Showing posts with label visual learning. Show all posts
Showing posts with label visual learning. Show all posts

Aug 13, 2013

VISUAL LEARNING: EMOTION-EXPRESSION-EXPLANATION CALL FOR PAPERS - Deadline for abstracts Aug. 15th

CALL FOR PAPERS


VISUAL LEARNING: EMOTION — EXPRESSION — EXPLANATION


Conference to take place in Budapest, November 15-16, 2013 
(Note: The deadline for the CFP for the following conference is August 15th, 2013. An abstract of a maximum of 200 words and a short bio of a maximum of 100 words is required by the deadline.)

Conference organized by the Visual Learning Lab, Department of Technical Education,
Budapest University of Technology and Economics. (http://www.vll.mpt.bme.hu)
Speakers will include:
Contributions are invited from educational, communication, and media theorists, philosophers, linguists, psychologists, and other interested scholars on the following and related topics:
  • educational theory and visual learning
  • images, aesthetics, art history
  • images and media theory
  • metaphor and emotion
  • images in psychotherapy
  • visual rhetoric
  • pictorial meaning
  • pictorial communication
  • visual imagery
  • visual intelligence
  • the visual mind
  • the image problem in the history of philosophy
  • resemblance, representation, reality
  • visual argument
  • scientific visualization
  • visualization and higher education
  • information visualization
  • image and language
  • image and creativity
  • images in the network age
A slot of altogether 35 minutes is planned for each presentation. We envisage an ensuing volume of selected papers (vol. 4 in the series Visual Learning, ed. by Andras Benedek and Kristof Nyiri).
Submission of abstracts (max. 200 words) and short biographical statements (max. 100 words) by Aug. 15, 2013.  Please send your submissions simultaneously to Prof. Andras Benedek <benedek.a@eik.bme.hu> (Head, Department of Technical Education) and to Kristof Nyiri <knyiri@t-email.hu> (Professor of Philosophy, Department of Technical Education). Those submitting abstracts will be notified of the decision concerning acceptance by Sept. 1, 2013.
No conference fees will be charged. Participants are encouraged to arrange their own accommodation. The conference venue (Budapest University of Technology and Economics, 1117 Budapest, Magyar Tudosok korutja 2, Bld. Q, Wing A) is located near downtown Budapest.

Series Visual Learning
Volume 1
András Benedek, Kristóf Nyíri (eds.) 2011: Images in Language
Metaphors and Metamorphoses (Frankfurt am Main, Berlin, Bern, Bruxelles, New York, Oxford, Wien, 2011)

Volume 2
András Benedek, Kristóf Nyíri (eds.) 2012: The Iconic Turn in Education. (Frankfurt am Main, Berlin, Bern, Bruxelles, New York, Oxford, Wien, 2011)

Volume 3 of the series will be published in September, 2013: "How To Do Things With Pictures: Skill, Practice, Performance"

Nov 12, 2012

Video: Overview of Multimedia Learning Principles, Importance of Visual Learning, Richard Mayer

Richard Mayer has devoted his career to the study of multimedia learning. He is a professor in the Department of Psychological & Brain Sciences at UC Santa Barbara, and the author of Multimedia Learning, 2nd Edition. Although the book was published in 2009, years ago, it is a must-read for anyone interested in this topic.

With the popularity of interactive whiteboards and tablets/iPads in education, it is important for educators, designers and developers to become familiar with the basic principles of multimedia learning. It is also important subject for researchers.

Aug 3, 2010

Back to school: Video clips that help students with autism learn and feel calm at the same time!

One of the schools I serve as a school psychologist has a number of students with severe autism.  Over the past year or so, each classroom was outfitted with a new interactive white board (IWB). We've found that multimedia content displayed on these large screens is much more engaging than what is viewed on computers with much smaller displays.
The exciting news is that some of the students who have minimal interest in computers pay a great deal of attention to activities on the IWBs.  Students who have self-stimulatory or repetitive behaviors that interfere with their ability to engage in traditional activities don't seem to exhibit these patterns nearly as much when the focus is on the IWB.   In my opinion, IWBs are great tools for reaching and teaching young people who have autism spectrum disorders!

