Showing posts with label advertising. Show all posts
Showing posts with label advertising. Show all posts

Jan 22, 2011

Close Encounter with "Best Buy On": Example of a multi-channel marketing approach using in-store digital media that includes an on-line magazine.

Over the next 9 months or so,  I'll be in the market for a computer, an iPad or something similar, a Kinect, and maybe a mid-size Internet-enabled HDTV.  As a consequence,  I turned in to  a Best Buy on my way home from work Friday to see what I could find.  I didn't want to spend much time at the store, since I'm the type of shopper who goes in, finds the desired item(s), and leaves.  


During this trip to Best Buy, my shopping habits were broken, at least temporarily.  I found myself wandering around, looking at the numerous displays of all sizes located about the store.  The displays distracted me from my intended mission.  Below is a slideshow of the pictures I snapped as I wandered about Best Buy:





As a result of the displays,  I spend more time in the store than I'd planned. I left the store empty-handed.  But that is OK, since I think that this strategy, in the long run, will have the power to entice me back to the store and leave knowing that I've made an informed purchase.


According to Gail Chiasson in her Daily DOOH post,"Best Buy's New In-Store Network", Best Buy established an internal advertising and editorial team in 2009, and officially launched a multichannel network called Best Buy On, which extends the in-store network of displays, to the online magazine, also called Best Buy On .   Best Buy On focuses on different theme each month. This month's theme featured all of the cool things that were unveiled at the recent Consumer Electronics Show. 


The bottom line with in-store DOOH is that customers are provided with with enhanced information about various products in each department, and this information is coordinated with the enhanced information they can access on-line.  Put together, this might lead to better sales,  and happier repeat customers in the long run.  


As I went about Best Buy,  I thought that it would be better if the in-store network of displays was less disjointed.  I also was puzzled by the somewhat inconvenient placement of some of the displays.  People who stand in the middle of an aisle to look at a screen block the view of the screen and the other items on display, and also block the paths of other shoppers!


Although I didn't spend a lot of time scrutinizing the content on all of the screens I encountered, what I did look at gave me the impression that there is need for improvement.  Pretty multimedia content might be attractive to the eye, but if it doesn't  meet the needs of customers in specific departments, it might not be effective.  


Here is a personal scenario:
My 80-year-old mother needs a new laptop and would also like to find an eReader that is suitable for someone her age.  She needs a new printer and is thinking about getting a digital camera.  She has some money to spend, but from what I can tell, she'd be a little confused by all of the flashing screens!  


I'm not sure what my mother would make of the displays, especially those that run animated comments about products from Facebook fans!


(Note:  I plan to go with my mom to Best Buy soon, and I'll share this experience on this blog in the future.)


Although there is room for improvement, the Best Buy On approach is a start.   I would like to see more touch-enabled displays as part the in-store network, given the fact that Best Buy sells touch-screen gadgets, tablets, and all-in-one PCs.   The large-screen touch-enabled displays could provide customers with an Amazon- like advisory feature.  This is something that would be very helpful to my mom and other non-geeks.


Best Buy also needs to get the Kinect demo up and running!


RELATED

FAR OUT 1/9/11 (Best Buy On video about products at CES)
video platform video management video solutions video player
What is Best Buy On?  (Description of on-line magazine)
Best Buy Addresses High-Tech Obsolescence
Shirley Brady, Brand Channel, 1/18/11
Buy Back Program from Best Buy Helps "Future-Proof" Today's CE Purchases
Jeremy Baier, Best Buy, 1/10/11
"Best Buy CEO Brian Dunn describes the consumer electronics retailer's just-launched Buy Back program as "a game-changer." The goal: to help customers embrace new technology with greater confidence."

Jan 4, 2011

Interactive Display with QR Tag: Close Encounter at the Orlando Airport

I always like to try out technology in public spaces when I travel.  Imagine my excitement when I was presented with my first opportunity to try out my tag app on my Incredible while I was waiting for my baggage to arrive after my flight from Charlotte to Orlando...

