Showing posts with label ID. Show all posts
Showing posts with label ID. Show all posts

Apr 23, 2013

Google Earth and Leap Motion - I'll experiment with this after work today!

Leap Motion + Google Earth


I have the Leap Motion dev kit and can't wait until I can use it with Google Earth. Hopefully I'll find time tonight after I get home from work! For now, here is the promotional video:


RELATED
Leap Motion
Leap Motion: My Dev Kit Arrived - Now What?!   Thoughts About "NUI" Child-Computer-Tech-Interaction -- and More

Feb 17, 2013

Tips for Apps and the Web: Designing for Teens, Part I

Jakob Nielsen, of the Nielsen Norman Group, recently wrote an interesting post about designing website for teens. He provides good information for anyone considering this age group.  The study includes tips for designing for smaller screens such as laptops with track pads, touch-screen tablets, and smart phones.

Jakob Nielsen, Alertbox, 2/4/13

The research shared in Nielsen's post is important. The results of research conducted 8 years ago are compared with current findings.  Nielsen discusses some of the myths about teens and technology. As Nielsen points out, teens might appear to be tech-savvy in some ways, but they possess brains that are in the midst of cognitive development,  just one factor to consider when designing web experiences for this age group.

Nielsen Norman Group's related product, "Teenagers (Ages 13-17) on the Web" provides additional information on this topic. It includes 110 design guidelines informed by research conducted with teens.  Busy web developers might find the fee of $149.00 for this report appropriate.   

The information in this report would also be useful to design/development teams who aim to provide web-based educational content for this age group.

Pew Internet & American Life

Another good resource for designers/developers targeting applications or websites for teens is the Pew Research Center website.  The Pew Internet & American Life Project continues to investigate a wide range of topics related to the use of technology among people of all walks of life.  What I like about the Pew Research Center is that their reports are free, and include summaries as well as samples of interview questions.

Researchers from the Pew Internet and American Life Project share their knowledge in a variety of forms.  Data is available for download in SPSS and comma-delimited format, crosstab files and questionnaires.

The website also provides access to number of presentations, such as the one below:



RELATED/SOMEWHAT RELATED
Nielson-Norman Group Research Reports
College Students (Ages 18-24) on the Web

Pew Research Center Resources
Featured Research: Teens
Pew Research Center Trend Data (Teens)
In-store Mobile Commerce During the 2012 Holiday Shopping Season

Teens and Education Resources 
The following websites also provide resources for other age groups and related topics.
Edudemic
Edudemic Ed-Tech Tools 
Edutopia
Edutopia: 6-8 Grade Level Resources
Edutopia: 9-12 Grade Level Resources
Mind/Shift

Part II will focus on teens and considerations for educational technology.





Jul 13, 2012

Update: Video of My PlayHome App and 19-Month-Old Toddler


This little guy "plays" iPad about once or twice a week. The video shows him with the My PlayHome app. It is interesting to see how much he remembered from the previous week!


In the near future, I plan to write a few posts about the apps that I've used with students with special needs.  I will also touch on a few apps that are great for toddlers and "twos".

Apr 10, 2011

Interview with Don "Design of Everyday Things" Norman on Design Education: STEM+D+Social Sciences, Too! (MIT Technology Review)


David Talbot, MIT Technology Review, 4/6/11

"I think that the current emphasis on STEM—science, technology, engineering, and math—needs a "D," for design. Designers need to learn STEM (where S includes both the hard and the soft, social sciences). But similarly, engineers need to learn D: after all, the point of engineering is to develop things for people and society."-Don Norman


"...the creators of good products and services also must have a working knowledge of everything from the technical underpinnings of microprocessors and programming to the policy aspects of information security."  -Don Norman


RELATED
Some of my previous posts mentioning Don Norman and his work:
Words of Wisdom from Harry Brignull: UX Roots in Psychology, Design, Information Architecture, and so much more!
Essential Interaction Design Essays and Articles: Dan Saffer's Lists, Don Norman, and Interactions Magazine
Don Norman's Keynote at the 21st Century Transmedia Symposium "Design Challenge:  Co-creation" (New technologies allow creativity to blossom)
The Transdisciplinary Design Approach to Building an Interfaced World: A smattering ofideas, food for further thought.
Dr. Jan Borchers' (Annotated) Top Ten List of Books on Human-Computer Interaction -Of interest to HCI students and HCI students-at-heart.

SOMEWHAT RELATED
The following post generated a good deal of unexpected discussion ; )
For a Smile:  Gain Detergent Container Looks Like Don Norman's User-Unfriendly Teapot

Below is my final response to the conversation:
The UX of Laundry Washing:  Response to Comments and Videos of Gain Detergent Fans!

Mar 8, 2011

Designing For Children: Good article by Catalina Naranjo-Bock, UX Matters



Here is the link - it is the first installment of Catalina Naranjo-Bock's column for UX Matters:


Approaches to User Research When Designing For Children
Catalina Naranjo-Bock,  UXMatters  3/7/11




When I get a bit more time, I'll follow with my comments related to Catalina's column-- I'm a school psychologist and HCI techie, so this one of my interests!






Jul 17, 2010

Preview of the Official Boxee Video Streaming System: Digital Convergence in Action

In the following video, tech entrepreneur Zach Klein shows his company's official version of Boxee, a set-top box system that provides users a "plug-and-play" opportunity to view Web-based video on their televisions.


The first Boxee Box arrived from the D-Link Factory from Zach Klein on Vimeo.
Note:  Zach Klein is the co-founder of Vimeo.



Web video and content, viewed on a large-screen HD display, in the comfort of a cozy recliner or sofa, is in line with the "Slow Media" movement, as well as the concept behind Google's "YouTube Leanback" application (see links and info below).

Relax.  Share.  Interact.  Chill with your Web.

RELATED
Boxee Website
Boxee Readies Its Set-Top Box Nick Bilton, New York Times, 7/16/10
Boxee debuts Boxee Box, ready to take on Roku Jacob Brody, SocialBeat Venture, 12/7/09
Hands-On With the Boxee Set-Top Box and Remote Brian X. Chen, Wired Gadget Lab, 1/8/10
Designing for Interactive TV:  Boxee Case Study (Method)
Boxee and Digital Convergence Lynn Marentette, Interactive Multimedia Technology, 3/22/09


SOMEWHAT RELATED
Slow Media Manifesto
"The concept “Slow”, as in “Slow Food” and not as in “Slow Down”, is a key for this. Like “Slow Food”, Slow Media are not about fast consumption but about choosing the ingredients mindfully and preparing them in a concentrated manner. Slow Media are welcoming and hospitable. They like to share."
Google YouTube Leanback (Google)
YouTube Leanback offers effortless viewing (Google)
"YouTube Leanback a different way of watching videos on YouTube. Just as its name implies, YouTube Leanback is all about letting you sit back, relax and be entertained. Videos are tailored to autoplay as soon as you get started, in full screen and high definition, so watching YouTube becomes as effortless as watching TV. YouTube Leanback is simple to use, easy to navigate with your keyboard's arrow keys, and is personalized to your unique preferences."
YouTube's 'Leanback' Wants to Friend Your Television Remote Eliot Van Burskirk, Wired  7/8//10


Somewhat Related IMT Posts
All IMT posts referring to remote controls and usability (This will continue to be a problem as our digital streams converge)
Video and Links about Google TV: Another Flavor of Android - "Google TV brings everything you love about the Web to your television".
Designing for TV Screen Interaction:  Interesting IxDA Thread
Digital Convergence & Interactive Television
An Example of Convergence: Interactive TV - uxTV 2008

Jul 15, 2010

Interactions Magazine: Cover story by Dennis Littky, looking at the UX of high schools and colleges.

I'm out and about with no time to blog. Even so, I had to post a link to one of my favorite magazines, ACM's Interactions. Here is the introduction to the most recent issue, which comes with membership in ACM SIGCHI:
interactions, XVII.4



July / August, 2010



The cover story of a recent issue of Interactions Magazine is written by Dennis Littky, who focuses on ways to improve the success of our high schools and colleges, from a UX perspective:
Cover Story
Time Goes By, Everything Looks the Same. 

Full article for Free! 



More:
interactions: subtlety and change

Full article for Free! 
"There are some strange changes under way in our world. We constantly hear the refrain of the massive chaos around us, yet the allure of such a large, looming flux may distract us from something more important: the countless tiny, nuanced, and fundamental ways in which our culture and society are advancing. This issue of interactions describes these subtleties and teases them out of the greater topics that we've grown accustomed to discussing: environmental change, the role of education and government in a technological society, and the nature of behavior."

Jun 12, 2007

Realistic 3D technology for artists - from ID games

Here is a quick link to a video of John Carmack, from ID software, that highlights some of the latest 3D graphics technology for games.

Wouldn't it be nice if ID could put together a workshop for some art K-12 art teachers over the summer? I'd like to see more computers used for art creation in our schools. I think the students would, too.



Direct link to the full video stream from Apple: http://stream.qtv.apple.com/events/jun/d7625zs/m_99427722_650_ref.mov