Showing posts with label child computer interaction. Show all posts
Showing posts with label child computer interaction. Show all posts

Sep 15, 2012

Grandson and iPad: "I did it!"

My grandson is nearly 22 months old and loves it when I visit with my "pad pad". Here is a sneak preview:

Although I have no intention of becoming the 21st Century Piaget of interactive technology for children, I plan to share some of my observations in a systematic way sometime in the future.

May 2, 2012

ACM SIGCHI Conference on Human Factors in Computing Systems: May 5-10, Austin, Texas

I will be attending the upcoming  ACM CHI 2012  conference in Austin, Texas, and plan to share information, pictures, and video clips from the conference each day on this blog.  
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I am on the organizing committee for the Education, Interfaces, Technology & Software workshop, which will be held on May 5th and 6th. My first two posts will be related to this workshop.  I'll have lots of exciting things to share!


During the conference, I plan to attend presentations that relate to information/data visualization,  use of technology for creative purposes, child-computer interaction, multimedia, and technology/interfaces that support people with special needs.  

Feb 15, 2012

Makego: Turn your iPhone into a vehicle, by creative digital artist Chris O'Shea

Chris O'Shea is an artist and designer who uses technology in creative and innovative ways. He's known for his "Hand from Above" outdoor installations.  His latest creation is Makego, is an app for the iPhone that bridges the digital with the real world.  Children can create a small vehicle out of Legos that can serve as a place to set an iPhone, running the app, and move the vehicle about a larger space.  In the examples below, the children have created scenes using crayons, paper, and colored art foam.

"Makego turns your iPhone / iPod Touch into a toy vehicle. It encourages fun, open ended collaborative play between parent and child. Combining creativity and imagination with the virtual world on screen. Select your vehicle within Makego, then interact with the drivers and their world through animations and sound. This release has 3 vehicles to play with: a race car, ice-cream truck, and river boat. More vehicle are coming later". -Chris O'Shea


The application is now available for $1.99 on the App Store

Makego from Chris O'Shea on Vimeo.





RELATED
Chris O'Shea's Website






Mar 29, 2011

Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)



9:00am – 09:05am       Introduction


9:05am - 10:05am        Paper Session I (8min presentation, 4min Discussion)


Evaluating Pervasive Classrooms


• Son Do-Lenh et al.:   Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.:   Evaluating Interfaces with Children
• Dan Morris et al.:   Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.:   Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.:   Lantern 2.0: A Pervasive Scripting Tool


10:05am - 11:00am  Coffee Break and Preparation time for short talks


11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)


Collaboration in Math: Fears, Myths, and Insights


• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach


Group talk: Math and Embodied Agents
a.  Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.  Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.  Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs


Group talk: Dispelling Myths About the Next Generation Classroom
a.   Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.  Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.  Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All


Group talk: Games, Wearables and Fun Learning.
a.  Christiane Moser et al.:    Child-Centered Game Development
b.  Lizbeth Escobedo et al.:  Blue’s Clues: An Augmented Reality Positioning System
c.  Si Jung Kim et al.:   Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities


12:10pm - 1:30pm Lunch


1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)


Tangibles and Tabletops
•   Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
•   Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
•   Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
•   Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling


Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b.  Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c.  Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d.  Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e.  Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings


2:30pm - 3:00pm  Coffee Break


3:00pm - 4:00pm  Breakout Discussion (What are future challenges? Next years workshop?)


4:00pm - 4:45pm  Closing Keynote  TBA


4:45pm - 5:00pm  Closing Remarks


7:00pm   Optional Workshop Dinner


RELATED
Workshop Website
ACM-CHI 2011 Conference Website



Dec 29, 2010

UPDATE: CALL FOR PAPERS: Workshop on UI Technologies and Educational Pedagogy, Child-Computer Interaction (in conjunction with CHI 2011, May)



CALL FOR PAPERS
 
Child Computer Interaction: 
in conjunction with CHI 2011, Vancouver, Canada
May 8th 2011

Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:

  1.  Gestural input, multitouch, large displays, multi-display interaction, response systems

  2.  Mobile Devices/mobile & pervasive learning

  3.  Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility

  4.  Console gaming, 3D input devices, 3D displays

  5.  Co-located interaction, presentations, tele-presence, interactive video

  6.  Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications

  7.  Empirical methods, case studies, linking of HCI research with educational research methodology

  8. Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.


Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


WORKSHOP ORGANIZERS
Edward Tse, SMART Technologiess
Johannes Schöning, DFKI GmbH
Yvonne Rogers, Pervasive Computing Laboratory, The Open University
Jochen Huber, Technische Universität Darmstadt
Max Mühlhäuser, Technische Universität Darmstadt
Lynn Marentette, Union County Public Schools, Wolfe School
Richard Beckwith, Intel

Nov 30, 2010

Call for Papers - Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy, in conjunction with CHI 2011, Vancouver, May 7th or 8th

CALL FOR PAPERS 
Child Computer Interaction 
in conjunction with CHI 2011, Vancouver, Canada
May 7th or May 8th 2011

Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:

  1.  Gestural input, multitouch, large displays, multi-display interaction, response systems

  2.  Mobile Devices/mobile & pervasive learning

  3.  Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility

  4.  Console gaming, 3D input devices, 3D displays

  5.  Co-located interaction, presentations, tele-presence, interactive video

  6.  Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications

  7.  Empirical methods, case studies, linking of HCI research with educational research methodology

  8. Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.


Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


WORKSHOP ORGANIZERS
Edward Tse, SMART Technologiess
Johannes Schöning, DFKI GmbH
Yvonne Rogers, Pervasive Computing Laboratory, The Open University
Jochen Huber, Technische Universität Darmstadt
Max Mühlhäuser, Technische Universität Darmstadt
Lynn Marentette, Union County Public Schools, Wolfe School
Richard Beckwith, Intel