Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

Dec 12, 2011

Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn - an awesome book by Cathy "HASTAC" Davidson. (Her blog is awesome, too!)

Who is Cathy Davidson
According to her most recent bio, Cathy "served from 1998 until 2006 as the first Vice Provost for Interdisciplinary Studies at Duke University, where she worked with faculty to help create many programs, including the Center for Cognitive Neuroscience and the program in Information Science + Information Studies (ISIS).  She is the co-founder of is the co-founder of Humanities, Arts, Science, and Technology Advanced Collaboratory, HASTAC ("haystack"), a network of innovators dedicated to new forms of learning for the digital age.  She is also co-director of the $2 million annual HASTAC/John D. and Catherine T. MacAuthur Foundation Digital Media and Learning Competition."


Here is Cathy's book: Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
Now You See It: How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn 

Note: I am almost finished with the book. Sadly, it went missing for several weeks, so I have about 50 more pages to read, now that it is found!   I didn't want to wait too long before writing my review, so I thought I'd highlight it here, since it will make a great read-or gift, for the holiday season!   It is well worth reading, as Cathy is a deep thinker who transcends disciplinary confines.


Here are a few Cathy Davidson's blog posts:
So What Again is HASTAC? Post #HASTAC2011 Reflections on a Network Founded on a Theory That's Practice 12/4/11
Why is the Information Age Without the Humanities Like the Industrial Revolution Without the Steam Engine? 1/24/10
Five Ways the Open Web Can Transform Higher Education
12/4/11


RELATED
HASTAC website, where you can discover a number of excellent blogs and interesting links.


Aug 14, 2011

Designing Culture: Investigating the Link Between Technology and Culture, an interactive transmedia project by Anne Balsamo

If you are a regular reader of this blog, you know that I use it as an on-line filing cabinet. When I learned about Anne Balsamo's recently published book, part of a larger interactive transmedia project, I decided that it warranted more than a "plug" and a quick link.


It warranted a shrine.
For this reason, I've embedded a number of videos and presentations from the project's website, along with a host of links.  Prepare to spend some time exploring her work over time!  It is food for reflection.


DESIGNING CULTURE     "Investigating the link between technology and culture, this transmedia project is realized as a print book, a dvd, and this interactive flash website ." -Designing Culture


"Anne Balsamo is a Professor of Communication in the Annenberg School of Communication and Journalism and of Interactive Media in the School of Cinematic Arts at the University of Southern California. She is a co-founder of Onomy Labs, a Silicon Valley technology design and fabrication company that builds cultural technologies. Previously, she was a member of RED (Research on Experimental Documents), a collaborative research group at Xerox PARC that created experimental reading devices and new media genres. She is the author of Technologies of the Gendered Body: Reading Cyborg Women, also published by Duke University Press." -Designing Culture


Video Overview:

Designing Culture: the Technological Imagination at Work from Anne Balsamo on Vimeo.


BOOK
Designing Culture: The Technological Imagination at Work
Anne Balsamo, Duke University Press, 2011


BLOG: Designing Culture


DVD (packaged with the book)
Women of the World Talk Back: Gendering the Technological Imagination


PUBLIC INTERACTIVE WALLS: Designing Technological Literacies -Interactive Wall Books "Interactive Wall Books are large-scale dynamic mixed-media documents"
Here are a few links to online versions of the wall books for your convenience: Episodes in the History of Reading, Part 1     Episodes in the History of Reading, Part II  Episodes in the History of Reading, Part 3     Deslizate En El Tiempo: Epsodios en la Historia de la Communicacion (Developed for the Children's Museum of Mexico City)  Science for All Ages

XFR: EXPERIMENTS IN THE FUTURE OF READING  A museum exhibit.
(The above link will take you to the Onomy website's version of the exhibit. The project version can be found on the Designing Culture website.)


MAPS: Mapping the Technological Imagination Spatial Documents.
Learning to Love The Questions - an interactive semantac map, for the online journal VECTORS
Where is the Museum? Mapping the Distributed Museum -presentation at Museums and the Web 2011
Ways of the Hand: Tinkering in the Digital Age -presentation at DIY Citizenship: Critical Making and Social Media conference, 2010
Working the Paradigm Shift: The Cultural Work of the Digital Humanities - presentation at the Digital Arts Conference, 2008


VIDEOS
Tools for the Asking

Anne Balsamo HASTAC Presentation 4_16_2010 from IML @ USC on Vimeo.


