Showing posts with label tangible. Show all posts
Showing posts with label tangible. Show all posts

Feb 22, 2012

Keepin' It Real: Organic, Natural, or Reality-Based Interactions? Video of TEI'12 panel discussion: Bill Buxton, Rob Jacob, Mili John Tharakan, and Roel Vertegaal (and more from TEI '12)

TEI '12 is finishing up in Kingston, Ontario.  If you missed it, like I did, don't worry.  Many of the presentations were streamed live, and are available to watch at your convenience.  
(The panel gets started at about 1: 48 on the timeline)


Keepin' It Real: Organic, Natural or Reality-Based Interactions?
Video streaming by Ustream Moderator: Amanda Parkes, Columbia University 
Panelists
William Buxton, Microsoft Research
Rob Jacob, Tufts University 
Mili John Tharakan, The Swedish School of Textiles 
Roel Vertegaal, Queen's University


RELATED
Here are some TEI '12 presentations interest me!
Process Pad: A Low-Cost Multi-Touch Platform to Facilitate Multimodal Documentation of Complex Learning
Shima Salehi, Stanford University
Jain Kim, Stanford University
Colin Meltzer, Stanford University
Paulo Blikstein, Stanford University
Process Pad project website


Exploring peripheral interaction design for primary school teachers
Saskia Bakker Eindhoven University of Technology, the Netherlands 
Elise van den Hoven Eindhoven University of Technology, the Netherlands 
Berry Eggen Eindhoven University of Technology, the Netherlands 
Kees Overbeeke Eindhoven University of Technology, the Netherlands 


Others:
Exploring Tabletops as an Effective Tool to Foster Creativity Traits
Mobile Lorm Glove - Introducing a communication device for deaf-blind people
Mobile Lorm Glove project website
The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions

HapticTouch Toolkit from Haptic Touch on Vimeo.








Feb 21, 2012

Tangible, Embedded and Embodied Interaction: TEI 2012, Queens Human Media Lab, Ontario, Canada. Now.

The video below provides a nice one-hour overview of the creative works presented at the 6th International Conference of Tangible, Embedded, and Embodied Interaction (TEI'12). The focus of this conference is OUI - Organic User Interfaces.  (TEI is sponsored by the ACM SIGCHI.)


During the day, you can view live video and slides online.  There are a number of pictures on the TEI '12 Flickr site. Take a look! 



TEI_2012 from TEI_2012 on Vimeo.


#tei_2012 
TEI 2012 on Facebook
Below is the description of TEI 2012 from the conference website:
"TEI 2012 is the sixth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It is being held 19th to 22nd February 2012 at Queen's Human Media Lab in Kingston, Ontario, Canada."
"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances."
"This year's conference features submissions in the area of Organic User Interfaces (OUI). Reflecting this, the theme of this year's conference is "fold unfold"."


I would love to attend TEI someday!

Mar 29, 2011

Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)



9:00am – 09:05am       Introduction


9:05am - 10:05am        Paper Session I (8min presentation, 4min Discussion)


Evaluating Pervasive Classrooms


• Son Do-Lenh et al.:   Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.:   Evaluating Interfaces with Children
• Dan Morris et al.:   Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.:   Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.:   Lantern 2.0: A Pervasive Scripting Tool


10:05am - 11:00am  Coffee Break and Preparation time for short talks


11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)


Collaboration in Math: Fears, Myths, and Insights


• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach


• Group talk: Math and Embodied Agents
a.  Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.  Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.  Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs


• Group talk: Dispelling Myths About the Next Generation Classroom
a.   Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.  Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.  Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All


• Group talk: Games, Wearables and Fun Learning.
a.  Christiane Moser et al.:    Child-Centered Game Development
b.  Lizbeth Escobedo et al.:  Blue’s Clues: An Augmented Reality Positioning System
c.  Si Jung Kim et al.:   Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities


12:10pm - 1:30pm Lunch


1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)


Tangibles and Tabletops
•   Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
•   Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
•   Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
•   Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling


• Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b.  Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c.  Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d.  Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e.  Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings


2:30pm - 3:00pm  Coffee Break


3:00pm - 4:00pm  Breakout Discussion (What are future challenges? Next years workshop?)


4:00pm - 4:45pm  Closing Keynote  TBA


4:45pm - 5:00pm  Closing Remarks


7:00pm   Optional Workshop Dinner


RELATED
Workshop Website
ACM-CHI 2011 Conference Website



Jul 26, 2010

Interesting blog roll and links on Christian Zoellner's TUI Blog by FORM+ZWECK; FILE Electronic Arts Festival

Christian Zoellner blogs about "tangible interaction & new interfaces" on the TUI Blog by Form + Zweck, a design magazine.  Christian is a designer and "presearcher" who lives and works in Berlin, Germany.  He teaches at the University of Fine Arts, Berlin. He maintains the Christian Zoellner website.

