Showing posts with label App. Show all posts
Showing posts with label App. Show all posts

Mar 16, 2014

MindHabits' Happy Games Paired with Pharrell William's "Happy" Music!

We all could use more smiling people and happy music!

If you are looking for a short burst of happiness, try playing the free MindHabits demo games. I recommend the Matrix Trainer for starters. You can uncheck the "email" box if you don't want to sign up for the newsletter.

The games have upbeat music playing in the background, but you can listen to your own music. In the Matrix game, the objective is to tap as many happy faces that you can find, out of a number of frowny or sad faces.   The research shows that this is an effective way of reducing stress.  I have used the on-line version for years with students who have autism, and it is a fun and effective way of "training" them to focus on facial features and expressions.

The desktop version of the suite of games is just under $20.00, and is available for Windows and Macs.   The desktop version tracks data and and allows users to customize the games with their own photos.   

I am about to explore MindHabit's new mobile apps: Psych Me Up PRO! and Happy Cat! 

If you work with young people - special needs or otherwise, try playing the on-line demo with Pharrell William's "Happy" song in the background (see music video embedded below). 

 This is something that wouldn't hurt to try at home!  


 MindHabits MindHabits MindHabits MindHabits

 MindHabits
You are playing the MindHabits Trainer online demo. Your progress will not be logged beyond this session.
Copyright © 2008 MindHabits inc. inc l rights Reserved.

Note: 
I am sharing information about MindHabits because I have been following this company since 2005, when Dr. Mark Baldwin, the lead creator of the suite of games, gave a presentation.   Dr. Baldwin is a psychology professor at McGill University in Montreal, Canada. He has devoted his career to the study of social intelligence, and more recently, how technology can help people reduce stress, build self-confidence, and development, and maintain positive states of mind.



According to the MindHabits website, the Psych Me Up Pro!   ($.99) and PsychMeUp! (free) mobile apps were developed to help people focus attention on positive social feedback. A quiz is included with the application, as well as information about the research that supports the use of the games.  The "pro" version has more options.

The children's version of PsychMeUp! is Happy Cat.  The objective is to find the happy cats and ignore the grumpy cats.  The smiling cat will meow.




















HOW MINDHABITS WORKS

RELATED

MindHabits Game Tips

MindHabits FAQ

MindHabits Update
Lynn Marentette, Interactive Multimedia Technology, 2/24/08

McEwan, K., Gilbert, P., Dandeneau, S., Lipka, S., Maratos, F., Paterson, K.B., Baldwin, M. (2014) Facial Expressions Depicting Compassionate and Critical Emotions: The Development and Validation of a New Emotional Face Stimulus Set. PLOS One DOI: 10.1317/journal.pone.0088783

Dandeneau, S. D., Baldwin, M. W. (2009) The buffering effects of rejection-inhibiting training against social and performance threats in adult students. Contemporary Educational Psychology, 34, 42-50

Stephane D. Dandeneau, Mark W. Baldwin, Jodene R. Baccus, and Maya Sakellaropoulo, Jens C. Pruessner (2007), Cutting Stress Off at the Pass: Reducing Vigilance and Responsiveness to Social Threat by Manipulation of Attention (pdf) Journal of Personality and Social Psychology, 2007, Vol. 93, No. 4, 651–666 American Psychological Association 0022-3514/07/$12.00 DOI: 10.1037/0022-3514.93.4.651

Feb 25, 2014

Interactive Ear: A Guide to Human Hearing, by Amplifon, link to Pearltrees site.

The Interactive Ear: A Guide to Human Hearing

This interactive ear was created by Amplifon, a hearing aid company based in the UK and in 20 other countries.  Until recently, interactive "learning modules" were designed with Flash, and out quick reach of people with iPads.  After playing around with the Interactive Ear using my iPad, I'm pretty sure that it was designed for use with touch-tablets in mind.

If you are an educator looking for something effective to use for a unit on the senses, the Interactive Ear looks like it would be great on an interactive whiteboard or large touch-screen display.   It provides ways to explore the workings of the outer, middle, and inner ear.

The Interactive Ear
The Interactive Ear is presented by Amplifon

Thanks to e-Learning Examples for sharing this link! 

At the time of this post, I had not discovered who worked on the development of the Interactive Ear.  I'll post the information here in an update.