Gendering the Technological How a Robot Got its Groove


Cool Fusion: Designing Culture - Working the Paradigm Shift



RELATED
Reviews of Designing Culture by Lawrence Grossberg, Cathy N. Davidson, and John Seely Brown (Amazon.com site for the book)
Balsamo's New Book Details Technological Imagination at Work
Annenberg News, 8/10/11
HASTAC: Humanities, Arts, Science, and Technology Advance Collaboratory


Anne Balsamo worked on the following project:
Tangible Interface for Viewing the Aids Quilt

"This project will develop an application that enables collaborative browsing of a database of images of panels of The AIDS Memorial Quilt that have been “virtually stitched together.”  The application will be used with Onomy Lab’s Tilty Table, a tangible interactive device that serves as a display surface for large-scaled images." -(info from Anne Balsamo's blog)



Jul 9, 2011

"Rise and Shine": TED video featuring Simon Lewis and his recovery from a serious brain injury, and how cutting-edge technology helped. (Video includes interesting visuals)

Simon Lewis was in an automobile accident that resulted severe injuries to his body, including a very severe head injury that left him in a coma.  As a result of his experience, he wrote a book, "RISE AND SHINE", covering his journey over 15 years of recovery and regeneration.  In the book, Lewis shares what he learned along the way, and how cutting edge technology and some non-traditional thinking helped him move forward.


Simon Lewis had the opportunity to discuss his journey at a TED partner event in India in December, 2010.   The following video of his talk is about 22 minutes long, but worth taking the time to watch. A variety of visuals are used to illustrate his journey and the research he did along the way. Near the end of the video, Simon Lewis demonstrates some of the technologies that he wears that supports his functioning.


Here is the blurb about the book from the Borders website:

"An impassioned tale of survival and recovery, this inspirational story recounts the author’s horrific car accident, his subsequent coma, and the more than 15 years of cutting-edge treatments and therapies endured during convalescence. With specific details of the rigorous rehabilitation process that ensued, including numerous breakthrough and experimental surgeries, the book also provides practical insight into navigating the treacherous world of insurance and how to differentiate between the often conflicting medical opinions offered. In addition to describing the numerous procedures undergone, the author tells not only of his pain, frustration, and despair, but also of his childlike wonder at the beauty and miracle of creation. A first-person account of sudden, unexpected tragedy and life-affirming courage, this remarkable tale of regeneration imparts lessons both medical and spiritual."



The Rise and Shine website includes many of the graphics used in Simon's video, and is worth taking some time to explore. Some of the graphics are interactive. (Since the website relies on Flash, it won't work if you try to access it using an iPad.)


Comment:  As a school psychologist with additional training in neuropsychology - specifically assessment and intervention for children and teens who have experienced traumatic brain injury (TBI), this topic is important to me.  I'm watching the video a second time, and I plan to read his book.

(Cross-posted on the TechPsych blog.)

Apr 30, 2011

"Visualize This": Nathan Yau's (FlowingData) book about information and data visualization

I've been following Nathan Yau's FlowingData blog for several years.  It is one of my favorites. His new book,  Visualize This : The FlowingData Guide to Design, Visualization and Statistics, will be out in July 2011, and is available for  pre-order on-line on Amazon, Barnes&Noble, and Wiley.  


I love Nathan's editor's comment about his latest chapter: "Thanks for yet another very enjoyable chapter.  If I had known statistics would be like this, I would have actually taken classes"


Visualize This: The Flowing Data Guide to Design, Visualization, and Statistics


Here is the plug for Visualize This, from the Wiley website:


"Data doesn't decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn't it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to gather, parse, and format data and then design high quality graphics that help you explore and present patterns, outliers, and relationships.
  • Presents a unique approach to visualizing and telling stories with data, from a data visualization expert and the creator of flowingdata.com, Nathan Yau
  • Offers step-by-step tutorials and practical design tips for creating statistical graphics, geographical maps, and information design to find meaning in the numbers
  • Details tools that can be used to visualize data-native graphics for the Web, such as ActionScript, Flash libraries, PHP, and JavaScript and tools to design graphics for print, such as R and Illustrator
  • Contains numerous examples and descriptions of patterns and outliers and explains how to show them
Visualize This demonstrates how to explain data visually so that you can present your information in a way that is easy to understand and appealing."

Feb 21, 2011

Make It So: Interaction Design Lessons from Science Fiction - Video of MacWorld presentation by authors of upcoming book.

I'll admit it. I've been a SciFi fan and Trekkie since childhood. 


When I discovered that Nathan Shedroff and Cris Noessel were writing Make It So: Interaction Design Lessons from Science Fiction, I just had to take a break from writing reports to share the news.  


The video below is from the author's MacWorld presentation that covers some of the content of the book's first chapter:


Below is information about the book, from the publisher's website:

"Interaction and interface designers can learn practical lessons from the interfaces in Science Fiction films and television. Though lacking rigorous engagement with users, production designers are nonetheless allowed to develop influential "blue-sky" examples that are inspiring, humorous, prophetic, useful, and can be incorporated into "real" work to make online, mobile, and ubiquitous interfaces more interesting and more successful. This book will share lessons and examples culled from imaginative interfaces free from traditional constraints. In addition, the authors will outline their process of investigation and describe a toolkit for others to make similar explorations into other domains." 
book in progress by Nathan Shedroff & Chris Noessel. Publisher: Rosenfeld Media. Anticipated publication date: 2012
Nathan Shedroff is the chair of the new MBA in Design Strategy program at California College of the Arts.  Chris Noessel is an interaction design director at Cooper.


via Putting People First 

Oct 22, 2010

Screen Future: The Future of Entertainment, Computing, and the Devices We Love - Book by Brian David Johnson, Intel Press (and more)

I subscribe to InteractiveTV Today, which focuses on news and information about interactive multi-platform television.  Brian David Johnson, an Intel Futurist, is the author of the Jet Set column in ITVT.  His most recent article provides a good overview of Intel's Developer Forum (IDF) in his article, Get Your Geek On.  