On first glance, the location of this display near the rest rooms and baggage claim area makes sense. Travelers can access information about things to do in North Port from their Smartphones by scanning the QR tag with a tag reader app while they wait for their baggage.

Info display at the Orlando airport with a QR tag.

Poorly situated info dispay at thr Orlando airport

To my dismay, my interaction with this display and my tag reader app was not enjoyable. 

Because the tag was located at the bottom of the display, I had to set aside my carry-on bags, purse,etc., and kneel front of it to center my smartphone precisely at the tag.  The display was on the wall between the restrooms, a convenient gathering point for people. Little kids darted around me, and parents used this spot to re-organize their family's "stuff".  As I tried to scan the tag, a dad had to ask his son to move back, "so the lady could take a picture". 

I was blocking the path of families and groups of travelers with all of their stuff.  I gave up trying after a while, much to the relief of my husband, who watched all of this as he waited for our baggage.

Dec 12, 2010

LM3LAB's Useful Map of Interactive Gesture-Based Technologies: Tracking fingers, bodies, faces, images, movement, motion, gestures - and more

Nicolas Loeillot, of LM3LABS, has been ahead of the natural user interaction/ interface game for many years as his company has expanded. He's done quite a bit of deep thinking about the work of his company, and has used this wisdom to create a nice concept map that describes how LM3LABS' solutions fit into the world of gesture-based control and interaction:




In my opinion, this chart would make a great template for mapping out other natural interaction applications and products!


Here is the description of the concepts outlined in the chart:


"If all of them belong to the “gesture control” world, the best segmentation is made from 4 categories:
  • Finger tracking: precise finger tracking, it can be single touch or multi-touch (this latest not always being a plus). Finger tracking also encompasses hand tracking which comes, for LM3LABS products, as a gestures.
  • Body tracking: using one’s body as a pointing device. Body tracking can be associated to “passive” interactivity (users are engaged without their decision to be) or “active” interactivity like 3D Feel where “players” use their body to interact with content.
  • Face tracking: using user face as a pointing device. It can be mono user or multiple users. Face tracking is a “passive” interactivity tool for engaging user in an interactive relationship with digital content.
  • Image Tracking: Augmented Reality (AR) lets users use images (flyers, real products, t-shirts, faces,…) to interact with digital content. AR can be markerless or marker-based. Markerless technology has advantages but marker-based AR is easier for users to understand. (Please note here that Markerless AR is made in close collaboration with AR leader Total Immersion)."  -LM3LABS
   If you are interested in this subject and want to view some good examples of off-the-desktop interfaces and interactions, take a look at the LM3LABS blog, as well as Nicolas Loeillot's Vimeo channel.  Also take a look at the sample of posts I've written about LM3LABS over the last few years - the links are at the end of this post.

I love LM3LABS' Interactive Balloon:

Interactive balloons from Nicolas Loeillot on Vimeo.


Interactive Balloons v lm3 labs v2 (SlideShare)



Background
I first discovered LM3LABS when I was taking a VR class and researching interactive, immersive large displays in 2005 or 2006.  Back then, there wasn't much information about this sort of technology.  A lot has changed since then!


I've learned quite a bit from watching LM3LABS (and others) grow, given my passion for postWIMP interactive technology and my commitment to blogging about this subject.   Nicolas has really worked hard in this arena.  As early as 2005, LM3LABS was working with Scala to provide "smart" interactive displays, and his company's applications have been supported by computer vision technologies for many years, allowing for gesture-based, or "touch-less" interaction, as demonstrated by the Catchyoo Interactive Table.  This application caught my eye back in early 2007, when I was working on projects for large interactive displays for my HCI and Ubicomp classes, and was thinking about creating a table-top application.


My hunch is that LM3LABS has set the foundation for further growth in the future, given the lessons they've learned by taking risks with postWIMP technologies over the past few years!


