Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Jul 9, 2013

The Life and Contributions of Seymour Papert: Inspiring video of a tribute panel, Interaction Design and Children Conference

Seymour Papert Tribute at #IDC13

I recently attended the Interaction Design and Children (IDC 2013) conference in NYC.  It was like a summer tech camp for grown-ups. We were busy all day and had interesting evening events scheduled, like a field trip to the New York Hall of Science and a screening of Flying Paper, an award-winning documentary. 

One of the highlights of IDC 2013 was a panel that gave tribute to the life and contributions of Seymour Papert.  Well ahead of his time, Seymour Papert imagined a world in which children would generate their own computer programs, make awesome robots, collaborate with others, create, and learn. 

I encourage you to take some time and watch the video.


Seymour Papert Tribute Panel from IDC2013 Conference on Vimeo.



The following information is from the description of the video:

"Seymour Papert was one of the key pioneers of interaction design for children, merging the constructivist ideas of Jean Piaget and cutting-edge technological advances in computer programming and cybernetics..generating well-known designs such as the Logo programming language and the Lego Mindstorms robotics kits.  This work, which in the beginning was done in collaboration with many colleagues at the MIT Artificial Intelligence Lab, Bolt, Beranek and Newman, and Atari Research Labs, has been highly influential for decades."

"Paulo Blikstein from Stanford University hosted a panel at the Interaction Design and Children (IDC 2013) conference on the impact of Seymour Papert's research on the past, present, and future of child-computer interaction.  The purpose of this pane is to investigate current trends, designs, and theoretical advances in the IDC community in light of the groundbreaking work of Papert and his close collaborators, recapitulate the history of this early work in IDC, and imagine future scenarios for IDC research."

Panelists:
Allison Druin, University of Maryland
Edith Ackermann, MIT
Mike Eisenberg, University of Colorado
Mitch Resnick, MIT
Uri Wilensky, Northwestern University

More posts to come soon!

RELATED
IDC 2013 Website - an archive of treasures
MIT Media Lab
Human-Computer Interaction Lab: Children as Design Partners






Nov 23, 2012

First-Person User Interface; Mobile to the Future; Mobile Experience Design Strategy: Presentations by Luke Wroblewski

Luke Wroblewski is a digital product/interaction/interface designer who has written about mobile computing and web design. His presentations provide a good summary of how smartphones are functioning in today's world, how they might be used in the very near future, and what designers/developers need to consider.

"The tools are in our hands to really design experiences in a different way."

Presentation: First Person User Interfaces (pdf)
"The design challenges and opportunities of interfaces that allow people to interact with the real world as they are currently experiencing "




Luke Wroblewski | Mobile to the future from IxDA Oslo on Vimeo.
Presentation: Mobile to the Future (pdf)

Mobile Experience Design Strategy with Luke Wroblewski 
(Presented at Cascade SF Meetup)


(At about 45:30, Luke discusses the problem of "checkout" on a mobile phone, giving an example from Dell.)








May 7, 2012

Vignettes exploring the dual capacities of software and medicine to heal and hurt. Food for thought, by Jonathan Harris

I just checked my email and was pleasantly surprised to find a link to the Modern Medicine vignettes, created by Jonathan Harris to explore and compare software and medicine. 


The following topics are included in this work:
Social Engineers 
Urges & Outcomes 
The Ethics of Code 
Healers & Dealers 
The Problem of Advertising 
A Staging Ground for the Future 
Medicine Men 
Crazy Times 
A Self-Fulfilling Prophecy


I especially like this quote:


"As engineers, we can ask ourselves some basic questions:  Will we feel accountable for the behavioral outcomes of the software we introduce to the world? Will we recognize our responsibility to our fellow human beings to build them decent, useful, powerful, and ethical tools? Will we make things that trick and seduce, or things that nourish and teach? Will we optimize for page views and profit, or for social impact and beauty?"


Jonathan Harris "makes projects that re-imagine how humans relate to technology and to each other".

Feb 4, 2012

Interactive Technology: Take a look at Corning's "Day Made of Glass 2: Unpacked" Video !

