Showing posts with label panasonic. Show all posts
Showing posts with label panasonic. Show all posts

Dec 1, 2012

Quick Link: Comparison of Interactive Whiteboards


This is a good review of a few interactive screen options for educators.  If you are just dipping your toe into the ocean of interactive screen choices, don't feel overwhelmed.  Know that the decisions you make will focus on hardware as well as interactive digital content. 


The article below provides screen shots, a comparison chart, and information about interactive tabletops in addition to whiteboards.


TechLAB Shoutout:  5 Interactive Whiteboards
Brian Nadel, Scholastic Tech Tools, 11/7/12






Note:
Although I enjoy sharing news related to interactive technologies and applications, I often dig in deep, and include links to primary sources, research, and related scholarly articles when I can.  I view my blog as a repository or archive.

If you do a search on this blog, you will likely find yourself pleasantly surprised, even if the post was written a few months - or years ago.  


Jun 30, 2010

Stereoscopic 3D - TV, Gaming, Displays---more coming soon!



I'm wrapping up an interesting post about stereoscopic 3D, including wisdom from the "3D Guy", my impressions of the 3D displays and 3D glasses I tried out during a recent trip to Best Buy, and information about NVIDIA's recent developments in the area of stereoscopic 3D gaming.  The post will be on the Interactive Interactivity blog soon.  (I'll share the post, along with additional "behind the scenes" info later this week, on this blog.)

This is a fast-moving topic!

If you are new to this blog, here are links to my previous posts about stereoscopic 3D:

May 20, 2010

The 3D Evolution: Part I, Introduction

The 3D Evolution: Part I, Introduction


I will be featuring topics related to 3D technologies in a series of future posts on the Innovative Interactivity blog.  Look forward to discussions on topics related to the history of 3D in films, virtual reality, and games.  I'll also touch on the history of 3D, including films, the evolution of 3D technologies, and the role of the virtual reality and gaming fields in this development.  I will also discuss how 3D technologies might impact the future of interactive multimedia, in education, in the home, and the web.



3D movies have been around for a very long time, but until the movie Avatar was released a few months ago, there was little to suggest that 3D would be a hot topic of discussion. Part of the reason is that we now have a variety of newer technologies that support the creation and viewing of 3D content. The most important change is that 3D displays are on the market for use in the home, opening up a new vista for multi-media advertisers and content developers, including educational programming.


Samsung and Panasonic recently unveiled 3D displays for home viewing of films such as Avatar.  Sony, Samsung, and Panasonic now offer Blu-ray disc players.   Very soon, there will be broadcasts of sports events in 3D.  3D projectors and glasses are making some headway into K-12 classrooms.


Before I dive into this topic, I want to share that I am one of the small percentage of people who do not tolerate immersive 3D experiences very well. In the past, all of my attempts at viewing anything in 3D has resulted in headaches and nausea.  Fortunately, there are some solutions to this problem that I am willing to try.  I will share them in a future post.







-CrunchGear (Panasonic 3D gear)


If you'd like to jump-start your journey into the topic of 3D technologies, I encourage you to take a look at some of the links below!



RELATED 

RELATED BLOGS AND POSTS

Almont Green's Blog (Stereoscopic Photographer)

3D Projectors in the Classroom: The kids are ready, but -- but what about the textbook-bound curriculum?
The Truth About 3D TV (Raising Digital Kids blog)
3D TV and Movies Look to Attract Viewers But Not Everyone Can ‘See’ What All the Hype is About (This article discusses stereoscopic vision deficiencies that prohibit some people from viewing 3D content, and how these deficiencies can be treated.)

Feb 20, 2009

More Multi-Touch and Surface Computing...

The concept of multi-touch/gesture/surface computing is spreading.

Here's more evidence:

Panasonic Touch Air Hockey


The game was demonstrated at ISE 2009 (Integrated Systems) Amsterdam. The interface was developed by UI Centric, a Soho, London company.

Microsoft's SurfaceWare at the Tangible Embedded Interactions Conference (TEI 2009):

SurfaceWare is a level-sensing software that alerts waitstaff when glasses need refilling.


http://photos-e.ak.fbcdn.net/photos-ak-snc1/v2385/101/124/727430870/n727430870_2768500_5763.jpg
Photos from Nachiket Apte, via Ru Zarin

More to come...

Jul 31, 2008

Catchyoo's Interactive Touch-screen on the Panasonic Road Show

Lm3Labs/Catchyoo's application was featured on a giant Panasonic interactive touch-screen display. The ripple effect looked intriguing:


Cathyoo on Panasonic's national roadshow from Nicolas Loeillot on Vimeo.

Lm3Labs focuses on interactive applications that harness the power of computer vision. Although much of what I've seen has been retail and market-related, they are also involved with innovative interactive museum displays:
Lm3Labs: Interactive Museum Solutions featuring ubiq'window and Catchyoo

Wouldn't this sort of interactivity be fun in our schools? How about at the public library? It is a leap or two ahead of the interactive whiteboards.

Aug 6, 2007

About Displays: Content Interface- Touch Interaction on a Panasonic Display

Here is a video-clip of a demo from Content Interface using a large touch-enabled Panasonic display.