Showing posts with label celine latulipe. Show all posts
Showing posts with label celine latulipe. Show all posts

Jul 21, 2012

Musings about NUI, Perceptive Pixel and Microsoft, Rapid Creative Prototyping (Lots of video and links) Revised

It just might be the right time for everyone to brush up on 21st century tech skills. iPads and touch-phones are ubiquitous. Touch-enabled interactive whiteboards and displays are in schools and boardrooms.  With Microsoft's Windows 8 and the news that the company recently acquired Jeff Han's company, Perspective Pixel, I think that there will be good support - and more opportunities- for designers and developers interested in moving from GUI to NUI.    


In the video below, from CES 2012, Jeff Han provides a good overview of where things are moving in the future.  We are in a post-WIMP world and there is a lot of catching up to do!

CES 2012  Perceptive Pixel and the Future of Multitouch (IEEE Spectrum YouTube Channel)



During the video clip, Jeff explains how far things have come during the past few years:
 "Five and 1/2 years ago I had to explain to everybody what multi-touch was and meant. And then, frankly, we've seen some great products from folks like Apple, and really have executed so brilliantly, that everyone really sees what a good implementation can be, and have come to expect it.  I also think though, that the explosion of NUI is less about just multi-touch, but an awareness that finally people have that you don't have to use a keyboard and mouse, you can demand something else beside that.  People are now willing to say, "Oh, this is something I can try, you know, touch is something I can try as my friendlier interface"."

Who wouldn't want to interact with a friendlier interface?  Steve Ballmer doesn't curb his enthusiasm about Windows 8 and Perceptive Pixel.  Jeff Han is happy how designs created in Windows 8 scales for use on screens large and small. He explains how Windows 8 can support collaboration. The Story Board application (7:58) on the large touchscreen display looks interesting.

I continue to be frustrated by the poor usability of many web-based and desk-top applications.  I like my iPad, but only because so many dedicated souls have given some thought to the user experience when creating their apps.  I often meet with disappointment when I encounter interactive displays when I'm out and about during the day.  It is 2012, and it seems that there are a lot of application designers and developers who have never read Don Norman's The Design of Everyday Things!



I enjoy making working prototypes and demo apps, but my skill set is stuck in 2008, the last year I took a graduate-level computer course.  I was thinking about taking a class next semester, something hands-on, creative, and also practical, to move me forward. I can only do so much when I'm in the DIY mode alone in my "lab" at home.  I need to explore new tools, alongside like-minded others.  


There ARE many more tools available to designers and developers than there were just four years ago.  Some of them are available online, free, or for a modest fee.  I was inspired by a link posted by my former HCI professor, Celine Latulipe, to her updated webpage devoted to Rapid Prototyping tools. The resources on her website look like a good place to start for people who are interested in creating applications for the "NUI" era.  (Celine has worked many interesting projects that explore how technology can support new and creative interaction, such as Dance.Draw.) Below is her description of her updated HCI resources:

"New HCI resource to share: I have created a few pages on my web site devoted to Rapid Prototyping tools, books, and methods. These pages contain reviews of various digital tools, including 7 different desktop prototyping apps, and including 8 different iPad apps for wireframing/prototyping. I hope it's useful to others. Feel free to share... and please send me comments and suggestions if you find anything inaccurate, or if you think there is stuff that I should be adding. I will be continuing to update this resource." -http://www.celinelatulipe.com (click on the rapid prototyping link at the top)