The videos below tell it all:

"Watch and share "A Day Made of Glass 2: Unpacked," to see how Corning's highly engineered glass, with companion technologies, will help shape our world. Take a journey with our narrator for details on these technologies, answers to your questions, and to learn about what's possible -- and what's not -- in the near future." -Corning Incorporated





Here is the first "Day Made of Glass":



RELATED
A Day Made of Glass 2: Same Day. Expanding Corning Vision






















Aug 14, 2011

Designing Culture: Investigating the Link Between Technology and Culture, an interactive transmedia project by Anne Balsamo

If you are a regular reader of this blog, you know that I use it as an on-line filing cabinet. When I learned about Anne Balsamo's recently published book, part of a larger interactive transmedia project, I decided that it warranted more than a "plug" and a quick link.


It warranted a shrine.
For this reason, I've embedded a number of videos and presentations from the project's website, along with a host of links.  Prepare to spend some time exploring her work over time!  It is food for reflection.


DESIGNING CULTURE     "Investigating the link between technology and culture, this transmedia project is realized as a print book, a dvd, and this interactive flash website ." -Designing Culture


"Anne Balsamo is a Professor of Communication in the Annenberg School of Communication and Journalism and of Interactive Media in the School of Cinematic Arts at the University of Southern California. She is a co-founder of Onomy Labs, a Silicon Valley technology design and fabrication company that builds cultural technologies. Previously, she was a member of RED (Research on Experimental Documents), a collaborative research group at Xerox PARC that created experimental reading devices and new media genres. She is the author of Technologies of the Gendered Body: Reading Cyborg Women, also published by Duke University Press." -Designing Culture


Video Overview:

Designing Culture: the Technological Imagination at Work from Anne Balsamo on Vimeo.


BOOK
Designing Culture: The Technological Imagination at Work
Anne Balsamo, Duke University Press, 2011


BLOG: Designing Culture


DVD (packaged with the book)
Women of the World Talk Back: Gendering the Technological Imagination


PUBLIC INTERACTIVE WALLS: Designing Technological Literacies -Interactive Wall Books "Interactive Wall Books are large-scale dynamic mixed-media documents"
Here are a few links to online versions of the wall books for your convenience: Episodes in the History of Reading, Part 1     Episodes in the History of Reading, Part II  Episodes in the History of Reading, Part 3     Deslizate En El Tiempo: Epsodios en la Historia de la Communicacion (Developed for the Children's Museum of Mexico City)  Science for All Ages

XFR: EXPERIMENTS IN THE FUTURE OF READING  A museum exhibit.
(The above link will take you to the Onomy website's version of the exhibit. The project version can be found on the Designing Culture website.)


MAPS: Mapping the Technological Imagination Spatial Documents.
Learning to Love The Questions - an interactive semantac map, for the online journal VECTORS
Where is the Museum? Mapping the Distributed Museum -presentation at Museums and the Web 2011
Ways of the Hand: Tinkering in the Digital Age -presentation at DIY Citizenship: Critical Making and Social Media conference, 2010
Working the Paradigm Shift: The Cultural Work of the Digital Humanities - presentation at the Digital Arts Conference, 2008


VIDEOS
Tools for the Asking

Anne Balsamo HASTAC Presentation 4_16_2010 from IML @ USC on Vimeo.


Gendering the Technological How a Robot Got its Groove


Cool Fusion: Designing Culture - Working the Paradigm Shift



RELATED
Reviews of Designing Culture by Lawrence Grossberg, Cathy N. Davidson, and John Seely Brown (Amazon.com site for the book)
Balsamo's New Book Details Technological Imagination at Work
Annenberg News, 8/10/11
HASTAC: Humanities, Arts, Science, and Technology Advance Collaboratory


Anne Balsamo worked on the following project:
Tangible Interface for Viewing the Aids Quilt

"This project will develop an application that enables collaborative browsing of a database of images of panels of The AIDS Memorial Quilt that have been “virtually stitched together.”  The application will be used with Onomy Lab’s Tilty Table, a tangible interactive device that serves as a display surface for large-scaled images." -(info from Anne Balsamo's blog)



Oct 15, 2009

Microsoft's Future Productivity Vision Video: Original Version, Parody Version (Sarcastic Gamer)

Take a look at these videos on The World Is My Interface blog:

Microsoft's Future Interface Visions, Original Version, Parody Version

Interactive Motion Graphics Showreel from Filmview Services - great content!

