acquisition of NextWindow: A "smart window" to the world

About Innovative Interactivity (II):


"Innovative Interactivity serves as an open forum for multimedia producers, web developers and all other visualization junkies. Content focuses on the dynamics and theory of how people receive and react to different forms of information on the Web, both through visual, multimedia storytelling and interactive data visualization."

"The goal is that this blog will provide an outlet for those in the online realm, whether you are interested in learning about multimedia, interactivity, programming languages, data visualization, or all of the above. Hopefully you will be inspired from what you read here to surpass your current web standards in order to develop highly effective multimedia interactives for the digital community."

Tracy Boyer | Founder & Managing Editor

Tracy Boyer
Tracy Boyer is an award-winning multimedia producer, specializing in interactive Web development and multimedia storytelling. Currently, she is a dual master’s candidate (MBA/MSIS) at UNC-Chapel Hill where she is studying Human-Computer Interaction in the School’s Information Science program and Entrepreneurship at Kenan-Flagler Business School.

Previously, she was a multimedia producer at Roanoke.com, served as the UNC correspondent for CNN.com and interned with The Atlanta Journal-Constitution. In 2007, she was selected to participate in the Poynter Summer Fellowship. Boyer graduated with a multimedia degree from UNC’s School of Journalism and Mass Communication. Her passions lie in travel and multimedia production with a focus on video, audio and interactive graphics. See more of her work at www.tracynboyer.com.

Boyer is available for speaking engagements and seminars. Please contact her for more information.

Andrea Ballocchi | Spanish Editor & Social Media Manager

Andrea Ballocchi
Andrea Ballocchi is a Chilean journalist. She studied video production at the Art Institute in Fort Lauderdale, Fla., and worked as an assistant producer for Sábado Gigantes on channel 13 in Santiago, Chile, and as a producer at Anticipa, an internet company also in Chile.
In 2005, she participated in the multimedia project “The Ancient Way”, in Spain. Since then she has participated in several other projects, including “Chasing Crusoe,” “Atacama Stories,” “Special Olympics in Shanghai and Idaho,” and “South of Here.” She has also taught and coordinated projects at Universidad de los Andes, Chile.
Andrea Ballocchi is currently a multimedia journalism graduate student at the University of Miami, Fla. and works at The Knight Center for International Media.

Ellen Peck | Contributor, Philanthropic Multimedia

Posts publish bi-weekly on the 2nd and 4th Thursdays of each month

Ellen Peck
Ellen Peck works as consultant with a focus on the Non-profit sector. Ellen worked for over 15 years with Save the Children as a Director of Development, and also created and managed their Emergencies and Crisis Leadership Council. She has worked with start-up non-profits, and first-time capital campaigns for more established organizations. She has been involved in fundraising and strategic partnerships with individuals, corporations, foundations and organizations, and in strategic planning with artists, agency project teams and senior management at organizations for new initiative development.

Ellen also serves in the role of producer and creative/content advisor to documentary film, music and other projects in the arts associated with social and environmental issues. Her projects include the film and soundtrack for “Born into Brothels,” (USA) which garnered the Oscar for Best Documentary in 2005, and for “Stolen,” (Australia) currently showing at international film festivals.

Ellen is a Liberal Arts grad with a degree from Amherst College.

Lynn Marentette | Contributor, Academic Multimedia

Posts publish bi-weekly on the 1st and 3rd Thursdays of each month

Lynn Marentette
Lynn Marentette has over 20 years of professional experience as a school psychologist, and has used interactive multimedia applications and games with students who have disabilities since the early 1990’s. She is passionate about emerging collaborative technologies, natural user interactions and interfaces, and how the power of interactive multimedia can be harnessed in education. In addition to her work as a psychologist, she blogs about accessible off-the-desktop natural-user interfaces at “Interactive Multimedia Technology.”

