Showing posts with label k-12. Show all posts
Showing posts with label k-12. Show all posts

Sep 30, 2015

Looking forward to attending UIST in Charlotte NC!

I am happy to share that I will be attending the UIST 15, the 28th ACM User Interface Software and Technology Symposium, from November 8-11. It will be held in my hometown, Charlotte, N.C. 

I look forward to sharing what I learn with my colleagues at NUITEQ and with educators who are interested in learning more about the technologies that have the potential to impact the future.

According to the conference website, "The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas."

I am exited to see what new technologies are making way into K-12 educational settings-- for example, the following video from the UIST 15 conference website highlights software and hardware innovations for animatronics. High school students work on creative projects that support storytelling, while learning about technology and engineering concepts.





There are many opportunities for young children to gain a range of skills.  In the Charlotte-Mecklenburg Schools,  Oakhurst Elementary School was renovated and re-envisioned as a STEAM magnet program. 

What is STEAM?   

Science, Technology, Engineering, Arts, and Math.

The following video provides an overview of the exciting things happening at Oakhurst:







Sep 19, 2015

Working with NUITEQ as a K-12 Tech Specialist

I'm happy to announce that I am working with NUITEQ as a K-12 Technology Specialist. NUITEQ has made a commitment to developing educational solutions to meet the needs of students and teachers in today's technology-rich classrooms.

Take a look at a recent post I wrote for the NUITEQ blog:

The 21st Century Classroom and Multi-touch Technology


You might also be interested in the new Pinterest site I created as resource for teachers who will be using NUITEQ's multi-touch software, MultiTeach. The Pinterest boards will be regularly updated:

MultiTeach Resources on Pinterest
MultiTeach Pinterest






















Below are some pictures of a little guy I know and love, happily exploring what MultiTeach has to offer:

What I like about the NUITEQ team is that it aims to put users front and center at each phase of development.  For education, this means teachers and students.  



Note:  I will continue to share my interactive multimedia and emerging technology discoveries in future Interactive Multimedia Technology posts!

Mar 12, 2013

Google Glass and Kids- BYOGG? Quick Links to MIT Tech Review Post and more

Now that I'm set to experiment with Leap Motion, I started thinking about Google Glass - I know if I visit my grandson wearing them, he'd figure he should, too.  Why not?  He expects to play with my iPad for at least a short while during our visits.

I can see the potential for active educational game applications with this device.

I wonder if Google Glass will follow the path of cell phones into classroom settings. Once banned, many schools are embracing their use in BYOD (Bring Your Own Device) programs. BYOGG?  TIme will tell.


Here is a video from Google provides a view of what the Google Glass experience might be like for a variety of people:
 



Here is an example of a mother of a 2-month-old infant, wearing Google Glass as she shares special moments:

I'm guilty of BTV (baby TV)- in the form of BetaMax and VHS tape recordings.  If Google Glass was around when my kids were babies, I'd probably do the same.


Here is another example of "Project Glass": 



I work with a number of students who are non-verbal and have severe autism. I think there is potential for use with children and adults disabilities.   


Some ideas that come to mind:

Facial expression translator/decoder (for people with autism spectrum disorders)
Two-way sign language translator
Augmented device for the visually-impaired, elderly, etc.
Accessible games, active games
Travel guide, museum guide, health care/hospital stay guide
Exercise companion
InfoVis advisor
Shopping trip/fashion advisor for people like me who hate shopping


RELATED
Growing Up with Google Glass: When Google Glass launches it will be used by kids as well as adults.
Tom Simonite, MIT Technology Review, 3/5/13

Can You See How Google Glass Will Disrupt Higher Education?
Jimmy Daly, EDTECH, 2/26/13

The rise of smartglasses in education: or, A shameless plea to Jaime Casap
Thomas B. Segal, Education Week, 3/5/13



Dec 2, 2012

EpiCollect: A mobile app, useful for photo + data-collection "in the wild".

EpiCollect is an open-source project developed at Imperial College London, funded by the Wellcome Trust.  According to information posted on the project's website, "EpiCollect is a generic data collection tool that allows you to collect and submit geotagged data forms (along with photos) to a central project website (hosted using Google's App Engine) from suitable mobile phones (Android or iPhone). For example, questionnaires, surveys, etc.  All data synchronised (ie a copy sent from the phone) from multiple phones can then be viewed/charted/filtered at the project website using Google Maps/Earth or downloaded. Furthermore, data can be requested and viewed/filtered from the project website directly on your phone using Google Maps." -EpiCollect

EpiCollect Overview  epicollect.net
(Credit:  EpiCollect Website)

EpiCollect makes use of web API's such as Google Maps, Google Charts, Google Talk, and KML Specifiction, and JavaScript Libraries such as JQuery, script.aculo.us, ExtJS, and Mapstraction.  It runs on the Google AppEngine server, and is available for Android and iPhone.