IDEAS
Below are just a few of my ideas that I'd like to implement in some way. I can't claim ownership to these ideas- they are mash-ups of what comes to me in my dreams, usually after reading scholarly publications from ACM or IEEE, or attending tech conferences. 
  • An interactive timeline, (multi-dimensional, multi-modal, multimedia) for off-the-desktop interaction, collaboration, data/info analysis exploration.  It might be useful for medical researchers, historians, genealogists, or people who are into the "history of ideas".  Big Data folks would love it, too. It would handle data from a variety of sources, including sensor networks. It would be beautiful to use.
  • A web-based system of delivering seamless interactive, multi-modal, immersive experiences, across devices, displays, and surfaces. The system would support multi-user, collaborative interaction.  The system would provide an option for tangible interaction.
  • A visual/auditory display interface that presents network activity, including potential intrusions, malfunctions, or anything that needs immediate attention that would be likely to be missed under present monitoring methods. 
  • Interactive video tools for creation, collaboration, storytelling.  (No bad remote controllers needed.)
  • A "wearable" that provides new ways for people to express and communicate creatively, through art, music, dance, with wireless capability. (It can interact with wireless sensor networks.)*
  • An public health application designed to provide information useful in understanding and sepsis prevention efforts. This application would utilize the timeline concept describe at the top of this list. This concept could also be useful in analyzing other medical puzzles, such as autism.
Most of these ideas could translate nicely to educational settings, and the focus on natural user interaction and multi-modal i/o aligns with the principles of Universal Design for Learning, something that is important to consider, given the number of "at-risk" learners and young people who have disabilities.

I welcome comments from readers who are working on similar projects, or who know of similar projects.  I also encourage graduate students and researchers who are interested in natural user interfaces to and move forward with an off-the-desktop NUI project.  I hope that my efforts can play a part in helping people make the move from GUI to NUI!  



Below are a few videos of some interesting projects, along with a list of a few references and links.


SMALLab (Multi-modal embodied immersive learning)


PUPPET PARADE: Interactive Kinect Puppets(CineKid 2011)



MEDIA FACADES: When Buildings Start to Twitter

HUMANAQUARIUM (CHI 2012)

 

NANOSCIENCE NRC Cambridge (Nokia's Morph project)






 
Examples: YouTube Playlists
POST WIMP EXPLORERS' CLUB
POST-WIMP EXPLORER'S CLUB II

Web Resources
Celine Latulipe's Rapid Prototyping Resources 
Creative Applications
NUI Group: Natural User Interface Group
OpenFrameworks and Interactive Multimedia: Funky Forest Installation for CineKid
SMALLab Learning
OpenExhibits: Free multi-touch + multiuser software initiative for museums, education, nonprofits, and students.
OpenSense Wiki 
CINEKID 2012 Website 
Multitouch Systems I Have Known and Loved (Bill Buxton)
Windows 8
Perceptive Pixel
Books
Natural User Interfaces in .NET  WPF 4, Surface2, and Kinect (Josh Blake, Manning Publications)
Chapter 1 pdf (Free)
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Daniel Wigdor and Dennis Wixon)
Designing Gestural Interfaces (Dan Saffer)
Posts
Bill Snyder, ReadWrite Web, 7/20/12

I noticed some interesting tools on the Chrome web store - I plan to devote a few more posts to NUI tools in the future.

Nov 13, 2011

Is the answer Voronoi? Looking for possible solutions to an art+dance+music+tech idea from a recurring dream....

If you are a long-time reader of this blog, you probably know that I sometimes have some unusual dreams about technology.  I don't blog about my dreams very often, but last night, I had another technology dream, a continuation of a dream I had one night last week.  
Voronoi Diagram (Wikipedia)

I'm pretty sure that the last two dreams were sparked by playing an online interactive demonstration of a Voronoi application before going to sleep one night, and also reading an article about "extracting ordered patterns from a triangular mesh surface" in the Novemeber/December IEEE Potentials magazine before turning in last night. 

The dance probably was influenced by my recent viewing of the North Carolina Dance Theater's performance of Innovative Works with my mom, someone who encouraged my  study of music, art, and dance at an early age.

Some of my tech dreams are sort of...practical. For example, in one recurring dream, I find myself coding for a flexible mesh/grid application. Sometimes the mesh/grid has something to do with wireless sensor networks on curved terrain, perhaps related to something like the Smart Grid, and sometimes I find myself working on an application that analyzes streaming data from a variety of sources, for security prediction purposes.  At other times, I'm coding for something more artistic, my preference.