As I write this post, Christian is attending the FILE electronic arts festival, which focuses on "interactive art in public spaces, game design, and sonification".  It sounds like a fantastic conference! The festival is actually a group of events:  File Machinima, File Documenta, File Media Art, File Hypersonica, File Games, File Symposium, File Prix Lux, and workshops.


Christian Zoellner's Links:
(I just noticed I'm on this list of links.)

RELATED
"This year, besides the Centro Cultural FIESP - Ruth Cardoso programme, FILE launches FILE PAI (Paulista Avenue Interactive = Interactive Public Art), a project of digital public art that will occupy several spaces at Paulista Avenue with interactive works of art.

0 - Interactive Projection, 1 - Brigadeiro subway station, 2 - Electronic sound bus, 3 - Nomadic electronic graffiti, 4 - Paraíso subway station, 5 - Fnac store, 6 - FIESP Cultural Center - Ruth Cardoso, 7 - Trianon-Masp subway station, 8 - Conjunto Nacional building, 9 - Consolação subway station, 10 - Cervantes Institute, and 11 - São Paulo Art Museum - MASP compose the FILE PAI set, which intends to highlight the significance of interactive public art in order to understand and to absorb the new social phenomena provided by technology and, thus, to constitute strategies to interconnect with those new mass behaviors."


SOMEWHAT RELATED
Building Music at Spark Festival 09 (opens up to a full screen video of a musical building,from  Play the Magic.


Jul 1, 2010

Reactable Live! at Sonar Barcelona 2010 - (You can see one at Discovery Place in Charlotte, NC.)

I like music technology. I like interactive, tangible table systems.  I like the Reactable!


To understand this system, see it in action!

Below is a video of Reactable Live!, Performed at Sonar Barcelona 2010 on June 18th. The music and performance is by Carles Lopez, and the video was by Marc Morera.

"Reactable in Concert by Carles López sounds like electronic house, minimal, electro, techno, idm, dnb…"

Here is a video of children playing with the Reactable, at Sonar Kids, Barcelona, 2009:



I recently learned that there is a Reactable in my hometown!
The Reactable Experience was installed at Discovery Place in Charlotte.  Discovery Place is the children's science museum for the metropolitan Charlotte, N.C. region. Below is a picture from the Discovery Place museum:


The Reactable is part of a new exhibition, "Think it up"  Here's the description from the Discovery Place website:

"The Reactable is a cutting edge electronic musical instrument merged with a visual experience. Special objects are placed on a translucent surface which trigger sound clips and audio modulation. The sound produced by the objects is represented visually on the surface, providing feedback and guidance for the creation of new music."


This version of the Reactable is for museums, science centers, schools, universities, and other public spaces.  It is an outgrowth of the original Reactable that was designed for musicians. This version is intuitive and invites people to share and create music collaboratively.


RELATED
Reactable Experience brochure (pdf)

Feb 20, 2010

Globe4D: See how the Earth changed over time!

Something like this should be in every school's media center!


Globe4D - ICT Delta 2010 from Globe4D on Vimeo.

"Globe4D is an interactive, four-dimensional globe. It's a projection of the Earth's surface on a physical sphere. It shows the historical movement of the continents as its main feature, but it is also capable of displaying all kinds of other geographical data such as climate changes, plant growth, radiation, rainfall, forest fires, seasons, airplane routes, and more."




Publication:


Companje, R., van Dijk, N., Hogenbirk, H., Mast, D., Globe4D: Time traveling with an interactive four-dimensional globe.  Proc. MM '06, ACM

Nov 27, 2009

Varied Collection of Interface Interactions: Art and Sculpture Videos For Your Viewing Pleasure

Cross posted on The World Is My Interface

I've been exploring the contributions of artists to the world of interactive digital media. Here are videos of some of the interesting works I've come across recently.  Some of the videos are of older works, but were new to me.


INTERACTIVE KINETIC SCULPTURE
Kinetic Pond

(I'm still searching for more information regarding the Kinetic Pond.)

Rose Finn-Kelcey:  It Pays to Pray.  Interactive Sculpture at the Cass Sculpture Foundation.  Filmed by Robin Fitton.