RELATED
While looking up information about the Interactive Ear, I came across the Pearltrees website.  It is sort of like Pinterest, but in a much more interactive and playful format. Information is represented by small icons called "Pearls", which are navigational tools that designed to support organization and sharing of information. It

I think the Pearltrees interface is also a good way to support memory of the "stuff" we have come across online!  Like any free site, if you sign up, the folks at Pearltrees will have access to some of your information, most likely for future advertising purposes. Pearltrees also can be accessed via apps for the iPad/iOS  and Android.  Pearltrees is recruiting, btw.

Below is a screenshot from the someone's Pearltree page that had the Interactive Ear in as a pearl inside of a pearl:




































NOTE TO FOLLOWERS
For a number of reasons, including my work obligations-I have a consuming "day" job as a school psychologist- I have had less time to post blogs and have a huge backlog of content, ideas, and thoughts I have yet to share.  Here are some of the topics that you are likely see in the future.  

I appreciate your support and patience!

Future Topics:

Update on interactive multimedia learning modules
Update on latest interactive display technology, systems, and software, across the spectrum of uses
Interactive mobile technology in the wild and in the home 
eTextiles in art, music, and dance
Interesting conferences 
Update on human-computer interaction research and innovative technologies
Update on games for learning, serious games, and new technologies for gaming
Usability (or lack of) of systems, applications, devices across all spectrums, including education, government, health care, automobiles, mobile, etc.
Update on my own technology experiments --- I still haven't finished that interactive multimedia timeline!


Sep 26, 2013

ACO VIRTUAL: Interactive virtual chamber orchestra, with 3D musicians

The Australian Chamber Orchestra has unveiled ACO VIRTUAL, an installation that provides music-lovers the opportunity to experience what it is like to be surrounded by thirteen performing musicians, with the opportunity to control what you choose what is heard. The installation was created in collaboration with Mod Productions, an interactive multimedia company.

This promises to become a fantastic music education and performance tool!  To get a better understanding of ACO VIRTUAL, view the following video clips:

ACO VIRTUAL Trailer


"Each instrumentalist was filmed at Fox Studios, ACO artistic director and lead violin Richard Tognetti said, using the same "bullet-time" camera equipment used to shoot The Matrix, in both 2D and 3D. Visitors can enjoy the full stereoscopic experience with provided 3D glasses." -CNET

ACO Virtual Launch of Touring Installation

ACO VIRTUAL launch at MCA from Mod Productions on Vimeo.


CNET Interview: Building an Interactive Virtual Chamber Orchestra



How they did it:



The experience is controlled by a touch-pad app:
Picture of the touch pad app used to control the virtual musicians
Credit: Will Huxley, ACO VIRTUAL



(Information for exhibitors)






May 3, 2013

Pixel Press: Draw, create, play, and share games, without code, now on Kickstarter

Drawing and Playing with Pixel Press


Pixel Press is an early stage video design platform that supports the creation of DIY video games, without requiring coding skills.  The project was recently approved by Kickstarter, with an initial funding goal of $100,000.00.  The first version targets the iPad. 

Robin Rath, the creator of Pixel Press, was inspired by his memories of creating his own drawings for games when he was a kid in the 1980's, and it shows.  Pixel Press might appeal to gamers across generations, and looks suitable for use in school settings.

According to the Pixel Press website, there are just a few things to learn in order to create a basic video game within the Pixel Press environment, making it an ideal activity for kids and others aspiring game designers:

"You are designing five floors of a video game level.  Your hero will start at the bottom and attempt to overcome the obstacles you create to reach the elevator at the end of each floor to advance up to the next floor.  Your objective is to create a five floor level that is progressively more challenging from top to bottom." 

Pixel Press: Draw your own video game 


Pixel Press: Draw Your Own Video Game from Robin Rath on Vimeo.


The video below provides an overview/tutorial of how it works:

Pixel Press Walkthrough (For Website) from Robin Rath on Vimeo.

Apr 20, 2013

Little Digits Counting and Early Math App, by Cowly Owl - Chris O'Shea

Fun with Early Math:  App by Chris O'Shea - Cowly Owl


Chris O'Shea is an artist and designer who uses technology in creative, playful ways. Over the past year or so, he's devoted some of his attention to designing engaging iPad apps and digital toys.  Below is a video of his Little Digits app in action:


Little Digits from Cowly Owl on Vimeo.