Last night, my dream focused on creating a flexible mesh fabric that used in a multimedia dance/graphic arts/music performance.  I was coding for this performance using a Voronoi-like algorithm.


This is the best I can do to explain this: The fabric is carried by the dancers, and is both reactive and generative. In essence, the fabric is intertwined/embedded in the dance, the music, and the graphics. In my dream, everything looked/sounded/felt awesome and otherworldly, and the music that merged and morphed during the dance was so beautiful, not only the melodies, but the sounds.  (In a previous dream, the mesh contained a "nanotechnology" component, but I'll save that quest for the future.)


I thought I'd look at some of my web book marks and search a bit more for information related to this topic.  For now, here is the "brain dump".  I have more to add to this post, and plan to port it to a reference page for this blog in the future.  I hope that this post will be useful to some of my art/music/dance/tech readers!

RELATED AND SOMEWHAT RELATED


Update:  Right after uploaded this post, I came across a link to a WebGL demo for a 3D music video of pop singer Ellie Goulding's song, 'Lights', by HelloJoy.   Visitors to the webpage can click to interact with the environment. If you keep the button pressed, you fly faster.  If you tweet the link, you'll see your name crop up as you fly around in the soundspace.  For more information about the making of 'Lights' - take a look at  Behind the scenes of 'Lights": the latest WebGL sensation!  (Carlos Ulloa, 11/9/11)


After I watched the 'Lights' video, I recalled Radiohead's 'House of Cards' video, which I wrote about back in 2008: 
 "We were rolling computers all day"...The Making of Radioheads House of Cards using imaging and info visualization software.   The process behind the making of the House of Cards video was described in detail in Chapter 10 of the book, Beautiful Data.

Bradley, E., Capps, D., Luftig, J, & Stuart, J.M. Toward Stylistic Consonance in Human Movement Synthesis.(pdf)  The Open Artificial Intelligence Journal, 2010, 4, 1-19
Bradley, E., Stuart, J.  Using Chaos to Generate Variations on Movement Sequences (pdf) Chaos, 8:800-807 (1998)
Bradley, E., Stuart, J.  Learning the Grammar of Dance.(pdf)  Proceedings Fifteenth International Conference on Machine Learning, Madicson, WI, 1998
E. Bradley, D. Capps, and A. Rubin, "Can computers learn to dance?," Proceedings International Dance & Technology (IDAT), Tempe AZ, Feb 1999.
Chaotic Dance: Using mathematics to generate choreographic variations
Schedl, M., Hoglinger, C., Knees, P. Large-Scale Music Exploration in Hierarchically Organized Landscapes Using Prototypicality Information (pdf)
Fournel, N. Procedural Audio for Video Games: Are we there yet? (pdf) GDC 2010


Voronoi Cells, created by Nathan Nifong.  A version of this interactive work was used in a DanceDraw performance















Patterns in the Noise (Nathan Nifong's site - FYI, Nathan worked with Celine Latulipe with the Dance.Draw project while completing his bachelor degree in computer science at UNC-Charlotte)
Voronoi Dance (Christian Gross, using OpenFramework)
Voronoi art: Slow Trip (Oktalist/Mat)


The above video, by Mat/Oktal, was inspired by his viewing of Thomas Ruff's Substrat images. 
Scott Snibbe Studio (Intearctive art, music, and animation for iPhone, iPad, iPod, and Mac)

Interactive Voronoi Diagram Generator with WebGL (Alex Beutel)
 
The above video was found in Alex Beutel's blog post, "Interactive Voronoi Diagrams with WebGL"

