Sep 29, 2009

London Design Festival Winners - Visualization Category: Multi-Touch Barcelona; Experiential Category: LM3Labs



Multitouch Barcelona and LM3Labs were among the winners in the London Design Festival!

Visualization Category:  Multi-Touch Barcelona

Human Interface (A Real Human!)

Hi from Multitouch Barcelona on Vimeo.
 

"With a client list that includes Red Bull, you know these guys aren’t messing around. Multitouch Barcelona designs "experiences that merge real and digital into a creative environment where people are invited to touch, play, move, feel as they do in the real world."  Clearly enjoying a tongue-in-cheek methodology, the group’s philosophy seems to grow out of an affinity for natural interaction. The recent work showcased at Offf (a festival for, um, "post-digital creation culture") perfectly shows both their whimsy and tech chops. For example, the Human Interface, a person you use as a computer by asking him to carry out tasks such as email using a keyboard made from cardboard and tubes that carry email around.  Nothing short of hilarious and yet strangely alarming." -Grand designers:  the world's best design work Paul Armstrong,  Wired UK,    8/17/09



I love Multitouch Barcelona. Especially their Space Invaders project.
(I posted this video previously, but I like it so much I decided to post it again!)

Multitouch Space Invaders XL from Multitouch Barcelona on Vimeo.




Another company I follow,  LM3Labs, won in the Experiential category:

Showreel:

Sep 27, 2009

SpaceClaim's Multi-touch 3-D Modeling Software Video Teaser (with music by Kevin MacLeod)



YouTube Description:
"A preview demonstration of modeling in 3D using a SpaceClaim's prototype multi-touch user interface that will be added to SpaceClaim this fall. Also includes clips of ANSYS Workbench, Blue Ridge Numerics CFdesign, and Bunkspeed Hypershot, showing some finger dancing that you can do without multi-touch."


At the end of the video:

Special Thanks
3M Corporation
ANSYS, Inc.
Blue Ridge Numerics, Inc.
Bunkspeed, Inc.
Microsoft Corporation
N-trig Ltd.
Music: Kevin MacLeod

(I always like product demo video clips that have danceable music with a great beat!)

Much more to come related to this topic!

Sep 26, 2009

Update-Intersection of Art and Technology: Link to the Bridge Project

Link to post on "The World Is My Interface" blog:

Intersection of Art and Technology:  Cleveland's Bridge Project; 36 Views of a Bridge
http://www.clevelandbridgeproject.com/wp-content/uploads/2009/08/bridgeprint.jpg

 Video Update:  36 Views of a Bridge at The Bridge Project

36 Views of a Bridge at The Bridge Project from Chris Yanc on Vimeo.

Additional information can be found on the Cristopher Yanc's website.

More Multi-touch and Gesture-based Natural User Interfaces: Bamboo Wacom Tablet; Multi-touch PresTop Kiosk and Snowflake Suite software

Wacom Tablets Get Multi-Touch, Gestures
(Charlie Sorrel, Wired, 9/24/09)
"For the tech-curious, the new tablets have 512 pressure levels in the pen tip and the active area of the tablet is 5.8 x 3.6 inches, and all lose the in-pack mouse (for obvious reasons). The Touch and the Pen models are both $70, and the Pen & Touch is $100. Also, if you were thinking of buying Photoshop Elements 7 for the same price, get a tablet instead — Elements comes in the box."




http://www.wired.com/images_blogs/gadgetlab/2009/09/cth460k_3-660x371.jpg

Official Wacom Video

"Bamboo Touch is new type of computer input device by Wacom that lets you navigate and perform commands like zoom, scroll, rotate and more with a series of simple finger taps and hand gestures. Bamboo Touch brings Multi-Touch capability to your Mac or PC"

Video from a Wacom user:

A nice alternative to a mouse.  I'm going to get one for my laptop!


Multi-touch Kiosks!
Press release:  Dutch touchscreen supplier PresTop partners with Natural User Interface (NUITEQ)
 
http://prestop.nl/images/gallery/products/st_UU_zuil_wit.png
http://prestop.nl/images/gallery/products/st_DSC02106.png

RELATED

I couldn't find any video clips of PresTop's multi-touch interaction. From what I can tell, PresTop multi-touch screens will be using SnowFlake Suite from Natural User Interface Technogies AB.

How-to:SnowFlake Suite Flash multi-touch Interactable component (NUIversity)

Without a single line of code, you can do quite a bit with Snowflake Suite

"This video covers how to make a rotatable and scalable image. The beauty about this is, that we have developed a Flash mouse input simulator, so that there is no need for multi-touch hardware in order to develop your applications. Simply simulate multiple mouse inputs for multi-touch.This project is still in alpha phase and a download will become available with the next release of Snowflake Suite 1.7 for the NextWindow platform and camera based multi-touch solutions."


Below is a video of single-touch interaction for PresTop, from Omnivision:


PresTop  PresTop offers interactive hardware and software solutions that can be used indoors as well as in outdoor environments.

Sep 23, 2009

Shift Happens Revisited: Do You Know 4.0 - Convergence and Social Media, by Xplane and the Economist



"This is another official update to the original "Shift Happens" video. This completely new Fall 2009 version includes facts and stats focusing on the changing media landscape, including convergence and technology, and was developed in partnership with The Economist. For more information, or to join the conversation, please visit http://mediaconvergence.economist.com and http://shifthappens.wikispaces.com."