Here is the information from the Vimeo site:

"Little Digits is a fun educational app that teaches children about numbers by putting a new spin on finger counting. Using the iPad multi-touch screen, Little Digits displays number characters by detecting how many fingers you put down.  Children can learn to associate the number on the screen with the number of fingers they place down, whilst enjoying the unique characters and animations of the Little Digits world...They are also games that introduce small addition and subtraction calculations, where you can work out the answer using the same multi-touch finger detection."





RELATED
Cowly Owl
Chris O'Shea's Website
My iPad Pinterest Board





Mar 11, 2013

Leap Motion: My Dev Kit Arrived - Now What?! Thoughts About "NUI" Child-Computer-Tech-Interaction - and More



My Leap Motion developer kit arrived last week. I carefully unboxed the small device and tried out the demo apps that came with the SDK.  I'm doing more looking than leaping at this point.

I'd like to create a simple cause-and-effect music, art and movement application for my 2-year-old grandson, knowing that he'll be turning three near the end of this year.  It would be nice if my app could provide young children with enough scaffolding to support gameplay and learning over a few years of development.

Now that I'm a grandmother, I've spent some time thinking about what the evolution of NUI will mean for young children like my grandson.   Family and friends captured his first moments after birth with iPhones, and shared across the Internet.  Born into the iWorld, he knows how to use an iPad or smart phone to view his earlier digital self on YouTube, without ever touching a mouse or a physical keyboard.

The little guy is pretty creative in his method of interacting with technology, as I've informally documented on video.   He was seven months old when he first encountered my first iPad.  It was fingers-and-toes interaction from the start.  

In the first picture below,  he's playing with NodeBeat.  In the second picture, he's 27 months old, experimenting with hand and foot interaction, on a variety of apps.




















My grandson is new to motion control applications, so I'm just beginning to learn what he likes,  and what he is capable of doing.  A couple of weeks ago, we played River Rush, from the Kinect Adventures game. He loved jumping up and down as he tried to hit the adventure pins. Most of the time, he kept jumping right out of the raft!  (I think next time we'll try Kinect Sesame Street TVor revisit Kinectimals.)  


One of the steps I'm taking to prepare for my Leap Motion adventure is take a look at what people have done with it so far.  There are at least 12,000 developer kits released, so hopefully there will be some interesting apps to go along with the retail version of Leap Motion when it is released at Best Buy on May 19th of this year.

One app I really like is  Adam Somer's AirHarp, featured in the video clip below:


I also like the idea behing the following app, developed by undergraduate students:

Social Sign: Multi-User sign language gesture translator using the Leap Motion Controller (git.to/socialSign)
 
"Built at the PennApps Spring 2013 hackathon, Social Sign is a friendly tool for learning sign language! By using the Leap Motion device, the BadApples team implemented a rudimentary machine learning algorithm to track and identify American Sign Language from a user's hand gestures."

"Social Sign visualizes these hand gestures and broadcasts them in textual and visual representations to other signers in a signing room. In a standard chat room fashion, the interface permits written communication but with the benefit of enhanced learning in mind. It's all about learning a new way to communicate."-BadApples Team



There are a few NUI-focused tech companies that have experimented with Leap Motion. Today, I received a link to the following videoclip Joanna Taccone, of Intuilab, featuring their most recent work:
Gesture recognition with Leap Motion using IntuiFace Presentation

"Preview of our work with the Leap Motion controller. In the same spirit as our support for Microsoft Kinect, we have encoded true gesture support, not just mouse emulation, for the creation of interactive applications by non-programmers. The goal is to hide complexity from designers using our product, IntuiFace Presentation (IP). Through the use of IP's trigger/action syntax, designers simply select a gesture as a trigger - Swipe Left, Swipe Right, Point, etc. - and associate that gesture with an action like "turn the page" or "rotate the carousel". As you can see in this video, it works quite well. :-) We will offer Leap support as soon as it ships." -IntuiLab



Below is a demonstration of guys playing Drop Cord, a collaboration between Leap Motion and Double Fine.  From the video, you can tell that they had a blast!  

