May 20, 2010

The 3D Evolution: Part I, Introduction

The 3D Evolution: Part I, Introduction

I will be featuring topics related to 3D technologies in a series of future posts on the Innovative Interactivity blog.  Look forward to discussions on topics related to the history of 3D in films, virtual reality, and games.  I'll also touch on the history of 3D, including films, the evolution of 3D technologies, and the role of the virtual reality and gaming fields in this development.  I will also discuss how 3D technologies might impact the future of interactive multimedia, in education, in the home, and the web.

3D movies have been around for a very long time, but until the movie Avatar was released a few months ago, there was little to suggest that 3D would be a hot topic of discussion. Part of the reason is that we now have a variety of newer technologies that support the creation and viewing of 3D content. The most important change is that 3D displays are on the market for use in the home, opening up a new vista for multi-media advertisers and content developers, including educational programming.

Samsung and Panasonic recently unveiled 3D displays for home viewing of films such as Avatar.  Sony, Samsung, and Panasonic now offer Blu-ray disc players.   Very soon, there will be broadcasts of sports events in 3D.  3D projectors and glasses are making some headway into K-12 classrooms.

Before I dive into this topic, I want to share that I am one of the small percentage of people who do not tolerate immersive 3D experiences very well. In the past, all of my attempts at viewing anything in 3D has resulted in headaches and nausea.  Fortunately, there are some solutions to this problem that I am willing to try.  I will share them in a future post.

-CrunchGear (Panasonic 3D gear)

If you'd like to jump-start your journey into the topic of 3D technologies, I encourage you to take a look at some of the links below!



Almont Green's Blog (Stereoscopic Photographer)

3D Projectors in the Classroom: The kids are ready, but -- but what about the textbook-bound curriculum?
The Truth About 3D TV (Raising Digital Kids blog)
3D TV and Movies Look to Attract Viewers But Not Everyone Can ‘See’ What All the Hype is About (This article discusses stereoscopic vision deficiencies that prohibit some people from viewing 3D content, and how these deficiencies can be treated.)


Anonymous said...

I suspect that the reason you don't tolerate immersive 3D (artificial) experiences very well is because they present too many perception conflicts and you aren't good at suppressing conflicting sensory input.

It is likely that a well produced autostereoscopic piece would be as easy for you to watch as looking at anything in real life. (yes, I am suggesting that most 3D content is not well produced)

As an artist, I am constantly seeking ways to present imagery that depicts space, depth and texture as "real" as possible. Eventually, I suspect the industry will come around to my way of thinking (or not) ;^)
-Almont Green
3D Photographic Artist
Thanks for the blog mention!

Lynn Marentette said...

Almont, I am sure that more people will come around to your way of thinking. Space, depth, and texture provide people with nuanced information that in turn enhances the viewing/observing experience.