Posts about DanceDraw and related work at UNC-Charlotte:
News from the HCI lab at UNC-Charlotte- Creative Interactions (Videos)
Exploring the Design Space in Technology-Augmented Dance at CHI 2010:  Celine Latulipe's team from UNC-Charlotte
Interactive Surveillance:  Live digital art installation by Annabel Manning and Celine Latulipe

SIGCHI  Digital Arts and Interaction Community:  Building Bridges
The Interdisciplinary World of Dance and Interactive Technology

HTML5Voronoi  (HTML5Code website)

HTML5 Voronoi, Live Version
Update to code to compute Voronoi diagrams (Raymond Hill, 5/22/11)
William Forsythe's "Synchronous Objects-One Flat Thing, Reproduced" - Multidisciplinary online interactive project: Translating choreography into new forms.
BCS HCI 2011 Workshop: When Words Fail:  What can Music Interaction tell us about HCI?
Woven Sound (Alex McLean)
Real DJs Code Live (Robert Andrews, Wired, 7/3/06)
Visualization of Live Code (Alex McLean)
Voronoi diagrams of music (pdf)  (Alex McLean, 2006)
WebGL
Sylvester: Vector and Matrix Math for JavaScript
Generative Art Links (Mikael Hvidtfeldt Christensen)
Schacher, J.C. Motion to Gesture to Sound:  Mapping For Interactive Dance (pdf) Proceedings of the 2010 Conference on New Interfaces for Musical Expression (NIME 2010), Sydney, Australia
Code & Form:  Computational Aesthetics (Marius Watz)
Werghi, N. Extracting ordered patterns from a triangular mesh surface.  IEEE Potentials, Nov/Dec 2011
Last night I dreamt about haptic touch-screen overlays
Hyun-Seok Kim's 'Voronoi' dragonfly wing inspired superyacht 2

Hyun-Seok Kim's Voronoi Yacht











Jul 14, 2011

News from the HCI lab at UNC-Charlotte - Creative Interactions (Videos)

In the video below, Nathan Nifong, discusses and demonstrates his independent study work through the HCI LAB (Human-Computer Interaction) at UNC-Charlotte. He focused his work on creating a motion-responsive musical instrument that integrated movement, sounds, and graphics.


"We're trying to research anything and everything that will help to make computers easier to use." -Nathan Nifong


Thanks to Celine LaTulipe, for the link!


RELATED
To get a better idea about the HCI lab, a small, yet sparkling gem on the UNC-Charlotte campus, take a look at the following video:




"I get to create things, and to me, you just can't beat that!"- Celine Latulipe


Dr. Latulipe is known for her work with the Dance.Draw project, Interactive Surveillance, and tools that support things like bimanual interaction, collaboration, and creativity.

Dec 12, 2010

Interactive Surveillance: Live digital art installation by Annabel Manning and Celine Latulipe

Interactive Surveillance, a live installation by artist Annabel Manning and technologist Celine Latulipe, was held at the Dialect Gallery in the NoDa arts district of Charlotte, N.C. on Friday, December 10th, 2010. I attended this event with the intention of capturing some of the interaction between the participants and the artistic content during the experience, but I came away with so much more. The themes embedded in the installation struck a chord with me on several different levels.


Friday's version of Interactive Surveillance provided participants the opportunity to use wireless gyroscopic mice to manipulate simulated lenses on a large video display. The video displayed on the screen was a live feed from a camera located in the stairway leading to the second-floor gallery.  When both lenses converged on the screen, a picture was taken of the stairway scene, and then automatically sent to Flickr. Although it was possible for one person to take a picture of the scene holding a mouse in each hand, the experience was enhanced by collaborating with a partner.

In another area of the gallery, guests had the opportunity to use wireless mice to interact with previously recorded surveillance video on another large display.  The video depicted people crossing desert terrain at night from Mexico to the U.S. In this case, the digital lenses on the screen functioned as search lights, illuminating - and targeting- people who would prefer not to be seen or noticed in any way.  On a nearby wall was another smaller screen with the same video content displayed on the larger screen.  This interaction is demonstrated in the video below:



A smaller screen was set out on the refreshment table so participants could view the Flickr photostream of the "surveillance" pictures taken of the stairway.   On a nearby wall was a smaller digital picture frame that provided a looping video montage of Manning's photo/art of people crossing the border.