More later.

Sep 22, 2009

Courier: Microsoft's "booklet" prototype: A cross between a netebook and a...what? Via Gizmodo

http://cache.gawker.com/assets/images/gizmodo/2009/09/courier8.jpg


To see a visual walk-through of how the courier UI works:

Courier: First Details of Microsoft's Secret Tablet


The scoop from Gizmodo:

"Courier is a real device, and we've heard that it's in the "late prototype" stage of development. It's not a tablet, it's a booklet. The dual 7-inch (or so) screens are multitouch, and designed for writing, flicking and drawing with a stylus, in addition to fingers. They're connected by a hinge that holds a single iPhone-esque home button. Statuses, like wireless signal and battery life, are displayed along the rim of one of the screens. On the back cover is a camera, and it might charge through an inductive pad, like the Palm Touchstone charging dock for Pre."

Also from Gizmodo:


Leak:  Inside the Microsoft Store with Wall-Sized Screens and the Answers Bar


Impress: A cool flexible interface project by Silke Hilsing

Impress, a cool flexible interface project by  Silke Hilsing:


impress - flexible display from Silke Hilsing on Vimeo.

From Sike Hilsing's website:

"Impress is the deliverance of the touch screen from its technical stiffness, coldness and rigidity. It breaks the distance in the relationship of human and technology, because it is not any longer the user which is subjected to technology, but in this case the display itself has to cave in to the human. Impress is a chance of approach of user and technology, above all, from technology.


It is a matter of a flexible display consisting of foam and force sensors which is deformable and feels pleasantly soft. Impress works with the parameters position and time like other touch screens as well, but in addition to that, it reacts, above all, on the intensity of pressure."

The application was created with Aruino and Processing.


http://www.silkehilsing.de/impress/blog/wp-content/uploads/2009/03/final_4.jpg



Thanks to Richard Van Tol for the link!

Sep 20, 2009

Interactive Digital Art/Music at the Gray Area Foundation for the Arts

This video gives some background about the Gray Area Foundation for the Arts, and also provides a glimpse of some interesting interfaces and interaction.


forward/slash: The Gray Area Foundation for the Arts Story from GAFFTA on Vimeo.


"Gray Area Foundation for the Arts (GAFFTA) is a San Francisco-based nonprofit dedicated to building social consciousness through digital culture. Guided by the principles of openness, collaboration, and resource sharing, our programs promote creativity at the intersection of art, design, sound, and technology. By making digital culture accessible, substantive and inspiring, we aim to help realize the greatest power of technology: to bring us closer, faster. For more information and how you can be a part of our vision, please visit gaffta.org"

Thanks to Seth Sandler for the link!

(This is a cross-post.)

Sep 19, 2009

The World Is My Interface

THE WORLD IS MY INTERFACE  is the new  title of my Technology-Supported Human-World Interaction blog.  The name was just too long!

The first post written under the new title has a variety of links about ubiquitous computing, off-the-desktop interaction design, use of technology in public spaces, and so forth.  There are a few links to scholarly research and related projects, too.

Sep 18, 2009

Engaged, Interactive, Collaborative: Microsoft Surface, Finguistics, and Churchend School in the UK - Watch the video!

Finguistics created educational applications for Microsoft Surface. Watch how engaged the students are in this video as they work in groups, and look at the excitement on the faces of the teachers!



The teachers and students have lots of positive things to say about it. Play = Learn

I would like to have the chance to convert my single-touch prototypes to multi-touch for use on the Surface or something similar, but for now, I'm happy with the newly-installed SmartBoards at my favorite school and the two existing Promethean boards, which are used to deliver interactive, rather than passive learning activities for students with multiple special needs, including autism.

RELATED
Under the Hood with Finguistics
Educators get Microsoft Surface!
(MSDN Academic Alliance subscribers now have access to the Surface SDK Workstation Edition)

Sep 17, 2009

Interactive Touchscreen Displays at the Chicago Botanic Gardens

http://www.chicagobotanic.org/images/masthead/banner_newbuilding.jpg



 http://www.pitchengine.com/brands/15letters/images/25019/economicbotany.jpg
"15 letters, a Chicago-based interactive design company developed eight interactive, educational touch-screen kiosks that will enable Garden visitors to get a hands-on experience in understanding the essential role plants play in every day life and the critical role garden scientists are playing to preserve and better manage natural plant communities."


“Each of the eight interactive touch-screen exhibits in the new Rice Plant Conservation Science Center is dedicated to a specific lab in the facility,” Rattin continued. “We created interactive game-like simulations that will allow visitors to manipulate an environment and see the outcomes of their actions. This hands-on approach to education is becoming more commonplace as museums and research centers are encouraging the development of the next generation of scientists.”

Research laboratories featuring interactive kiosks include:
• Harris Family Foundation Plant Genetics Laboratory
• Economic Botany Laboratory
• Reproductive Biology Laboratory
• Dixon Tallgrass Prairie Seed Bank Preparation Laboratory and Seed Bank
• Herbarium
• Population Biology Laboratory
• Soil Laboratory
• Abbott Ecology Laboratory


For more information, there are a number of videos regarding the Chicago Garden Interactive Kiosk Project



Plant Conservation Science Center Fly-through Simulation



I plan on visiting Chicago again, and I'll make sure I visit the Chicago Botanic Gardens!

