Showing posts with label technology integration. Show all posts
Showing posts with label technology integration. Show all posts

May 27, 2011

Quick Link: Florida's Technology Integration Matrix for K-12 Tech Integration and Transformation

Technology Integration Matrix 

"The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells...."

Here is a list of the people behind the development of the 2010-11 Technology Integration Matrix, as listed on the TIM website.  I will provide links to the team member's websites/blogs in the future.

DEVELOPMENT TEAM
Kate Kemker, Ph.D., Florida Department of Education
Roy Winkelman, Ph.D., FCIT Director
James Welsh, Project Manager
Allison Papke, Coordinator, Lesson Plan Editor, and School Liason
Roberto Herrera, Videographer and Video Editor
Kyle Wahling, Videographer
Francisco Flores, Video Editor
James Basom Seaman, Web Design and Development
J. Christine Harmes, Ph.D., Indicator Development
Ryan Dial, Programming and Development

Special Thanks:
Michael Sweeney, Florida Digital Educator Program
C. Kris Mathews, Florida Digital Educator Program
G. Gordon Worley, Florida Digital Educator Program
Jeanine Gendron, Ph.D., Broward County Schools
John Lien, Orange County Schools
Dawn Howard, Manatee County Schools
Don Manderson, Escambia County
Kara Dawson, Ph.D., University of Florida
Mijana Lockard, Lincoln Avenue Academy, Lakeland, FL
Virginia Richard, School Technology Services, Polk County
Trevor Honohan, Principal, Audubon Park Elementary
Kristine Haller
Nancy Kuznicki
Jeanne Rogers
Crystal Gasell
David Schneider
David Futch
Alvin Olivo
Sylvia Hernandez
Maria Alves
Lois Hooper
Cheryl Woolwine
Jennifer O’Dell
Ana McMoran

The TIM was developed through the Enhancing Education Through Technology (EETT) program under Title II of NCLB.

Mar 19, 2010

Barriers to Technology Integration - Hello! It's NOT always the teacher: One "classroom for the future" teacher's recent story about barriers to technology integration in her high school history class

If you work in education, you probably heard the term, "21st Century Schools". All teachers must become skillful integrators of technology and pedagogy, and this will be the solution to cure all of public education's ills, right?!

Many teachers DO embrace technology, but find that despite the technological revolution, there are many barriers to moving forward.

The link below is to a 2009 thesis written by Barbara J. Wismer, a teacher who devoted much of her her life, 24/7, as a Classroom for the Future teacher while working on her Master of Education degree. Her classroom was provided with a set of laptops, an interactive whiteboard, an LCD projector, a video camera, a digital camera, and an assortment of applications.  In her thesis, Ms. Wismer describes numerous barriers that she faced nearly every day during her study.  These are barriers that hold true throughout many schools in the U.S.  Ms. Wismer provides a personal description of her experiences, a breath of fresh air when compared with most academic papers that have crossed my path:

Wired Students, Motivated Learners:  The Effects of Classrooms for the Future Technology on Student Motivation and Achievement

Here are a few examples from the "Problems and Shortcomings" section of the thesis (p. 89-96):

"The “right click” function is disabled (it is also disabled for teachers, too). This made the copying and pasting of pictures and information more difficult."


"Flash drives (USB saving devices) are the biggest gripe among teachers in my district. We are not allowed to insert a flash drive into a school computer; it can result in immediate dismissal. The technology department places such a restriction (the staff has all the same restrictions as students) on us out of fear that someone will bring in a virus or operating system that could compromise our school district’s system. It is frustrating to be treated like we are children. There is constant uproar in the district to treat the teachers like adults and respect the decisions we make – like not abusing the right to use a flash drive. Many of the saving issues that I brought up previously could be avoided with the permission to use a flash drive."


"Internet connection and network connection issues plagued us the entire semester. There were some days when half of the class would lose their connection and any unsaved work would be lost."