I think that EpiCollect would be a useful interactive tool for use in education, K-12 and above.  It would be ideal for students working on group projects, such as environmental study.  For young children, a simple assignment might include taking pictures and data about  birds, animals, trees, cloud formations, or even litter, as part of a class project.  Since the data includes photographs, the students could create an end product in the form of an interactive multimedia presentation, available for other students - as well as parents- to view on the web, accessed from any web-enabled device.

HCI research teams could use these tools when observing people using various technologies in public spaces, such as malls, airports, special events, as well as in stores, eateries, and entertainment settings.  

I would be interested in learning more about the use of this application in HCI and K-12 education!

RELATED
EpiCollect Website
EpiCollect Instructions
EpiCollect Instructions (pdf)
The Sight of Road Kill Makes a Pretty, Data-Rich Picture (NPR All Tech Considered)
Note: Audio from the above December 2, 2012 episode can be found on the NPR Weekend Edition Sunday website after 12:00 PM ET on 12/2/12
Mobile app sees science go global  (BBC article)
App for Android Puts Laboratories on Your Phone (Tree Hugger article)
Scientific Data Collection Goes Mobile (Discovery News article)

Paper: EpiCollect: Linking Smartphones to Web Applications for Epidemiology, Ecology and Community Data Collection (PLos One 4(9), 2009)

David M. Aanensen, Derek M. Huntley, Edward J. Feil, Fada'a al-Own, Brian G. Spratt
Conclusion from the above paper:
"Data collection frameworks utilising mobile phones with data submission to and from central databases are widely applicable and can give a field worker similar display and analysis tools on their mobile phone that they would have if viewing the data in their laboratory via the web. We demonstrate their utility for epidemiological data collection and display, and briefly discuss their application in ecological and community data collection. Furthermore, such frameworks offer great potential for recruiting ‘citizen scientists’ to contribute data easily to central databases through their mobile phone."

Jul 22, 2011

Quicklinks: Cute video about need for Google+, Spielburg on 3D, Tactile Pixels, Touch Screen Steering Wheel, and More

Here are a few interesting links  and a couple of videos.  Enjoy exploring!


Comic-Con 2011: Steven Spielberg Gives His Thoughts on 3D
Jason Barr, Collider, 7/22/11



Kwame Opam, Gizmodo, 7/9/11

Albrecht Schmidt, User Interface Engineering Blog, 7/17/11


Potential to improve some user experiences, using HTML 5
HCI 596 Course Blog, Iowa State University, 7/11/11


PBS Launches LearningMedia, a New Digital Repository for Educational Content
Audrey Watters, Hack Education, 6/27/11


Link to Microsoft Surface 2.0 SDK and Resources
Luis Cabrera, Surface Blog, 7/12/11


AI (Artificial Intelligence) Demonstrates Natural Learning, Applies New Skills To Civilization
Devin Coldewey, Tech Crunch, 7/13/11


21 Google+ Privacy Tips: the Ultimate Guide
Craid Kanalley, Huffington Post, 7/21/11


iPad K-12 Sales Outpace Mac Products
Ian Quillen, Education Week, 7/20/11


Wearable lab coat TV packs thousands of LEDs, heads for Burning Man
Zach Honig, Engaget, 7/13/11

(I'd like a job where I can do tech experiments, silly ones, too!)




May 27, 2011

Quick Link: Florida's Technology Integration Matrix for K-12 Tech Integration and Transformation

Technology Integration Matrix 

"The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells...."

Here is a list of the people behind the development of the 2010-11 Technology Integration Matrix, as listed on the TIM website.  I will provide links to the team member's websites/blogs in the future.