Previous Blog Posts Related to LM3LABS:
Interactive Retail Book (Celebrating history of Christian Dior from 1948-2010 (video)
Ubiq Motion Sensor Display at Future Ready Singapore (video)
Interactive Virtual DJ on a Transparent Pane, by LM3LABS and Brief Ad
LM3LABS' Catchyoo Interactive Koi Pond: Release of ubiq'window 2.6 Development Kit and Reader
A Few Things from LM3LABS
LM3LABS, Nicolas Leoillot, and Multi-touch
More from LM3LABS: Ubiq'window and Reactor.cmc's touch screen shopping catalog, Audi's touch-less showroom screen, and the DNP Museum Lab.


About LM3LABS
"Founded in 2003 by a team of passionate researchers, engineers, designers, and marketers from various international backgrounds, focused on fast transformation of innovation into unique products, LM3LABS is a recognized pioneer in computer vision-based interactivity solutions. Keeping a strong customer focus, LM3LABS' team of unique people pioneers new directions, explores new concepts, new technologies and new interactions.  Engaging, playful and magic, LM3LABS' products and solutions are always scalable and reliable"

info@lm3labs.com

Note to readers:
Over the past couple of years there has been an explosion of postWIMP technologies and applications, and with this pace, it has been difficult for me to keep abreast of it all. There is quite a bit I miss, given my full time job and daily life!

I welcome information about postWIMP interactive technologies and applications from my readers.  Due to time constraints, not interest, I am not always able to post about a topic as soon as I'd like.  That is OK, as my intention is not to be the first blogger to spread the latest tech news.  I like to dig in deep when I can and make connections between innovative, interesting technologies and the people and ideas behind them. 




Sep 25, 2010

"Does TV Content Work on DOOH" - Words of Wisdom from Bill Gerba

Bill Gerba blogs about DOOH, which stands for "Digital-Out-of-Home", focusing on displays and kiosks in public spaces that offer dynamic and/or interactive content, usually for the purpose of advertising and marketing.   If this is an area that interests you, take a look at Bill Gerba's most recent post, "Does TV Content Work on DOOH?  Maybe, Maybe Not" - WireSpring: Digital Signage Insider (9/24/10)


Gerba refers to a "Marketing Funnel" graphic to illustrate some of his points.  Six of the seven concepts represented in the graphic, shared below, might be useful to think about for people working in the field of public displays for purposes other than advertising or marketing:





Most of us have noticed that there are many more large-screen displays around.   Some displays intrusively attempt to grab your attention through loud and garish informercial-like content.   Some are designed to be interactive and pleasant, but go un-noticed by passers-by at all!   


There still is a long road to go.


The good news is that a small (and growing) number of scholarly researchers are focusing their attention to displays situated in public spaces, as mentioned in my previous post, "PD-NET Project: Exploring large-scale networks...of pervasive public displays."



Dec 24, 2009

About Digital Out of Home


"Digital out-of-home (DOOH) advertising is a dynamic, fragmented, and rapidly evolving space. It's one of the fastest growing media channels, with year-over-year growth pegged in the double digits through at least 2011....as with many emerging media channels, DOOH is a bit of a gray area in terms of what type of agency should own strategy, planning, and buying. A traditional agency because TV spots can be repurposed? The OOH shop because it's just a digital version of a billboard? The interactive shop because it's digital, often interactive, and highly measurable? Or will a new class of DOOH specialty shops emerge to deliver services explicitly for the channel? This lack of clarity creates uncertainty and
hesitation in advertisers."
-Jeremy Lockhorn, ClickZ  7/13/09 Digital Out-of-Home Landscape Brief (pdf)


This is an industry that is beginning to take off, just as internet-based advertising and web-design/user experience did during the 1990's. The number of players, and potential players, is growing.



For more information, resources, and links, see the rest of the post:  What is DOOH and Why Should We Care?
(The World Is My Interface)