Showing posts with label arts. Show all posts
Showing posts with label arts. Show all posts

May 13, 2010

Digital Media & Learning Competition Awards



2010 Digital Media and Learning Competition Winners (pdf)


"The Digital Media and Learning Competition, now in its third year, is an annual effort designed to find — and to inspire — the most novel uses of new media in support of learning. In May 2010, the Competition recognized 10 projects that employ games, mobile phone applications, virtual worlds, and social networks to create learning labs for the 21st Century — environments that help young people learn through exploration, interaction and sharing."
-MacArthur Foundation/HASTAC 


2010 Winners, 21st Century Learning Lab
CLICK! The Online Spy School: Engaging Girls in STEM Activities, Peer Networking, and Gaming- Emily Sturman, Carnegie Science Center, Pittsburgh, PA.
ECOBUGS- Stephen Sayers, Futurelab Education, Bristol, UK.
FAB@SCHOOL: A Digital Laboratory for the Classroom- Glen Bull, University of Virginia, Charlottesville, VA.
Hole-in-the-Wall: Activity Based e-Learning for Improving Elementary Education in India - Hole-in-the Wall Education Limited, New Delhi, India
Metrovoice: About/In/By Los Angeles - Ann Bray, LA Freewaves, Los Angeles, CA
Mobile Action Lab: Programming Apps for Collaborative Community Change- Elisabeth Soep, Youth Radio-Youth Media International, Oalkand, CA
NOX No More: Connecting Travel Logs with Simulation, Gaming, and Environmental Education- Rosanna Garcia, Northeastern University, Boston, MA
Conservation Connection: From the West Side to the West Pacific-Joshua Drew, The Field Museum, Chicago, IL
Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software- Mitchel Resnick, MIT Media LAb, Cambridge, MA
Youth Applab- Leshell Hately, Uplift, Inc. Washington, DC


About the Competition
Digital Media and Learning Competition

RELATED
Press Release Via Serious Games Market and the MacArthur Foundation

Global Competition Selects 10 Innovative Digital Media & Learning Projects to Share $1.7 Million (Digital Media & Learning, Press Releases- May 12, 2010)
Washington, DC) — Ten winners of the MacArthur Digital Media and Learning Competition were announced today at a celebration of National Lab Day in Washington, DC, to promote science, technology, engineering and math across the country. Funded by the John D. and Catherine T. MacArthur Foundation and administered by the virtual network of learning institutions HASTAC, the competition winners will share $1.7 million in funding to use games, mobile phone applications, virtual worlds, and social networks to create the learning labs of the 21st century. Winners include a project to show youth-produced videos on 2,200 Los Angeles city buses; the next generation of a graphical programming language that allows young people to create their own interactive stories, games, and animations; and an online game that teaches kids the environmental impact of their personal choices. 

“Digital technologies are helping us to re-imagine learning,” said Connie Yowell, MacArthur’s Director of Education. “In the digital age, the learning environment is turned on its head — it’s no longer just the dynamic of the student, the teacher and the curriculum. Today, kids learn and interact with others — even from around the world — every time they go online, or play a video game, or engage through a social networking site. This Competition is helping us to identify and nurture the creation of learning environments that are relevant for kids today and will prepare them for a 21st century workforce.”

Now in its third year, the Competition is an annual effort to find — and to inspire — the most novel uses of new media in support of learning. This year it was launched in collaboration with President Obama’s Educate to Innovate initiative, challenging designers, inventors, entrepreneurs, and researchers to create learning labs for the 21st century, digital environments that promote building and tinkering in new and innovative ways. 

Other winners of the global Digital Media and Learning Competition include:

Conservation Connection: Using webcasting, video blogging and social networking sites, this project connects kids from Chicago’s West Side with kids in Fiji to work together to protect Fijian coral reefs; 

Mobile Action Lab: Combining the expertise of social entrepreneurs and technologists and the knowledge and ideas of Oakland, CA-based teens, this project helps develop mobile phone applications that serve Oakland communities. 