The themes explored in the original Interactive Surveillance include border surveillance, shadow, and identity, delivered in a way that creates an impact beyond the usual chatter of  pundits, politicians, and opinionators. The live installation provided another layer to the event by providing participants to be the target of the "stairway surveillance", as well as play the role of someone who conducts surveillance.    

Reflections:
In a way, the live component of the present installation speaks to the concerns of our present era, where the balance between freedom and security is shaky at best. It is understandable that video surveillance is used in our nation's efforts to protect our borders. But in our digital age, surveillance is pervasive. In most public spaces it is no longer possible to avoid the security camera's eye.  Our images are captured and stored without our explicit knowledge. We do not know the identities or the intentions of those who view us, or our information, remotely. 

We are numb to the ambient surveillance that surrounds us. We go about our daily activities without notice.  We are silently tracked as we move across websites,  dart in and out of supermarkets and shopping malls, and pay for our purchases with plastic.  Our SMART phones know where we are located and will give out our personal information if we are not vigilant, as our default settings are often "public".

It is easy to forget that the silent type of surveillance exists.  It is not so easy to ignore more invasive types of "surveillance".  We must agree to submit to a high degree of inspection in the form of metal detectors, baggage searches, and in recent weeks, uncomfortable physical pat-downs, for the privilege of traveling across state borders by plane, within our own country.  In some airports, we are subject to whole-body scans that provide strangers with views of our most private spaces. We go along with this effort and prove our innocence on-the-spot, for the greater good.   Conversely, we have multiple means of conducting our own forms of surveillance, through Internet searches, viewing pictures and videos posted to the web, and playing around with Google Streetview. 

As I wandered around the Dialect Gallery with my video camera, I realized that I was conducting my own form of surveillance, adding another layer to the mix.  Unfortunately, some of the time I had my camera pressed to "pause" when I thought I was filming, and vice versa, and as a consequence, I did not capture people using the wireless mice to interact with the content on the displays. I went ahead with my mission and created a short video reflection of my impressions of Interactive Surveillance.  If you look closely at the video between :40 and :47, you'll see some people from across the street from the gallery that I unintentionally captured, and now they are part of my surveillance.

Although the video below was hastily edited, it includes music and sounds from the iMovie library that approximated the "soundtrack" that formed in my mind as I experienced the exhibit.

To get a better understanding of Interactive Surveillance,  I recommend the following links:


Barbara Schrieber, Charlotte Viewpoint



Video Reflection of Interactive Surveillance (Lynn Marentette, 12/10/10)

Live Installation: Interactive Surveillance, by Annabel Manning and Celine Latulipe from Lynn Marentette on Vimeo.



Interactive Surveillance Website



Interactive Surveillance Flickr Photostream

Jun 24, 2010

CCC/CRA Roadmapping for Interactive Technology: Series of 3 Game Changing Workshops

The following information is from the CCC/CRA Roadmapping for Interactive Technologies website, describing an upcoming series of three three-day workshops that I think have the potential for changing the way interactive technology is designed and implemented in the future:


"The modern computing experience is shaped by the ways in which people interact with their computers. Underlying that interaction are the technologies of input, sensing, interactive techniques and interactive architecture. This is a series of workshops that will create a research agenda for revolutionizing these foundational technologies."

Workshops

Interactive System Architecture - August 11-13, 2010 - Jackson, WY http://icie.cs.byu.edu/CCCWorkshops/InteractiveArchitecture.html

Dan Olsen - Brigham Young University  

The last few decades have produced many new interactive technologies and many interactive techniques. Few of them are making their way into actual use because they are so hard to integrate. This workshop will create an agenda for new architectures for building interactive systems that integrate basic interaction in powerful new ways and provide new opportunities and foundations on which to build usable systems.