Sep 16, 2009

The Touch Research Project, re/Touch, and Near Field Communication Touch Interaction




http://farm3.static.flickr.com/2360/1616057288_fa6c86a991.jpg
The Touch Project is based in the Interaction Design department of the Oslow School of Architecture and Design in Norway. "Touch is a research project that investigates Near Field Communication (NFC), a technology that enables connections between mobile phones and physical things. We are developing applications and services that enable people to interact with everyday objects and situations through their mobile devices. Touch consists of an inter-disciplinary team involved in social and cultural enquiry, interaction/industrial design, rapid prototyping, software, testing and exhibitions." -

Nearness Explores Interaction Without Touching

Nearness from timo on Vimeo.

iPhone RFID: Object-based media

iPhone RFID: object-based media from timo on Vimeo.


















reTouch Info Sheet (pdf)

reTouch is part of the Touch project, and it " brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. Using quotes from ethnographic accounts written between the late 1800s and the present, re/touch encourages designers and researchers to explore how touch is used by people to relate to one another and the worlds in which we live. Browse re/touch to create design briefs, refine interaction scenarios, devise game play, or otherwise think, make and do things touchrelated." -reTouch web info, Anne Galloway.


One of the members of the research team is Anne Galloway, a social researcher and the author of the  purselipsquarejaw blog, which she recently resurrected after taking a year off from blogging.

Anne also contributes to the space and culture journal.  I've followed Anne's writing for a while.  Over the course of her Ph.D. studies, she has thought deeply about the intersections of technology, space, and culture,  including cross-cultural meanings of touch.

RELATED
Inspiring Touch Related Interaction Design

Original Design Thinking Approach for Researching RFID
-Nikolas Nova, Pasta and Vinegar


Note:  Nikolas Nova's Pasta and Vinegar blog is worth taking a look at if you are interested in design, UX, emerging technologies, pervasive/ubiquitous computing.


About Nikolas and his blog:
"User Experience researcher at LIFTlab. My work is about studying how people use various technologies and turn them into insights, ideas, prototypes or recommendations to inform design and foresight.This blog is a selection of the material that I collect, especially in fields such as mobility, urban environments, digital entertainment and new interfaces. I am also part of the near future laboratory."

Sample of Pasta and Vinegar Posts:
(Touch) Interaction Vocabulary
A Graphic Language for Touch-based Interactions

Sep 15, 2009

Applications for touch, multi-touch, and gesture interaction: What's Marching to Market?

Every week or so, I hear about a new multi-touch enabled laptop.Today, I came across a review on Gizmodo about the Lenovo ThinkPad T400, which is a 14.1 capacitive touchscreen laptop that can handle four touches at once:

Lenovo ThinkPad T400s with Multitouch Review: Finger Flicking Fun


The Multitouch ThinkPad in Action

Lenovo ThinkPad T400s with Multitouch from Gizmodo on Vimeo.

SCREENSHOT
 http://cache.gawker.com/assets/images/gizmodo/2009/09/SimpleTab.jpg
"The screen is pure beauty. Like a capacitive touchscreen phone, light taps on the display are responsive and you don't have to think about positioning your finger in a certain way to open apps or rearrange windows." - Joanna Stern, Gizmodo, 9/15/09


OTHER EXAMPLES
 
THE FUJITSU LIFEBOOK T5010

Add the Fujitsu LifeBook t5010 to the Windows 7 Multitouch Laptop List
Gizmodo, Joanna Stern, 9/15/09
http://cache.gawker.com/assets/images/gizmodo/2009/09/LifeBook_T5010_multitouch.jpg


DELL LATITUDE XT2
 Dell Latitude XT2 Tablet PC


http://i.dell.com/images/global/products/latit/latit_highlights/laptop-latitude-xt2-overview3.jpg






 












TOUCH DEMO- HP TOUCHSMART TX2 & WINDOWS 7


AIR HOCKEY FOR WINDOWS 7: IDENTITY MINE


FINGERTAPPS





Want to create something multi-touch?

It looks like there will be a growing need for Windows 7 application developers.  Here's some code examples using Windows Presentation Foundation and the Windows 7 Multitouch API

Windows 7 Multitouch Application Development, Part I (The Code Project: Kunal Chowdhury)


Other Developer Resources

Touchlib Multi-touch Development Kit  (NUI GROUP)

MSDN Windows Touch: Developer Resources

nTrig's Multi-Touch Download for Windows 7

NUITech's Snowflake Suite for NextWindow

TouchKit Multi-touch Development Kit


GestureWorks Flash Multitouch SDK

3M Multi-touch Developer Kit


RELATED
Touch-less Interaction from lm3labs

Create the future you want. with ubiq'window from Nicolas Loeillot on Vimeo.

More about gesture interaction and multi-touch can be found on this blog- do a search!

Sep 12, 2009

Exploring high quality, low-cost, and opensource eyegaze, and face tracking technologies:

Update:  More information about this topic is posted on the TechPsych blog.

I'm working with a few students who have multiple special needs who are in need of assistive communication technologies that are not expensive. Although my first idea was to look at eye gaze technology, the possibility of face tracking is also appealing. Take a look at the following video from SeeingMachines, a commercial company:



I have a couple of webcams, and I don't mind a trip to RadioShack. I can program a bit, too, but I have very limited time. I welcome any advice you might have.

Sep 11, 2009

Voyagers and Voyeurs: Supporting Collaborative Information Visualization. A little dry, but worth watching.

I'd like to see how these concepts play out on a multi-touch, multi-user table system!

In this video, Jeffrey Heer, from the Computer Science Department at Stanford University, presents his work in the field of interactive information visualization, and focuses on visualization techniques,visualization tools, and collaborative visualization.

The video is nearly one hour long, but worth it if you are a techie who is interested in information visualization.



Another option - scan through the following presentation:
Voyagers and Voyeurs: Supporting Social Data Analysis

Infoblog

Ru Zarin's Interactive Multi-touch Applications for the Cognitively Disabled: Social stories, talking symbols, a piano, and more!

 http://uidresearch.files.wordpress.com/2009/07/multi_touch_trollskogen_1024.jpg


Trollskogen Final Demo from Ru Zarin on Vimeo.

The above video is a demonstration of Ru Zarin's masters degree project at Umea Universitet.

This project examined ways to use multi-touch technologies to support communication and learning among children with Down syndrome, autism, and related diagnoses within the age group of 5-8. I especially liked the animated social story application.

"Trollskogen is a communicative framework designed to enhance communication among people with cognitive disabilities. The forest is split up into interactive modules that provide a fun and engaging learning environment while helping improve on certain aspects of speech, reading/writing and symbol based languages. This framework has been deployed on a custom multi-touch table prototype built at the Interactive institute Umeå, enabling the children to interact with their fingers in a more natural, intuitive way rather than a traditional keyboard/mouse setup."

RELATED READING
RELATED VIDEOS OF THE PROJECT DEVELOPMENT

Ru collaborated with the illustrator Linda Arvidsson for the characters and objects found in the troll forest theme.  

I especially liked the Troll Forest Cabin, which is shown in the social stories section of the video.

http://uidresearch.files.wordpress.com/2009/05/sketch_cabin.jpg

Cross-posted on the TechPsych blog.

Sep 10, 2009

CONCAVESCREAM: Soundtrack for a book interactive music and visuals,nice and relaxing on a touch screen!

I found a link to an interesting audio-based interactive website today. The Concave Scream "Soundtrack for a Book" is a promotional website for the band's new album of the same name. I never heard of this band before, but I'm impressed with the touch screen interactivity that the website provides!

It was awarded the FWA (Favorite Website Award) earlier this year.

 

Sep 7, 2009

Stantum's Mobile Phone Multi-touch Interface: Demonstration of Precise Interactions on a Resistive Touch Screen



For more information, read Paul Miller's article (Engadget), Stantum's mind-blowing multitouch interface on video!

http://www.blogcdn.com/www.engadget.com/media/2009/02/stantum-top-001.jpg

Paul Miller says:

"The PMatrix multitouch firmware allows for unlimited inputs, detection of any contacting object (a finger, a stylus or even a paintbrush) and pressure sensitivity. We played with the demo unit for a bit and were frankly blown away, it's far and away the best touch experience we've ever seen or felt, and the multitouch functionality is just gravy on top. Stantum is targeting resistive touchscreens because they're still considerably cheaper to build than capacitive ones, and from our perspective there seems to be zero tradeoff -- for sensitivity and accuracy this destroys everything else we've seen on the market, capacitive or not."

How it works:  Tech Specs from Stantum:

PMatrix: The unparalleled Multi-Touch IP core and detection firmware (pdf)


"PMatrix™ is the most powerful software engine for Multi-Touch technology. It runs as a chip firmware or software on controllers orany embedded processing devices. PMatrix scans and delivers an exact representation of what’s happening on the touch-panel. The Multi-Touch driver dynamically updates the cursor list, enabling any application to control the Graphical User Interface objects."

Stantum's rational behind the company's choice of using resistive rather than capacitive touch technology:

Why resistive? :
In comparison to capacitive sensing, resistive technology brings :

• Versatility : it detects fingers, gloves, stylus and any contact object
• A lower solution cost
• Lower power consumption
• Faster scanning rate
• Lower overall latency
• Precision is linear (same in the center and at the borders)
• Performance is not affected by the size of the touch-panel or the number of touches
• Transparency and soft touch enabling user experience equivalent to the best capacitive touch-panels

I'll update this post when I have more information!


RELATED

For in-depth, detailed information about resisitive multi-touch technology,  read the following posts via Touch User Interface:

How the Stantum's Resistive Multi-Touch Screen Works 
Pressure Sensitive Multi-touch Surfaces


Interactive Light and Dance Installations using Flexible OLED's: You Fade to Light

http://www.random-international.com/storage/IMG_2700.jpg?__SQUARESPACE_CACHEVERSION=1252332787714

Dance and Interactive Light Installation: You Fade to Light/ edit 1 (rAndom International, Kristin Knappstein, Royal Philips Electronic' Luminblade team)

You Fade To Light / edit 1 from rAndom International on Vimeo.

"Lumiblade OLED's are large area diffuse light sources made from extremely thin glass and feature a perfect mirror finish. OLED's are very close to the quality of natural light."

Installation and Art Direction by rAndom International
Choreography: Laïla Diallo in collaboration with Khamlane Halsackda
Performance: Laïla Diallo and Khamlane Halsackda
Film Production and Director of Photography: Mark Purnell at Hogarth Worldwide
Related versions can be found on the rAndom International Vimeo site.
Photos of the making of You Fade to Light


Chris O'Shea created the software for You Fade to Light using C++, openFrameworks, and openCV.  There was a hidden camera embedded in the installation that generated video for the software to process and also generate video files as output. The hardware drivers were created by rAndom International and through the software, controlled the brightness of each OLED.

Chris is the author of the Pixelsumo blog, and also is behind This Happened, a "series of events focusing on the stories behind interaction design",  with the purpose of encouraging interaction designers to become more open in their methods and ideas. 

For more information about interactive OLED, read the NY Time's article:

Panels of Light Fascinate Designers

Eric A. Taub, New York Times, 9/6/09
http://graphics8.nytimes.com/images/2009/09/07/business/bulb_600.jpg

Thanks to Celine Latulipe for the link to the NY Times article!

Multi-touch, multimedia, multi-modal: Fujitsu LIFEBOOK T4310 has a multitude of possibilities!

Multi-touch, multi-media, multi-modal... the Fujitsu LIFEBOOK T4310 looks like it provides multiple possibilities for people from all walks of life:

-GestureWorks

The LIFEBOOK T4310 comes with an integrated web cam and fingerprint reader, and a variety of I/O options, including HDMI, USB, Firewire, BlueTooth,  LAN, analog video output, SD card reader, line in/out, a wireless switch for the integrated 3G and UMTS, and an express card reader. There is an optional modular bay that can accommodate an additional drive or battery.


The fun part is that the Fujitsu LIFEBOOK T4310 hands-on comes with Microsoft's Touch Pack applications, which are demonstrated in the video below:
  • Microsoft Surface globe
  • Surface Collage
  • Microsoft Rebound touch game
  • Surface Lagoon screensaver, which provides a water-ripple effect and little fish that respond to touch interaction.



As demonstrated in the video, the LIFEBOOK supports gesture interaction, multi-touch interaction, stylus interaction, and traditional keyboard interaction. The capacitive display has a bi-directional hinge, allowing it to be turned 360 degrees, and also positioned so that the display can be set facing up horizontally over the keyboard. (This feature would be welcomed in educational settings, if the notebook was used in education settings, as it could support paired and group collaborative learning activities.)


What I like about the LIFEBOOK is that it has an integrated ambient light sensor, which automatically adjusts the brightness of the display according to the level of light in the environment. This feature is important for people like me who are on the go and must use their computing devices under a range of lighting conditions.


I would love to get my hands on the Fujitsu LIFEBOOK T4310 for a month and test the system in-depth in my day-job as a school psychologist, and in my leisure pursuits as a UX/designer/developer/musician/gamer/etc,  "hobbyist".


Can anyone make this dream come true?


RELATED:
Fujitsu's multitouch LIFEBOOK T4310 tablet makes quick work of Microsoft's Touch Pack 
(Paul Miller, Engadget, 9/6/009)
Microsoft Touch Pack Gallery (Engadget)
Engadget's Reader Comments


I visited Fujitsu's website to gather additional information, and found a couple of press releases in German:


IFA 2009:  Fujitsu setzt auf Fingerspitzengefuhl und prasentiert  Notebook mit Multiple-Touch-Function (pdf)


Here is the press contact:


Fujitsu Technology Solutions
Melanie Wolf, Senior PR Manager
Tel.: + 49 (0) 89 62060 4458, Mobile: + 49 (0) 171 33 42 882,
Melanie.wolf@ts.fujitsu.com

Sep 6, 2009

Oblong's g-speak Spatial Operating Environment: Gesture interaction, massive datasets, film production, and more.


g-speak overview 1828121108 from john underkoffler on Vimeo.

What is g-speak?


From the Oblong website:  "Spatial semantics at the platform level"

"Every graphical and input object in a g-speak environment has real-world spatial identity and position. Anything on-screen can be manipulated directly. For a g-speak user, "pointing" is literal."


"The g-speak implementation of spatial semantics provides application programmers with a single, ready-made solution to the interlocking problems of supporting multiple screens and multiple users. It also makes control of real-world objects (vehicles, robotic devices) trivial and allows tangible interfaces and customized physical tools to be used for input."


"The g-speak platform is display agnostic. Wall-sized projection screens co-exist with desktop monitors, table-top screens and hand-held devices. Every display can be used simultaneously and data moves selectively to the displays that are most appropriate. Three-dimensional displays can be used, too, without modification to application code."

Origins of Oblong

g-speak was born at the MIT Media Lab, and Oblong was started in 2006. The work behind g-speak's gestural I/O began over 15 years ago. For more information, read g-speak in slices.

Oblong developed Tamper over the g-speak system as a prototype for film production. Below is the demo.  At 0:08, sketches of the gestures used in g-speak are displayed in the video.



I hate wearing gloves, but I'd gladly put them on to play with the system for a few days!

Interactive Memorabilia at the Hard Rock Cafe: Microsoft's Multi-touch Rock Wall, Companion Surface Installations, and Awesome Touch-Responsive Interactive Memorabilia Website.

