Why am I disappointed?
Darkstar interested me because it could be a good tool for creating collaborative multi-player educational games that students could play at school and at home. It was up my alley, given my background as a school psychologist and fairly recent coursework (VR for education & training, online learning & communication tools, game design/development, AI for games, information visualization/communication, HCI, etc.). It was designed to help people like me "avoid the complexities of multi-threaded and distributed systems programming".
Information from the Project Darkstar website:
2/2/10:
Today is a difficult day for all of us associated with Project Darkstar. Regretfully, we must inform our community members that Sun Labs engineering effort is no longer being applied to Darkstar development. You will hear from the individual engineers about what this means for them, but the organized lab project will not be moving forward...
(More on the Darkstar Community Forums) Jim Waldo
Here are links to examples how Darkstar has been used to develop 3D multi-user applications, from the Darkstar application list page:
- 4 TRZZ Online
- 5 Spirits of Gaia
- 6 Aktalita
- 7 X-Shift Online
- 8 Modern Society: Online
- 9 Dark Frontiers
- 10 Project Wonderland - Toolkit for Building Virtual 3D Worlds
- 11 6thSpace
- 12 Call of the Kings - The Mirror Black
- 13 The Aceituna Project (Game Name suggestions accepted)
- 14 CampFU
- 'The Monkey Wrench platform delivers unprecedented levels of real-time interactivity for casual gamers as well as persistent in-game and in-world avatars, badges and achievements, and a robust virtual goods management system.'
RELATEDAustin Modin, The Register, 2/4/10
Dean Takahashi, Venture Beat, 2/4/10Tim Blackman, Jim Waldo Oracle News, 10/8/09Stephen Shankland, CNET News, 3/27/06
Darkstar's sister, Project Wonderland, will also be unsupported by Oracle:Project Wonderland Virtual World Toolkit Blog, 2/30/2010
Maria Korolov