Persuasive Experiences - September 23-25, 2010 - Burbank, CA   http://icie.cs.byu.edu/CCCWorkshops/Persuasive.html

Joe Marks - Disney Research

A culture is defined by its shared stories and the messages that people communicate with each other. Computing has created new ways for stories to be told in entertainment and education. This workshop will outline how we can bring digital storytelling from the realm of multimillion dollar productions down to the practical needs of everyday social, educational and political discourse.

Ultra-large-scale Interaction - October 25-27, 2010 - Chicago, IL http://icie.cs.byu.edu/CCCWorkshops/Ultra-large-scale.html

Mark Ackerman - University of Michigan

A byproduct of the Internet's success is that large numbers of people can interact with each other and with large stores of loosely interconnected data. This workshop will create an agenda for interactions that involve thousands of participants.
NOTE:  Organizers for the Interactive System Architecture Workshop include Dan Olsen, from Brigham Young University, Andy Wilson, from Microsoft Research, and Celine Latulipe, from the University of North Carolina-Charlotte.  (Dr. Latulipe was my HCI professor.)  Joe Marks is a VP at Disney Research.  The organizers for the Ultra-large Scale Interaction Workshop include Mark Ackerman and Mark Newman, from the University of Michigan, Keith Edwards, from Georgia Tech, and Scott Klemmer, from Stanford.


I'd really like to attend all three workshops.  I will try to learn all I can about these workshops and share what I find during periodic blog posts over the next several months.


RELATED
Links on the CCC/CRA Website
Welcome
Approach/Participation
Workshop Attendence Information

Events

Interactive System Architecture Workshop

Aug 11-13, 2010
Submit: June 14

Persuasive Experiences Workshop

Sept 23-25, 2010
Submit: July 1

Ultra-large-scale Interaction Workshop

Oct 25-27, 2010
Submit: July 19

Links  NSF   CRA / CCC  ACM / SIGCHI

CCC Liason: Elizabeth Mynatt - Georgia Tech


Apr 25, 2010

Exploring the Design Space in Technology- Augmented Dance at CHI 2010: Celine Latulipe's team from UNC-Charlotte

I was at the CHI conference in Atlanta for a few days earlier this month, where I participated in a workshop on on the next generation of human-interaction and emerging technologies for education.  While I was at the conference, I managed to attend several interesting presentations, which I'll be including in future posts.  I was not able to stay for the entire conference.  The good thing is that many of the conference participants provided links to video, photos, slides, and related papers!

I had a chance to see a performance of dancers from the Dance.Draw team, headed by Dr. Celine Latulipe from UNC-Charlotte.  Dr. Latulipe is involved in several related projects that explore creativity, interaction, dance, music, and art:

Description of the performances held at the April CHI 2010 Conference, Atlanta, Georgia:

Layered Surveillance - A Collaborative Interactive Art Installation 
Celine Latulipe, University of North Carolina at Charlotte Annabel Manning, New Media Artist
View Video Demonstration

Artist Annabel Manning explores the world of immigration and identity, and explores imagery related to border crossings and surveillance. Computer scientist Celine Latulipe explores embodied, collaborative interaction. The intersection of these two worlds leads to research in embodied collaborative interaction and an interactive art exhibit in which participants can explore both static images through interactive layers, and moving video through interactive surveillance lenses. Participants can explore alone or with others, using gyroscopic mice to control different aspects of the artwork. The participants are led, through interaction, to contemplate the (in)visibility of the immigrant and the agency of surveillance.