UPDATE: Video of Hard Rock Cafe's Memorabilia Multi-touch Wall



I came across the updated Hard Rock Cafe website and found that it provides an awesome interactive experience!  Visitors can explore the extensive Memorabilia collection in detail. This site is almost ready for inclusion in my UX/Interactive Hall of Fame!

According an article posted on the Hospitality Technology website, ""Tech, Love, and Rock 'n' Roll,  the website was built using Silverlight, and is part of an initiative to expand the reach of the Hard Rock Cafe's extensive memorabilia collection.

"It all started last year with what we call 'Memo 2.0,'" [for memorabilia 2.0] and the rollout of Microsoft's new Silverlight (www.silverlight.net) technology, explains Joe Tenczar, senior director of technology and CIO for Hard Rock International. Silverlight is a web application framework, similar in scope to Adobe flash, that lets companies build custom apps. Hard Rock partnered with its brand agency Duncan/Channon (www.duncanchannon.com) and software developer Vertigo (www.vertigo.com) to create a custom Silverlight application for www.hardrock.com."


Below is a video of the website when it was still under development, unveiled during a MIX08 keynote:


The website is a companion project that is part of a bigger vision that includes an 18-foot interactive multi-touch wall that mirrors the Memorabilia website.  The article goes on to mention that the "Rock Wall can be used by one person to blow up a piece of memorabilia as large as the screen, or optimized for six different user experiences at one time, though the technology has been tested for responsiveness to hundreds of simultaneous touches. "Imagine seeing Bob Dylan's Harley at more than life size; big impact," says Tenczar....Rock Wall uses a single piece of Stewart projection glass, custom-made at the factory for Hard Rock, along with three Christie projectors, numerous lasers, and multiple IR cameras to create a unified projection and touch experience. "The graphics are driven by a Nvidia Quadro Plex and there are two other dedicated servers for localized content and physics. I have seen a lot of cool technology, but this still makes my jaw drop whenever I see it in person." And the technology is smart. "If I walk up to the screen, it will blow up where I am."
 
According to information from the Hard Rock Cafe's press release, the interactive wall was created by Obscura Digital, a company located in San Francisco, along with Technomedia Systems was also involved in this project.  Here's a quote from the press release:

"We were excited to work with Hard Rock on this revolutionary project," said Obscura Digital CEO Patrick Connolly. "This is the longest, largest and most technologically sophisticated multi-touch wall we’ve built. It utilizes our newest Fireframe technology, and the result is the highest resolution, seamless multi-touch display we have ever seen. We are delivering a 6000 x 1000 pixel display, so that multiple users at a time can enjoy the vast Hard Rock Memorabilia collection in stunningly high resolution. With this display, customers can literally zoom so deep into the images, that things like a scratch on Buddy Holly's glasses can be seen 3 feet wide. The graphic quality of this system is something the public has never seen, and the impact on the customers is something they will not soon forget." 
Hard Rock Cafe Multi-Touch
In addition to the website and Rock Wall, booths at the Hard Rock Cafe provide customers with access to music videos from a video distribution server, or VDS, created by Coleman Technologies.  Each booth's touch screen display terminal has its own computer, and this allows guest control over the music videos that are played at the cafe.  Content from the memorabilia system can be explored by customers right from the booth, from what I understand.

http://www.duncanchannon.com/wp-content/uploads/2009/09/hard-rock-microsoft-surface.jpg

Microsoft's Surface tables were installed in the cafe, running a custom application created by Vertigo. that allows customers to interact with a spinning globe to locate and explore other Hard Rock Cafe's around the world.





Memorabilia Website UX:

Unfortunately, I am not in Las Vegas, so I haven't had a chance to interact with the Hard Rock Cafe's Rock Wall or any of the Microsoft Surface installations, which are the centerpiece of this project.

Not to worry. The companion Hard Rock Cafe Memorabilia website, experienced from the comfort of my home on an HP TouchSmart PC, provides a great user experience, even thought it is not fully optimized for touch navigation.

One of the things that I like about the site is that it uses Microsoft's Deep Zoom feature. When you zoom in, you can explore each photo without sacrificing resolution, and explore everything in minute detail.

If you want to try your hand at touch navigation, you will be pleasantly surprised, even though you will have to rely on your mouse at times. To zoom in, tap the initial presentation screen, and use your fingertips to pan around. What you touch and release won't go flying about the screen, which is a good thing.

If you lightly tap an item of interest, you will get a translucent information box on the right side of the screen. The information box might include video clip of an interview with a musician, a story, and a means to share the experience through embedding a widget on your website or blog, posting a link, or emailing a link.

After poking around the site using Firefox, I switched to Internet Explorer, turned the zoom setting to 125%, and had no difficulty using my right index finger to navigate through the information box. (It was more difficult to do this using Firefox.)

The directions for traditional navigation are simple:

"Turn on, zoom in, zoom out. Use your mouse wheel to zoom in and out. You can also zoom in by clicking and zoom out by shift-clicking. To pan, click and drag."

Featured artists on the Memorabilia site include The Who, The Beatles, James Brown, John Lennon, Bob Dylan, Guns N'Roses, Buddy Holly, Madonna, Motley Crue, Elvis Presley, Queen, and The Rolling Stones. You can sort the main presentation page by artist or year, and explore the collection by artist, type of item, genre of music, decade, and location.