Here is a showreel from Filmview Services that simulates how tech-usability in an interactive gesture/touch world should be!



Here is a quote from the Filmview Services blog:


What Are Screen Graphics?

"...So it works out more cost effective for the films to actually have someone put the graphics on the screens for real. It also greatly enhances the performance of the actors. You only have to watch any of the Star Wars Eps 1-3 to see how wooden acting is when you don’t actually know what is in front of you. Actors love to be able push buttons and bang touch screens during their scenes. Having to actually do it in a certain order can stretch their capabilities mind you, and I am pretty gob smacked at how absolutely computer illiterate some of them are. Don’t they use email?


Anyway, due to this diminished ability to hit and bang things in any certain order, it is our job to make it impossible to mess things up. That’s why they are all genius typers. We make it so they can type any old thing and the letters still come out the way they are meant to each time. We also put little locking codes into our programming so they can’t accidentally escape the graphic mid job. It’s amazing how many of them can type the Esc button when they are meant to be spelling LOGIN."

Thanks, Tim!

SOMEWHAT RELATED
Coincidentally,  when I was visiting the NUI-Group forums this morning, I came across a link to Jakob Nielsen's "Usability in the Movies -- Top 10 Bloopers", which are worth taking a look at. I've posted the list, but you'll need to go to Nielson's web page to read the descriptions. You'll smile.

1. The Hero Can Immediately Use Any UI
2. Time Travelers Can Use Current Designs
3. The 3D UI
4. Integration is Easy, Data Interoperates
5. Access Denied/Access Granted
6. Big Fonts
7. Star Trek's Talking Computer
8. Remote Manipulators (Waldo Controls)
9. You've Got Mail is Always Good News
10."This is Unix, It's Easy"

Jul 26, 2009

Multi-Touch Musical Instruments- Surface Editor: Post via the NUI-Group Forum

Home Page Image
Multi-touch Everywhere Technology in Action

Below is the video from
Future Instruments, a company formed through Geneva's Conservatory of Music and the University of Applied Sciences Western Switzerland. It is worth watching the entire video clip.

The following information was posted in the NUI-Group Forum:

"The research group at Geneva’s Conservatory of Music presents the Surface Editor and Surface Tracker software applications for turning ordinary surfaces into multi-touch musical instruments. The Surface Editor allows users to custom design interfaces by dragging and dropping components, such as buttons, sliders, keyboards, and many others, onto the interface. The surface can then be used to control digital audio workstations, virtual instruments, hardware synthesizers and samplers, VJ software, and other applications, via either the MIDI or OSC protocol. The Surface Tracker is a multi-touch tracking application created for tracking movements on a surface using high speed infrared OptiTrack cameras. These cameras have on-board image processing, which allows them to process 100 frames/sec while sparing the host computer’s CPU. The applications are available at
http://www.surface-editor.com."

Here are more details from the Future Instruments website:

Surface Tracker

"The Surface Tracker is an open source application for low latency multi-touch finger tracking. It was designed initially for our Multi-Touch Everywhere system (MUTE), but it should work more generally as well to track fingers which have been illuminated using the laser light plane method. It only supports low latency OptiTrack cameras; these cameras have frame rates of 100 frames per second, but due to their onboard image processing, these cameras only consume 3-5% of your computer's CPU (depending on your processor)."

"The Surface Tracker is a standalone application, which sends Open Sound Control messages to any connected client application at a user defineable IP address and port. It implements the TUIO protocol, which was specially designed for transmitting multi-touch events on a table surface."

"The Surface Tracker is currently only available on Windows. This is due to the fact that the driver for OptiTrack camera's is currently only available on Windows. We are, however, currently having discussions with the makers of the OptiTrack camera about extending support of their cameras to OS-X
."

You can download the Surface Tracker from the Future Instruments download page.

I wish this system was around when I was taking a computer music technology class!