Lynn has presented on topics such as multimedia thinking and learning, universal usability of interactive multimedia, and universal design and accessibility for games. She returned to school a few years ago to learn how to make interactive multimedia applications and games for the web, handheld devices, and large displays, and has taken graduate courses such as game design, ubiquitous computing, and virtual reality in preparation for a potential PhD in Information Technology at UNC-Charlotte.

Apr 25, 2010

SMART Technologies Acquires NextWindow

Here is the scoop from PR Web:


SMART Acquires NextWindow

Acquisition extends SMART’s presence into broader consumer market and strengthens IP portfolio
Calgary, AB (Vocus/PRWEB ) April 25, 2010 -- SMART Technologies, the world’s leading provider of interactive whiteboards, announces the acquisition of New Zealand-based NextWindow (Next Holdings Limited), a leading designer and manufacturer of optical touch technology for integration into all-in-one computers, computer displays and large-format screens. The acquisition reinforces SMART’s own investment in optical touch research and development, and combines the two companies’ significant optical touch patent portfolios. The NextWindow acquisition is expected to have minimal impact on both businesses’ day-to-day operations, offices and company structure. Both SMART and NextWindow are privately held companies.
NextWindow supplies optical touch components to manufacturers of PCs and other interactive displays. Its touch components are used in PCs and monitors sold by Dell, Hewlett-Packard, Lenovo, Medion, NEC, Samsung and Sony. The acquisition extends SMART’s current presence in the education, business and government sectors into the broader consumer market. SMART is also expanding its business in Asia, where NextWindow has already been active. In the past year, NextWindow has developed an Asian presence in Singapore, Taiwan and Korea.

“SMART serves a range of markets, and it is timely to diversify our revenue base beyond the sectors we already serve,” says Nancy Knowlton, SMART’s CEO. “NextWindow‘s core values, business model, patent portfolio and focus on the consumer market make it an attractive acquisition for us.” “We are combining two companies with complementary expertise and a remarkably similar culture focused on innovation and excellence,” says Al Monro, NextWindow’s CEO. “NextWindow’s development of optical touch technology complements SMART’s efforts, and I’m delighted that we are becoming part of SMART.”
In the transaction, RBC Capital Markets were financial advisors to SMART and Cowen and Company, LLC were financial advisors to NextWindow.

About NextWindow
Founded in 2001, NextWindow is a designer and manufacturer of optical touch screens for integration into all-in-one computers, computer displays and large-format screens. NextWindow is a leader in optical touch technology, enabling OEMs, ODMs and resellers to add touch-screen capability to their products. With offices in New Zealand, Taiwan, Singapore and the United States, the company provides cost-effective manufacturing for PCs as well as customized solutions for kiosks, digital signage and interactive education. www.nextwindow.com
About SMART
SMART Technologies, the global leader in interactive whiteboards, develops easy-to-use integrated products and services that can improve the way the world works and learns. For more than 20 years, innovation and commitment to excellence have been at the core of our business. We help educators achieve better results with technology products that support student-centered learning. We help businesses become more productive with easy-to-use collaboration solutions that enable better results. Our success is driven by our deep commitment to and engagement with both the education and business communities. www.smarttech.com

For more information, please contact:
Marina Geronazzo
Manager, Public Relations
SMART Technologies
Phone +1.403.407.5088
Cell +1.403.605.6607
Web www.smarttech.com
###

RELATED
Calgary's Smart Technologies acquires high-tech rival.
Dan Healing, Calgary Herald, 4/26/10
SMART Technologies acquires NextWindow to move into the touch screen business
Dean Takahashi, VenureBeat 4/25/10
NextWindow, shunned by local investors, goes to offshore buyer
Chris Keall, 4/26/10, The National Business Review (NZ)
[UPDATE: A spokeswoman for NextWindow told NBR the company's NZ office would be retained in the wake of the Smart Technology deal, and that there would be no change to staff.]
"NextWindow revenue surged to $40 million last year (from the previous year's $6.5 million) as Microsoft’s Windows 7 software helped push its touchscreen technology toward the mainstream. 
The Auckland-based company sells its touchscreen panel to Dell, HP, Sony, NEC and other large computer companies. HP’s TouchSmart series (pictured above) is one line of PCs that features technology made by NextWindow."