Photos from the Layered Surveillance Flickr Photostream (Annabel Manning)




Exploring the Design Space in Technology- Augmented Dance (Dance.Draw)
Celine Latulipe, Sybil Huskey, David Wilson, University of North Carolina at Charlotte, USA
Mike Wirth, Queens University of Charlotte, USA
Berto Gonzalez, Arthur Carroll, Melissa Word, Erin Carroll, Vikash Singh, University of North Carolina at Charlotte, USA

Danielle Lottridge, University of Toronto, Canada


Video demonstration of the Dance.Draw project (mp4 file)
"This performance is part of an ongoing Dance.Draw project at the University of North Carolina at Charlotte, which investigates lightweight methods for integrating dance motion with interactive visualizations and enhancing audience interaction with dance."



-Photo from the Dance Draw website 


RELATED

References for Layered Surveillance:


C. Latulipe, I. Bell, C. L. Clarke, and C. S. Kaplan. sym-Tone: Two-handed manipulation of tone reproduction curves. In GI 2006 Proceedings, pages 9--16. Canadian Information Processing Society, 2006.

C. Latulipe and A. Manning. Interactive surveillance: Audience interaction with moving digital paintings. Interactive Installation at the (re)Actor3 Digital Live Art Conference, September 2008. http://www.digitalliveart.com/.

L. Loke, A. T. Larssen, T. Robertson, and J. Edwards. Understanding movement for interaction design: frameworks and approaches. Personal Ubiquitous Comput., 11(8):691--701, 2007.

D. Maynes-Aminzade, R. Pausch, and S. Seitz. Techniques for interactive audience participation. In ICMI '02:Proceedings of the 4th IEEE International Conference on Multimodal Interfaces, page 15, Washington, DC, USA, 2002. IEEE Computer Society.

S. S. Snibbe and H. S. Raffle. Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits. In CHI '09: Proceedings of the 27th international conference on Human factors in computing systems, pages 1447--1456, New York, NY, USA, 2009. ACM.


Below is a post I wrote about Dance.Draw in 2008:


DANCE.DRAW: EXQUISITE INTERACTION
(Updated)

"The movement of the visualizations are artifacts in real-time of the movements of the dancers. They draw while they dance, they dance together and they draw together. Every performance generates a new visual imprint." -DanceDraw website


Interactive multimedia technology, blended with the arts!

Dr. Celene LaTulipe
, from UNC-Charlotte's Software and Information Systems Department, Professor Sybil Huskey, from the dance department, dance students, and others collaborated to create an amazing performance that I had the opportunity to see performed during the
Visualization in the World Symposium in April (2008).

If you look closely, you will see that each dancer holds two wireless mice, one in each hand. The mice trigger the visualization that is projected in the background. Dr. LaTulipe has focused some of her research on two-handed computer interaction. It is interesting to see how her work has been applied to this beautiful "off-the-desktop" application.

Dance.Draw is a work in progress- visit the following links for more information:

Website (Updated)
Movie
Technical Info
Dr. Kosara's Eager Eyes post about Dance.Draw

Note:
Dr. LaTulipe was my HCI professor- Dr. Kosara was my Visualization/Visual Communication professor.





Aug 15, 2009

The Interdisciplinary World of Dance and Interactive Technology:

After I finished my post "What happens when engineers and musicians get together? They get Calvin Harris "Ready for the Weekend" with the Humanthesizer and Bare Ink", I thought I'd catch up on the world of dance and technology.

I took a look at an on-line community, Dance-Tech.NET which focuses on the "interdisciplinary explorations on the performance of motion". I was happy to find that two people I know are members of this vibrant group of people:

Celine Latulipe

Dr. Celine Latulipe is a Human-Computer Interaction researcher at the University of North Carolina-Charlotte. She is the lead in the Dance.Draw project, a collaboration between the Software and Information Systems department, the Department of Dance, and a digital artist.

A Mischief of Mus Musculus”

As Celine puts it, "You are more than your eyes and one hand. Why should you have to be less than you are when confronted with a digital device? Exquisite interaction is a collection of research projects...that aim to enrich your expressive creativity in the digital realm by allowing you and your collaborators to use more of your body in that digital interaction"


Visualization code was designed by Mike Wirth, using Processing, to create the art displayed on the Art from Dance page of the Dance.Draw project.