In my opinion, the best part of the article were Johnson's links to his new book, Screen Future: The Future of Entertainment, Computing, and the Devices We Love, and a video interview of key players in the world of the future of interactive television/media.

About Screen Future: "Screen Future is about the people, technology, and economics that are shaping the evolution of entertainment. Blending social and computer sciences, media history, and engaging conversations with industry experts, author Brian David Johnson provides an informed and illuminating vision for what happens when TV and entertainment are transformed by the power and intelligence of computers."



A New Vision of Television

In the video below, Brian David Johnson discusses the future of TV with LeVar Burton and Mark Wolfe, of Burton/Wolfe, and Asra Rasheed, CEO, RRKidz:


The following information about David Brian Johnson was taken from Intel's Screen Future website:

About the Author
Brian David Johnson
Brian David Johnson
Futurist and Director, Future Casting and Experience Research
Intel Corporation
The future is Brian David Johnson's business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2020. His work is called "future casting"—using ethnographic field studies, technology research, trend data, and even science fiction to provide Intel with a pragmatic vision of consumers and computing. Along with reinventing TV, Johnson has been pioneering development in artificial intelligence, robotics, and using science fiction as a design tool. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic LoveNebulous Mechanisms: The Dr. Simon Egerton Stories and the forthcoming This Is Planet Earth). He has directed two feature films and is an illustrator and commissioned painter.

Dec 14, 2008

Dan Saffer's Book: Designing Gestural Interfaces; Gregory Siegal's LifeMap Photo App

Dan Saffer's new book, Designing Gestural Interfaces, is out!

http://ecx.images-amazon.com/images/I/51kGHXoARBL._SS500_.jpg


Dan Saffer's company, Kicker Studio, specializes in touch screens and gestural interfaces. Chan Wook sent me a link to Dan's recent blog post, Concept: Desktop Touchscreen System. The post includes a variety of illustrations of various touch-screen interactions and features, including a "haptics keyboard when you need it". (Thanks, Chan Wook!)

If you are interested in multi-touch and gesture interfaces and interaction, join the Multi-touch Book Club at Jonathan Brill's site, Point & Do, for more information. The discussion will center around Dan Saffer's new book.

Dan Saffer is the author of Designing for Interaction: Creating Smart Applications and Clever Devices, one of my favorite books in the field of interaction:

http://ecx.images-amazon.com/images/I/51zoa0u9e0L._SL500_AA240_.jpg



Chan Wook also recommended a look at Gregory Siegal's LifeMap concept:
http://www.slashgear.com/gallery/data_files/7/4/Gregory_Siegal_LifeMap_3.jpg

According to Siegal's website, "The LifeMap is a touch -screen digital photo storing and organization product. After tagging photos with people, places, and keywords, the LifeMap organizes the images in a way that users can document their lives over time..."My inspiration for the LifeMap came from noticing the lack of intimacy in the interaction with most everyday products. Family photographs are very important and currently the process of storing and organizing them is tedious and boring. I wanted to create a product for families that would promote a meaningful interaction and attach more intimacy to digital family photos."

(Gregory Siegal is working on a BFA in Industrial Design from Carnegie Mellon, with an expected graduation in May of 2009.)

Feb 10, 2008

British Library's Online Gallery: Turning the Pages- Great for an interactive whiteboard or display

The British Library offers an on-line interactive gallery, "Turn the Pages" , where you can "turn" the pages of great books, page by page, view additional information about the information of the page you are looking at, and also listen to an audio description. You also have the option of using a magnifying feature that you can move over the surface of the page to get a closer view of the text or illustrations.

If you have an interactive touch screen display or whiteboard, you can turn the pages with your hand, and also move the magnifying viewport about the screen. What a great resource for the classroom!

Here is additional information from the "Turning the Pages" website that will help you get started:

"The standard version of Turning the Pages™ uses the Shockwave plugin, which can be downloaded from the Adobe website, to simulate the action of turning the pages of a real book. For Mac OS X users there is an alternative download. The volumes may not open if you block popups on your computer. Technical specification"

"A new version, Turning the Pages 2.0™, runs on Microsoft Vista operating system (and on Windows XP with the .NET 3 framework). It will also run on other operating systems using the Microsoft Silverlight plugin. Technical specification"

"And there are alternative versions which do not need a plugin but display static images (and enlargements) in standard web pages, in the same window."

Here are some sample titles:

Masterpiece of the Renaissance, Landmarks in Medical History, Glimpses of Medieval Art, Mozart's Musical Diary (with 75 audio excerpts), 15th-Century Church Book, Flemish Masters in Miniature,
Sketches by Leonardo, Classic of Botanical Illustration, The Original Alice, by Lewis Carrol....