Showing posts with label Jeff Hans. Show all posts
Showing posts with label Jeff Hans. Show all posts

Oct 25, 2008

Multi-touch Parody of CNN's Magic Map Wall: Saturday Night Live's Weekend Update MegaPixel Giant Touch-map

Most viewers familiar with CNN news know about the "Multi-Touch Collaboration Wall", or Magic Wall, used by John King. David Borhman, a CNN producer, was describes the purpose of the Magic Wall in a quote in a Washington Post article:

"It's a stupendous way to explain a lot of complicated data"..."Fundamentally, our job is to explain things to people, and we need it visually. This lets us do it naturally, without a keyboard or mouse getting in the way....Once you see it, you get it instantly."

This would be fun to play with- for just about everyone! If you don't have ready access to a "magic wall", take a look Fred Armisen's playfulness in a recent Saturday Night Live parody of the CNN Magic wall:


Video clip via Hulu

Update:  Transcript from the 2008 SNL Show

Partial Transcript:

"One thing we are going to look at is Pennsylvania..Have a very good look at Harrisburg.....Get in really close to this. Back a bit, back a little bit, excellent"

"Now the country can be moved up and down, like so....We can also shrink it and put it in your pocket if you need to."


"You can always change the colors. You got blue, blue again, a little bit of red...right over there, a little bit of blue of course, if you want to make something out of green, you got a little face there, some whiskers, we can ..... make a cat. Notice the triangle nose!"

"Let's look at Ohio. Lets look at the Cleveland area. Lets look really really close. Really close. Really really close, You can see the top of a warehouse. We're really going to want look at that. Very, very important, were going to want to look at that."

"You can take Oregon, lets move it out into the ocean. It will be completely surrounded by water. That's very, very dangerous."

"And here is New York.... New York was there in 2004, and you can shake it around like that.. (shakes New York)"

"Actually, what I'm doing is very important, and informational"

"OK, Fred, stop goofing around..."

Fred turns to the map, and with both hands, moves all of the states out of place.


Photo via engadget

"Check out Michigan... I can make it bounce!" (Drags down Michigan on the map, it bounces up and down once it reaches the bottom of the map.)

Rumor has it that Jeff Hans, of Perceptive Pixel, was responsible for the SNL version of the Magic Touch-Wall map.

Update 11/4/08:

CNN article confirms that Jeff Hans is the inventor behind the election 'Magic Wall'.

Jeff Han's 2006 demo of his multi-touch applications at TED.

Update
I thought I'd add the video clip that makes a little fun of Microsoft's Surface:

Jul 15, 2008

More Multi-touch: Dell's Latitude XT tablet now comes with a multi-touch upgrade!

This is exciting news for multi-touch enthusiasts. Dell's Latitude XT tablet now offers a free multi-touch upgrade, according to a recent Engadget post, written by Paul Miller. Here is some information from Dell's website:

Dell Propels Laptop Innovation with First Multi-touch Convertable Tablet, Larger Solid State Drive

A word of caution about the following video demonstrating the mutli-touch capabilities of Dell's Lattitude XT. The guys presenting aren't related to Jeff Hans. You won't see the "Wow" factor that creative multi-touch applications can provide.




Photo from NotebookReview.com:


"The new capabilities include:
  • Scroll – by placing two fingers on the screen and moving them horizontally or vertically customers can easily navigate in web browsers and productivity applications.
  • Zoom – by touching the screen with two fingers and moving them together customers can zoom various content in and out, such as pictures or Web pages.
  • Programmable double-tap – customers can program a command, such as launching a Web browser or turning the screen off to save power, that will respond to two taps with two fingers."
From an earlier post on the Dell website:

"The Latitude XT is designed with the future in mind with the capability to support multi-touch. As the technology matures, the system can serve as a premiere development platform for applications that can take advantage of multi-touch."

“By integrating our DuoSense technology into the Latitude XT, Dell creates the ultimate machine destined to lead the tablet PC market,” said Amihai Ben-David, CEO of N-trig. “Customers using the new Latitude XT will find that the zero pressure touch combined with the accurate stylus changes the usability of tablet PCs. Once they try it, they won’t want to go back.”

The multi-touch gesture upgrade should be available by Tuesday, July 15th, 2008, at http://support.dell.com.

No need to wait until Microsoft unleashes Windows 7, right?