Here is an excerpt from the chatter:  "The thing is that everyone just looks cool..Yeah, I know, it doesn't matter what you are doing...it's got the right amount of speed-up-slow-down stutter-y stuff...it is like a blend of art and science.."

According to the website, Drop Chord is a "A music-driven score challenge game for the Leap Motion controller, coming soon for PC, Mac, & IOS from the creators of Kinect Party.."  

The following video is a demonstration of the use of Leap Motion to control an avatar and other interaction in Second Life:



Below are a few more videos featuring Leap Motion:


Control Your Computer With a Chopstick: Leap Motion Hands On (Mashable)


The Leap Motion Experience at SXSW 2013


LEAP Motion demo: Visualizer, Windows 8, Fruit Ninja, and More...



RELATED
Air Harp for Leap Motion, Responsive Interaction
Leap Motion and Double Fine team on Dropchord, give air guitar skills an outlet
John Fingas, Engadget, 3/7/13
Leap Motion Controller Set To Ship May 13 for Global Pre-Orders, In Best Buy Stores May 19.
Hands on With Leap Motion's Controller
Lance Ulanoff, Mashable, 3/10/13
Leap Motion website
Social Sign
IntuiLab
Leap Motion: Low Cost Gesture Control for Your Computer Display

SOMEWHAT RELATED
Kinect for Windows Academic: Kaplan Early Learning
"3 years & up. Hands-on play with a purpose -- the next generation way. This unique learning tool uses your body as the game controller making it a great opportunity to combine active play and learning all in one. Use any surface to actively engage kinesthetic, visual, and audio learners. Bundle includes the following software: Word Pop, Directions, Patterns, and Shapes."

Comment:
I've been an enthusiastic supporter of natural-user interfaces and interaction for years - back in 2007 I worked on touch-screen applications for large displays as a graduate student, and became an early member of the NUI group.  I'm also a school psychologist, and from my experience, I understand how NUI-based applications and technologies, such as interactive whiteboards and touch-tablets, such as the iPad can support the learning, communication, and leisure needs of students who have significant special needs.   It looks like Leap Motion and similar technologies have the potential to support a wide range of applications that target special populations, of all ages.

Jul 13, 2012

Update: Video of My PlayHome App and 19-Month-Old Toddler


This little guy "plays" iPad about once or twice a week. The video shows him with the My PlayHome app. It is interesting to see how much he remembered from the previous week!


In the near future, I plan to write a few posts about the apps that I've used with students with special needs.  I will also touch on a few apps that are great for toddlers and "twos".

Mar 11, 2012

Numby: an app for learning how to count, via Creative Applications Network

Watch the video!



I've been meaning to post reviews about my favorite apps for kids, but there are so many that I love and use at work and when I'm with my little grandson, I haven't figured out where to begin!  


I came across information about the Numby app on the Creative Application Network website, one of my favorite places to learn about creative, innovative applications and technologies. The app was created by Amit Pitaru and James Paterson.


RELATED
Creative Applications Network
Numby Review:  Numby by Pitaru and Paterson, Learning counting in weird and wonky ways.
Filip, CAN, 7/3/12


SOMEWHAT RELATED
Rhonda, the 3D Drawing Tool, created by Pitaru and Paterson (set to an old Neil Young song)
Sonic Wire Sculptor: 3D musical sequencer (Zach Gage, Amit Pitaru, and team)
"Sonic Wire Sculptor was reworked for the iPhone with ofxIphone and openframeworks open source libraries. See more at http://openframeworks.cc








Feb 15, 2012

Makego: Turn your iPhone into a vehicle, by creative digital artist Chris O'Shea

Chris O'Shea is an artist and designer who uses technology in creative and innovative ways. He's known for his "Hand from Above" outdoor installations.  His latest creation is Makego, is an app for the iPhone that bridges the digital with the real world.  Children can create a small vehicle out of Legos that can serve as a place to set an iPhone, running the app, and move the vehicle about a larger space.  In the examples below, the children have created scenes using crayons, paper, and colored art foam.

"Makego turns your iPhone / iPod Touch into a toy vehicle. It encourages fun, open ended collaborative play between parent and child. Combining creativity and imagination with the virtual world on screen. Select your vehicle within Makego, then interact with the drivers and their world through animations and sound. This release has 3 vehicles to play with: a race car, ice-cream truck, and river boat. More vehicle are coming later". -Chris O'Shea


The application is now available for $1.99 on the App Store

Makego from Chris O'Shea on Vimeo.