I'm in the process of creating a variety of short video clips that teachers can embed in learning activities that also provide a way for students to reduce their levels of anxiety, agitation, and/or repetitive behaviors.

The following videos are my first experiments, and are not as polished as I'd like.  They are best viewed on a large-screen display or IWB, set to high definition.  Although various students have viewed these videos a few times this week, they were a great hit. In some cases, we found it useful to loop the video, especially for students who require repetition of content.

The videos were shot using a small hand-held Panasonic HD camcorder, and quickly edited in iMovie. The music was either taken from the iMovie music library or created using riffs in Garage Band, an Apple iLife product.

Enjoy!

Lily Pond and Music

In this video, I used a few subtitles to direct the viewer to points of interest, such as the little grasshopper hiding in the pink lily and a dragonfly, which appears near the end of the video.

Butterflies and Flowers Set to Music

I set this version to piano music for a student who listens to piano music as a coping strategy. I plan to create another version with other genres of music. This particular score was created with piano riffs from Garage Band.

Up Close at the Charleston Aquarium - with relaxing music


Even the most inattentive students paid maximum to this video when it was looped!  I think they liked the variety of sea life, especially the turtles.  Tip:  If you plan to capture video at an aquarium, plan to visit at a time where there are few visitors!

I can't wait to take my video camera to the Atlanta aquarium.


Minnows and Music


The minnows swimming around in the murky green tank are a little boring, but things get slightly more exciting when the bait-shop owner feeds them. The music makes up for what the video lacks. The students didn't mind at all.

Jellyfish at the Discovery Place Aquarium, Charlotte, NC - with music

I'd like to visit Discovery Place at a less-crowded time and re-capture the jellyfish in action from a better vantage point.
UPDATE
I'd like to see if there are similar videos set to music by William Orbit.
I found this video on YouTube of William Orbit's "Sea Green", set to video created by a fan:


Below is "Surfin", great for chilling - needs some video...


(Cross-posted on the TechPsych blog)

Feb 4, 2009

Stamp out mindless note-taking with DyKnow...

I'm always on the look-out for interactive technology that can support engaged learning. This application is much richer than a basic note-taking solution! (via TechPsych)

Take a look at this videoclip about DyKnow, an application developed to combat mindless note-taking and enhance classroom learning. Although the video demonstrates the benefits of this technology in a university classroom, it is clear to see that this would be a great asset in high school classes conducted in computer labs or have access to classroom sets of laptops.

The "retro" effect of this black-and white clip is entertaining.



DyKnow provides a means for teachers to control the way the laptop is used during class, which in a high school environment is important. Watch the DyKnow Monitor video to learn more about the features of this application, which includes a means of instant progress monitoring. The software provides for collaborative interaction between students and between the students and the teacher's work space.

In my opinion, this looks like it would be an effective resource in high schools that are adopting data-driven decision-making and Response to Intervention (RTI) models. It provides students - and teachers- with immediate feedback, and monitors progress electronically.

We know that most students do not learn best auditorily at the high school level, yet much of the high school curriculum is delivered through traditional means that involve lectures, note-taking, and some discussions. In this set up, it can be easy for some of the students to become disctracted in class, with lower grades and test scores as a consequence.


For many struggling students, traditional means of instruction opens the door for task avoidant behaviors and an increase in discipline events. They simply are not often fully engaged in the learning process.

Video: DyKnow in a high school setting: DyKnow in Action: Auburn City Schools

Article: High School Students, Teachers Learn Long-Term Benefits of Tablet PC's in the Classroom

The DyKnow video highlights some of the ways that the curriculum be delivered in a more on-task, visual, and 'hands on" way that engages a higher percentage of students.

If your school is using DyKnow, feel free to leave a comment about your thoughts!


Aug 23, 2008

Digital Students@Analog School videoclip from 2004: Do the sentiments of the students still ring true?