"Insert 20p and select one of a range of prayers. An interactive sculpture which gives you back the money after providing an interesting message. Warning not to be used by the holy or holey. The prayers were about relationships with various chocolate bar brands."    It Pays to Pray Description


Fiber Cloud, MIT Mobile Experience Lab

The Cloud - from MIT Mobile Experience Lab on Vimeo.
For more information, see the Fiber Cloud web page.


Marque Cornblatt: Interactive Kinetic Steampunk Sculptures (1993-1996)

Marque Cornblatt blogs at The MediaSapien:  The Art and Culture of Hypermediated Identity
Marque Cornblatt's MFA Thesis:  The Emergence of the MediaSapien

Daniel Rozin's Wooden Mirrors (Uses video system)

More Information: Daniel Rozin Interactive Art


GIANT- Interactive Sculpture at the Children's Museum of Pittsburgh (2008) David Butts
Imagine what this could do if it was controlled by gestures and a system of sensors!


Nothing (without you)(Adam Chapman)Warning: What is inside the box is sort of yucky!


Hall of Faces that Follow
(Installation at Puzzling World in New Zealand-I don't think this installation is computerized.)




Interactive Sculpture:  MirrorMap, by Ryan Schenk


Self Organizing Still Life- David Fried's Kinetic Sculpture at the Atlanta Botanical Garden (responds to sounds)


Another video of Self Organizing Still Life

Act/React: Interactive Art Installation Video Milwaulkee Art Museum
Brian Knep discusses computer technology and his art:


Scott Snibbe's Deep Walls   Milwaukee Art Museum







Scott Snibbe's Artist's Statement (Focuses on interaction)

Jul 11, 2009

Where are they now? Revisiting Interactive User Interface Projects

I've been blogging about interactive multimedia and interesting human-computer interfaces/ interaction for a while. I thought I'd revisit some of the projects and prototypes that interested me and find out what happened to all of those visionary graduate students after they earned their degrees. (Feel free to leave a comment and a link if you have any information to update about yourself or someone you know.)

This will be a topic I'll touch on from time-to-time, and since I've covered so many projects, it might take quite a while!


In the meantime, I've posted a video of the TANGerINE Inspirational Cube, a mixed reality interactive multimedia project between the University of Florence, University of Bologna, along with the contributions of other researchers. The video was produced in 2007, I think.


Here is a 2008 picture of some of the people who continued to work with the TANGerINE project at CHI 2008:
http://www.tangerineproject.org/documents/FOTO/CHI2008/image003.jpg

Here is the video of "TANGerINE Cities: Collaborative Tangible Sonorization" from Nicola Torpei's Vimeo page:

TANGerINE cities - collaborative tangible sonorization from Nicola Torpei on Vimeo.

And here is a link to a Flickr slideshow from TANGerINE Cities at the Frontiers of Interaction 09 conference, held recently in Rome, Italy: http://www.flickr.com/photos/nicolatorpei/sets/72157619553939994/show/ Below is a video of the conference highlights, set to spaghetti western music:


Somewhat Related:
Note: Stephano Baraldi, one of Nicola Torpei's colleagues who worked on the TANGerINE project, worked for a while at a company called Natural Interaction, now part of iO. To read more about iO, take a look at Alessandro Valli's whitepaper, "Natural Interaction, iO"(pdf). Stephano Baraldi's prototype of the Sensitive Table is mentioned in this paper.

iO's Interactive Climbing Wall


(If you just happen to be interested in spaghetti western music, you can listen to it at Last FM: http://www.last.fm/tag/spaghetti+western Ennio Morricone is one of the top artists of this genre.)

Jul 4, 2009

TEI '10: Fourth International Conference on Tangible, Embedded and Embodied Interaction

I am really excited about TEI '10, which will be held in Cambridge, MA on January 25-27, 2010. If you are not familiar with tangible and embedded computing/interaction/interfaces, it is worth taking some time exploring this field.

Hiroshi Ishii, of the MIT Media Lab, is one of the TEI '10 conference chairs, and is known as the father of tangible computing. His scholarly publications have influenced the direction of human-computer interaction research, and as a consequence, the direction of emerging technologies.

Two of Ishii's articles, in my opinion, are "must-reads":

Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms
pdf (CHI 1997)

Tangible Bits: Beyond Pixels
pdf (TEI 2008)

Additional Information:
"TEI, the conference on tangible, embedded, and embodied interaction, is about HCI, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems."

You can follow TEI '10 on Twitter.

Here is more from the TEI '10 website:

About TEI

"TEI'10 is the fourth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction."

"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can finally bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances"