I am happy to share that I will be attending the UIST 15, the 28th ACM User Interface Software and Technology Symposium, from November 8-11. It will be held in my hometown, Charlotte, N.C.
I look forward to sharing what I learn with my colleagues at NUITEQ and with educators who are interested in learning more about the technologies that have the potential to impact the future.
According to the conference website, "The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas."
I am exited to see what new technologies are making way into K-12 educational settings-- for example, the following video from the UIST 15 conference website highlights software and hardware innovations for animatronics. High school students work on creative projects that support storytelling, while learning about technology and engineering concepts.
There are many opportunities for young children to gain a range of skills. In the Charlotte-Mecklenburg Schools, Oakhurst Elementary School was renovated and re-envisioned as a STEAM magnet program. What is STEAM? Science, Technology, Engineering, Arts, and Math. The following video provides an overview of the exciting things happening at Oakhurst:
I'm happy to announce that I am working with NUITEQ as a K-12 Technology Specialist. NUITEQ has made a commitment to developing educational solutions to meet the needs of students and teachers in today's technology-rich classrooms. Take a look at a recent post I wrote for the NUITEQ blog: The 21st Century Classroom and Multi-touch Technology You might also be interested in the new Pinterest site I created as resource for teachers who will be using NUITEQ's multi-touch software, MultiTeach. The Pinterest boards will be regularly updated: MultiTeach Resources on Pinterest
Below are some pictures of a little guy I know and love, happily exploring what MultiTeach has to offer:
What I like about the NUITEQ team is that it aims to put users front and center at each phase of development. For education, this means teachers and students.
Note: I will continue to share my interactive multimedia and emerging technology discoveries in future Interactive Multimedia Technology posts!
Now that I'm set to experiment with Leap Motion, I started thinking about Google Glass - I know if I visit my grandson wearing them, he'd figure he should, too. Why not? He expects to play with my iPad for at least a short while during our visits. I can see the potential for active educational game applications with this device. I wonder if Google Glass will follow the path of cell phones into classroom settings. Once banned, many schools are embracing their use in BYOD (Bring Your Own Device) programs. BYOGG? TIme will tell. Here is a video from Google provides a view of what the Google Glass experience might be like for a variety of people:
Here is an example of a mother of a 2-month-old infant, wearing Google Glass as she shares special moments:
I'm guilty of BTV (baby TV)- in the form of BetaMax and VHS tape recordings. If Google Glass was around when my kids were babies, I'd probably do the same. Here is another example of "Project Glass": I work with a number of students who are non-verbal and have severe autism. I think there is potential for use with children and adults disabilities. Some ideas that come to mind: Facial expression translator/decoder (for people with autism spectrum disorders) Two-way sign language translator Augmented device for the visually-impaired, elderly, etc. Accessible games, active games Travel guide, museum guide, health care/hospital stay guide Exercise companion InfoVis advisor Shopping trip/fashion advisor for people like me who hate shopping
EpiCollect is an open-source project developed at Imperial College London, funded by the Wellcome Trust. According to information posted on the project's website, "EpiCollect is a generic data collection tool that allows you to collect and submit geotagged data forms (along with photos) to a central project website (hosted using Google's App Engine) from suitable mobile phones (Android or iPhone). For example, questionnaires, surveys, etc. All data synchronised (ie a copy sent from the phone) from multiple phones can then be viewed/charted/filtered at the project website using Google Maps/Earth or downloaded. Furthermore, data can be requested and viewed/filtered from the project website directly on your phone using Google Maps." -EpiCollect (Credit: EpiCollect Website)
EpiCollect makes use of web API's such as Google Maps, Google Charts, Google Talk, and KML Specifiction, and JavaScript Libraries such as JQuery, script.aculo.us, ExtJS, and Mapstraction. It runs on the Google AppEngine server, and is available for Android and iPhone. I think that EpiCollect would be a useful interactive tool for use in education, K-12 and above. It would be ideal for students working on group projects, such as environmental study. For young children, a simple assignment might include taking pictures and data about birds, animals, trees, cloud formations, or even litter, as part of a class project. Since the data includes photographs, the students could create an end product in the form of an interactive multimedia presentation, available for other students - as well as parents- to view on the web, accessed from any web-enabled device. HCI research teams could use these tools when observing people using various technologies in public spaces, such as malls, airports, special events, as well as in stores, eateries, and entertainment settings. I would be interested in learning more about the use of this application in HCI and K-12 education!
David M. Aanensen, Derek M. Huntley, Edward J. Feil, Fada'a al-Own, Brian G. Spratt
Conclusion from the above paper:
"Data collection frameworks utilising mobile phones with data submission to and from central databases are widely applicable and can give a field worker similar display and analysis tools on their mobile phone that they would have if viewing the data in their laboratory via the web. We demonstrate their utility for epidemiological data collection and display, and briefly discuss their application in ecological and community data collection. Furthermore, such frameworks offer great potential for recruiting ‘citizen scientists’ to contribute data easily to central databases through their mobile phone."
"The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells...." Here is a list of the people behind the development of the 2010-11 Technology Integration Matrix, as listed on the TIM website. I will provide links to the team member's websites/blogs in the future. DEVELOPMENT TEAM Kate Kemker, Ph.D., Florida Department of Education Roy Winkelman, Ph.D., FCIT Director James Welsh, Project Manager Allison Papke, Coordinator, Lesson Plan Editor, and School Liason Roberto Herrera, Videographer and Video Editor Kyle Wahling, Videographer Francisco Flores, Video Editor James Basom Seaman, Web Design and Development J. Christine Harmes, Ph.D., Indicator Development Ryan Dial, Programming and Development
Special Thanks: Michael Sweeney, Florida Digital Educator Program C. Kris Mathews, Florida Digital Educator Program G. Gordon Worley, Florida Digital Educator Program Jeanine Gendron, Ph.D., Broward County Schools John Lien, Orange County Schools Dawn Howard, Manatee County Schools Don Manderson, Escambia County Kara Dawson, Ph.D., University of Florida Mijana Lockard, Lincoln Avenue Academy, Lakeland, FL Virginia Richard, School Technology Services, Polk County Trevor Honohan, Principal, Audubon Park Elementary Kristine Haller Nancy Kuznicki Jeanne Rogers Crystal Gasell David Schneider David Futch Alvin Olivo Sylvia Hernandez Maria Alves Lois Hooper Cheryl Woolwine Jennifer O’Dell Ana McMoran
The TIM was developed through the Enhancing Education Through Technology (EETT) program under Title II of NCLB.
The following information was taken from the New Media Consortium website. The deadline is April 1st - sorry for the late notice - it came across my path just today:
"We are pleased to announce that the Advisory Board for the 2010 NMC Horizon Report: K12 Edition has selected the six topics for this year's report:
Time-to-Adoption Horizon: One Year or Less * Cloud Computing * Mobiles
Time-to-Adoption Horizon: Two to Three Years * Game-Based Learning * Open Content
Time-to-Adoption Horizon: Four to Five Years * Learning Analytics * Personal Learning Environments
Call for Examples
We are interested in learning about any kind of research, pilot programs, innovative projects, or faculty work happening at your school in any of the six areas listed above. (See the attached 2011 NMC Horizon Report: K12 Edition Preview of the topics for more details.) Our goal is to help readers understand the potential impact of these technologies and their applications on teaching, learning, or creative inquiry.
How to Participate
If you know of examples we could include, please use the brief web form at go.nmc.org/horizon-example-project to tell us about them. We ask for a title, a URL, and a one- or two-sentence description; you also will need to select which of the six topics your example falls under. The process takes about two minutes. We hope to have your examples by Friday, April 1, but no matter what, we'd love to hear about what you are doing. The url above is always open to pointers to great projects."
This week is Computer Education in Education Week, part of an effort of ACM (Association for Computing Machinery) and CSTA (Computer Science Teachers Association) to promote awareness of the importance of computer science education in K-12 education. CSTA developed a series of short videos to share with students as part of this effort. The videos highlight the multitude of ways that computer scientists impact our world. In my opinion, the videos would be appropriate for sharing with parents, teachers, school counselors, school administrators, and school board members.
One of my Facebook friends posted this video of a digital native letting teachers know that in no uncertain terms that they MUST get on board with the interent & technology thing:
I sense that this kid's dad has a job in educational technology- this video might be his way of motivating teachers to get along with the digital natives they face every day in their classrooms.
The NETP is consistent with the Framework for 21st Century Learning model, calling for schools to ensure students are prepared for the skills they will need in an increasingly complex, technological society:
"The model of 21st century learning described in this plan calls for engaging and empowering learning experiences for all learners. The model asks that we focus what and how we teach to match what people need to know, how they learn, where and when they will learn, and who needs to learn. It brings state-of-the art technology into learning to enable, motivate, and inspire all students, regardless of background, languages, or disabilities, to achieve. It leverages the power of technology to provide personalized learning instead of a one-size fits-all curriculum, pace of teaching, and instructional practices."
Secretary Duncan announcing the Education Technology Plan on YouTube
Hopefully the NETP initiative will encourage teachers to consider video clips for their students to explore that are more exciting than this well-meaning gentleman's talking head!
Teachers who are still struggling with figuring out how to access e-mail attachments and the basics of Microsoft Office 2003, this plan will call for a steep learning curve! I will be by your side to help. It is good to know that David Rose, of CAST, the father of Universal Design for Learning, was one of the members of the NETP working group.
RELATED
National Educational Technology Plan Technical Working Group:
Rich White at Greenbush Labs is a strong supporter of interactive whiteboards and displays through his work with EduSim, an interactive 3-D virtual collaborative environment.Here is a link to one of his most recent posts about SynergyNet, a multi-touch table that is designed for use in education: In the Classroom of the Future: Every Desk is an Interactive Surface
"SynergyNet will integrate ICT into the fabric of the classroom. The new desk with a ‘multi-touch’ surface will be the central component; the desks will be networked and linked to a main smartboard offering new opportunities for teaching and collaboration."
"Several students will be able to work together at a desk as the desks allow simultaneous screen contact by multiple users using fingers or pens. Durham researchers want to create a ‘natural way’ for students to use computers in class. The system encourages collaboration between students and teachers, and a move away from teacher-centric learning."
Research is underway at Durham University, located in the UK, to see how the interactive tables can support learning IT concepts. According to the SynergyNet project website, the goals of the research are as follows:
Aim 1: To create a radically new technology-rich learning environment that integrates with traditional classroom layouts and collective activities.
Aim 2: To design and implement a new form of user interface for educational multi-touch systems.
Aim 3: To formulate a new pedagogy that eases transition and movement between teacher-centric and pupil-centric interaction.
Aim 4: To analyse pupils’ learning strategies to inform fundamental research by capturing data as pupils use the SynergyNet environment.
"The system will also boost equal access in school. In IT, we have found that males have been the dominant actors - interactive classrooms will encourage more females to take part in lessons. It will also enable more disabled students to participate in lessons and allow more personalized learning." - Dr. Elizabeth Burd, Principle Investigator, Director of Active Learning in Computing
Related: jME Physics - the open-source java-based physics engine used in the SynergyNet system jMonkeyEngine - the open-source java-based game engine use in the SynergyNet system (the video below contains some clips from the SynergyNet project) Pupils test multi-touch screens (BBC Article)
Here is a quick link to a video of John Carmack, from ID software, that highlights some of the latest 3D graphics technology for games.
Wouldn't it be nice if ID could put together a workshop for some art K-12 art teachers over the summer? I'd like to see more computers used for art creation in our schools. I think the students would, too.