It is the beginning of the school year, the best time of the year to for educators to seriously reflect on the many ways they can play an important role in engaging and inspiring their students.

I learned about the above video today from "Back-to School Tech Ideas for K-5", written by C.C. Long on her Tech Integration in Schools blog, and I thought it was worth sharing. The video was created by several college students in 2004, and can be found on TeacherTube. It is similar in spirit to the videos I included on a post about engaged learning earlier this year.

Here are a few quotes from the students in video:

"We are more visual learners, we use different technologies to express ourselves, we don't use just pen and paper".

"99 % of the teachers do it the old fashioned way of ...sit down, you listen to someone lecture for 40-50 minutes...

"Just lectures, it limits my learning."

"There are several options in expressing yourself and expressing your viewpoints. And I think the university limits that."

"I was given one way, and that was how I had to do it."

"The professor still wants to teach it the same way they learned.."

"I figured I'd have to to write papers, I figured I'd have to do problem sets, but I thought there would be more options."

"It is frustrating, because it doesn't seems that college is accommodating the visual learner"

"Anywhere you go outside of the classroom, the technology is being used. I don't understand why we aren't applying it to class."

"Listen. Sit down and talk with me. Give me a choice to express myself in their class."

"I think it would make it more exciting for them."

"When I become a teacher, I am going to have to learn and assess that students are going to have even more that is accessible to them. And if I don't adapt to that, I'm going to start to lose my students."


My hunch is that many educators still do not feel comfortable keeping up with world of the tech-savvy. To do so takes quite a bit of effort, time, and determination. And frustration. If you've worked in public schools for a while, you know what I mean. Much of the technology that educators have been handed over the years has been teacher-unfriendly.
.
Things are changing.

It has been six years since CAST and the Association for Supervision and Curriculum Development created an on-line "how-to" book about technology and the concept of Universal Design for Learning (UDL). This online multimedia book, Teaching Every Student in the Digital Age, still provides a good foundation for teachers who plan to integrate technology into teaching and learning activities to support all learners.

It is exciting to know that many school districts have initiated study groups provide on-line resources for their teachers to support the implementation of UDL. . At the university level, the concept of using technology to support universal design for instruction is not as alien as it might have been 10 years ago.


Mindful, reflective use of technology, including interactive multimedia technology, can support multiple means of learning, communication, collaboration, and knowledge sharing among among all learners, no matter what age. In turn, an engaging and meaningful environment for learning can be sustained.


So what now?

If you are an educator, it wouldn't hurt to see what new educational applications have arrived at your school. Volunteer to be the teacher who teaches with the new interactive whiteboard. Sign up for the Wi-Fi laptop cart once a week for a semester. Hunt down the digital video cameras and do a search for where the video editing software might be hiding. Don't let the tech-savvy teacher down the hall hog it all, even if you consider yourself to be a technophobe!

Most importantly, establish a relationship with the technology "go-to" person at your school or university department, and see if it is not too late to order a few new technology tools. Find a few other people who have decided to do more with technology this year. Then sign up for a few workshops before your calendar is filled. There are no guarantees, but you just might have the best school year ever.

If you are new to this blog, do a search for what might interest you. I am sure you will find links to information that will help. Be sure to visit C.C. Long's Tech and Integration blog for specific technology related activities you can implement right away.

For reflection, take the time to watch the video clips on C.C. Long's blog that were used during Thinkfinity training.

For more inspiration, you might enjoy following a few of the links below:

Engaged Learning Revisited: Four videoclips for reflection....

Response to Intervention, Universal Design for Learning: Resources for Implementation

Visual Literacy and Multimedia Literacy Quotes - Odds and Ends PART TWO

Engaged Learning and Social Physics: Phun, an Interactive 2D Physics Sandbox

Updated MegaPost - Resources For All: Interactive Multimedia and Universal Design for Learning

Aug 6, 2008

Video modeling software for visual learners and those who have autism spectrum disorders

Activity Trainer, video modeling software from Accelerated Educational Software, supports the following activities:
  • Academic
  • Communication
  • Daily Living
  • Non-Verbal Imitation
  • Recreation
  • Social
  • Vocational




A free 30-day trial of the software can be downloaded from the Accelerations Educational Software website.