DEVELOPMENT TEAM
Kate Kemker, Ph.D., Florida Department of Education
Roy Winkelman, Ph.D., FCIT Director
James Welsh, Project Manager
Allison Papke, Coordinator, Lesson Plan Editor, and School Liason
Roberto Herrera, Videographer and Video Editor
Kyle Wahling, Videographer
Francisco Flores, Video Editor
James Basom Seaman, Web Design and Development
J. Christine Harmes, Ph.D., Indicator Development
Ryan Dial, Programming and Development

Special Thanks:
Michael Sweeney, Florida Digital Educator Program
C. Kris Mathews, Florida Digital Educator Program
G. Gordon Worley, Florida Digital Educator Program
Jeanine Gendron, Ph.D., Broward County Schools
John Lien, Orange County Schools
Dawn Howard, Manatee County Schools
Don Manderson, Escambia County
Kara Dawson, Ph.D., University of Florida
Mijana Lockard, Lincoln Avenue Academy, Lakeland, FL
Virginia Richard, School Technology Services, Polk County
Trevor Honohan, Principal, Audubon Park Elementary
Kristine Haller
Nancy Kuznicki
Jeanne Rogers
Crystal Gasell
David Schneider
David Futch
Alvin Olivo
Sylvia Hernandez
Maria Alves
Lois Hooper
Cheryl Woolwine
Jennifer O’Dell
Ana McMoran

The TIM was developed through the Enhancing Education Through Technology (EETT) program under Title II of NCLB.

Mar 28, 2011

The New Media Consortium Needs Examples of K-12 Tech. Innovations for the 2011 NMC Horizon Report

The following information was taken from the New Media Consortium website. The deadline is April 1st - sorry for the late notice - it came across my path just today:


"We are pleased to announce that the Advisory Board for the 2010 NMC Horizon Report: K12 Edition has selected the six topics for this year's report:
Time-to-Adoption Horizon: One Year or Less  * Cloud Computing * Mobiles
Time-to-Adoption Horizon: Two to Three Years * Game-Based Learning * Open Content
Time-to-Adoption Horizon: Four to Five Years * Learning Analytics * Personal Learning Environments
Call for Examples
We are interested in learning about any kind of research, pilot programs, innovative projects, or faculty work happening at your school in any of the six areas listed above. (See the attached 2011 NMC Horizon Report: K12 Edition Preview of the topics for more details.) Our goal is to help readers understand the potential impact of these technologies and their applications on teaching, learning, or creative inquiry.
How to Participate
If you know of examples we could include, please use the brief web form at go.nmc.org/horizon-example-project  to tell us about them. We ask for a title, a URL, and a one- or two-sentence description; you also will need to select which of the six topics your example falls under. The process takes about two minutes. We hope to have your examples by Friday, April 1, but no matter what, we'd love to hear about what you are doing. The url above is always open to pointers to great projects."
Thanks to Liz Dorland for the link!

Dec 9, 2010

Plug for Computer Science in Education Week: Informative series of short video clips, resources, and links to promote understanding of the importance of computer science and related fields

This week is Computer Education in Education Week, part of an effort of ACM (Association for Computing Machinery) and CSTA (Computer Science Teachers Association) to promote awareness of the importance of computer science education in K-12 education. CSTA developed a series of short videos to share with students as part of this effort. The videos highlight the multitude of ways that computer scientists impact our world. In my opinion, the videos would be appropriate for sharing with parents, teachers, school counselors, school administrators, and school board members.

Computer Science and Entertainment


Computer Science and the Environment


Computer Science and Communications


Computer Science and Medicine


Computer Science and Empowerment


To dig deeper into this topic, read Running On Empty: The Failure to Teach K-12 Computer Science in the Digital Age (pdf)

RELATED
CSEd: Computer Science in Education Week
Computing in the Core
Computer Science in Education Facebook Page
Anita Borg Institute for Women and Technology
ACM/CSTA's Recommendations
A Model Curriculum for K-12 Computer Science (PDF)
Google: Exploring Computational Thinking
ACM Computing Careers Website

Cross-posted on the Tech Psych blog.

Apr 16, 2010

The Digital Native Speaks.

One of my Facebook friends posted this video of a digital native letting teachers know that in no uncertain terms that they MUST get on board with the interent & technology thing:




I sense that this kid's dad has a job in educational technology- this video might be his way of motivating teachers to get along with the digital natives they face every day in their classrooms.

Mar 11, 2010

National Educational Technology Plan Draft - A must-read.

The National Educational Technology Plan 2010 was released on 3/5/10 in draft format. It is well worth reading!

