Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Dec 13, 2011

Kinect in Education! (kinectEDucation)

Although I'm currently exploring the world of interactive HTML5, interactive video, etc., I think I just might make "kinecteducation" the focus of my tech-hobbies. I have some experience with game programming-one of my computer courses required a project using XNA- and I know quite a bit about gesture and multitouch, multi-user interactio, so it would'nt be too much of a stretch.


My motivation?

As a school psychologist, my main assignment is a school/program for students with disabilities, including about 40 or so who have autism spectrum disorders. Yesterday, the principal of the school attended a demonstration of the Kinect and requested that our school be considered for piloting it. One of my other assignments is a magnet high school for technology and the arts, and rumor has it that it will be offering a game programming curriculum.  I'd love to co-sponsor an after-school game club and encourage the students to program educational apps for the Kinect sometime in the near future! 


I'm also working as a client, in collaboration with come of my educator colleagues, with a team of university students who are creating a communication/social skills game suite geared for students with autism and related disabilities....


I'm inspired by the possibilities!


We have large SMARTboards in each classroom and in other locations around the building, and we have a Wii set up in the large therapy room adjacent to my office. The Wii has proven to be very useful in helping the students develop social and leisure skills that they can use in and outside of the school settings, but some of the students have difficulty manipulating the buttons on the controllers.


You can get Kinect-based apps from the Kinect Education website! Below are selected links from the website:

You can also get additional information from the Microsoft in Education "Kinect in the Classroom" website.

Below are a few videos to give you an overview of how open-source applications designed for the Kinect can be used in education: 






Oct 13, 2008

New multi-touch "Gravitoy" application from NUI; Multi-touch Space Invaders from Barcelona; "Open source" touch-less multi-touch SDK on CodePlex

NUI (Natural User Interface) recently unveiled Gravitoy, a multi-touch physics application that offers two modes of interaction. Below is a picture of children engaged in collaborative play on an interactive table running Gravitoy in the Sandbox mode. The children can draw objects that interact using principles of physics. (Photos are from NUI co-founder Harry van der Veen's blog)

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Below are table-shots of the Sandbox mode:
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See the triangle?

The second mode of Gravitoy is "Stacks". Two players play a game of stacking objects of various sizes. The difficulty level can be adjusted by changing gravity options.

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This would make science lab engaging for students!

In addition, NUI developed a 3d model viewer application, which looks like it would be fun for budding architects and designers.

Visit the NUI website to learn more about the company and NUI's partners.

Take a look at Multi-touch Space Invaders from Multi-touch Barcelona. It looks like a fun game to play during a rainy recess:

Multitouch Space Invaders! from Multitouch Barcelona (NUI-Group members) on Vimeo.

If you are interested in learning more about developing multi-touch applications and systems, visit the NUI Group website for opensource resources, code, and "how-to" support forums.

Video clips and links related to the work of NUI-Group members, such as Christian Moore, Harry van der Veen, and Seth Sandler, can be found on a previous post:
More Multi-touch from Members of NUI Group!




Touchless
Multi-touch...

I recently learned of another "open-source" touch-less "multi-touch" resource. The Touchless SDK was developed for a college project by a Columbia University student, Mike Wasserman.
You will need Visual Studio 2008, the code, and a webcam to get started. From what I can tell, the code will work with in the XNA development environment.

The Touchless SDK website has links to a video demonstration, demo code, FAQs, and more. The discussion list has a lot of good information.

Mike Wasserman is now working at Microsoft Labs.