On the Accelerations Educational Software website, you can find other products, such as Storymovies, which is the product of a collaboration between Carol Gray (social stories), Mark Shelley, and the Special Minds Foundation.

Apr 28, 2008

Learning to Think Spatially: GIS as a Support System in the K-12 Curriculum: Free Online Book

I came across a link to an interesting book on Susana Valica's blog. Susana's master's thesis focuses on human-computer interaction and geographic information systems.

The book, Learning to Think Spatially: GIS as a Support System in the K-12 Curriculum is available for partial viewing online. This book specifically addresses topics useful to educators who are interested in visual thinking and learning and would like to improve their own visual skills, develop a better understanding of human spatial cognition, and share this with young people.

According to the authors, "..spatial thinking is powerful and pervasive, underpinning everyday life, work,and science. It plays a role in activities ranging from understanding metaphors, becoming good at wayfinding, and interpreting works of art, to engaging in molecular modeling, generating geometry proofs, and interpreting astronomical data."

If you are interested in this topic, you might also be interested in the work of Alan M. MacEachren, the director of the GeoVista Center at Penn State. I recently had the opportunity to see Dr. MacEacren's presentation at UNC-C and the Charlotte Visualization Center's Visualization in the World Symposium. I was impressed with the depth and breadth of his work.

Dr. MacEachren is the author of How Maps Work: Representation, Visualization, and Design.

Feb 10, 2008

British Library's Online Gallery: Turning the Pages- Great for an interactive whiteboard or display

The British Library offers an on-line interactive gallery, "Turn the Pages" , where you can "turn" the pages of great books, page by page, view additional information about the information of the page you are looking at, and also listen to an audio description. You also have the option of using a magnifying feature that you can move over the surface of the page to get a closer view of the text or illustrations.

If you have an interactive touch screen display or whiteboard, you can turn the pages with your hand, and also move the magnifying viewport about the screen. What a great resource for the classroom!

Here is additional information from the "Turning the Pages" website that will help you get started:

"The standard version of Turning the Pages™ uses the Shockwave plugin, which can be downloaded from the Adobe website, to simulate the action of turning the pages of a real book. For Mac OS X users there is an alternative download. The volumes may not open if you block popups on your computer. Technical specification"

"A new version, Turning the Pages 2.0™, runs on Microsoft Vista operating system (and on Windows XP with the .NET 3 framework). It will also run on other operating systems using the Microsoft Silverlight plugin. Technical specification"

"And there are alternative versions which do not need a plugin but display static images (and enlargements) in standard web pages, in the same window."

Here are some sample titles:

Masterpiece of the Renaissance, Landmarks in Medical History, Glimpses of Medieval Art, Mozart's Musical Diary (with 75 audio excerpts), 15th-Century Church Book, Flemish Masters in Miniature,
Sketches by Leonardo, Classic of Botanical Illustration, The Original Alice, by Lewis Carrol....

Nov 4, 2007

Virtual Field Trips and Interactive Web Quests


I'm compiling a new list of interactive multimedia resources suitable for virtual field trips and web quests. Here are a few I've recently found:

The Virtual Human Project: University of Michigan



The Virtual Human Project has been around for quite some time. What's new? A variety of browsers have been developed that allow for viewing high-resolution images. Take a look at this video demonstration:


Virtual Dissections, Labs, and Field Trips

The Cell Visualization Project


CSI: Crime Scene Investigation Museum Web Activities (Funded by the National Science Foundation)




Web Adventure

CSI: The Experience

Oct 12, 2007

Video: Photosynth Demonstration



Microsoft Live Labs: Photosynth

"The Photosynth Technology Preview is a taste of the newest - and, we hope, most exciting - way to view photos on a computer. Our software takes a large collection of photos of a place or an object, analyzes them for similarities, and then displays the photos in a reconstructed three-dimensional space, showing you how each one relates to the next.