This website provides an interactive, user-friendly means of exploring the history of rock music. (It would be cool if the site offered some form of interactive sound track.)

I'm impressed.

I embedded the widgets below from the Memorabilia site. I wasn't sure exactly what might turn up. The interactive widgets, created with Silverlight, went beyond my expectations.  You can explore the content right from this post, if you have Silverlight installed:





I shot some HD video of my touch interaction of the website and will post the videos as soon as I can. For now, take a look at some of the screen shots:

Main portal:



















Eric Clapton's Guitar and Backstory:


















Screen shot of memorabilia sorted by type - instruments:


















Zooming in:



















Screenshot of Gibby Hayne's art:




















Detail of one of Madonna's decorative costumes:


Sep 5, 2009

Manual Lima's Information Visualization Manifesto & Discussion on the Visual Complexity Blog: Interaction Supporting Analysis is Key

Manual Lima, author of the Visual Complexity blog, set out to write about a set of considerations or requirements for people working in the field of Information Visualization, and outlined these goals in his Information Visualization Manifesto (8/30/0).  Lima's post spurred quite a discussion among his readers, and resulted in a subsequent post,  Observations on the Manifesto.  

My favorite section of the manifesto:

"Interactivity is Key"

"As defined by Ben Shneiderman, Stuart K. Card and Jock D. Mackinlay, “Information Visualization is the use of computer-supported, interactive, visual representations of abstract data to amplify cognition”. This well-known statement highlights how interactivity is an integral part of the field’s DNA.  Any Information Visualization project should not only facilitate understanding but also the analysis of the data, according to specific use cases and defined goals. By employing interactive techniques, users are able to properly investigate and reshape the layout in order to find appropriate answers to their questions. This capability becomes imperative as the degree of complexity of the portrayed system increases. Visualization should be recognized as a discovery tool."

Manual Lima also suggests that narrative is an important component, and quotes Patricia McDonald: "...the question of narrative seems to lie at the heart of this Manifesto; the need to pose a specific question of the data and to weave coherent themes and stories from it."

Also read:
Observations on the Manifesto 9/3/09

In this post, Manual Lima reflects on the discussion surrounding his 8/30 post.  Regarding his statement, "Interactivity is Key":

"This principle merits the reflection of us all. Jerome Cukier and David McCandless challenged the need for interactivity in Information Visualization. In a broader definition of Visualization I would certainly agree with this notion: Information can be successfully conveyed in either static or interactive mediums. However, we have to question what really sets us apart from other parallel fields such as Information Design or Information Graphics. I do believe one of the crucial benefits of Information Visualization is interactivity – which also explains why this area emerged from Computer Science and HCI. It’s this “computer-supported, interactive” visual representation of data that truly makes us different. And this unique offering “becomes imperative as the degree of complexity of the portrayed system increases”. The representation of complex networks is just an instance where interactivity should be mandatory."

Lima goes on to discuss the diversity of the field, as it is comprised of people from a variety of disciplines. However, he sees a difference between Information Visualization and Information Art.


"The fallacy of Information Visualization being a conveyor of “pretty pictures” is drastically threatening the field, by undermining its goals and expectations. “We have to fight that or risk the trivialization and marginalization of visualization as an analytic tool”, asserts Robert Kosara on a recent review of the manifesto."

RELATED:

Robert Kosara's Post:  Shaking the "Pretty Picture" Stigma  8/31/09

Kosara points out that visual analysis is a better term to use than visualization, among other things.


"The purpose of visualization is insight, not pictures"  Ben Shneiderman (1999)


More Multi-touch: Packard Bell's Viseo 200T Touch Edition; oneTwo M and L All-In-One; MSI's HD AE2400

More multi-touch!


Packard Bell Press Release: oneTwo M and oneTwo L press release (pdf)


"The use of multi-touch technology is expected to rapidly expand because it provides a fast and
intuitive interface for the user. In fact, it is not meant for computer literate or techno-maniacs, it’s addressing users who want easy-to-use and complete digital solutions, who love unique and expressive style.The Packard Bell oneTwo Series gathers all these needs into an all-in-one PC with easy-to-use touch-screen technology, eye-catching style, and fantastic entertainment and media sharing."

Packard Bell Press Release:  Viseo 200 Touch and enjoy! (pdf)

The MSI promotional video shows some interesting touch-screen interaction with the media. I'm not sure how much of this video is special effects!



MSI had a contest for people to create and share their videos to promote the benefits of touch screens over traditional PC's. Here's the promo for the contest:



The videos can be seen on the MSI contest website or on YouTube.

It is rumored that MSI will be releasing a multi-touch all-in-one sometime in the future, the MSI AE2400.


I haven't had a chance to test out any of these computers.  If you have had the opportunity, please leave a comment.

I'm hoping that there will be an influx of great touch and multi-touch applications in the future.  Multi-touch web browsers exist, but are only in the experimental phase, as far as I know, and most web-sites are not optimized for even single-touch interaction.

William Forsythe's "Synchronous Objects - One Flat Thing, Reproduced." Multidisciplinary online interactive project: Translating choreography into new forms.

 If you are interested in keeping up with ways various disciplines are converging, take the time to learn about the process behind the Synchronous Objects, One Flat Thing, Reproduced project.