"By why is Google Images blocked? Why are all blogs (even educational ones) blocked? Why can I not download a video from United Streaming or a flipchart from Promethean Planet? We were told that if we wanted any of those things downloaded, we were to provide a list to the technology department. I did that and was told that I could download them myself at home and then save them to a CD-ROM and bring them in to use."


"The only complaint that I would have is that about half of the teachers that have the equipment actually use it. The other half just lets the equipment sit in a closet. I have found that those teachers only signed up to be part of the Classrooms for the Future program to have a laptop cart permanently in their room."


I had no idea that teachers could be restricted from access to the right-click functions of their mice at work, and could be fired for inserting a flash drive into a school's computer!   Both restrictions had a negative impact on Ms. Wisner's ability to do her job with efficiency.


There is a long road ahead.


RELATED


21st Century Tech for 21st Century Schools
(Mark Prensky, Edutopia)
Classroom for The Future
Partnership for 21st Century Skills
National Educational Technology Plan 2010

Nov 21, 2009

"Image Reveal" application for the SMART Table, by Vectorform.

The SMART Table from Smart Technologies now features the Image Reveal application, created by Vectorform, that supports multi-touch, multi-user collaborative learning activities for children. The Image Reveal is the first third-party application published for the SMART Table, and is available for free from the SMART website.



"Vectorform was eager to collaborate with SMART to create an early learning application for the SMART Table, which it feels is a groundbreaking technology product. Image Reveal enables young users to collaborate and answer a series of multiple choice questions in a chosen subject area. Each correct answer uncovers part of a hidden image until it is fully visible. Alternatively, students can guess what the hidden image is at any time to win the game. Using the SMART Table Toolkit, teachers can customize content, including subject area, hidden image, questions and answers, and use images to tailor questions and answers for pre-literate learners." -SMART Tech Press Release


SMART Table Introductory Video:


It is good news to see that SMART Technologies is providing new applications for the SMART Table. There is much room for growth in this field. However, the applications still have the look and feel of electronic workbooks,  with a few interactive media bells and whistles tossed in to ensure that the system appeals to young learners.  I wonder if the application supports teaching the skills needed for children to successfully work together, such turn-taking, negotiating with other children in a group situation, or settling differences of opinion.

Classrooms in elementary schools now contain a growing number of students who have autism spectrum disorders, as well as other disabilities that interfere with social interaction. For this reason, it would be important to learn if SMART Table applications follow the guidelines for Universal Design for Learning(UDL).

RELATED

Cross-posted in Tech Psych

Aug 19, 2007

About: Roomba - Human Family Interaction (NSF)

The National Science Foundation has a great article about a researcher from Carnegie-Mellon, Jodi Forlizzi who studies how families interact with their "adopted" Roombas.

Although Roombas were intended to function as lowly vacuums, when hacked, they just might have some interactive multimedia potential! Having a Roomba in the family room- and the classroom - might be a way to interest young people in exploring engineering and technology.



Related
NSF article

Techeblog article with video clips and link to some downloadable code, if you are so inclined:

Five Top Roomba Hacks

1. Roomba Frogger Redux
2. Super Roomba with airsoft gun and laser sight
3. Caroling Roombas
4. Wiimote + Roomba
5. Cellphone-controlled Roomba

Apr 18, 2006

Resources for All: Supporting UDL, RTI, Visual and Multimedia Literacy, Project-Based Learning, Learning with Mobile Devices

Since I started blogging, new technologies have made their way into an increasing number of classrooms, and many educators are aware of efforts such as Universal Design for Learning (UDL) and Response to Intervention or Instruction (RTI), as well as innovative technologies that provide engaged, interactive learning experiences for students.

In this post, I've consolidated information and updated links and resources from some previous posts from my TechPsych and Interactive Multimedia Technology blogs. Although many of the resources cited in this post relate to K-12 education, some of the information is useful for instructional designers, school administrators, researchers, college/university educators, parents, and technologists who are interested in developing interactive multimedia applications for children and teens.