RELATED
Chris O'Shea's Website






Jan 19, 2012

iBooks Textbooks for iPads, iTunesU App -and links to info about 1:1 iPad initiatives in public schools

There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011.


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!

Sep 8, 2011

Update, plus iGaze app by Dunedin Multimedia for use during social skills group activities

So what am I up to now?  


I'd like to share with my readers that I've decided to continue in my present position as a school psychologist, while still devoting a portion of my free time to technology. From time-to-time I think deep thoughts about usability, accessibility,  and UX/Interaction related to off-the-desktop interactive multimedia applications running on screens of all sizes.  I'm hoping to create a few multimedia experiments using HTML5 and JavaScript, and explore jQuery if and when I can find the time!  


For the present school year, my main school is a program for students with more significant disabilities, including autism spectrum disorders.  My second school is a magnet high school for technology and the arts,  located on the same campus.  I also consult throughout the district on cases involving students who have suffered traumatic brain injuries, as well as students who have multiple disabilities.  I am thankful that I have a job in a school district that values 21st Century technology.  


I'm looking forward to another technology-rich school year.  I've spent some of the time I usually devote to blogging devoted exploring iPad apps instead.  Since I'm new to the world of iPads, I'm still in discovery mode.  What an adventure!   


There are plenty of educational apps out there, and many of them are suitable for students with special needs.  On the other hand, there is much room for improvement - across all iPad app categories.  Since there is very little research about what makes up a killer app- or suite of apps- for students with special needs, experimenting with  iPad apps is uncharted territory. 



I made the decision to bring my personal iPad2 to work after I discovered a number of apps that I thought would be useful in my work as a school psychologist with students who have special needs, including autism spectrum disorders.  

One of my intervention themes this year focuses on social skills.   This is especially important for students who participate in our schools community-based job training program.  I'm using some content from Unique Learning's transition materials,  as well as on-line activities from Do2Learn's JobTips website, because my aim is to facilitate social skills that will be useful in a variety of job and community settings.   


Although my main technology tool for working with groups is the SMARTBoard,  I've found that using a combination of interactive whiteboard and iPad activities to be especially effective.  I'm paving the way for more role-play activities in the future, and attempting to use technology to my advantage.


This past week, I used the iGaze app, created by Dunedin Multimedia, to help a group of high-school level students practice establishing and maintaining eye gaze, something that is difficult for most of them to demonstrate "in-person".  I was amazed.  Each student was excited to take his or her turn.  Even more amazing?  When each student took a turn, the other students looked at their eyes and faces.  No one rocked or "stimmed".  No one made noises.  I observed several instances of joint attention, much to my delight.   


Below is a video from Dunedin Multimedia's YouTube channel that is similar to what the students viewed during their group activity:
Here is some information from Dunedin Multimedia about the iGaze app:
"Eye contact is important to communication and social development, and yet the impaired ability to make and maintain eye contact is one of the most striking aspects of autism. iGaze is an eye contact simulator that can help to build confidence in using this important means of nonverbal social communication.  The app also contains information on eye contact and eye gaze, with links to relevant research."

During the social skills activity involving the iGaze app,  I used the SMART Board to display a large picture of a boss and a worker standing face to face, making eye contact, engaged in conversation.  The picture served as an anchor to remind the students of pictures and videos they'd previously viewed that illustrated the concept of face-to-face interaction and the importance of establishing eye-contact with others from time-to-time.


I'm hoping I will be able to access the YouTube videos from Dunedin so I can use them on the SMART Board. It will be interesting to see how this plays out!   I'm also planning to take a closer look at Dunedin Multimedia's emotion x app for the iPad.


RELATED 
Screen-shot of iGaze for the iPad Dunedin:
iPad Screenshot 1
SOMEWHAT RELATED
The SMART Table at my school was updated today - I'm looking forward to using it for some group activities, now that it is back in working order and has new applications loaded up and ready to go!


If you are interested in learning more about technology related to students with special needs, be sure to check out Kate Ahern's blog, Teaching Learners with Multiple Special Needs

Kate's post about the features of Unique Learning Systems.


Upcoming:  more about tablets, interview with folks from Stantum, social-skills game-in-progress.....large displays in public spaces update....

Sep 4, 2011

Contre Jour: My current favorite iPad game - a good example of touchable, movable multimedia

Contre Jour is a game developed for the iPad by Chillingo.  It is my current favorite game, partly because it is a great example of how the power of a touch interface can be harnessed.

The beauty of this game is that it provides a natural means of scaffolding how the tools are used, so that as the player progresses, the learning curve feels almost effortless. In the game, the character is controlled through the player's ability to manipulate and move the environment. The underlying physics is intriguing.

Contre Jour was  inspired by children's book, Little Prince, but in this game, the "prince" is a cute little eyeball character.   In the game,  each chapter/world has a musical theme, and the music integrates with the game's visuals and "movements"  to provide a relaxing ambience.

To learn more, take a look at the following video about Contre Jour.  I'm happy I spent a few dollars to buy the app!



I'll post more about this game as I play it!

Aug 7, 2011

Usability of Touchable-Moveable Multimedia Content. Part I (carousels and more)

I've been revisiting the topic of interaction design/usability for "touchable/moveable" multimedia content for the past couple of weeks.    I recently got an iPad2, so I'm in the "app" exploration phase -  a new world, since I never had an iPhone, iPod touch, or iPad "1".  


I plan to share  experiences, thoughts, opinions, and suggestions related to this topic during the upcoming months.   I welcome input from IMT readers!


Getting back to my iPad2....In addition to using the device to run apps, like most people, I also use it to visit websites.  Many sites now appear to be optimized for mobile devices, which is great for my Android-based smartphone, but for my iPad, not so much.   I thought by now we'd have more touchy-feely content to play with.


I've noticed that  basic features that work OK with touch interaction, such as the carousel, 
seem to miss the target, as discussed in the following article:



5 Big Usability Designers Make on Carousels
Anthony, UX Movement, 8/2/11


Although the above article was written from a "click" rather than "touch" perspective, many of the comments Anthony brings up ring true for websites and apps that are accessed through tablets and other touch enable screens.



I'm disappointed.  Here are a few of my grumbles:

  • Many designers/developers have been slow to look at the increasing number of people who are accessing websites and applications via touch-enabled screens - of any size.   
  • Many designers/developers have been slow to catch on that a website or app might be viewed/used by more than one person at a time.  Websites for house-hunting, home furnishings, vacation/travel, and education are a few examples that come to mind.
  • Too many "multimedia" apps/websites are flat. Many still have a power-pointy feel.
  • Websites optimized for mobile devices often leave important features out.
  • Designers/developers sometimes don't seem to think about the various scenarios in which their applications/websites might be used - while balancing a baby on one hip, preparing a meal,  working out,  walking the dog, trotting around the mall with a friends/kids/spouse,  eating, waiting at a stop light, etc.

Too many iPad apps are flat and power-pointy. Too many apps don't take full advantage multi-touch features.  Very few apps allow for efficient interaction between two people on the screen.  




SOMEWHAT RELATED
Carousel Design Patterns   I will add more related links in the future - not limited to carousels : )
Carousel Interaction #21 (Mike Highfield's Rapid eLearning Blog
Carousel (Interaction Patterns Wiki)
Carousel (Welie)
Mobile Implementation of a Web 3D Carousel with Touch Input
Bjorkskog, C., Jacucci, G., Lorentin, B., Gamberinit, L.



Photo Credit:  Ohad





Aug 5, 2011

NodeBeat HD 1.5 Upgrade, an iOS Music Sequencer: Fun to Play on my iPad!


NodeBeat HD 1.5 - iOS Music Sequencer from AffinityBlue on Vimeo.

Below is information about NodeBeat 1.5 from the Vimeo website:


"This is a brief video showcasing some of the new features in NodeBeat HD 1.5. The same features will be coming to the iPhone/iPod Touch version of NodeBeat in the coming weeks."


"New Features Include:


- Entirely new user interface design
- Drag and drop new nodes
- Drum Generator Node
- Sine, Triangle, Sawtooth, and Square waveform selection
- Tempo and BPM controls
- Compress recording for faster e-mailing of recordings
- Create ringtones from recordings
- Sleep Timer. Now you can fall asleep to NodeBeat
- Shake to Clear Screen
- 5 Finger multitouch reset all"
----------------------------------------------
"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad."