Click! The Online Spy School: Designed to encourage girls engagement in the sciences, Click!Online is a web-based, augmented reality game for teen girls to solve mysteries in biomedical science, environmental protection, and expressive technology. 

•Download a complete list of the competition winners (PDF, 12 pages) »

This year’s application process included an opportunity for public comment, which allowed applicants to collaborate with others and improve their submissions prior to final review. Of the more than 800 applications from 32 countries, 67 finalists were asked to submit videos of their projects for a final round of judging. Winners were selected from this pool by a panel of expert judges that included scholars, educators, entrepreneurs, journalists, and other digital media specialists.

The Competition is funded by a MacArthur grant to the University of California, Irvine, and to Duke University and is administered by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC). The Competition is part of MacArthur’s digital media and learning initiative designed to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations.

"The winning projects exhibit a wonderful creativity in developing learning platforms and environments that promote participatory and collaborative engagements for kids to learn with and from each other in their everyday engagements,” said Cathy N. Davidson, of Duke University, Co-founder of HASTAC along with David Theo Goldberg, of the University of California Humanities Research Institute. “We are witnessing the profound transformation in how young people will be learning in the future, and these projects are helping to lead the way," noted Goldberg.

Winners of the Competition were drawn from two categories: 21st Century Learning Lab Designers ($30,000 to $200,000) and Game Changers ($5,000 to $50,000). Learning Lab Designer award winners, which were announced today, will share $1.7 million for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math. Game Changers awards, which are to be announced on May 25th at the 2010 Games for Change festival, will share $250,000 for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures. The games offer young people learning opportunities as well as engaging play. Each category includes several Best in Class awards selected by expert judges, as well as a People’s Choice Award to be selected by the general public in late May. 

Detailed information about the winning projects and the Competition is available at http://www.dmlcompetition.net.

Oct 19, 2009

Chris O'Shea's Hand from Above Interactive Screen; Info about Interactive Architecture

A recent post on the Interactive Architecture blog was of artist Chris O'Shea's "Hand from Above" project, a joint co-commission between FACT (Foundation for Art & Creative Technology), Liverpool City Council for BBC Big Screen Liverpool, and the Live Sites Network.  The installation premiered during the Abandon Normal Devices Festival.


Hand from Above from Chris O'Shea on Vimeo. (Written using openFrameworks & openCV. Sounds by Owen Lloyd.)

"Just imagine walking through your town or city centre, watching yourself on the Big Screen, when all of a sudden a giant finger appears and starts to play with you!...Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain? Unsuspecting pedestrians will be tickled, stretched, flicked or removed entirely in real-time by a giant deity"

For more information about Interactive Architecture and related topics read the following post:


Interactive Architecture and Transdisciplinary Convergence...
(The World Is My Interface blog)

Oct 8, 2009

Mobile Art && Code 2009: November 6, 7, & 8, Carnegie Mellon, Pittsburgh. I want to go!

The following information is from the MOBILE ART CODE Ning social network.

Art & & Code is an event series and online community dedicated to the democratization of computer programming for artists, young people, and the rest of us.

This November 6-8, we continue our successful workshop/lecture series with MOBILE ART & & CODE: Mobile Media and Interactive Arts - a symposium on the aesthetic and tactical potentials of mobile, networked and locative media. The three-day event will feature intimate, practical, arts-oriented programming workshops for popular mobile platforms (such as the iPhone, Android, Nokia Smartphones, Arduino, SMS, and Asterisk PBX systems) along with an all-day series of free lecture presentations that contextualizes the use of these technologies in a variety of contemporary critical, artistic and design practices.

MOBILE ART && CODE is made possible by a generous grant from Microsoft Research, with oversight by the Center for Computational Thinking at CMU. The ART && CODE symposium series is a project of the CMU STUDIO for Creative Inquiry, directed by Golan Levin. If you have questions or concerns about MOBILE ART && CODE, please email Golan Levin at golan@andrew.cmu.edu.