The NETP is consistent with the Framework for 21st Century Learning model, calling for schools to ensure students are prepared for the skills they will need in an increasingly complex, technological society:

"The model of 21st century learning described in this plan calls for engaging and empowering learning experiences for all learners. The model asks that we focus what and how we teach to match what people need to know, how they learn, where and when they will learn, and who needs to learn. It brings state-of-the art technology into learning to enable, motivate, and inspire all students, regardless of background, languages, or disabilities, to achieve. It leverages the power of technology to provide personalized learning instead of a one-size fits-all curriculum, pace of teaching, and instructional practices."

Secretary Duncan announcing the Education Technology Plan on YouTube


Hopefully the NETP initiative will encourage teachers to consider video clips for their students to explore that are more exciting than this well-meaning gentleman's talking head!

RESOURCES
Executive Summary PDF
National Ed Tech Plan PDF
NIMAS (Large - 300dpi)
NIMAS (Normal - 72dpi)

A message to a few of my beloved colleagues:

Teachers who are still struggling with figuring out how to access e-mail attachments and the basics of Microsoft Office 2003, this plan will call for a steep learning curve! I will be by your side to help.  It is good to know that David Rose, of CAST, the father of Universal Design for Learning, was one of the members of the NETP working group.

RELATED

National Educational Technology Plan Technical Working Group:

Daniel E. Atkins, University of Michigan
John Bennett, Akron Public Schools
John Seely Brown, Deloitte Center for the Edge
Aneesh Chopra, White House Office of Science and Technology Policy
Chris Dede, Harvard University
Barry Fishman, University of Michigan
Louis Gomez, University of Pittsburgh
Margaret Honey, New York Hall of Science
Yasmin Kafai, University of Pennsylvania
Maribeth Luftglass, Fairfax County Public Schools
Roy Pea, Stanford University
Jim Pellegrino, University of Illinois, Chicago
David Rose, Center for Applied Special Technology (CAST)
Candace Thille, Carnegie Mellon University
Brenda Williams, West Virginia Department of Education

Sep 17, 2008

SynergyNet Project: Multi-touch tables and displays designed for education...

Rich White at Greenbush Labs is a strong supporter of interactive whiteboards and displays through his work with EduSim, an interactive 3-D virtual collaborative environment. Here is a link to one of his most recent posts about SynergyNet, a multi-touch table that is designed for use in education:

In the Classroom of the Future: Every Desk is an Interactive Surface


http://newsimg.bbc.co.uk/media/images/45026000/jpg/_45026235_997325fc-cc53-4061-902d-8c4680daa5cd.jpg

"SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration."

"Several students will be able to work together at a desk as the desks allow simultaneous screen contact by multiple users using fingers or pens. Durham researchers want to create a ‘natural way’ for students to use computers in class. The system encourages collaboration between students and teachers, and a move away from teacher-centric learning."

More about the SynergyNet project:

Smart desks make sci-fi a reality in the classroom

Research is underway at Durham University, located in the UK, to see how the interactive tables can support learning IT concepts. According to the SynergyNet project website, the goals of the research are as follows:
  • Aim 1: To create a radically new technology-rich learning environment that integrates with traditional classroom layouts and collective activities.
  • Aim 2: To design and implement a new form of user interface for educational multi-touch systems.
  • Aim 3: To formulate a new pedagogy that eases transition and movement between teacher-centric and pupil-centric interaction.
  • Aim 4: To analyse pupils’ learning strategies to inform fundamental research by capturing data as pupils use the SynergyNet environment.

"The system will also boost equal access in school. In IT, we have found that males have been the dominant actors - interactive classrooms will encourage more females to take part in lessons. It will also enable more disabled students to participate in lessons and allow more personalized learning." - Dr. Elizabeth Burd, Principle Investigator, Director of Active Learning in Computing

Related:
jME Physics - the open-source java-based physics engine used in the SynergyNet system

jMonkeyEngine - the open-source java-based game engine use in the SynergyNet system (the video below contains some clips from the SynergyNet project)

Pupils test multi-touch screens

(BBC Article)

Jun 12, 2007

Realistic 3D technology for artists - from ID games

Here is a quick link to a video of John Carmack, from ID software, that highlights some of the latest 3D graphics technology for games.

Wouldn't it be nice if ID could put together a workshop for some art K-12 art teachers over the summer? I'd like to see more computers used for art creation in our schools. I think the students would, too.



Direct link to the full video stream from Apple: http://stream.qtv.apple.com/events/jun/d7625zs/m_99427722_650_ref.mov