Doug Fox

Doug Fox
created and maintains the Great Dance and Kinetic Interface blogs. When he was 42, he decided to study dance - modern, ballet, and jazz. He is interested in the intersection of dance and technology, and more recently became involved in the study of animation related to dance and movement.

The following is from Doug's "About" page - the videos and links are worth exploring:

"As a starting point, I'd like to encourage readers to visit the
Movement Is at the Heart of Scientific and Technological Change background page. Here you will find 16 videos (plus links to more videos) that show in very concrete terms how new computer interfaces and digital devices being used in a range of fields are, in essence, body-centric and movement-centric..."

Here is a sample of Doug's topics:

Dance Theater Workshop's Twitter Community Choreography
Dance Vlogging, Will this Video Genre Increase in Popularity?
Shoot Dance Videos with the new iPhone 3GS
Prodigy Warrior's Dance Combines Stop-Motion Animation and Puppetry
Choreographing Gesture Controls for Interactive Devices (be sure to read the comments and link to Arizona State University: School of Arts, Media and Engineering)

Doug Fox writes about topics that are truly interdisciplinary:




Dance Your Ph.D. Contest - A Wonderful Merging of Dance and Science
This contest was funded by the American Association for the Advancement of Science. The objective of the contest? "Using no words or images, interpret your Ph.D. thesis in dance form".

Contest winners were paired with choreographers, who created a new dance work based on a peer-reviewed article in a scientific journal. (The Science Dance Match-Up Challenge)

I just had to post the videos here - you can read detailed descriptions about each video on YouTube:

The role of Vitamin D in beta-cell function


Cerebral activation patterns induced by inflection of regular and irregular verbs with positron emission tomography: A comparison between single subject and group analysis


A Molecular Dance in the Blood, Observed


Popular Choice: Physics Tango "Single Molecule Measurements of Protelomerase TelK-DNA Complexes."


For a look at the 2008 "Dance Your Ph.D." videos, and the the videos of the 2009 contest entries, visit the 2009 AAS/Science Dance Contest web page.

The four videos generated by the professional choreographers can be accessed on Vimeo.

Links to the scientific articles, the bios of the choreographers and scientists, and videos of the choreographer's renditions of the scientist's work can be found on the Science/AAAS website:

The Gonzo Scientist: The Science Dance Match-Up Challenge
John Bohannon, Science, 4/17/09

SOMEWHAT RELATED
Usually I reserve this section for links and information from external sources, but this time, I thought I'd share a few of my opinions that are somewhat related to this topic.

Why do I think interdisciplinary pursuits are important?

In my opinion, to move forward, the arts and other disciplines need to embrace the interdisciplinary way of thinking. There is much that is mixing and converging as I type these words. There is less emphasis for young people to pick one little corner of a field of study and make it their life's obsession. I have always had an "interdisciplinary" approach to life, ever since I can remember. I attribute this to my parents, who nurtured me as a musical, dancing, artistic child to pursue my talents at a young age, and when faced with choosing a college major, to go for a double major.

My interdisciplinary nature has fueled my journey into the world of technology, and my early background in the arts probably explains why I'm excited about interactive multimedia, extending into the realms of emmersive games, multi-touch and gesture interaction, and technology-supported interaction that takes place in larger public spaces.

Note:

As many of my readers know, I work as a school psychologist in my "day job". I DO miss the time when I was working part-time and taking graduate classes at UNC-Charlotte, but when the economy went downhill, It was necessary for me to return to work full-time.

The upcoming academic year will be busy! With the recent budget cuts to school districts in the in the state of North Carolina, I will have another school added to my schedule. I'm excited that it is a high school for technology and the arts, and that the school has a strong dance program!

I've posted quite a bit recently, since I have plenty to share. Soon I will only have time to post about 3 times a week.