Universal Design for Learning (UDL) and Planning for All Learners


Universal Design for Learning incorporates differentiated instruction, addressing visual learning and other means of academic engagement through the use of media technology, including project-based learning. The concepts of Universal Design for Learning fit with Response to Intervention (RTI), universal prevention/intervention, and instructional consultation/ problem-solving teams. For those who are considering this approach, plan on spending time exploring this Center for Applied Special Technology (CAST) website.

The Planning for All Learners section provides resources such as lesson plan examples and planning charts that provide teachers a way of representing the specific needs of each student.


CAST offers the on-line interactive book, Teaching Every Student in the Digital Age: Universal Design for Learning.
This book is a good resource for staff development activities. Plan on spending a good bit of time on this site!

EDUTOPIA: The George Lucas Foundation

The Edutopia website provides "..detailed articles, in-depth case studies, research summaries, instructional modules, short documentary segments, expert interviews, and links to hundreds of relevant resources."

The Technology integration link.
provides resources for teachers, staff development, including video segments that cover technology integration, project based learning, school-to-career, the use of multimedia for emotional intelligence activities, and more.

INSPIRATION and KIDSPIRATION

Visual learning software: "Learning to think. Learning to learn. These are the essential skills for student success. Research in both educational theory and cognitive psychology tells us that visual learning is among the very best methods for teaching students of all ages how to think, and how to learn." Many school districts have adopted Kidspiration and Inspiration; there are many resources for teacher support for this software. Effective with visual learners and works well for paired and small group activities. Potential for intervention and "engagement" research.

Many school districts have adopted Kidspiration and Inspiration; there are many resources on the website for teacher support for this software. Inspiration and Kidspiration are effective with visual learners. These applications work well on large-screen displays as well as P.C.'s, and are good for paired and small group activities.

Inspiration now offers a visual data analysis application, InspireData.

I SUPPORT LEARNING

“Our mission is to empower educators in their quest to create and support life-long learners, to make education relevant and engaging for the student through creative software.”
I Support Learning provides applications for creative, interactive project-based activities for middle and high school students that integrate the use of technology and build technology skills."

I Support Learning's Personal Experience Curricula


CARTOON ANIMATION VIDEO GAME DESIGN MUSIC VIDEO PRODUCTION WEB GAME DESIGN
PERSONAL FINANCE AND WEALTH MANAGEMENT BUILDING GREEN – RESIDENTIAL HOME DESIGN ARTIFICIAL INTELLIGENCE AND MOBILE ROBOTICS GREEN INDUSTRY – LANDSCAPE DESIGN ROBOTS AND INVENTION HORTICULTURE AND LANDSCAPE DESIGN


HANDHELD AND MOBILE DEVICES FOR LEARNING


There are some classrooms in that do not use textbooks. Textbooks are provided to students electronically on their PDA's. Some versions of electronic textbooks are interactive and include hypertext links to supplemental information or activities. Students who use Wi-Fi enabled PDA's have access to interactive websites that compliment what they are learning in class.


In most classrooms that use this form for instruction, students often work in pairs and groups. Because PDA's run many of the same applications as do PC's, they can be utilized for frequent monitoring and charting of progress. Here are a few resources:

PAPERLESS CLASSROOM

"Our classroom uses Windows CE and Pocket PC based Personal Digital Assistants (we call them PDA's.) We are running a paperless classroom with the PDA's. All homework and reading assignments are done on the PDA's. We do not use copied ditto sheets or heavy textbooks. All of this is accomplished in a 7th and 8th Grade Language Arts class, not in a math or science classroom."

This is a good example of how a teacher, a "rookie" during the 1998-99 school year, embraced new and effective ways of using technology to meet the needs of a diverse range of learners in the middle school setting for Language Arts instruction. This website has expanded to include a range of resources for educators interested in learning how to implement paperless classrooms. Research in this area can be found through HiCe and related organizations.