MOBILE ART && CODE is a symposium on the artistic and tactical potential of mobile, networked and locative media: November 6-8, 2009 at CMU!

Conference Schedule
6 Nov (Fri): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)
7 Nov (Sat): Free All-Day Artist Presentations + Evening Performances 
8 Nov (Sun): Three-Hour Workshops, 9am-Noon and 2pm-5pm ($75/ea.)

Workshop Schedule for MOBILE ART  CODE:

WORKSHOPS
Instructors
Friday 11/6
AM (9am-12)
Friday 11/6
PM (2-5pm)
Sunday 11/8
AM (9am-12)
Sunday 11/8
PM (2-5pm)
Introduction to Arduino
Gaye
$75 + 75m
$75 + 75m


Design Tech. for Mobiles
Bleecker
$75
$75


FlashLite on Mobiles
Kam et al.
$75

$75

iPhone + openFrmwks.
Akten & Gage
$75

$75

Interactive SMS
Evans
$75


$75
Python + Nokia
Scheible

$75
$75

Interactive Telephony
Van Every

$75
$75

Android + Arduino
Anderson & Marlinspike

$75 + $120m

$75 + $120m
Scrapyard Challenge!
Brucker-Cohen & Moriwaki


$75 + $50m. Note: 6 hours.
Master's Seminar
Behrendt, Paulos et al.


$75
$75
iPhone + Pure Data
Steiner


$75
$75
How to Make Ringtones
Foley



$25


Some of the workshops do not require any programming experience, and only two (iPhone + OpenFrameworks and Android + Arduino) recommend that participants have some programming experience.

Aug 9, 2009

Christopher Baker Revisited: Resident Artist at Kitchen Budapest

I first learned about Christopher Baker when I was taking an information visualization class. I was impressed by his work, My Map: A Self Portrait, which was created from his archive of 60,000 e-mails:

My Map from Christopher Baker on Vimeo.

Here is more of Baker's work:

Baker's Murmur Study is a live visualization/archive of Twitter:
http://christopherbaker.net/wp-content/uploads/2009/02/murmur_study_feature.jpg

"One might describe these messages as a kind of digital small talk. But unlike water-cooler conversations, these fleeting thoughts are accumulated, archived and digitally-indexed by corporations. While the future of these archives remains to be seen, the sheer volume of publicly accessible personal — often emotional — expression should give us pause." -Baker

Murmur Study from Christopher Baker on Vimeo. (The paper is recycled.)

HPVS (Human Phantom Vibration Syndrome)
http://christopherbaker.net/wp-content/uploads/2009/07/featured.jpg

HPVS (Human Phantom Vibration Syndrome) from Christopher Baker on Vimeo.

"HPVS (Human Phantom Vibration Syndrome) is a kinetic sculpture that considers the subtle, often-subconscious ways that mobile communication technologies shape our senses. The title references the recently discovered Human Phantom Vibration Syndrome -- a syndrome wherein mobile phone users become hyper-attentive to their mobile devices, often experiencing phantom ringing sensations even in the absence of incoming calls or messages. This work carefully orchestrates the vibrations of a collection of mobile phones to produce a familiar yet quietly-disturbing cacophony."

Hello World! or: How I Learned to Stop Listening and Love the Noise "An immersive video installation featuring over 5000 video diaries found on the internet."

http://christopherbaker.net/wp-content/uploads/2008/08/hello_world_nash_ch_2_web_feature.jpg

Hello World! or: How I Learned to Stop Listening and Love the Noise from Christopher Baker on Vimeo.