RELATED
Greg Kellum's Website: Surface Editor

A Flexible Mapping Editor for Multi-touch Musical Instruments(pdf)
Greg Kellum, Alain Crevosier (9th International Conference for New Interfaces for Musical Expression - NIMES

Sneak Peek: Musical Instruments of the Future
Eliot Van Buskirk, Gadget Lab, Wired 2/25/09

May 2, 2009

Internet of Things Europe 2009 Conference - Internet Rabbits, Mirrors, Stamps, and More!

The Internet of Things Europe 2009 conference, focusing on emerging technologies for the future, will be held on May 7th and 8th in Brussels at the Sofitel Brussels Europe hotel.

Rafi Haladjian, a co-founder of Violet, will be presenting at the conference during the following session on Thursday, May 7th.

Session 2: Innovation and emerging technologies and business models
"This session will explore what emerging innovations, technologies and market trends are being seen now, and which are likely to emerge in the future. What are the research requirements and obstacles in terms of affordability, usability or accessibility that need to be addressed? How will economic, technological and application trends drive the evolution of architectures for the ‘Internet of Things’? What successful business models are already being seen today, and how can these be adapted with future technological developments?"


In a previous post, "The Internet of Things can be Cute: MIR:ROR by Violet", I discussed how RFID is being used in a variety of playful ways to trigger a link to information.The following video from the Violet website explains how MIR:ROR uses little RFID stamps to interact with the Internet and activate things through the MIR:ROR. Each stamp has an e-mail address.



The rabbit in the picture below is called Nabaztag, from Violet, the first Internet-connected Rabbit. He hears, he reads, and he speaks. He can wake you up, give the weather forecast, update you on your friends face-book and twitter status. He can also send music, e-mail messages, and read stories.
http://idleparis.co.uk/wp-content/uploads/2008/12/mirror-300x219.jpghttp://www.violet.net/img/ztamps_banner.gifhttp://www.violet.net/img/mirror.gif

The little rabbits have been around for quite a while. Below is an opera composed by Antoine Schmitt and Jean-Jacques Birge, following an idea by Guylaine Monnier:


90 of the rabbits were brought to the performance by their owners, and ten were supplied by Violet.

You can purchase books from the Violet website for 3 to 7 year old children. These books feature Ztamps, that are recognized by the MIR:ROR and the Nabaztag rabbit, and will read the book to the child.

On a more serious note, here are a few other sessions that I'd be interested in attending at the Internet of Things conference:

Session 5: Privacy, Security & Data Protection
"Although privacy and data protection policy has become increasingly sophisticated since the emergence of the Internet, controversies are likely to accelerate with the new applications likely to be encountered in the Internet of Things. Security issues, particularly surrounding unauthorised access to and unintended disclosure of data are becoming more prevalent. What qualitatively new challenges are presented by the Internet of Things? How can the rights of citizens or businesses in one country be safeguarded on global networks? Whatrights pertain to Things on the Internet of Things?"

Session 6: Service Architecture and Communication
"The range of connectivity options available is bewildering - but the challenges of scalability, interoperability and ensuring return on investment for network operators remain. How will communication needs change as a result of the Internet of Things? What new service architectures will be required to cater for the connectivity demands of emerging devices? How will spectrum rights holders participate in the Internet of Things"

(A similar post is on the Technology Supported Human-World Interaction blog.)

Mar 28, 2008

Have you heard of the Internet of Things? OpenSpime? (Link to related post)

Take a look at my post on the TSHWI blog to watch videoclips and read about emerging technologies related to the "Internet of Things" and Spime concepts.

Let me know what you think.

-Lynn

Jun 28, 2007

Nov 20, 2006

Link video clip of Ray Kurzweil about the future of technology and learning.

From the eSchool News Video Resource Center:

'Explosive growth'

Speaking at the NSBA's Technology + Learning Conference Nov. 8, author and inventor Ray Kurzweil reveals what he believes technology will look like in the next decade--and he explains what the "explosive growth" in these technology developments will mean for students.

Credits: eSN TV
Runtime: 4 Minutes 4 Seconds

Note: The eSchool News Online video resource center has a variety of videoclips that highlight different aspects of technology and education. This is a great resource if you need content for presentations about technology and education! Also check out the Edutopia website!