Showing posts with label tetris. Show all posts
Showing posts with label tetris. Show all posts

Apr 22, 2012

Septris: A game to teach about Sepsis, plus resources and links

 According to a fact sheet from the Global Sepsis Alliance, sepsis "remains the primary cause of death from infection despite advances in modern medicine, including vaccines, antibiotics, and intensive care.  Sepsis, which is often misunderstood by the public as "blood-poisoning", is one of the leading cause of death around the world.  Sepsis arises when the body's response to an infection injures its own tissues and organs.  It may lead to shock, multiple organ failure, and death, especially if not recognized early and treated promptly.  Between on third and one half of patients with sepsis die...


...Rapid initiation of simple, timely interventions, including antimicrobials and intravenous fluids can halve the risk of dying. Patients with suspected sepsis should be referred immediately to an appropriate facility...Unfortunately, sepsis is still mostly overlooked and recognized too late"


SEPTRIS, a game about sepsis, was developed by a team of people from Stanford University.   The following article, written by Sara Wykes (Stanford School of Medicine), provides an in-depth account of the story behind the development of a game designed to teach medical professionals about sepsis:  Game on: Stanford develops new tool for teaching doctors to treat sepsis.


Renee Reijo Pera
Credit:  "Dr. Septris"; Septris Screen Shot: Stanford University


Anyone can play Septris for free.  The link is optimize to run nicely on an iPad, iPhone, or Android, but can be accessed on a desktop through Firefox, Chrome, or Safari browsers.  If you are a medical professional and need CME credits, the fee for the certificate of completionis $20.00. The fee was waived for the first 100 users.


RELATED
Septris CME Website (Stanford)
Septris Game
Septris Technical Design & Development Team
Brian Tobin
Jamie Tsui
James Laird
Glenn Zephier


World Sepsis Declaration (pdf)
Sepsis Alliance
Global Sepsis Alliance
Pediatric Sepsis Initiative
STOP Sepsis Collaborative

Note:  Sepsis Awareness is now one of my "causes".  The first World Sepsis Day is September 13, 2012 and I plan to share information about this global health concern from time-to-time, and related to technology in some way.


Below is a picture of my 24-year-old daughter, her husband, and son on Friday, March 31, 2012.   At the time this picture was taken, she felt fine and had just walked about a mile and a half or so on a family stroll. She was in perfect health.  She woke up in the wee hours of April 1st with the signs of an infection, took something for her aches and pains, and went back to bed.



The next day, things were much worse. She didn't know it at the time, but her blood pressure was falling and the signs of sepsis were appearing.  Time was wasted going to an urgent care clinic. Fortunately she was referred to the E.R, where her her symptoms were identified.  She received excellent treatment at Matthews Presbyterian Hospital.  It took several days until she was stable, and she was hospitalized for one week.  Unlike many people who experience sepsis, she did not suffer tissue damage or shutdown of her organs. Her treatment was initiated early enough to prevent this from happening. 


Below is a picture of my daughter as she was beginning to recover.




UPDATE 7/15/12  
My daughter is doing much better, but she experienced a great deal of fatigue for several weeks following her hospitalization


I recently came across an article written in the New York Times, by Jim Dwyer, about Rory Staunton, a 12-year-old boy who died from a strep infection that resulted in a sepsis crisis that went untreated.  Unlike my daughter, Rory was discharged from the ER instead of being admitted for the intensive treatment that my daughter received. When his parents took him back to the hospital, it was too late. He died on April 1, 2012.  My daughter battling sepsis in the hospital in North Carolina on the very same day.


Although I am not a physician, I am sure that Rory's death could have been prevented, based on information in the article as well as information shared by Rory's parents on their website. 


To learn more about Rory's story, read the New York Time's article and a few of the comments. At the time of this update, over 1500 comments were listed on the NYT's website.


An Infection, Unnoticed, Turns Unstoppable
Jim Dwyer, New York Times, 7/11/12

Reaction to Column About a Boy Who Died
Jim Dwyer, New York Times, 7/14/12

Rory Staunton (Website created by Rory's parents)
Rory's sepsis crisis was the result of toxic shock from a Strep A infection.  Sepsis can also be the result of other types of infections. The main thing to know that  is that once sepsis sets in, the patient requires immediate and intensive treatment, guided by an infectious disease specialist.  



Sep 3, 2009

The Future of Interactive Technology: Links to VentureBeat's series of articles

Put your finger on it: The future of interactive technology
Matt Marshall, 8/12/09

"Touch" technology for desktop computing finally taking off
Al Monro (CEO, NextWindow) 8/28/09

hptouchsmart

Speech, touchscreen--been there, done that. What's the user interface of tomorrow?
9/2/09 Mary Czerwinski (Microsoft)
mundie_interface
How phones emerged as main computing devices, and why user interface will improve

Andrew Hsu (Synaptics) 8/24/09

SOMEWHAT RELATED

Playing Tetris could be good for your brain, study says

tetris-2


Mind Research Network
BRAIN IMAGING SHOWS PLAYING TETRIS LEADS TO BOTH BRAIN EFFICIENCY AND THICKER CORTEX

"Over a three-month period, adolescent girls practiced Tetris, a computer game requiring a combination of cognitive skills. The girls who practiced showed greater brain efficiency, consistent with earlier studies. Compared to controls, the girls that practiced also had a thicker cortex, but not in the same brain areas where efficiency occurred."

"We showed that practice on a challenging visuospatial task has an impact on the structure of the cortex, which is in keeping with a growing body of scientific evidence showing that the brain can change with stimulation and is in striking contrast with the pervasive and only-recently outmoded belief that our brain’s structure is fixed,” said Dr. Sherif Karama, a co-investigator at the Montreal Neurological Institute. This study, published in the open-access journal BMC Research Notes, is one of the first to investigate the effects of practice in the brain using two imaging techniques. The girls completed both structural and functional MRI scans before and after the three-month practice period, as did girls in the control group who did not play Tetris. A structural MRI was used to assess cortical thickness, and a functional MRI was used to assess efficient activity."