"Hello World! is a large-scale audio visual installation comprised of thousands of unique video diaries gathered from the internet. The project is a meditation on the contemporary plight of democratic, participative media and the fundamental human desire to be heard." -Christopher Baker

Christopher Baker's blog

Christopher Baker's Projects

About Christopher Baker:

"Christopher Baker is an artist whose work engages the rich collection of social, technological and ideological networks present in the urban landscape. He creates artifacts and situations that reveal and generate relationships within and between these networks. Baker recently completed his Master of Fine Arts in Experimental and Media Arts at the University of Minnesota. He is now the senior artist-in-residence at the Kitchen Budapest, an experimental media arts lab in Hungary. In his previous life as a scientist, Christopher worked to develop brain-computer interfaces at the University of Minnesota and UCLA." (taken from Christopher Baker's website)


Christopher Baker's Artist's Statement:

"My work is fundamentally concerned with the complex relationship between society and its technologies. Trained first as a scientist and only recently as an artist, my practice represents an uneasy balance of eager technological optimism, analytical processes, deep-rooted skepticism and intuitive engagement. Much of this practice is inspired by the interconnectivities – visible and invisible – present in the modern urban landscape. I am energized by the diversity of human expression that continuously activates our vast communication networks. I am awed by the scale and varied histories of the built environment and urban infrastructure. As technologists make daily promises to improve our lives by uniting these physical and digital worlds, I attempt to make work that examines the practical implications of our increasingly networked lifestyles. Primary to this task is an exploration of the ways we imagine and represent ourselves before (potentially massive) audiences and the ways we navigate and abide in public space. Thus, architecture and place figure heavily into my often site-specific practice. With these interests at heart, large-scale video projections allow me to create works that fuse existing physical spaces with more ephemeral digital elements, resulting in revelatory and sometimes disorienting forms."

Christopher Baker is currently a resident artist at Kitchen Budapest.

What is Kitchen Budapest?

"The spicy innovation lab Kitchen Budapest, opened in June 2007, is a new media lab for young researchers who are interested in the convergence of mobile communication, online communities and urban space and are passionate about creating experimental projects in cross-disciplinary teams"

"Research fields What happens to the net once it meets the urban space? How does private space relate to the saturating wireless networks? Where does user created content gain authority? How does our use of cities alter as we get more and more real time feedback of its dynamics? What makes a home smart? Street-smart?"

"We would like to rethink and remix the possibilities of new media in our everyday lives and to argument connections between new technologies and our society."

I am happy to live in a world where experimental artists can find places and spaces to grow and thrive!

Jun 5, 2009

More from Multitouch Barcelona!

Multitouch Barcelona is up to more great work!

Multitouch Space Invaders XL

Multitouch Space Invaders XL from Multitouch Barcelona on Vimeo.



Guten Touch, by Multitouch Barcelona

GUTEN TOUCH from Multitouch Barcelona on Vimeo.



"Designed for the Red Bull Music Academy 08, Guten Touch is an interactive installation that involves people into a natural relationship with technology. A two projected display system plus a 3m x 2m multitouch wall showcase applications designed to engage us into human friendly experiences rather than flashy and jaw-dropping visualizations. Space Invaders hit by foam balls, pixel paintings created with brushes and digital objects held by hands try to blur boundaries between real and digital."

Multi-touch Barcelona (new site)
"Multitouch Barcelona is a recently born interaction design group that explores natural communication between people and technology. They design touch sensitive environments where real world interactions move to a digital context. Interfaces where people touch, play, move, feel...Where senses play their natural role, where everything just 'happens" as it does in the real world. "




RELATED
Offf 2009: International Festival for the Post-Digital Creation Culture

May 12, 2008

Two Links: Urban Screens, Urban Interfaces, Digital Media, and the Arts in Social-Public Spaces; Edward Tufte is a Smart Guy

Here are two links that I think you'll find interesting:

My post on the TSHWI blog, reflecting on interdisciplinary research and topics related to ubiquitous computing and large interactive displays in public spaces:

Urban Screens, Urban Interfaces, Digital Media, and the Arts in Social-Public Spaces


Bill Mackenty's reflections about workshop he attended that was led by Edward Tufte, known for his insights about the presentation of information graphics:

Edward Tufte is a Smart Guy