I think we'll need developers to create cool interactive websites that are fully optimized for multi-touch interaction, don't you? I have a few ideas for online games and more.


Multi-touch technology certainly has a place in education.
I would love to use this with some of the students with autism that I work with. (A donation towards my multi-touch technology fund would be greatly appreciated.)






Mar 27, 2007

Multimedia: Interactive touch-tables and large displays

This semester I'm taking a class in Human Computer Interaction and another class called "Ubiquitous Computing". I'm working on two projects that involve the use of interactive touch-screen displays. One is for travel-planning, and the other is for games that are located in social gathering places.

I've come across lots of interesting applications during the course of my research that I'd like to share on this blog. (Check back for more information!)

Right now, my dream is to get my hands on an interactive touch table that has multi-touch capability. The table needs to be wi-fi enabled, with an adjustable surface so that it can function horizantally, vertically, or in any position in between, like a drafting table.

Here is the "Multi-Touch Interaction Experiments" video demo of Jeff Han's work with a multi-touch interactive table/screen. I know this was included in an earlier post, but if you haven't seen it, you have to take a look!




Here is a link to Jeff Han's multi-touch wall, his latest work.

Stefano Baraldi's blog, "onthetabletop" is a good resource for people interested in interactive tables. He has a link to the recent Classroom of the Future conference, which focuses on collaborative learning spaces.

Here is one of Stefano Baraldi's demo videos:

Concept Matching



Working with photographs:



Here are more links about the use of interactive tables:

Interactive Tables: Supporting Collaborative Casual Learning

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development


SIDES is a game that was designed for use on a MERL DiamondTouch tabletop. The researchers studied the use of social skills games for middle school students who have Asperger Syndrome.

Jul 29, 2006

Virtual Reality & Convergence with Game Technology

Virtual Reality is sometimes used to treat a variety of disorders. In the future, VR applications may be affordable for wider use in education. VR and computer/video game technologies are converging- expect amazing applications within the next 3-5 years for health, education, training, and more.

Dr. Skip Rizzo, a psychologist from USC 's Institute for Creative Technologies, specializes in VR. Dr. Rizzo presented "Gaming for Health: Virtual Reality Game-Based Applications for Mental Disorders and Rehabilitation." at the University of Southern California Games Summit in October 2005. A zipped version of his PowerPoint presentation is available.
According to information from the Integrated Media Systems Center website,
"Prof. Rizzo is continuing his collaboration with IMSC investigators and described projects that integrate game technology in the areas of attention process assessment of children with attention deficit hyperactivity disorder, pain distraction for children undergoing painful medical procedures and chemotherapy,exposure therapy for returning Iraq War veterans with post-traumatic stress disorder, and motor rehabilitation for persons with central nervous system dysfunction (i.e., stroke, brain injury). According to Rizzo, "the integration of game technology and experiences with virtual reality based approaches for clinical assessment, treatment and rehabilitation offers powerful options that could revolutionize standard practices in these fields."
Dr. Rizzo has been involved in The Virtual Classroom, A VR environment that assesses ADHD in children. For more information regarding the Virtual Classroom, see the full article(pdf).

There is an interesting article for students about the Virtual Classroom,
"A Classroom of the Mind", by Emily Sohn, along with related activities, in Science News for Kids.

VR TREATMENT OF ANXIETY DISORDERS
Virtually Better (from website):

"Founded in 1996, Virtually Better is known world wide as an innovator in the creation of virtual reality environments for use in the treatment of anxiety disorders such as fear of flying, fear of heights, fear of public speaking as well as post-traumatic stress disorder (PTSD)... Our on-site clinic is staffed by a team of licensed clinical psychologists devoted to using cognitive-behavioral techniques (including virtual reality exposure therapy) for the treatment of various disorders in both adults and children... Virtually Better grew from the collaborative research of Barbara O. Rothbaum, Ph.D., Associate Professor in Psychiatry, and Director of Trauma and Anxiety Recovery Program at the Emory University School of Medicine in Atlanta, Georgia and Larry F. Hodges, Ph.D., formerly with the Georgia Institute of Technology, and now Professor and Chair, Department of Computer Science, University of North Carolina at Charlotte."

Related Information:
"The Virtual Reality Lab (VRlab), at the Swiss Federal Institute of Technology has a collection of VR demonstrations, including the use of VR for social phobia.

A large selection of fairly recent, downloadable powerpoint presentations about the use of VR can be found on the Interactive Media Institute website.