In our collections, you can access gigabytes of photos in seconds, view a scene from nearly any angle, find similar photos with a single click, and zoom in to make the smallest detail as big as your monitor."

It looks like PhotoSynth has the potential to be used in creative, engaging ways in educational settings, especially for visual learnings. Imagine what students could do if given the opportunity to interact with PhotoSynth content on large screen displays!

Jul 30, 2007

Visual Learning Lab Supports Effective Teaching and Learning

It seems that the UK is often on the cutting edge of using multimedia technology in education.

Here is a quote from the Visual Learning Lab website, at the University of Nottingham about ways the Humanities department is using visual learning technologies:

‘Showing Seeing Centre’ & ‘Visual Analysis Lab’

"Archaeology and Classics are both highly visual disciplines. In order to further develop the use of visual in teaching and learning, the VLL supports the creation of two new facilities, the Showing Seeing Centre and the Visual Analysis Lab."

"The Showing Seeing Centre will provide a context for students to work with visual resources using 3D-enabled computers for access to virtual reconstructions of archaeological sites and ancient civilizations, e.g. in gaming environments. Students will also have access to a range of equipment for digitzing and analysing visual material and for producing presentations and portfolio material. The equipment provided by the VLL consists of a wall-mounted LCD-screen, 4 high-spec laptops, a
high-spec A4-scanner, colour laser printer and a Playstation."

"The Visual Analysis Lab will provide facilities for teaching and learning in relation to the identification of archaeological remains (such as plant materials, animal bones and ceramics). The equipment provided by the VLL consists of two high- quality microscopes linked to digital cameras, a laptop and a data projector."

A 2007 report (pdf) from the University of Nottingham's Visual Learning Lab reviews of how visual learning technology will be used by departments such as pharmacy, veterinary medicine, medical sciences, modern language and cultures, biosciences, humanities, fildm and telvision studies, learning sciences, and computer sciences.

Link to article from the University of Nottingham: Visual Learning for the 21st Century

Related information:

FutureLab, of the UK, hosted a debate of the educational merits of interactive whiteboards, one of the technologies used to support visual and interactive multimedia teaching and learning. With the rush to adopt this technology for primary and secondary students, the participants pointed out that in order for teaching and learning to be effective, appropriate teacher training must take place.

If you have been following the Interactive Multimedia Technology or the Tech Psych blogs, you know that I'd like to see something like Microsoft's Surface in classrooms. Touch screen displays, such as the NextWindow Human Touch, appear to be more effective if they aren't dependent on a projector.

Jun 22, 2007

Visual and Multimedia Literacy: 500 Years of Women Art



Here is an example of the importance of visual and multimedia literacy, I thought I'd share this YouTube video clip of paintings of women's faces as they morph from one to another, depicting the last 500 years of art. In just under three minutes, the viewer gets a deeper understanding of the concept.

Jun 18, 2007

Rome Reborn, Digital Rome: 3D animated history and archaeology

A recent article posted by Tracy Staedter on the Discovery News website highlights the Rome Reborn project. Rome Reborn is a 3-D re-creation of Rome as it stood in 320 A.D. The project has involved an interdisciplinary, international team of people, including computer scientists, artists, archaeologists, and historians from UCLA, the Politecnico di Milano (Italy), and the Institute for Advanced Technology in the Humanities at the University of Virginia in Charlottesville.

According to the article, Rome Reborn (Digital Rome) will be teaching tool as well as part of an on-line 3-D peer-reviewed journal, a place for researchers to publish and share their work on the project over time.

Here is a link to another detailed article on Ian Foster's blog about Rome Reborn/Digital Rome: http://ianfoster.typepad.com/blog/2007/06/digital_rome.html


On a related note, I am waiting in great anticipation for my Novint Falcon 3-D haptic game controller. Wouldn't it be great if we could provide people with visual impairments the chance to experience Rome Reborn in 3-D using the Novint Falcon? For more information, visit the Novint Falcon.