(Just 99 cents!)


RELATED
NodeBeat website


NodeBeat iTunes Preview

Play and Experiment with Music on your iPad/Pod/Phone with NodeBeat iOS Music Sequencer by Affinity Blue by Seth Sandler and Justin Windle  (previous post)

NodeBeat: Create and View Musical Soundscapes
iPad Creative, 5/31/11

Seth Sandler     Justin Windle

Baby playing NodeBeat 1.0 -using fingers and toes:


Apr 23, 2011

April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle

If you love music and have an iPad, iPhone, or iPod touch, you'll have fun exploring and experimenting with NodeBeat. As soon as I get my iPad, I plan to get this app! 


"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue


NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.

NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis.  According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.

RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)


Cross-posted on The World Is My Interactive Interface and TechPsych blogs.

Oct 5, 2010

Reactable Mobile - Music Creation and DJ-ing On-the-Go : This is why I need an iPad!

A couple of weeks ago I posted about the Reactible Mobile,  a fun "DJ" electronic music generator for the iPod and iPad, created by Reactable Systems, makers of the Reactable.  The Reactable is a multi-touch, multi-user system for music creation, sharing, and DJ-ing, but it comes in the form of a table. Even though one version of the Reactable, the Reactable Live! is portable, it is still pretty big.

In our increasingly mobile world, it's nice to know that now we can have something similar to take everywhere we go, with the Reactable Mobile that runs on the iPhone, iPod Touch, and the iPad. You can download and buy the Reactable Mobile app for the iPhone and iPad from the iTunes Store:  http://itunes.apple.com/app/reactable-mobile/id381127666?mt=8

The following videos provide a quick overview of how the Reactable app runs on mobile devices. The first video is a demonstration of "Verde", Le Freak Selector. The second video demonstrates the Reactable app on the iPhone, iPod touch, and iPad.





Reactable Mobile (Reactable Systems SL) Description  (Taken from the iTunes website)

"Improvise and create music playfully with the Reactable mobile. Based on the award winning Reactable as used by Björk on her Volta Tour, this application brings the full creative power of the famous interactive instrument onto your mobile device."

"It uses concepts of modular synthesis, sampling, digital audio effects, DJing, and combines them with modern human computer interaction and multi-touch technology.Based on the very same audio and graphics engine as the Reactable, the mobile version brings a complete range of objects to multi-touch devices:"
A set of generator objects:
- loop players, with possibility to upload your own loops,
- synthesizers, with a large range of instruments to select from,
- oscillators, to synthesise pure and complex tones,
- input, to get audio directly from the device's microphone.
A set of effects to modify generated sounds:
- wave shapers: distortion, compression, and resampling,
- delays: reverb, feedback, and ping-pong,
- modulators: ring modulation, chorus, and flanger,
- filters: low pass, high pass, and band pass.
A set of controller objects to modify other objects parameters:
- sequencers, with step-by-step, matrix, or random modes,
- low frequency oscillators (LFO), with different waveforms,
- accelerometer, to fetch data from the movement of the device.
A set of global objects to modify the settings of the entire table:
- tempo, to change the speed of the table,
- volume, to lower or increase the loudness,
- tonalizer, to change the harmony of the melody.
"IMPORTANT NOTE: A graphic resolution issue with iPod Touch 4G prevents using the version 1.0.3 on this device. An update is on its way.  Note: as this application uses both graphic and audio resources extensively, recent devices will provide the best user experience."

RELATED
There is a Reactable in an exhibit at the Discovery Science Center in Charlotte, N.C.  I had a chance to play with it during my last visit, and it was... awesome.   For more information, including pictures and video,  take a look at this post:
Reactable Live! at Sonar Barcelona 2010 (You can play with one at Discovery Place in Charlotte, NC.)

Here is a very short video-clip of the Reactable at Discovery Place. (Because of the noise in the background, it is a bit difficult to hear what I was trying to play.)


If you are interested in tangible user interfaces, including the Reactable and other similar systems, take a look my previous posts on the topic:
Tangible User Interfaces Part 11: More Examples, Resources, and Use for TUI's in Education

Tangiblie User Interfaces, Part I: Siftables