This project was a product of a collaboration between choreographer William Forsythe and a multi-disciplinary group of researchers from Ohio State University's Advanced Computing Center for the Arts and Design (ACCAD).

The online installation of this project is an interactive website. The site demonstrates how the project's team members explored "discipline-specific and cross-disciplinary ways of seeing." and focused on "visualizing choreographic structure from dance to data to objects".

Synchronous Objects Interactive Site
"...the project presents an original collection of screen-based visualizations (video, digital artwork, animation, and interactive graphics) that reveal interlocking systems of organization in the choreography. The project aims to appeal to a broad public from diverse fields including but not limited to dance. Forsythe explains, “The project starts from the recognition that choreography is an organizational practice that employs fundamental creative strategies relevant to many other domains.”(The link above leads to the website- be sure to watch the video introduction before entering the site.)
Overview/Teamwork
To view flash video, this browser needs the Flash 8 (or higher) plug-in


Each discipline involved in the project discussed what they saw in the dance.. Their contributions to the project were amazing.  For example, a geographer took data from the dance and translated it into a geographical plane, to describe the use of space:




A video dance scoring system was utilized:  Full Video Score


Cue Visualizer tool
"The Cue Visualizer is an interactive tool in which users can view the cue system, in One Flat Thing, reproduced, over time."

Synchronous Objects Project Gallery

William Forsythe's Essay:  Choreographic Objects
"When the blind mathematician Bernard Morin was asked where the imaging of the process of everting a sphere existed in his imagination, he famously replied: "Nowhere and everywhere at the same time." And so it is with the choreographic object: it is a model of potential transition from one state to another in any space imaginable."
Project Team Member's Quotes
Video Introduction
All Credits:   Synchronous Objects Project, The Ohio State University and The Forsythe Company
RELATED

"The main focus of Synchronous Objects is to develop a set of data visualization tools for capturing, analyzing and presenting the underlying choreographic structures and components of Forsythe's "One Flat Thing, reproduced" (OFTr), which premiered in 2000. These visualizations in the form of information graphics, 2D and 3D animations and visual dance scores will provide audiences, students and researchers with new approaches to thinking about and studying Forsythe's intricate, counter-point work." - Doug Fox, Great Dance

Overview of Pacific Northwest Ballet's performance of One Flat Thing, Reproduced



From Daily Motion: One Flat Thing Reproduced, ARTE France production:

Transcript of the Teamwork video:
Chuck Helm: Bill received the Wexner Prize in 2002. One of the intents of the Wexner Prize was that this not just be a one-time occasion, that these might be people who would come back to OSU and have further involvement with both the Wexner Center and with campus, and in this case, it's really borne fruit.

We're doing this exhibition of Bill's installation and his video-related work that show his idea of how he's extending choreographic thinking into new forms such as video as well as a sculptural installation and also a performance installation as well as a whole section devoted to the new web project he developed at OSU as well as material that relates to the evolution of that web project.

Maria Palazzi: We have had this opportunity with the Synchronous Objects project to bring together a group of students who come from different disciplines like computer science, design, dance, art, working together to understand what their disciplines bring to a project like this but also to come to an understanding of what other disciplines might bring to their work.

Norah Zuniga Shaw: For dancers, we'd like to communicate better about what we do, so we feel it's important to make ourselves more readable. But I also think knowing about how motion works, knowing about complex event perception, analyzing the complexity in this dance is relevant for thinking critically about visual literacy in this new century that we're in.

Palazzi: When we started to talk to Bill about the project we said, "Who is audience?" and the answer was "Everybody." So we thought about what it was we needed to do to communicate with everybody and I think this idea of solving a lot of this communication through visuals, using algorithmic techniques, using computer graphics, using animation. These are very contemporary ways in which young people are used to seeing information and they're very effective ways to take lots of information and translate it so they're understandable.

William Forsythe: This is research into a kind of a proto literature for dance, where other people could look at a dance as it plays out on a video and with these annotations overlaid upon them, could we understand very quickly what this dance was or how it was organized and what they're thinking about it, so that dance wasn't so frightening. Which is where you hear people going, "Oh, I don't want to go to see the dance, I don't understand dance." And we're like, "You just don't know how to look at it. Of course you understand it." And we've had the wonderful experience now showing people these annotations and people say literally within second, "Oh, I get it," and you're going, like, "Voila."

Helm: This has been the first time that there's been a significant showing of Bill's installation works in this country, and particularly a body of his work that can be shown at a place like OSU, which is also sponsoring the development of this new web project. So it kind of shows the important resources that a major university can bring for an artist like Bill. It's not everyplace you go to that can say, "Yes, we can do this full range of activity."

Palazzi: I think he was attracted to ACCAD and the Department of Dance because of this unique collaboration that we have between our research center and dance. I think that is one of the advantages of a big university like Ohio State: We have lots of expertise on our campus. One of the things that ACCAD serves as, is an umbrella or a gathering place for multidisciplinary approaches to problems.

Forsythe: OSU is a no brainer because the Dance Department and ACCAD are connected. I don't know where else that exists. It turned out OSU had everything in place that I needed. So, what's very interesting is that it's this issue of research is that no one was trying to define the way things should be, everyone's saying, "Well, what else could this look like?" So there was this wonderful feeling of a palate of opportunities that's being offered. That was very, very relaxing.

Thanks to Celine Latulipe for the link!