HICE: Center for Highly Interactive Computing in Education


HiCe provides consultation and resources for schools regarding the use of handheld devices in learning environments. The work of the HiCe project at the University of Michigan has been in place for over a decade.."With PDA's, students can access websites created by their teachers to keep track of assignments and upload or e-mail assignments when completed. Software on PDA's such as calendars and an alarm can help students who have organization problems."

A spin-off of the HiCe project is GOKNOW.

INSPIRATION for handhelds

CREATIVE EXAMPLES OF HANDHELD LEARNING ACTIVITIES

MOOP:

Moop was developed in Finland and integrated up-to-date SmartPhones into daily learning activities. Some of the activities involved out-door learning experiences.

"Through Moop, a pupil makes observations and saves and manages information in the mobile and network learning platform. The learning environment supports the process of inquiry learning, during which a pupil outlines his or her thoughts on the current topic, collects information and observations from the surroundings and reports the findings in the network-learning environment. Moop project is based on needs of schools and teachers: the traditional learning environment is broadened from classroom to observation in the surroundings"

Mattila, P. & Fordell, T. (2005) MOOP- Using m-learning environment in primary schools. http://www.mlearn.org.za/CD/papers/Mattila.pdf
Mattila, P. (2005) Moop - Mobile Learning Environment as Part of Daily School Work
http://www.microlearning.org/micropresentations/micropresentation_friesen_2005.pdf

M-LEARNING PROJECT

Quote from the project website:

"…the user group has expanded to encompass people of all ages, from grandparents getting involved in family learning, adults looking to improve their employment prospects, to pregnant teenagers needing health advice and guidance." Website has demos of software and links to references and resources, along with video clips useful for presentations.

The M-Learning website provides extensive resources for m-learning; it is a good place for self-study and for staff development for anyone planning on using m-learning as a strategy. The use of m-learning in education would area that would be good for further research, particularly in the areas of dropout prevention and transition planning.

Also see: M-LEARNOPEDIA

OTHER RESOURCES FOR INTEGRATING HAND-HELDS INTO EDUCATION:

K-12 HANDHELDS
LEARNING AT HAND
LEARNINGINHAND

INTERACTIVE WHITEBOARDS AND LARGE-SCREEN DISPLAYS

SMART TECHNOLOGIES

This company produces interactive whiteboards, which allows educators to bring the touch screen to the wide screen in their classrooms.

Educator's Resources

LEARNING OBJECTS

According to WISC, learning objects are web-based, self-contained chunks of learning, small enough to be embedded in a learning activity, lesson, unit, or course, are flexible, portable, and adaptable, and can be used in multiple learning environments and across disciplines.

WISC ONLINE LEARNING OBJECTS

http://www.wisc-online.com/objects/index_tj.asp?objID=AP11403

MERLOT: Multimedia Educational Resource for Learning and Online Teaching
http://www.merlot.org/merlot/index.htm

Quotes from users of learning objects:

"Reading something in a book, I may not get the concept. So as I go through it on the screen, I can see how the different things work...for an example , one of the classes I had , that had a CD and a learning object with it, I actually passed the test, got a 100%, because I was able to go over it. The way it was on screen, was completely different than how I had memorized in my head." - Holly Davidson, Student

"You can read everything in a book that you want, but as soon as you see it in a learning object, you really understand it." - Paul Heidger, Student

Like Merlot, WISC provides interactive learning objects geared primarily for higher education. Learning objects incorporated into instruction provide students with multiple paths to gaining knowledge, consistent with the principles of Universal Design for Learning.

"Learning objects are self-directive, so the student can review it over and over" "They grasp it much faster, and they retain in much better." -Instructor.

Note: Very little research regarding the use of learning objects and K-12 populations, including special needs populations, has been conducted.