Jan 20, 2010

SMART Technologies Multitouch Application Contest Announced!

The SMART Multitouch Application Contest was recently announced. The SMART Table is a multitouch, multiuser interactive learning center designed for early education which supports hands-on collaborative play and learning activities.  I think that this would be a great project for an after-school technology club at a high school.

If you haven't seen a SMART Table, the following videos will give you an idea of what they are all about:

The SMART Table in a multi-age Montessori classroom at an elementary school:


Video from 2008 about the SMART Table:


Below is information about the contest prizes from the SMART Technologies website:

  • Grand prize – One SMART Table, valued at US$6,499. Plus, the winning application will be promoted on the SMART website for one year, providing you with the opportunity to establish a revenue stream if users purchase your application.
  • First runner-up – The second-place application will be promoted on the SMART website for one year.
  • Second runner-up – The third-place application will be promoted on the SMART website for six months
RELATED

Here you can review the contest guidelines, terms and conditions, review the FAQ's and find out how to enter the contest.  There are two categories.  The Commercial category is for professional and amateur developers, and the Academic is for students and educators affiliated with an educational institution.

Nov 21, 2009

"Image Reveal" application for the SMART Table, by Vectorform.

The SMART Table from Smart Technologies now features the Image Reveal application, created by Vectorform, that supports multi-touch, multi-user collaborative learning activities for children. The Image Reveal is the first third-party application published for the SMART Table, and is available for free from the SMART website.



"Vectorform was eager to collaborate with SMART to create an early learning application for the SMART Table, which it feels is a groundbreaking technology product. Image Reveal enables young users to collaborate and answer a series of multiple choice questions in a chosen subject area. Each correct answer uncovers part of a hidden image until it is fully visible. Alternatively, students can guess what the hidden image is at any time to win the game. Using the SMART Table Toolkit, teachers can customize content, including subject area, hidden image, questions and answers, and use images to tailor questions and answers for pre-literate learners." -SMART Tech Press Release


SMART Table Introductory Video:


It is good news to see that SMART Technologies is providing new applications for the SMART Table. There is much room for growth in this field. However, the applications still have the look and feel of electronic workbooks,  with a few interactive media bells and whistles tossed in to ensure that the system appeals to young learners.  I wonder if the application supports teaching the skills needed for children to successfully work together, such turn-taking, negotiating with other children in a group situation, or settling differences of opinion.

Classrooms in elementary schools now contain a growing number of students who have autism spectrum disorders, as well as other disabilities that interfere with social interaction. For this reason, it would be important to learn if SMART Table applications follow the guidelines for Universal Design for Learning(UDL).

RELATED

Cross-posted in Tech Psych

Feb 18, 2009

Ready for the SMARTTable?

The Smart Table is now available for purchase!



Here is the plug:

"The world's first multitouch, multiuser table for primary education - the SMART Table - is now available for purchase.Order the SMART Table"

"As a collaborative learning center, the SMART Table enables engaging and motivating small-group learning experiences. Up to eight students can use their fingers intuitively to sweep, slide and spin objects on the interactive screen. The SMART Table's ready-made activities help primary students gain and further their skills in areas like counting and reading."

"The SMART Table also makes an ideal complement to whole-class activities on the SMART Board interactive whiteboard. It helps reinforce concepts in a small-group setting and ensures students can participate in interactive and creative learning experiences."

(Cross-posted on the TechPsych and Technology-Supported Human-World Interaction blogs.)

Feb 3, 2009

New SMARTBoard Touch Recognition from SMART Technologies: The YouTube Video



Here's the plug:
"SMART's new Touch Recognition feature allows the SMART Board to recognize your touch and switch modes automatically. You can write with a pen, erase with the palm and move objects around with your finger without having to access other tools, buttons or on-screen menus."

Related

Learning Through Touch: The story behind the SMART Table pdf (Heather Ellwood, EdCompass, January 2009)

SMART Table Website